I don't know if this is an issue with this mod, or possibly the modpack I am using, but I cannot get sky islands to gen on my server.
I set the following settings in server.properties:
generator-settings=SKYLANDS
level-type=BWG4
(SKYLANDS is the output when you copy to clipboard). Server will not generate skyland terrain. Has anyone else encountered this?
I crossposted this to the modpacks github as well.
This is a modpack issue for certain, and not an issue with the mod. The server pack includes two jars, one launches vanilla (excluding forge, which was why the world gen was not working) and the other inclus FML but does not actually launch. Trying to work with the pack author to resolve.
This is exactly what I was looking for. Minecraft, but smoothed out. I may even roll back to an earlier version just so I can use this until the update!
You can use this on 1.7.2, you'll just see the vanilla blocks for stained glass, the new flowers and the new woods.
Server Address/IP: SGUFTB.PlayAt.CH (192.111.132.235)
Game Play Type/s: [SMP]
Description: A mature, cooperative, collaborative, whitelisted server updated to most recent Snapshot weekly. Due to terrain generation changes in development, this may require map resets at a later date. A (currently) 4 chunk x 4 chunk area near spawn will be update proof, and will travel if the map must be reset. Map generated in 13w36b. Currently a small community of skeptically minded players. All server communication takes place at the Skeptic's Guide to the Universe Forums. Looking for like-minded, mature players to join and play. The server has an online map (using Overviewer) updated daily. Server is professionally hosted. I previously hosted an FTB server on the same hardware with no issues, but moved this over to Vanilla for the new snapshots. Mumble server running for voice chat.
Applications: Apply in thread, or message me. Just need IGN and reason for wishing to join.
Rules: No Grief/Theft!; No advertising; don't be a ****
Server Hardware: VPS: 3 Cores / 3.8GHz+ / 4 GB DDR3 / 45GB HDD / 100 MBps (hosted with CreeperHost)
I like the concept of a redstone only pack, to combine with another TP, and like this first go round. Look forward to seeing the comparator and other items added to match the repeater style.
Had to unzip/re-zip, because the asset folder was not at the top of the zip.
I recently upgraded my FTB Mindcrack Map to Ultimate. The upgrade went smoothly, and most users are able to connect with no issues. Loading new chunks provided the newly generated ores to appear.
The server is running plain Ultimate v1.0.1
One user is unable to connect. Every time he logs on, he receives just a blank screen. The only message I see on the server end is:
2013-03-10 17:47:13 [INFO] Player lost connection I had him post the last few lines of his log:
2013-03-10 19:02:07 [INFO] [ForgeModLoader] Forge Mod Loader has successfully loaded 90 mods
2013-03-10 19:02:07 [INFO] [STDOUT] Mar 10, 2013 7:02:07 PM com.mumfrey.liteloader.core.LiteLoader onInit INFO: Calling late init for mod VoxelPlayer 2013-03-10 19:02:07 [INFO] [STDOUT] Mar 10, 2013 7:02:07 PM com.mumfrey.liteloader.core.LiteLoader onInit INFO: Calling late init for mod VoxelMap 2013-03-10 19:02:07 [INFO] [STDERR] java.io.IOException: Server returned HTTP response code: 503 for URL: http://s3.amazonaws....craftResources/ 2013-03-10 19:02:07 [INFO] [STDERR] at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1436) 2013-03-10 19:02:07 [INFO] [STDERR] at arn.run(ThreadDownloadResources.java:57) 2013-03-10 19:02:08 [INFO] [STDOUT] ########## GL ERROR ########## 2013-03-10 19:02:08 [INFO] [STDOUT] @ Pre render 2013-03-10 19:02:08 [INFO] [STDOUT] 1281: Invalid value 2013-03-10 19:02:22 [INFO] [STDOUT] Connecting to *** 2013-03-10 19:02:32 [INFO] [STDOUT] Stopping!
2013-03-10 20:25:59 [INFO] [STDOUT] @ Pre render 2013-03-10 20:25:59 [INFO] [STDOUT] 1281: Invalid value 2013-03-10 20:25:59 [INFO] [STDERR] java.io.IOException: Server returned HTTP response code: 503 for URL: http://s3.amazonaws....craftResources/ 2013-03-10 20:25:59 [INFO] [STDERR] at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1436) 2013-03-10 20:25:59 [INFO] [STDERR] at arn.run(ThreadDownloadResources.java:57) 2013-03-10 20:26:17 [INFO] [STDOUT] Connecting to 199.192.205.55, 25565 2013-03-10 20:26:35 [INFO] [STDOUT] Stopping!
I had him force update his mod pac with no luck. Then delete and resintall FTB in its entirety. I had him update Java 32b and 64b. I have another Mac user on my server that was able to connect using Java, and had the user emulate that version, but still no luck.
I had the player run a traceroute, results:
traceroute to *** (***), 64 hops max, 52 byte packets
1 *** (***) 3.304 ms 1.199 ms 1.384 ms 2 *** (***) 195.141 ms 213.244 ms 150.384 ms 3 *** (***) 148.406 ms 151.845 ms 160.063 ms 4 c-tge0-1-0-2.er1-angyalfold.net.telekom.hu (81.183.2.20) 162.968 ms 160.720 ms 160.877 ms 5 81.183.0.105 (81.183.0.105) 155.341 ms 81.183.0.87 (81.183.0.87) 143.004 ms 81.183.0.89 (81.183.0.89) 172.642 ms 6 30gigabitethernet4-3.core1.fra1.he.net (80.81.192.172) 205.429 ms 190.449 ms 208.669 ms 7 10gigabitethernet1-4.core1.par2.he.net (184.105.213.162) 208.170 ms 207.672 ms 197.071 ms 8 10gigabitethernet7-1.core1.ash1.he.net (184.105.213.93) 282.282 ms 264.825 ms 285.064 ms 9 10gigabitethernet5-4.core1.chi1.he.net (184.105.213.245) 285.124 ms 308.585 ms 314.025 ms 10 edge-hurricane.chi.continuumdatacenters.com (184.105.249.202) 320.106 ms 327.337 ms * 11 216.231.139.118.rdns.continuumdatacenters.com (216.231.139.118) 337.505 ms 297.763 ms 311.762 ms 12 ***.rdns.continuumdatacenters.com (***) 324.022 ms 335.764 ms 340.794 ms
If I'm understanding what you are trying to do correctly then yes.
Managers only manage the contents of inventories they are connected to, you can, however have other chests on the system but the managers won't be aware of them.
OK, yeah, that makes sense.
Hmmm.....think I'll go back to trying something with retrievers. Maybe have it not pull so many items or something.
I am trying to create some automation in my crafting room using project tables and managers.
I want to have 12 project tables, each with eight or so similar plans, and materials that are needed for the plans in the table.
I would like to have a manager at each table that will automatically pull additional materials from storage as they are used.
My storage room is primarily Factorization barrels. I have all barrel inputs in the top, and separate from my processing/sorting tubes I have a tube network connected only to the bottom (output) of the barrels and to the managers.
The managers are powered, and all tubes are connected, but they will not pull inventory form the barrels. Is this possible to do?
I was able to get a Retriver to pull from the barrel inventory, but it pulled with each redstone pulse, and in the time it took for the items to travel to the chest, it pulled way to many items.
ETA:
Running Mindcrack FTB v8.0.1 with no config changes. RedPowerCompat 2.0pr6 RedPowerCore 2.0pr6 RedPowerDigital 2.0pr6 RedPowerMechanical 2.0pr6 Factorization-0.7.10
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This is a modpack issue for certain, and not an issue with the mod. The server pack includes two jars, one launches vanilla (excluding forge, which was why the world gen was not working) and the other inclus FML but does not actually launch. Trying to work with the pack author to resolve.
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I set the following settings in server.properties:
generator-settings=SKYLANDS
level-type=BWG4
(SKYLANDS is the output when you copy to clipboard). Server will not generate skyland terrain. Has anyone else encountered this?
I crossposted this to the modpacks github as well.
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ETA: Never mind, I just saw this in OP:
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You can use this on 1.7.2, you'll just see the vanilla blocks for stained glass, the new flowers and the new woods.
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Looking forward to your update. Take your time, it is good to know that this great pack will get updated.
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Had to unzip/re-zip, because the asset folder was not at the top of the zip.
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Someone on another forum suggested that the error line:
########## GL ERROR ########## @ Pre render 1281: Invalid value
Is caused by the client trying to render textures at a different resolution than the client was patched for.
The user is running default, with no HD texture pack. Is there something else that might cause this resolution mismatch?
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The server is running plain Ultimate v1.0.1
One user is unable to connect. Every time he logs on, he receives just a blank screen. The only message I see on the server end is:
2013-03-10 17:47:13 [INFO] Player lost connection
I had him post the last few lines of his log:
2013-03-10 19:02:07 [INFO] [STDOUT] Mar 10, 2013 7:02:07 PM com.mumfrey.liteloader.core.LiteLoader onInit
INFO: Calling late init for mod VoxelPlayer
2013-03-10 19:02:07 [INFO] [STDOUT] Mar 10, 2013 7:02:07 PM com.mumfrey.liteloader.core.LiteLoader onInit
INFO: Calling late init for mod VoxelMap
2013-03-10 19:02:07 [INFO] [STDERR] java.io.IOException: Server returned HTTP response code: 503 for URL: http://s3.amazonaws....craftResources/
2013-03-10 19:02:07 [INFO] [STDERR] at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1436)
2013-03-10 19:02:07 [INFO] [STDERR] at arn.run(ThreadDownloadResources.java:57)
2013-03-10 19:02:08 [INFO] [STDOUT] ########## GL ERROR ##########
2013-03-10 19:02:08 [INFO] [STDOUT] @ Pre render
2013-03-10 19:02:08 [INFO] [STDOUT] 1281: Invalid value
2013-03-10 19:02:22 [INFO] [STDOUT] Connecting to ***
2013-03-10 19:02:32 [INFO] [STDOUT] Stopping!
A later error:
2013-03-10 20:25:59 [INFO] [STDOUT] @ Pre render
2013-03-10 20:25:59 [INFO] [STDOUT] 1281: Invalid value
2013-03-10 20:25:59 [INFO] [STDERR] java.io.IOException: Server returned HTTP response code: 503 for URL: http://s3.amazonaws....craftResources/
2013-03-10 20:25:59 [INFO] [STDERR] at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1436)
2013-03-10 20:25:59 [INFO] [STDERR] at arn.run(ThreadDownloadResources.java:57)
2013-03-10 20:26:17 [INFO] [STDOUT] Connecting to 199.192.205.55, 25565
2013-03-10 20:26:35 [INFO] [STDOUT] Stopping!
I had him force update his mod pac with no luck. Then delete and resintall FTB in its entirety. I had him update Java 32b and 64b. I have another Mac user on my server that was able to connect using Java, and had the user emulate that version, but still no luck.
I had the player run a traceroute, results:
1 *** (***) 3.304 ms 1.199 ms 1.384 ms
2 *** (***) 195.141 ms 213.244 ms 150.384 ms
3 *** (***) 148.406 ms 151.845 ms 160.063 ms
4 c-tge0-1-0-2.er1-angyalfold.net.telekom.hu (81.183.2.20) 162.968 ms 160.720 ms 160.877 ms
5 81.183.0.105 (81.183.0.105) 155.341 ms
81.183.0.87 (81.183.0.87) 143.004 ms
81.183.0.89 (81.183.0.89) 172.642 ms
6 30gigabitethernet4-3.core1.fra1.he.net (80.81.192.172) 205.429 ms 190.449 ms 208.669 ms
7 10gigabitethernet1-4.core1.par2.he.net (184.105.213.162) 208.170 ms 207.672 ms 197.071 ms
8 10gigabitethernet7-1.core1.ash1.he.net (184.105.213.93) 282.282 ms 264.825 ms 285.064 ms
9 10gigabitethernet5-4.core1.chi1.he.net (184.105.213.245) 285.124 ms 308.585 ms 314.025 ms
10 edge-hurricane.chi.continuumdatacenters.com (184.105.249.202) 320.106 ms 327.337 ms *
11 216.231.139.118.rdns.continuumdatacenters.com (216.231.139.118) 337.505 ms 297.763 ms 311.762 ms
12 ***.rdns.continuumdatacenters.com (***) 324.022 ms 335.764 ms 340.794 ms
The player's full local log is on a pastebin: http://pastebin.com/wFq6kMJV
This player's issue is occuring in both Single and Multi-player.
Full specs of the user's machine: 2.4 Ghz Core 2 Duo, 4GB ram, NVIDIA GeForce 320M 256 MB, OS X 10.8.2
Java SE 6 Version 1.6.0_43-b01-447
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OK, yeah, that makes sense.
Hmmm.....think I'll go back to trying something with retrievers. Maybe have it not pull so many items or something.
Thanks for the quick reply, and the help.
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Ah, my misunderstanding then. There must be a manager at each Project table, and at each barrel then?
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I want to have 12 project tables, each with eight or so similar plans, and materials that are needed for the plans in the table.
I would like to have a manager at each table that will automatically pull additional materials from storage as they are used.
My storage room is primarily Factorization barrels. I have all barrel inputs in the top, and separate from my processing/sorting tubes I have a tube network connected only to the bottom (output) of the barrels and to the managers.
The managers are powered, and all tubes are connected, but they will not pull inventory form the barrels. Is this possible to do?
I was able to get a Retriver to pull from the barrel inventory, but it pulled with each redstone pulse, and in the time it took for the items to travel to the chest, it pulled way to many items.
ETA:
Running Mindcrack FTB v8.0.1 with no config changes.
RedPowerCompat 2.0pr6
RedPowerCore 2.0pr6
RedPowerDigital 2.0pr6
RedPowerMechanical 2.0pr6
Factorization-0.7.10