• 0

    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Quote from wastrel»
    I don't know if this is an issue with this mod, or possibly the modpack I am using, but I cannot get sky islands to gen on my server.

    I set the following settings in server.properties:

    generator-settings=SKYLANDS
    level-type=BWG4

    (SKYLANDS is the output when you copy to clipboard). Server will not generate skyland terrain. Has anyone else encountered this?

    I crossposted this to the modpacks github as well.

    This is a modpack issue for certain, and not an issue with the mod. The server pack includes two jars, one launches vanilla (excluding forge, which was why the world gen was not working) and the other inclus FML but does not actually launch. Trying to work with the pack author to resolve.
    Posted in: Minecraft Mods
  • 0

    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    I don't know if this is an issue with this mod, or possibly the modpack I am using, but I cannot get sky islands to gen on my server.

    I set the following settings in server.properties:

    generator-settings=SKYLANDS
    level-type=BWG4

    (SKYLANDS is the output when you copy to clipboard). Server will not generate skyland terrain. Has anyone else encountered this?

    I crossposted this to the modpacks github as well.
    Posted in: Minecraft Mods
  • 0

    posted a message on Compact Machines v1.21
    @Davenonymous, Do you have any limitations on including your mod in a public modpack?


    ETA: Never mind, I just saw this in OP:

    Please do not ask about "having permissions to XYZ this mod". You have it, do what ever you want with it.



    Posted in: WIP Mods
  • 1

    posted a message on [32x,64x,96x,128x,256x][v1.7.9+] Minecraft Enhanced, Updated 6-3 Fish
    I've been using Defscape under this pack, to fill in the 1.7 blocks missing. The two blend very well, together, and it is a nice stop gap.
    Posted in: Resource Packs
  • 0

    posted a message on [32x,64x,96x,128x,256x][v1.7.9+] Minecraft Enhanced, Updated 6-3 Fish
    Quote from RangerRogue39

    This is exactly what I was looking for. Minecraft, but smoothed out. I may even roll back to an earlier version just so I can use this until the update!


    You can use this on 1.7.2, you'll just see the vanilla blocks for stained glass, the new flowers and the new woods.
    Posted in: Resource Packs
  • 0

    posted a message on [32x,64x,96x,128x,256x][v1.7.9+] Minecraft Enhanced, Updated 6-3 Fish
    That is excellent news. This is one of my favorite packs, and the absolute best "faithful"-esque pack I have seen.

    Looking forward to your update. Take your time, it is good to know that this great pack will get updated.
    Posted in: Resource Packs
  • 0

    posted a message on SkeptiCraft - [Snapshot] [Whitelist] [SMP] [18+]
    Updated OP to give more info (used reddit standards)
    Posted in: PC Servers
  • 0

    posted a message on SkeptiCraft - [Snapshot] [Whitelist] [SMP] [18+]
    • Description: A mature, cooperative, collaborative, whitelisted server updated to most recent Snapshot weekly. Due to terrain generation changes in development, this may require map resets at a later date. A (currently) 4 chunk x 4 chunk area near spawn will be update proof, and will travel if the map must be reset. Map generated in 13w36b. Currently a small community of skeptically minded players. All server communication takes place at the Skeptic's Guide to the Universe Forums. Looking for like-minded, mature players to join and play. The server has an online map (using Overviewer) updated daily. Server is professionally hosted. I previously hosted an FTB server on the same hardware with no issues, but moved this over to Vanilla for the new snapshots. Mumble server running for voice chat.
    • Applications: Apply in thread, or message me. Just need IGN and reason for wishing to join.
    • Rules: No Grief/Theft!; No advertising; don't be a ****
    • Server Hardware: VPS: 3 Cores / 3.8GHz+ / 4 GB DDR3 / 45GB HDD / 100 MBps (hosted with CreeperHost)
    • Plugins: None
    • Owner/Admins/Moderators: wastrel333
    Posted in: PC Servers
  • 0

    posted a message on Trydar's Minecraft Isolinear Redstone Texture / Resource Pack for 1.6 - 256x 128x
    I like the concept of a redstone only pack, to combine with another TP, and like this first go round. Look forward to seeing the comparator and other items added to match the repeater style.

    Had to unzip/re-zip, because the asset folder was not at the top of the zip.
    Posted in: Resource Packs
  • 0

    posted a message on OSX User Blank Screen FTB Ultimate Pack Server
    I do not like bumping topics, but this user is still having this issue.

    Someone on another forum suggested that the error line:

    ########## GL ERROR ########## @ Pre render 1281: Invalid value

    Is caused by the client trying to render textures at a different resolution than the client was patched for.

    The user is running default, with no HD texture pack. Is there something else that might cause this resolution mismatch?
    Posted in: Java Edition Support
  • 0

    posted a message on OSX User Blank Screen FTB Ultimate Pack Server
    I recently upgraded my FTB Mindcrack Map to Ultimate. The upgrade went smoothly, and most users are able to connect with no issues. Loading new chunks provided the newly generated ores to appear.

    The server is running plain Ultimate v1.0.1

    One user is unable to connect. Every time he logs on, he receives just a blank screen. The only message I see on the server end is:

    2013-03-10 17:47:13 [INFO] Player lost connection
    I had him post the last few lines of his log:
    2013-03-10 19:02:07 [INFO] [ForgeModLoader] Forge Mod Loader has successfully loaded 90 mods

    2013-03-10 19:02:07 [INFO] [STDOUT] Mar 10, 2013 7:02:07 PM com.mumfrey.liteloader.core.LiteLoader onInit
    INFO: Calling late init for mod VoxelPlayer
    2013-03-10 19:02:07 [INFO] [STDOUT] Mar 10, 2013 7:02:07 PM com.mumfrey.liteloader.core.LiteLoader onInit
    INFO: Calling late init for mod VoxelMap
    2013-03-10 19:02:07 [INFO] [STDERR] java.io.IOException: Server returned HTTP response code: 503 for URL: http://s3.amazonaws....craftResources/
    2013-03-10 19:02:07 [INFO] [STDERR] at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1436)
    2013-03-10 19:02:07 [INFO] [STDERR] at arn.run(ThreadDownloadResources.java:57)
    2013-03-10 19:02:08 [INFO] [STDOUT] ########## GL ERROR ##########
    2013-03-10 19:02:08 [INFO] [STDOUT] @ Pre render
    2013-03-10 19:02:08 [INFO] [STDOUT] 1281: Invalid value
    2013-03-10 19:02:22 [INFO] [STDOUT] Connecting to ***
    2013-03-10 19:02:32 [INFO] [STDOUT] Stopping!


    A later error:
    2013-03-10 20:25:59 [INFO] [STDOUT] ########## GL ERROR ##########

    2013-03-10 20:25:59 [INFO] [STDOUT] @ Pre render
    2013-03-10 20:25:59 [INFO] [STDOUT] 1281: Invalid value
    2013-03-10 20:25:59 [INFO] [STDERR] java.io.IOException: Server returned HTTP response code: 503 for URL: http://s3.amazonaws....craftResources/
    2013-03-10 20:25:59 [INFO] [STDERR] at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1436)
    2013-03-10 20:25:59 [INFO] [STDERR] at arn.run(ThreadDownloadResources.java:57)
    2013-03-10 20:26:17 [INFO] [STDOUT] Connecting to 199.192.205.55, 25565
    2013-03-10 20:26:35 [INFO] [STDOUT] Stopping!

    I had him force update his mod pac with no luck. Then delete and resintall FTB in its entirety. I had him update Java 32b and 64b. I have another Mac user on my server that was able to connect using Java, and had the user emulate that version, but still no luck.

    I had the player run a traceroute, results:
    traceroute to *** (***), 64 hops max, 52 byte packets

    1 *** (***) 3.304 ms 1.199 ms 1.384 ms
    2 *** (***) 195.141 ms 213.244 ms 150.384 ms
    3 *** (***) 148.406 ms 151.845 ms 160.063 ms
    4 c-tge0-1-0-2.er1-angyalfold.net.telekom.hu (81.183.2.20) 162.968 ms 160.720 ms 160.877 ms
    5 81.183.0.105 (81.183.0.105) 155.341 ms
    81.183.0.87 (81.183.0.87) 143.004 ms
    81.183.0.89 (81.183.0.89) 172.642 ms
    6 30gigabitethernet4-3.core1.fra1.he.net (80.81.192.172) 205.429 ms 190.449 ms 208.669 ms
    7 10gigabitethernet1-4.core1.par2.he.net (184.105.213.162) 208.170 ms 207.672 ms 197.071 ms
    8 10gigabitethernet7-1.core1.ash1.he.net (184.105.213.93) 282.282 ms 264.825 ms 285.064 ms
    9 10gigabitethernet5-4.core1.chi1.he.net (184.105.213.245) 285.124 ms 308.585 ms 314.025 ms
    10 edge-hurricane.chi.continuumdatacenters.com (184.105.249.202) 320.106 ms 327.337 ms *
    11 216.231.139.118.rdns.continuumdatacenters.com (216.231.139.118) 337.505 ms 297.763 ms 311.762 ms
    12 ***.rdns.continuumdatacenters.com (***) 324.022 ms 335.764 ms 340.794 ms

    The player's full local log is on a pastebin: http://pastebin.com/wFq6kMJV

    This player's issue is occuring in both Single and Multi-player.

    Full specs of the user's machine: 2.4 Ghz Core 2 Duo, 4GB ram, NVIDIA GeForce 320M 256 MB, OS X 10.8.2
    Java SE 6 Version 1.6.0_43-b01-447
    Posted in: Java Edition Support
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Vattic

    If I'm understanding what you are trying to do correctly then yes.

    Managers only manage the contents of inventories they are connected to, you can, however have other chests on the system but the managers won't be aware of them.


    OK, yeah, that makes sense.

    Hmmm.....think I'll go back to trying something with retrievers. Maybe have it not pull so many items or something.

    Thanks for the quick reply, and the help.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Vattic

    If you want managers to pull from them you'll need one on each barrel.


    Ah, my misunderstanding then. There must be a manager at each Project table, and at each barrel then?
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    I am trying to create some automation in my crafting room using project tables and managers.

    I want to have 12 project tables, each with eight or so similar plans, and materials that are needed for the plans in the table.

    I would like to have a manager at each table that will automatically pull additional materials from storage as they are used.

    My storage room is primarily Factorization barrels. I have all barrel inputs in the top, and separate from my processing/sorting tubes I have a tube network connected only to the bottom (output) of the barrels and to the managers.

    The managers are powered, and all tubes are connected, but they will not pull inventory form the barrels. Is this possible to do?

    I was able to get a Retriver to pull from the barrel inventory, but it pulled with each redstone pulse, and in the time it took for the items to travel to the chest, it pulled way to many items.

    ETA:
    Running Mindcrack FTB v8.0.1 with no config changes.
    RedPowerCompat 2.0pr6
    RedPowerCore 2.0pr6
    RedPowerDigital 2.0pr6
    RedPowerMechanical 2.0pr6
    Factorization-0.7.10
    Posted in: Minecraft Mods
  • To post a comment, please .