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    posted a message on SteamCraft2 - 05/07/2015 Beta 5.0.1 - 'Laaaaaatice'

    At long last!


    Beta 5.0.1:
    + Climbable Lattice (metal) and scaffold (wood. Comes with thick and thin varients Far too many of them. New textures pending - warlordjones
    + Engraved Redstone and Emerald - TheDoctorSoda
    * Iron golems drop cast iron when killed by fire. Configurable. - TheDoctorSoda
    * Plating recipes - warlordjones
    * Deeps is now disabled by default due to it being so broken for many users - warlordjones
    * Improvement to pipe extraction. it now has a selection GUI accessible when shift-clicking on pipes with a spanner - decebaldecebal
    * Recipe/function of Spring Heels is temporarily disabled
    # Fix for crash when using latest Boilerplate
    # No longer attempt to generate mushrooms in the Deeps.
    # Lack of recipes for mossy and rusty plating - warlordjones
    # Fixed metal blocks not being in the ore dictionary - warlordjones
    # Fixed broken oredict on resource items. - warlordjones
    # Removed BluSunrize - warlordjones
    # Fixed monocle rendering, probably - warlordjones

    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10] Steampunk'd Modpack - You've Been Steampunk'd

    \o/ Steamcraft hype! \o/


    Me? Biased? Why would you say such a thing!

    Posted in: Mod Packs
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    posted a message on [1.7.10] Steampunk'd Modpack - You've Been Steampunk'd

    Looking pretty good :D

    Posted in: Mod Packs
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    posted a message on Private servers should be easier to create!

    An easy way to just play with your friends is to use Hamachi. You can then load up a singleplayer world, open it to LAN, and your friends should be able to connect.

    Posted in: Suggestions
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    posted a message on Olympia - 70k new blocks and counting... [v0.1.4-RFPA re-released]

    Glad to see you are back on track :D


    Like the sound of the world manipulation tools, and indeed the direction you are taking this mod, although I'm thinking it might be a good idea in the future to split it down into multiple mods, so someone could use say, only the worldtools without all 70k blocks! I'd say its fine for now though.


    In regards to CTM, feel free to use/look at the rewritten CTM renderer in Chisel if/when you want to implement CTM.

    Posted in: WIP Mods
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    posted a message on SteamCraft2 - 05/07/2015 Beta 5.0.1 - 'Laaaaaatice'
    All of those things are NYI/WIP, but I'm happy for you to make textures if you want :)
    Posted in: WIP Mods
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    posted a message on SteamCraft2 - 05/07/2015 Beta 5.0.1 - 'Laaaaaatice'
    About that...its just me at the minute, although we have other members that are either taking a break or not on much. HCSarise has the wiki under control, ClockwerkKaiser is a pretty dang comprehensive tester, I'm happy (ish) with handling coding & releases, but if there is anything you'd like to help out with I'd most likely love it :P I just wish my fellow (and much more talented) coder, decebaldecebal would come back ;)
    Posted in: WIP Mods
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    posted a message on SteamCraft2 - 05/07/2015 Beta 5.0.1 - 'Laaaaaatice'
    Fix for MFR users uploaded. Helps if I keep APIs updated >.>
    Posted in: WIP Mods
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    posted a message on SteamCraft2 - 05/07/2015 Beta 5.0.1 - 'Laaaaaatice'
    @Tikell Issue discovered I believe, I made a fail. Thanks for reporting it works for you.

    @mrshilamma Thanks! There is SO much more content planned for the deeps. Awesome to know its getting a spot in a modpack :D
    Posted in: WIP Mods
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    posted a message on SteamCraft2 - 05/07/2015 Beta 5.0.1 - 'Laaaaaatice'
    Beta4.1 up for verification!

    Changelog:
    + Allow raygun to melt ice into still water
    + Grindstone recipe
    + Splash lighting bottle & wingpack/goggle module recipes
    + Logs -> Planks recipes.
    + Polished Oak Planks temp recipe
    + Oredict planks, logs and leaves correctly.
    * New path recipe to reflect the new look for the block.
    * Internal API changes meaning we no longer package any APIs except the RF api.
    # Fix a mod compat crash
    # Fix field distorters not being used up
    # Fix the parachute not functioning to slow fall
    # Internal projectile refactors - fixes the splash lightning bottle entity being invisible, and gets us a step closer to fixing invisible rockets/bullets
    # Fix a raygun crash
    # Fix monocle on blocks
    Posted in: WIP Mods
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