This is a little mod I made for myself back in 1.2.5(there is no 1.2.5 release, dont ask), and I quickly rewrote it for 1.4.2 as I think others would appreciate it too. It was originally thrown together as a fancy debugging tool, but it gives the game a bit of a... rpg feel, so I thought I would release it.
When anything living takes damage, the damage they took will bounce off their head, with a cool little effect.
Now shows the Mob portrait preview with current health when you mouse over mobs! Every registered Mob type(mod mobs too) can have this preview adjusted using config files, so full compatibility is easy.
Have a mob displaying incorrectly? Press period and click the Advanced button and descriptions for the adjustments are listed.
Installation:
Installation Video by oSPARKSo
Old Versions:
Change Log:
Fixed servers from crashing if put in mods server side.
Added experimental target locking. Disabled by default, it may be buggy so you must manually enable in the configuration.
Want to disable people from using damage indicators? Now support MOTD based disables. This only works with welcome messages, which vanilla is incapable of. If you have a forge server, use the forge mod and disable from the config, if you have a bukkit server, and just want to globally disable some feature, this is how:
There are 2 options:
Disable Mousovers: &c
Disable Popoffs: &d
The options &c and &d are not used in rei's minimap and can be merged with those options. If the above confuses you here are three examples:
Disable Popoffs: &0&0&&d&e&f
Disable Mouseovers: &0&0&c&e&f
Disable Everything: &0&0&c&d&e&f
If you also have rei's minimap options in your motd, just add the options above to it, before the &e[/media]
Legal:
Note to modpacks:
Click here to see our donaters![represent]
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At long last!
Beta 5.0.1:
+ Climbable Lattice (metal) and scaffold (wood. Comes with thick and thin varients Far too many of them. New textures pending - warlordjones
+ Engraved Redstone and Emerald - TheDoctorSoda
* Iron golems drop cast iron when killed by fire. Configurable. - TheDoctorSoda
* Plating recipes - warlordjones
* Deeps is now disabled by default due to it being so broken for many users - warlordjones
* Improvement to pipe extraction. it now has a selection GUI accessible when shift-clicking on pipes with a spanner - decebaldecebal
* Recipe/function of Spring Heels is temporarily disabled
# Fix for crash when using latest Boilerplate
# No longer attempt to generate mushrooms in the Deeps.
# Lack of recipes for mossy and rusty plating - warlordjones
# Fixed metal blocks not being in the ore dictionary - warlordjones
# Fixed broken oredict on resource items. - warlordjones
# Removed BluSunrize - warlordjones
# Fixed monocle rendering, probably - warlordjones
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\o/ Steamcraft hype! \o/
Me? Biased? Why would you say such a thing!
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Looking pretty good
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An easy way to just play with your friends is to use Hamachi. You can then load up a singleplayer world, open it to LAN, and your friends should be able to connect.
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Glad to see you are back on track
Like the sound of the world manipulation tools, and indeed the direction you are taking this mod, although I'm thinking it might be a good idea in the future to split it down into multiple mods, so someone could use say, only the worldtools without all 70k blocks! I'd say its fine for now though.
In regards to CTM, feel free to use/look at the rewritten CTM renderer in Chisel if/when you want to implement CTM.
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@mrshilamma Thanks! There is SO much more content planned for the deeps. Awesome to know its getting a spot in a modpack
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Changelog:
+ Allow raygun to melt ice into still water
+ Grindstone recipe
+ Splash lighting bottle & wingpack/goggle module recipes
+ Logs -> Planks recipes.
+ Polished Oak Planks temp recipe
+ Oredict planks, logs and leaves correctly.
* New path recipe to reflect the new look for the block.
* Internal API changes meaning we no longer package any APIs except the RF api.
# Fix a mod compat crash
# Fix field distorters not being used up
# Fix the parachute not functioning to slow fall
# Internal projectile refactors - fixes the splash lightning bottle entity being invisible, and gets us a step closer to fixing invisible rockets/bullets
# Fix a raygun crash
# Fix monocle on blocks