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    posted a message on Better Than Wolves Total Conversion!
    Quote from Coga19000

    If I force it to update, will it give me a new minecraft.jar?

    Yes
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from 8bitspartan1441

    i loved this mod back in 1.2.5, but could you make it more compatible with mods so i can install it again?

    This mod was just about equally incompatible back in 1.2.5 as it is now in 1.4.6. What I assume you want is forge compatibility in which I will ask you to look at the OP and watch the video on that topic.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from ReaperT

    May I ask how it was better with 1.2.5? Cause it wasn't forge compatible then either and the only things that I've seen that have made this mod "worse" are the new vanilla features added since then.

    MC 1.2.5 was the last version that had BTB, so he might be referring to that, doubtful, but its the holiday season; I'll give him the benefit of the doubt.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from Dilun

    When setting a BTW 4.40 server, it doesen't start and error message appears "A Java exception has Occurred".

    Setting was following walker_boh_65's guide at sarguinster forum.

    Server with Previous BTW version 4.20 work without issues.

    Are you certain that you are working with the correct version of Minecraft? BTW 4.40 is for MC 1.4.5, not the latest version of 1.4.6.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from Holy_Warlok

    Do I actually put it in the minecraft.jar or just the .minecraft folder?

    Just the .minecraft folder.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from Holy_Warlok

    I've set the hardcore buckets option to 0 in the .txt file but the buckets are still acting as if the option is turned on. Am I doing something wrong?

    The config must be placed in the .minecraft folder, not in the config folder.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from yopyopyop2

    good job on the cpw ban on ur forum. that guy was always a troll imo

    There is no need to bash the guy. He was banned and that was that. It needs to further comments.

    Quote from yopyopyop2

    also, i agree that all evidence points to imminent release of bwf, despite there never have been a public version, fa saying repeatedly he wont be releasing it, and the website being gone - obviously a giant smoke screen. they are coming to take btw away, keep up the fight!

    While I don't doubt that a full release is on the horizon (sometime certainly by the end of the year if I was to guess a timetable for it), they are not going to be even remotely successful in taking BTW away. FC doesn't create the mod because he wants to receive 100,000's of downloads each release, he does it because he genuinely enjoys created the mod, and loves playing minecraft with it. For some unknown reason this is not understood by most using the forge API, who have primarily shown that they are interested in large numbers of downloads and popularity in the modding community.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from TheGatesofLogic

    also, is btw forums down or is it just me?

    Yes, I am getting an error too. Its not too uncommon, and normally is fixed promptly.
    Don't worry too much about it.
    Posted in: Minecraft Mods
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    posted a message on Direwolf20's AMAA Post
    Would you consider doing a playthrough of Better Than Wolves?
    I remember a very long time ago you said you wanted to take a look at it.
    Posted in: Q&As
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Just played some of the new beta, and I must say: I love the new way to get wool!!
    Instead of the challenge being pretty much over once you get into the wool room (causing me just to make a mad dash to it because I knew it was safe), to now having to fight til the very end. IMO it makes the map a lot more fun, along with more death and rage, but still a lot more fun.
    Posted in: Maps
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    posted a message on Better Than Wolves Total Conversion!
    Quote from masyaf456

    It probably says this somewhere, but are all these blocks available in Creative mode? I know it sounds pointless, but it would make my windmills better and, well, everything more realistic.

    FC does not directly support creative mode, so maybe.
    It is likely that some blocks will be there, while others will not be.
    Posted in: Minecraft Mods
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    posted a message on Risugami's Mods - Updated.
    Congratulations on the update Risu. Thanks for all the hard work you do for this community.
    Posted in: Minecraft Mods
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    posted a message on Risugami's Mods - Updated.
    I just wanted to come on by here and actually thank you for what you have done for this community as a whole. As a long time user of a mod dependent on yours, I have yet to express my gratitude toward you. Your hard work IS appreciated by many , it just do happens that the unhappy are the loudest. Again thank you for all you have done for the Minecraft community, who knows where we would be without your hard work.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][BC2.2.14 - BC3.1.5][REV2.1.3/REV3.1.0] Additional Pipes for BuildCraft (Teleport Pipes)
    Quote from Ultimate_omega

    From this mod as it stands right now? No, I don't think so. Between BC 3.1.5 and now, the Buildcraft API has changed A LOT I believe.

    Here's a weird idea. What if you were to create Teleport Gates out of said diamond/obsidian/Ender eye chipsets? These gates modify the behaviour of the pipe that it is attached to so that it will only connect to one other pipe. The interface for said gate can be opened with the wrench and in there you can set "Recieve?" and frequency and such.

    EDIT: As a config option, maybe the gate would have to be receiving a pipe wire signal to begin teleporting?

    EDIT2: A part of the gate GUI would also have the normal behaviour of a gate.

    Thats a really cool idea IMO. It makes the tele pipes a lot harder to make without making them really expensive to do so.
    Posted in: Minecraft Mods
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    posted a message on Running Multiple Minecraft Configurations [WINDOWS]
    Thank you for writing this up. It was becoming such a pain to keep switching out my whole .minecraft folder for each set of mods i wanted to use. You sir, have made my life a lot easier.
    Posted in: Legacy Support
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