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    posted a message on Parachute Mod, Reptile Mod, CrackedZombies
    Quote from crackedEgg

    Thanks, I thought it would be fun to have walkers (zombies) spawning in the daytime. And more of them. I had about eight attack me at once last night.

    I have not seen that behavior with the walking dead mod, but I'll check for it. Also this mod is still being worked on, the spawning is still not how I want it. It shouldn't affect the behavior of other entities though. I don't do anything with the base classes at all.

    Alright well then I think it might be father toasts mod I'll keep testing see if I can figure out what mod or mods are causing the problem. Once again thanks for the awesome mod.

    edit- Alright it is definitely Father Toast special mobs causing the issue when I tested your mod I didn't find any issues
    Posted in: Minecraft Mods
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    posted a message on Parachute Mod, Reptile Mod, CrackedZombies
    Love the walking dead mod I've been looking for a nice simple zombie apocalypse style mod that didn't add a bunch of modern items or poorly textured custom zombies :P

    edit-So I've been testing the mod and it appears that mob spawned from spawners act kind of wonky spiders are fine but skeletons and zombies just stand still they will still attack or shoot at you if your in range I'm not sure if its this mod or father toast special mobs causing it but I figured I would let you know.
    Posted in: Minecraft Mods
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    posted a message on What mods are you using?
    I use multi-mc so i have quite a few different jars with mods that I use some are for older versions of minecraft but i'll list them anyways btw I might not give exact names just whatever it says in my big mod folder: New dungeon, battler towers, craft guide, millenaire, enchantview, extrabiomes, treecapitor, peacefulpack, weapons mod, allocator, traincraft, fantasy world gen, reis, optifine, dynamic lights, matmos,smartmoving, terrafirmacraft, slenderman reimagined, herobrine, cavegen, mutant creatures, dungeon pack, sparcs tweaks, mobspawn control, seasons, recipiebook, simpleores, netherrocks, teleportation stones, legendary beast, xies farming mod, armour stand, shelf. shader mod, twilight forest, floating ruins, toomanyplants, special mobs, thirst mod and seasons mod. well that's all of them remember there not all in one big pack just a handful of each in various jars.
    Posted in: Mods Discussion
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    posted a message on [1.4.5]Fantasy Generator v1.05 - Includes Ruins, Evil Forests, Valleys, and more!
    very nice mod, I've only seen the mountains and valleys so far but they are amazing. a couple criticisms I do have the walls seem really boring and out of place I feel if you did something like formivores great wall mod they would be a whole lot better, secondly the loot in the ruins needs to be reduced I found that you could get really high level stuff early on also the chest that sometimes spawn in the ruins yard only have seeds from what I've seen you might want to change it up other than that the mods really awesome.

    just noticed my post count never posting again :D
    Posted in: Minecraft Mods
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    posted a message on [1.5.2,1.4.4-1.4.5] New Dungeons[V1.8.5][SSP][SMP][Forge]
    Quote from Slidedrum

    it is working, they are just super rare! i dont want them to be very comon.

    Oh alright I thought that they were supposed to replace the old dungeons kind of like what the better dungeons mod does, thanks for the help.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2,1.4.4-1.4.5] New Dungeons[V1.8.5][SSP][SMP][Forge]
    Hi, first off the mod looks awesome but I can't quite get it to work, I put the zip file in my mods folder but when I start up minecraft and check the forge mod list it only loads the first class file and displays it as Mod_gentest loaded. I've looked all around and only been able to find old dungeons no new ones I'm not sure what I could be doing wrong so any help would be great.
    Posted in: Minecraft Mods
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    posted a message on [DISCONTINUED] TDWP_FTW's Mods
    Awesome mod keep up the good work!!! btw your rpg pack was my favorite part of extrabiomes it's too bad you guys weren't able to work things out but either way life goes on and once again keep up the good work!! :D
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][SSP/SMP]Thirst Mod[v0.7](15k+ DLS!)
    Quote from tarun1998

    I/We am/are working on it.


    Awesome can't wait till it's done keep up the great work with the mods.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][SSP/SMP]Thirst Mod[v0.7](15k+ DLS!)
    Hi, love the mod my only question is will it ever be switched over to use forge because as of now it's the only mod I use that requires modloadermp. Unfortunately quite a few of the mods I use have updated to a newer forge version and the forge-modloadermp patch has not been updated so as it stands it looks like I may have to drop this mod as more mods require forge than modlodermp and even when the patch comes out it really seems dumb to have to use two extra mod just to get one mod working, anyways I hope you can switch to forge as this is one of my favorite mods thats only problem is it uses an api that's losing support among most mods.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    Thank-you for making this mod compatible with extrabiomes I will definitely download it now, keep up the good work.
    Posted in: Minecraft Mods
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    posted a message on Increased Difficulty Mod
    Nice I've been looking for something like this forever. :)
    Posted in: Minecraft Mods
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    posted a message on Help with Optifine downloading!
    wrong forum, you should post this on the optifine thread. To answer your question your CPU is multi-core so you can try the multi-core version if you want if it doesn't work use standard also you don't need to use mcpatcher if you are using optifine since they same stuff is included in optifine.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] Wasteland Generator Mod! FINALLY UPDATED!
    Just posting back with a list of mods I have found compatible with this:

    Herobrine(actually he is really useful for obtaining grass, water, saplings, leather, beef, porkchops, wool etc.)
    Weeping angels(haven't seen spawn yet but it doesn't crash so they should be good)
    trapcraft
    zombie awareness
    TMI
    useful seeds(good for grass, saplings,etc)
    timber!
    father toast special mobs
    airship
    matmos environmental sound

    I have all these running together with wasteland the only glitch I have had happen is when trying to sleep in bed the game crashes it still saves the spot as your new spawn you just can't use it to sleep(this glitch seems to be due to the herobrine mod).
    Posted in: Minecraft Mods
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    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    This is an awesome mod man it's like elemental creepers extended and done right(e.g. challenging not annoying) plus the mobs seem to be affected by Coros zombie awareness so night time ends up either an epic fight or me cowering in my house :P too bad the lava monster mod has to edit base classes right now it conflicts with one of my mods (not sure which tho because it never actually crashes just hangs at Mojang screen)hopefully you'll be able to do something about it eventually either way keep up the great work these mods have tons of potential.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] Wasteland Generator Mod! FINALLY UPDATED!
    Thank you sooo much for updating this been waiting forever have diamonds and an upvote. :Diamond: :Diamond:
    Posted in: Minecraft Mods
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