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    posted a message on [64x]Dean And Davids AWESOME Texture Pack

    5 years later still going strong!

    Posted in: Resource Packs
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    posted a message on [EPIC] [NEW] [FACTIONS] The Season Server! [TWIST] [SEASONS] [SURVIVAL] [FREE KITS] [EPIC SERVER] [MINIGAMES] [STORYLINE}

    oh the simply delicious autism, so ripe, so fresh.

    Posted in: PC Servers
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls
    This mod is incredible, get it working with SMP ASAP, it looks Fantastic!
    Posted in: Minecraft Mods
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    posted a message on [Poll] What new Villager AI updates do YOU want to see?
    I want them to buy items from you, or trade them with you, vise versa
    Posted in: 1.1 Update Discussion
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    posted a message on How to properly Fix the current Meta of combat in Minecraft
    Quote from GorgeousTaylor

    I'm autistic. :/

    Your definition of "meta" is also off, as aforementioned.


    Weren't you the exact same person that replied to me when I made that thread?


    Quote from Pudclud

    ((Meta, or more commonly known as Metagaming, is using OOC information. Get it right next time.))


    Well, I'm sorry for thee confusion, the way I always hear my friends and others refer to meta as what's most over powered, or what the best strategy or item in a game is. I get this term mostly from games like League Of Legends. IE; "Flash is meta when playing LoL, everyone uses It!"
    Posted in: Suggestions
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    posted a message on Why Do Villagers Do This?
    Its because the villagers don't have any AI yet other then RUN AWAY FROM MOB and WANDER AROUND.
    Posted in: 1.1 Update Discussion
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    posted a message on get your sh*t together mojang...
    OP confirmed for genuine mongoloid who needs to get his **** together.
    Posted in: 1.1 Update Discussion
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    posted a message on How to properly Fix the current Meta of combat in Minecraft
    Quote from VileAssassin

    Wouldn't this make Gold armor incredibly heavy and more useless?

    Gold is the second most heavy element.


    I still stand by my opinion that you should be able to smelt gold into coins, but that's besides the point of this conversation.
    Posted in: Suggestions
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    posted a message on How to properly Fix the current Meta of combat in Minecraft
    Quote from VileAssassin

    I think people would complain too much if armor made them slower. It could work and I still wouldn't mind it.

    I don't agree with swords making you slower. You should remove the sword weight from this equation, because it doesn't make sense that you would slow with it held, but can not slow when it's in your inventory. Armor is a little more believable, but weapons aren't equipped items.

    Swing rates are sufficient enough. OP, I don't really think the whole system needs to be adjusted with checks and balances, because the weapons alone would provide a sufficient removal of some of the meta issues you mentioned. The reason being that each weapon would be advantageous over another weapon in the same tier. I would be happy to know that I can gain an advantage over someone's diamond weapon if I use the proper tier type.

    Edit: Sting, Survival is a RPG element. You're saying it's a sandbox RPG. RPG in that statement is the dominant attribute.



    EDIT: MODERATORS DON'T MOVE THIS TO SUGGESTIONS. IT WILL DIE A MOST PAINFUL DEATH THERE.


    I agree with you bro.

    But if you don't mind me to explain, the reason I added weight on to the weapons is because mainly of a PvP aspect, and I added the whole weight aspect in because there have been SO many times when I've joined a popular multiplayer server, and I'll just get ganked by someone in full diamond. I mostly see it as a way to try and prevent something like that from happening to newcomers, and still finding a way to balance in when a player is in a situation where they need to fight someone else in PvP and attempt to find a way to even the odds, or just make things more interesting.
    Posted in: Suggestions
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    posted a message on How to properly Fix the current Meta of combat in Minecraft
    Quote from KyoShinda

    I was iffy about your previous values but these I would be fine with. Wouldn't armor weight be based on defense? As in, light is leather, medium is iron and heavy is diamond?

    I don't care what genre it is or w/e, adding a couple of weapon types would be freaking fantastic.



    That's not what i intended it to be, You can basically make all Light, Medium and Heavy armor out of all types of material, Light Diamond, Heavy Iron, Medium Leather. Its so that you can create the types of armor you want as you find more and more resources/ores.
    Posted in: Suggestions
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    posted a message on How to properly Fix the current Meta of combat in Minecraft
    Ok, I'll address a few things here.

    In response to your view on this cecilhowe, You said you like minecraft's combat the way it is, simple. The truth about what i'm suggesting here is that it still keeps minecraft combat simple, you only have to look at the technical side of it if you want too. Its visual enough to other players to realize that a smaller weapon will more then likely be faster, and a bigger weapon will be slower. Another way to do armor very effectively would be to make Light armor a lighter tint, and heavy armor a darker tint. Its more common sense then intricate mathematics. You'll still be running up and hitting people with a sword, it just adds a few more variables that can be easily identified by other players. This isn't intended to make the game more realistic, its to give the combat more depth, rather they try to make it harder to understand. Easy to Learn, Hard to Master.

    As well to everyone else, the reason I suggest the movement speed reduction is because having someone run around in full heavy armor would result in them being over powered so there has to be some kind of negative value. As I stated previously, to prevent someone in full heavy armor from griefing everyone in the spawn zone of a server.

    In any case, it might make more sense to more the reductions down to something along these lines;
    Player Movement
    Nothing at 100% movement speed
    Light Armor at 90% movement speed
    Medium Armor at 80% movement speed
    Heavy Armor at 70% movement speed

    EDIT; And I know minecraft really isn't about combat, but the one thing that primary annoys me when I come back to play it now that Jeb is working and updating it more often, is the lack of some kind of remotely interesting combat.
    Posted in: Suggestions
  • 9

    posted a message on How to properly Fix the current Meta of combat in Minecraft
    Hello Minecraft forums!

    If you'd be willing to take the time, ill like to discuss something that's been on my mind for a LONG TIME. Minecraft's Combat; how its boring, and could possibly be fixed! Some of you may remember me from my famous video such as, Minecraft is for Autistic Babbys, or maybe my minecraft review! In said review, i talked about how one of the main things wrong with minecraft at its released was how the combat was horrible, boring, and had no redeeming factors. today, im here to tell you (Yes, i'm talking to you Jeb) can fix it.

    If anyone here is an avid gamer, they would know that 'Meta' is what is the best, most powerful, and possibly overpowered strategy or weapon/armor in the game. In Minecraft's case, the Meta is Diamond. As soon as you get diamond, or any other user in a multiplayer does, they are superior and out rank everyone else. This also means they can Gank/Grief other players on the server. Run up in Full Diamond armor and a Diamond Sword, and your dead in 3 hits. All the player can do is run for there life, until they meet there diamond coated doom. It also means that even if another player manages to get diamond at the same time, It will just end up in a stalemate of whoever gets the first hit in.

    What i'm about to suggest will not fully address the problems i mentioned, because it is for one; only and idea and could easily be toyed with. I suggest that we split weapons and armor into 3 different category's; Heavy, Medium, Light. What this means in the case of weapons; Light weapons are Fast, but do half the damage of medium weapons, while heavy weapons are slow but do double damage. Basically, a greatsword, normal sword, and a dagger. What this means for armor; Heavy, Medium and Light; Heavy armor can sustain twice as many hits as Medium, while light armor can only sustain half of that.

    Now this all sound well and good, but there's a problem, This means that players will just use all the heavy gear as it will become a new meta. So this is what we do; ALL ARMORS AND WEAPONS WILL SLOW THE PLAYER DEPENDENT UPON THE TYPE THEY ARE WEARING. Lets say an unarmored player moves at 100% speed. while wearing Light armor, the player moves at 90% speed, while wearing medium he moves at 75% speed, and while wearing Heavy armor, he moves at 50% speed. This means that even if the player is in full heavy armor, it doesn't mean he can easily kill a player in Light armor, since the Light armored player has more of a mobility bonus then the heavy armored player.

    Another thing to note that If a player has the items in there inventory they need to have them equipped in order for the movement speed reduction to be in effect. Same goes with having a weapon on the hotbar, If its on the hotbar, they still receive a movement speed reduction. But if its a dagger, it will be hard to notice a %2 movement speed reduction.

    So lets get a Chart going;

    Player Movement
    Nothing at 100% movement speed
    Light Armor at 90% movement speed
    Medium Armor at 75% movement speed
    Heavy Armor at 50% movement speed

    Player Damage
    (this is based off diamond gear at its current damage base)
    With Fists, 1 Damage
    With Dagger, 3 Damage
    With Sword, 7 Damage
    With Greatsword, 14 Damage

    Percentile Movement Reduction per item
    Nothing, 100%
    Light Armor; 90% : Head=1% : Armor=4% : Leggings=2% : Boots=1% : Dagger=2%
    Medium Armor; 75% : Head=3% : Armor=9% : Leggings=5% : Boots=3% : Sword=5%
    Heavy Armor; 50% : Head=7% : Armor=16% : Leggings=10% : Boots=7% : Greatsword=10%

    Now this will change and solve the current problem with Minecraft's current combat meta in 2 ways;
    1. Even if a player has full armor in Light Leather and Wooden Daggers OR Heavy Diamond and Diamond Greatsword, an unarmed and unarmored player can still run away from the player who has gear. This is one way to prevent not only ganking, but from one player teaming up on a while group and murdering them without any hope of escape.
    2. If will give the player more choice on how they want to combat both other players and the mobs in the world. A Heavy armored player could be beaten by a Light armored player if they know what there doing. This means there is no true meta other then just getting diamond armor, you have choice, hell you could even go bareback with only a Greatsword like a TRUE VIKING, YAAARGG!

    Thank you for reading this, and hopefully you can give me your input on what you think of my idea.

    (Also to not, I'm not saying i'm the first one to come up with a Dagger, or a Greatsword, Heavy or Light Armor, I'm just suggesting a way to properly implement these tools into the game, thanks again!)
    inb4 TL;DR
    Posted in: Suggestions
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    posted a message on Makeup Mode for Minecraft! FIRST EVER! -download in description-

    oops wrong video how do i change it.
    Posted in: Videos
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    posted a message on Super flat, Mojang what happened?
    Typical MC Fourm Discussion, your all gullible SLK's
    Posted in: 1.1 Update Discussion
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    posted a message on Minecraft 1.1 Update Review
    Quote from JordyyyG

    that doesnt look like minecraft... what is it?


    Infiminer
    Posted in: Videos
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