• 0

    posted a message on Yet Another OpenGL Non-Support Issue

    Figured. Thanks anyway!

    Posted in: Java Edition Support
  • 0

    posted a message on Yet Another OpenGL Non-Support Issue

    Good morning,


    This is a long shot, if it doesn't work out it is what it is. But if someone can help, thanks in advance. It's nuts because my very low powered IdeaPad running Ubuntu *can* run Minecraft 1.17.1 (albeit at like view distance 6 and with Fabric+optimizations).


    Yada yada this GPU does not support OpenGL in 1.17.1. I ran Windows Update and checked the site. Doesn't seem to be a new driver for me. DriverEasy looks shady, but it's the second thing to come up in a quick google for Intel driver updates. If I missed something I apologize for using up someone's time, but I appreciate the help anyway.


    DxDiag: https://pastebin.com/usXhdk8d

    Posted in: Java Edition Support
  • 0

    posted a message on Ongoing Realm Looking for new Active Players!

    IGN: Vultaz

    Posted in: Minecraft Realms
  • 0

    posted a message on Minecraft Utilities

    Minecraft Utilities for 1.14+


    Minecraft Utilities has 3 goals: to make a common set of tools and scores that many datapacks would use, to try and optimize running commands at players that would otherwise cause undue system load, and to add quality of life modules and modules that serve as a basis upon which other modules and datapacks could be built. For more information and to download the datapack, see this post at Planet Minecraft. Currently, this datapack has 4 built-in modules atop the Core module.


    Core
    The Core module is required to run all other MCU modules. The Core module adds basic methods as follow:
    1) Player session tracking: includes user ID, current coordinates, current dimension, etc.
    2) System data tracking: includes number of online players and in-game time of day.
    3) PRNG calculator.
    4) A real-world clock. This is based on game ticks and may actually run slower than real time. I will try to address slower game-ticks in the future.


    Soulsand Sorcerer

    This module adds the Soulsand Grimoire. This book allows players to easily obtain certain special items such as a new Havenstone. These items can normally be obtained with /trigger, but this book allows easy access to learning about and obtaining these items (and it's more fun). Additionally, this book is required to use these items' features. Additional uses will likely be added in the future.

    Run /trigger ssg_give to obtain a copy of this book.


    Siesta
    The Siesta module is required to allow multi-player sleep. Using Siesta allows one player to speed up time to get through the night. More sleeping players means time speeds up faster.

    Siesta also comes with an older module, called Insomnia, wrapped in. This portion of Siesta is optional. Insomnia alerts players when they have not slept in a while. At a future date Insomnia will try to address phantom spawning, which can be a real pain on multiplayer servers. At the moment, this cannot be addressed the way I'd like.


    Havenstone
    The Havenstone module adds home teleporting functionality. A Havenstone is set when you hold it while sleeping. It is used while holding your Soulsand Grimoire and your Havenstone. It has a 1 hour cooldown and 10 second channel time.

    Run hs_give or use the Conjure Havenstone page of your Soulsand Grimoire to obtain a Havenstone.


    Orienteer
    This module adds a clock, compass and depth HUD. When holding a compass anywhere in your inventory you'll see your cardinal facing and X/Z coordinates. When you're holding a clock anywhere in your inventory you'll see the time of day. When you're holding a golden or diamond pickaxe either in your main hand or off hand you'll see your depth. Holding any of these three items in any combination, you'll see their respective data simultaneously.

    This module is based on the works of Mouleagauffre. You can check out his datapacks on Planet Minecraft as well.





    To download: https://www.planetminecraft.com/mod/minecraft-utilities-for-1-14/


    If you have any suggestions, you can post them here or on PMC, or email me at [email protected].

    Posted in: Minecraft Mods
  • 0

    posted a message on Your Exploration Feature Ideas

    The goal isn't the make those sorts of changes. I want to add places you'd be able to find and explore, with this particular module. But I don't want to make it mandatory.

    Posted in: Discussion
  • 0

    posted a message on Your Exploration Feature Ideas

    Hello,


    I'm working on a datapack as a side project. I was recently considering writing a module for it that adds features throughout the world. Stuff that gets you to get up and explore. The two feature types I have so far are Way Gates (teleport you home) and some sort of beacon-like upgrade feature (temporary buffs).


    I'm looking for more ideas, if you're willing to contribute. For instance, I'm currently mulling over some sort of event feature that spawns in a bunch of mobs and you have to kill them all, similar to raids. Maybe some sort of stylized nether portal feature. What sorts of ideas do y'all have?

    Posted in: Discussion
  • 0

    posted a message on Whitelisted SMP - Looking for players for 1.14

    IGN: vultaz

    Activity: on/off again

    I get along fine with others

    Posted in: PC Servers
  • To post a comment, please .