I hope this happens soon for my account.
My only question is: if one needs, by some reason, to delete your MS account, would be able to transfer the ownership of the game to another account? I hope it would be possible...
- vpontin
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Member for 11 years, 2 months, and 7 days
Last active Thu, Mar, 21 2024 03:38:55
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Oct 22, 2020vpontin posted a message on JAVA Account Migration: What You Need to KnowPosted in: News
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May 17, 2018vpontin posted a message on Minecraft 1.13 Snapshot 18W20APosted in: NewsQuote from themodpackmaker»
if you freaken look at the code it's very buggy messy and not object oriented as well as being unoptimized and most of this occured between 1.8.4-1.12.2
Are you a modder or used MCP? I didnt think guys like forge devs would not notice this and speak freely about... -
May 16, 2018vpontin posted a message on Minecraft 1.13 Snapshot 18W20APosted in: News
Funny. I think the opposite.
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Sadly from what i see the mod adds a lot more content than DragonMounts, and i was only interested in riding the dragon the way DM provided, there's too much complexity already in my modpack. But anyway thanks for the link.
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Is this mod needed on dedicated server-side too? And is this compatible with OfflineSkins?
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RoTD?
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@montoyo Still on ComputerCraft topic: There's a fork from a top CC contribuitor (SquidDev) which "aims to provide earlier access to the more experimental and in-development features of the mod."
According to him: "Unless they're doing some dirty stuff with CC internals it should work fine - the API is entirely compatible.", so i think future builds with CC api should be compatible with mostly CC forks, at least with CC:Tweaked.
Aside this, i sent a PM to you. I hope you dont get upset about the question there.
And again thanks a lot for this mod!!!
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Yeah, its on Curse too, and nightly builds (with builds of forks from top contribuitors too) are avaible here. Have Fun!
There's another "third party" forks floating on curse, but i dont know in what extent the cc api differs from the one maintained by dan (and SquidDev). So sticking to original cc is good enough.
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I can't believe Web Displays is back.²
But... did you dropped support for ComputerCraft? NOOO...
Now the mod is open source, so there isnt any reason to drop this.
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Sent you a PM, hope you'll read!
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Any chance to upload this shaderpack on Curse.
Its hard to follow updates via this forum (i hardly visit at all)
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But most of people (like me) want just a STRAIGHT PORT for 1.12+, not another version which add unwanted complexity into the idea.
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Oh! It's raining on my shack!
The screenshot was made with Vibrant v1.166 Medium, but the issue also ocour exacly equally on 1.17 medium.
Optifine: preview_OptiFine_1.12.2_HD_U_C9_pre
Forge b2612
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While the mod author isnt active here in the forums, he's still planning to make a 1.12.x update on its Github reposiory.
Also, there is a lot of forks of the repo (plus Sunconure11's fork), so there is a chance someone actually ported this for 1.12.x.
I suggest next time someone came here with a bug/suggestion to point them this link instead of just saying "he's inactive! give up!" what is completely wrong.
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Glad to know you'll port this to 1.11/1.12. Thanks a lot!
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Hi Sildur, i'm here again, long time no see!
I've returned playing Minecraft, and reinstalled your shaders, but now i have graphical issues with MrCrayfish's furniture mod. This time the white fence block added by the mod have shadow problems with your shaders, while its render fine w/o shaders or using SEUS:
SEUS:
Your Shaders:
I'm using Minecraft 1.11.2, Forge 13.20.0.2313, Sildurs Vibrant Shaders v1.163 Medium and Furniture Mod v4.1.2
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For those who don't know TrainCarts (link / wiki), this is a Spigot/Bukkit plugin that changes the physics of minecarts to something cohesive and useful, adding as well an automation system based in signs and redstone that allows the creation of 100% automated railways that remain working even without players - the linked minecarts can keep the chunks where they are in loaded - and in server/world restarts.
At this point you will ask: "Isn't that options already existent for Fabric/Quilt that allow minecart linking and/or minecarts keeping chunks loaded?" - Well, because those mods are kinda limited in scope - you need to install each and pray for them to be compatible with each other, and even in this case, in comparison with TrainCarts, that add not only it but also redo physics and add the whole automation system, those mods are very feature-incomplete, lacking crucial features to creation and management of autonomous railroad systems.
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Please backport, at least for 1.10.2