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    posted a message on MCXBLA OFFICIAL KNOWN BUGS LIST [TU13]
    im not sure if this are bugs but i think they are, i was making a jungle tree farm in my skybase wich is on a plains biome i placed a dirt block and 8 block above a pile of 4 more dirt block so that the jungle trees were small but when i feeded the saplings with bone meal the dirt didnt stoped the growing of the jungle trees actually the leaves generated over the dirt blocks and sometimes there was jungle wood above the dirt blocks... also when i was cutting the jungle trees with a diamond axe with silk touch sometimes i hitted some leaves and instead of dropping jungle tree leaves it dropped oak leaves and this oak leaves didnt stack with the regular oak leaves.
    Posted in: MCX360: Recent & Upcoming Updates
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    posted a message on Real Life Town Map RPG *Currency* *Jobs* *Lottery* Fast Friending *Entrepreneurship*
    GT:dark temp
    Age:17
    Mic:yes
    Job:miner, whatever its left
    Posted in: MCX360: Servers
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    posted a message on MCXBLA Official Known Bugs List [TU12]
    thats a long list i tried to read it all but too large so i dont know if anyone else noticed that you cant mine glass with a silk touch 1 diamond pickaxe
    Posted in: MCX360: Recent & Upcoming Updates
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    posted a message on spawn rate above 128
    Quote from Tymesink

    how is your spawn rates? reason I did 128 above sea level(64).. to get max mobs spawning in the spawn rooms. So I'm curious to know if you got decent spawn rates?


    i tested in creative with just one floor of the mob grinder and got 8 gun powder 6 bones 4 zombie flesh and 3 string in 2 minutes so spawn rate works pretty good in flatland the problem would be if you are near to hills because standig at layer 200 will get mobs spawning at blocks that are above layer 72 and the problem is also the item elevator since minecraft is bugtacular right now items dont go trough transparent blocks like they do in pc and they get trow to the sides with solid blocks sometimes so im working to fix that right now
    Posted in: MCX360: Recent & Upcoming Updates
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    posted a message on TU12: Ultimate seed with everything!
    Quote from ubergine

    People need to know the difference between snowy forest and snowy plains. Just wasted time on an "all biomes" see with no dark wood trees on it at all.


    im not sure but i think if you put "4j studios" in the seed you get a gigantic jungle and a snowy plains at the bottom if i remember correctly i tested some seeds as well and i think thats the one i found with snowy plains
    Posted in: Minecraft: Editions Seeds
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    posted a message on spawn rate above 128
    Quote from Tymesink

    Yup! Same problem.. I made my kill platform at y:192 which is 128 blocks above sea level (y:64) then I went up 24 more blocks to start the first mob spawning room.. created 5 levels.. and nothing at all. No mobs spawns. So now because the game is broken (rollback maybe to TU11?), I'll park this game until we are out of beta again.

    I was using the modified mob grinder design from hfog:



    yea i was using hfog mob grinder too so what i did i build a sky base at layer 200 and the mbo grinder at layer 100 with the killing floor at 75 and put a gigantic item elevator to pick up the drops :P
    Quote from LePlat

    wait, any dimension??? Did the nether and the end enlarge too?


    it must have i havent tested but i guess in the nether you can now build above bed rock
    Posted in: MCX360: Recent & Upcoming Updates
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    posted a message on spawn rate above 128
    as TU12 came out i started a new world and one of the features that i was looking into by having 256 worlds was controling the mob spawning in the map so i made a sky base at 200 and realize that nothing spawns there i made a 21x21 platform and leave it without torches and no mobs spawn there so i went to creative mode and made the same thing at 218 layer i stayed more than 24 blocks away of it and nothing spawn at that height any one having the same problem??
    Posted in: MCX360: Recent & Upcoming Updates
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    posted a message on Corrupted World - 20,000 entities?
    Quote from Ritter_Kaldor

    Some times u have to do the remove entities procedure 2-3 times. (join the map after every try with MC.)
    Some times u have to remove near bye chunks to(entities spawn not all time in the same chunk like the defect chunk)

    If u want i can try to fix it for u. Upload to Filehoster and give the link.


    i recreated the world and moved my base with mc edit xD couldnt fix it thoug
    Posted in: Java Edition Support
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    posted a message on Corrupted World - 20,000 entities?
    Quote from Ritter_Kaldor

    OK i regenerate 1 defect Chunk and clear out 4 Spots with 60000 entities.

    http://www.mediafire...72wb9jb9x36worm

    Hop i found all bugs. (Short play testing looks nice and smooth)


    Btw good luck with u giant tree. .-)



    same thing happened to my save found a chunk with a lot of entities and my world wont load any chunks besides the one i spawn on but i try to delete the entities with mcedit and nothing happens cant delete those entities
    how did oyu fix that problem??
    Posted in: Java Edition Support
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    posted a message on Corrupted World - 20,000 entities?
    may i know how you removed the entities the same thing just happened to my save i found the chunk with the massive entities spawn and i select them and try to remove them but it doesnt i even deleted the chunk and the entities are still there
    Posted in: Java Edition Support
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