• 0

    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]
    Quote from X2GamerXWolf»

    Ummm....... Please... I need this to 1.8.9 PLEASEEEEEEE... Can you uptade it please answer...... Anyways thanks for listening... If you listened...


    It might be for 1.8.9 it might not, just be patient, they release news on their twitter account https://twitter.com/ici2cc
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]
    Quote from FeelyFeels»

    They post news on their twitter ^^


    their twiiter:
    https://twitter.com/ici2cc
    Posted in: Minecraft Mods
  • 1

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from PigeonMitch»

    So, this may seem really stupid, so I apologise in advance. I went over every single step, for Optifine and SEUS, and this is the error that keeps coming up. What have I missed? I've watched tutorials and I've literally done everything step by step, and I still get this. Is it because I'm a Mac user? I get this feeling it's cause I'm a Mac user.


    You know, there are fixes that work, im playing seus v11 on a mac
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from uncled1023»

    So the mod is amazing! Got everything up and running, and performance is alright so far.


    One thing though, is there a tutorial or documentation on what all the different options mean? Some are in pretty specific terminology that I don't understand. And the helper tip doesn't exactly help with some either.


    The main reason is that I don't really like the cloudy water, as i can barely see anything in the water, but from above, I can see pretty well into it. What setting would be causing the cloudy water effect?


    Thanks in advance!


    Its for realism, open your eyes underwater
    Posted in: Minecraft Mods
  • 0

    posted a message on Continuum Shaderpack

    Woah what? Continuum shader 1.2.2 PBR works on OS X?

    I want to hug you devs so much right now <3

    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    Okay here's a problem, not sure if affects PCs or not (I'm on a mac) but sunlight does not seem to have "dynamic lighting"

    in other shaderpacks, sunlight does not light up the places it lands on when tilted. The sun can be seen casting light to a block but the block is not lit up.

    this appears to affect every shaderpack with volumetric lighting

    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from hemster»

    I know there is not really support for running this under MacOS, but some tricks for v10.1 could be applied :


    By adding :


    #extension GL_ARB_shader_texture_lod : enable


    At the top of following files :


    composite1.fsh

    final.fsh


    Made it work.


    But applying the same patch to v11.0, produces a totally white rendering. Whiteout as starring directly into the sun.


    By chosing "Low" profile for the shader you end up with the following rendering (see attachement)


    Maybe someone has playing around with this, and found some answers


    Put that same line of code in


    composite.fsh
    composite2.fsh

    in

    composite2.fsh

    replace

    #version 130

    with

    #version 120

    It workz
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.14] Chocapic13's Shaders

    v6.2 not working on macs :P

    It just a black screen

    Invalid program for:

    gbuffers_basic, gbuffers_terrain, composite, composite1 and composite2

    Nvidia GT330m on OS X El Capitan

    here's the log


    [Shaders] Loaded shaderpack: Chocapic13 Beta V6.2 High amd fix 3.zip
    [OptiFine] [Shaders] Dimensions: -1 1
    [OptiFine] [WARN] Ambiguous shader option: ENTITY_LEAVES
    [OptiFine] [WARN] - in gbuffers_textured.vsh: 18.0
    [OptiFine] [WARN] - in gbuffers_terrain.vsh: 18
    [OptiFine] [WARN] Ambiguous shader option: ENTITY_VINES
    [OptiFine] [WARN] - in gbuffers_textured.vsh: 106.0
    [OptiFine] [WARN] - in gbuffers_terrain.vsh: 106
    [OptiFine] [WARN] Ambiguous shader option: ENTITY_TALLGRASS
    [OptiFine] [WARN] - in gbuffers_textured.vsh: 31.0
    [OptiFine] [WARN] - in gbuffers_terrain.vsh: 31
    [OptiFine] [WARN] Ambiguous shader option: ENTITY_DANDELION
    [OptiFine] [WARN] - in gbuffers_textured.vsh: 37.0
    [OptiFine] [WARN] - in gbuffers_terrain.vsh: 37
    [OptiFine] [WARN] Ambiguous shader option: ENTITY_ROSE
    [OptiFine] [WARN] - in gbuffers_textured.vsh: 38.0
    [OptiFine] [WARN] - in gbuffers_terrain.vsh: 38
    [OptiFine] [WARN] Ambiguous shader option: ENTITY_WHEAT
    [OptiFine] [WARN] - in gbuffers_textured.vsh: 59.0
    [OptiFine] [WARN] - in gbuffers_terrain.vsh: 59
    [OptiFine] [WARN] Ambiguous shader option: ENTITY_LILYPAD
    [OptiFine] [WARN] - in gbuffers_textured.vsh: 111.0
    [OptiFine] [WARN] - in gbuffers_terrain.vsh: 111
    [OptiFine] [WARN] Ambiguous shader option: ENTITY_FIRE
    [OptiFine] [WARN] - in gbuffers_textured.vsh: 51.0
    [OptiFine] [WARN] - in gbuffers_terrain.vsh: 51
    [OptiFine] [WARN] Ambiguous shader option: ENTITY_LAVAFLOWING
    [OptiFine] [WARN] - in gbuffers_textured.vsh: 10.0
    [OptiFine] [WARN] - in gbuffers_terrain.vsh: 10
    [OptiFine] [WARN] Ambiguous shader option: ENTITY_LAVASTILL
    [OptiFine] [WARN] - in gbuffers_textured.vsh: 11.0
    [OptiFine] [WARN] - in gbuffers_terrain.vsh: 11
    [OptiFine] [WARN] Ambiguous shader option: VIGNETTE_START
    [OptiFine] [WARN] - in composite.fsh, composite1.fsh: 0.15
    [OptiFine] [WARN] - in final.fsh: 0.1
    [OptiFine] [WARN] Ambiguous shader option: VIGNETTE_END
    [OptiFine] [WARN] - in composite.fsh, composite1.fsh: 0.95
    [OptiFine] [WARN] - in final.fsh: 1.25
    [OptiFine] [WARN] Ambiguous shader option: VIGNETTE_START
    [OptiFine] [WARN] - in composite.fsh, composite1.fsh, final.fsh, world-1/composite.fsh: 0.15
    [OptiFine] [WARN] - in world-1/final.fsh: 0.1
    [OptiFine] [WARN] Ambiguous shader option: VIGNETTE_END
    [OptiFine] [WARN] - in composite.fsh, composite1.fsh, final.fsh, world-1/composite.fsh: 0.95
    [OptiFine] [WARN] - in world-1/final.fsh: 1.25
    [Shaders] Uninit
    [Shaders][SEVERE] Error compiling vertex shader: /shaders/gbuffers_basic.vsh
    [Shaders] Shader info log: /shaders/gbuffers_basic.vsh
    ERROR: 0:10: 'flat' : syntax error: syntax error

    [Shaders][SEVERE] Error compiling fragment shader: /shaders/gbuffers_basic.fsh
    [Shaders] Shader info log: /shaders/gbuffers_basic.fsh
    ERROR: 0:11: 'flat' : syntax error: syntax error

    [Shaders][SEVERE] Error linking program: 10
    [Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh
    ERROR: One or more attached shaders not successfully compiled

    GL error 0x0502: Invalid operation at useProgram gbuffers_basic
    GL error 0x0501: Invalid value at useProgram gbuffers_basic
    [Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh
    Validation Failed: Link error:
    Program is not successfully linked.

    [Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_basic"
    [17:34:54] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_basic"
    [Shaders] Info log: /shaders/gbuffers_textured.vsh, /shaders/gbuffers_textured.fsh
    WARNING: Could not find vertex shader attribute 'mc_midTexCoord' to match BindAttributeLocation request.
    WARNING: Output of vertex shader 'lmcoord' not read by fragment shader
    WARNING: Output of vertex shader 'tangent' not read by fragment shader
    WARNING: Output of vertex shader 'binormal' not read by fragment shader

    [Shaders] Program loaded: gbuffers_textured
    [Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh
    WARNING: Could not find vertex shader attribute 'mc_midTexCoord' to match BindAttributeLocation request.
    WARNING: Could not find vertex shader attribute 'mc_Entity' to match BindAttributeLocation request.

    [Shaders] Program loaded: gbuffers_textured_lit
    [Shaders] Program loaded: gbuffers_skybasic
    [Shaders] Info log: /shaders/gbuffers_skytextured.vsh, /shaders/gbuffers_skytextured.fsh
    WARNING: Output of vertex shader 'moonVisibility' not read by fragment shader
    WARNING: Output of vertex shader 'upVec' not read by fragment shader
    WARNING: Output of vertex shader 'moonVec' not read by fragment shader

    [Shaders] Program loaded: gbuffers_skytextured
    [Shaders][SEVERE] Error compiling vertex shader: /shaders/gbuffers_terrain.vsh
    [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
    ERROR: 0:94: 'switch' : Reserved word.
    ERROR: 0:94: 'switch' : syntax error: syntax error

    [Shaders] gcolor format: RGBA8
    [Shaders] gaux2 format: RGBA16
    [Shaders] composite format: RGBA16
    [Shaders] gdepth format: RGBA16
    [Shaders] gnormal format: RGBA16
    [Shaders][SEVERE] Error linking program: 14
    [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
    ERROR: One or more attached shaders not successfully compiled

    GL error 0x0502: Invalid operation at useProgram gbuffers_terrain
    GL error 0x0501: Invalid value at useProgram gbuffers_terrain
    [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
    Validation Failed: Link error:
    Program is not successfully linked.

    [Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_terrain"
    [17:34:54] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_terrain"
    [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
    WARNING: Could not find vertex shader attribute 'mc_midTexCoord' to match BindAttributeLocation request.

    [Shaders] Program loaded: gbuffers_water
    [Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
    WARNING: Could not find vertex shader attribute 'mc_midTexCoord' to match BindAttributeLocation request.
    WARNING: Could not find vertex shader attribute 'mc_Entity' to match BindAttributeLocation request.

    [Shaders] Program loaded: gbuffers_entities
    [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
    WARNING: Could not find vertex shader attribute 'mc_midTexCoord' to match BindAttributeLocation request.
    WARNING: Output of vertex shader 'tangent' not read by fragment shader
    WARNING: Output of vertex shader 'binormal' not read by fragment shader

    [Shaders] Program loaded: gbuffers_hand
    [Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh
    WARNING: Could not find vertex shader attribute 'mc_midTexCoord' to match BindAttributeLocation request.
    WARNING: Output of vertex shader 'moonVisibility' not read by fragment shader
    WARNING: Output of vertex shader 'sky2' not read by fragment shader
    WARNING: Output of vertex shader 'sky1' not read by fragment shader
    WARNING: Output of vertex shader 'SdotU' not read by fragment shader
    WARNING: Output of vertex shader 'skyMult' not read by fragment shader
    WARNING: Output of vertex shader 'MdotU' not read by fragment shader
    WARNING: Output of vertex shader 'sunVec' not read by fragment shader
    WARNING: Output of vertex shader 'upVec' not read by fragment shader
    WARNING: Output of vertex shader 'moonVec' not read by fragment shader
    WARNING: Output of vertex shader 'sunVisibility' not read by fragment shader
    WARNING: Output of vertex shader 'nsunlight' not read by fragment shader

    [Shaders] Program loaded: gbuffers_weather
    [Shaders] Noise texture enabled
    [Shaders] Noise texture resolution: 1024
    [Shaders][SEVERE] Error compiling fragment shader: /shaders/composite.fsh
    [Shaders] Shader info log: /shaders/composite.fsh
    WARNING: 0:2: extension 'GL_ARB_gpu_shader5' is not supported
    ERROR: 0:477: Invalid call of undeclared identifier 'textureGather'
    ERROR: 0:478: Invalid call of undeclared identifier 'textureGather'
    ERROR: 0:479: Use of undeclared identifier 'dCheck'
    ERROR: 0:480: Use of undeclared identifier 'dCheck2'
    ERROR: 0:482: Use of undeclared identifier 'sky'
    ERROR: 0:511: Invalid call of undeclared identifier 'textureGather'
    ERROR: 0:512: Use of undeclared identifier 'Samplee'
    ERROR: 0:514: Use of undeclared identifier 'Samplee'
    ERROR: 0:514: Invalid call of undeclared identifier 'textureGather'
    ERROR: 0:515: Use of undeclared identifier 'Samplee'
    ERROR: 0:517: Use of undeclared identifier 'Samplee'
    ERROR: 0:517: Invalid call of undeclared identifier 'textureGather'
    ERROR: 0:518: Use of undeclared identifier 'Samplee'
    ERROR: 0:520: Use of undeclared identifier 'Samplee'
    ERROR: 0:520: Invalid call of undeclared identifier 'textureGather'
    ERROR: 0:521: Use of undeclared identifier 'Samplee'
    ERROR: 0:523: Use of undeclared identifier 'Samplee'
    ERROR: 0:523: Invalid call of undeclared identifier 'textureGather'
    ERROR: 0:524: Use of undeclared identifier 'Samplee'
    ERROR: 0:526: Use of undeclared identifier 'Samplee'
    ERROR: 0:526: Invalid call of undeclared identifier 'textureGather'
    ERROR: 0:527: Use of undeclared identifier 'Samplee'
    ERROR: 0:529: Use of undeclared identifier 'Samplee'
    ERROR: 0:529: Invalid call of undeclared identifier 'textureGather'
    ERROR: 0:530: Use of undeclared identifier 'Samplee'
    ERROR: 0:532: Use of undeclared identifier 'Samplee'
    ERROR: 0:532: Invalid call of undeclared identifier 'textureGather'
    ERROR: 0:533: Use of undeclared identifier 'Samplee'
    ERROR: 0:535: Use of undeclared identifier 'Samplee'
    ERROR: 0:535: Invalid call of undeclared identifier 'textureGather'
    ERROR: 0:536: Use of undeclared identifier 'Samplee'
    ERROR: 0:538: Use of undeclared identifier 'Samplee'
    ERROR: 0:538: Invalid call of undeclared identifier 'textureGather'
    ERROR: 0:539: Use of undeclared identifier 'Samplee'
    ERROR: 0:541: Use of undeclared identifier 'Samplee'
    ERROR: 0:541: Invalid call of undeclared identifier 'textureGather'
    ERROR: 0:542: Use of undeclared identifier 'Samplee'
    ERROR: 0:544: Use of undeclared identifier 'Samplee'
    ERROR: 0:544: Invalid call of undeclared identifier 'textureGather'
    ERROR: 0:545: Use of undeclared identifier 'Samplee'
    ERROR: 0:547: Use of undeclared identifier 'Samplee'
    ERROR: 0:547: Invalid call of undeclared identifier 'textureGather'
    ERROR: 0:548: Use of undeclared identifier 'Samplee'
    ERROR: 0:550: Use of undeclared identifier 'Samplee'
    ERROR: 0:550: Invalid call of undeclared identifier 'textureGather'
    ERROR: 0:551: Use of undeclared identifier 'Samplee'
    ERROR: 0:553: Use of undeclared identifier 'Samplee'
    ERROR: 0:553: Invalid call of undeclared identifier 'textureGather'
    ERROR: 0:554: Use of undeclared identifier 'Samplee'
    ERROR: 0:556: Use of undeclared identifier 'Samplee'
    ERROR: 0:556: Invalid call of undeclared identifier 'textureGather'
    ERROR: 0:557: Use of undeclared identifier 'Samplee'
    ERROR: 0:559: Use of undeclared identifier 'Samplee'
    ERROR: 0:559: Invalid call of undeclared identifier 'textureGather'
    ERROR: 0:560: Use of undeclared identifier 'Samplee'
    ERROR: 0:562: Use of undeclared identifier 'Samplee'
    ERROR: 0:562: Invalid call of undeclared identifier 'textureGather'
    ERROR: 0:563: Use of undeclared identifier 'Samplee'
    ERROR: 0:565: Use of undeclared identifier 'Samplee'
    ERROR: 0:565: Invalid call of undeclared identifier 'textureGather'
    ERROR: 0:566: Use of undeclared identifier 'Samplee'
    ERROR: 0:568: Use of undeclared identifier 'Samplee'
    ERROR: 0:568: Invalid call of undeclared identifier 'textureGather'
    ERROR: 0:569: Use of undeclared identifier 'Samplee'

    [Shaders][SEVERE] Error linking program: 18
    [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
    ERROR: One or more attached shaders not successfully compiled

    GL error 0x0502: Invalid operation at useProgram composite
    GL error 0x0501: Invalid value at useProgram composite
    [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
    Validation Failed: Link error:
    Program is not successfully linked.

    [Shaders][SEVERE] [Shaders] Error: Invalid program "composite"
    [17:34:55] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "composite"
    [Shaders] Shadow map resolution: 2048
    [Shaders] Shadow map distance: 140.0
    [Shaders] shadowHardwareFiltering0
    [Shaders] Sun path rotation: -40.0f
    [Shaders] Noise texture enabled
    [Shaders] Noise texture resolution: 1024
    [Shaders][SEVERE] Error compiling fragment shader: /shaders/composite1.fsh
    [Shaders] Shader info log: /shaders/composite1.fsh
    WARNING: 0:512: extension 'GL_ARB_gpu_shader5' is not supported
    ERROR: 0:442: Invalid call of undeclared identifier 'texture2DLod'
    ERROR: 0:471: Use of undeclared identifier 'normal'
    ERROR: 0:473: Use of undeclared identifier 'dp'
    ERROR: 0:473: Use of undeclared identifier 'dp'
    ERROR: 0:544: Invalid call of undeclared identifier 'texture2DLod'
    ERROR: 0:546: Use of undeclared identifier 'normal'
    ERROR: 0:546: Use of undeclared identifier 'normal'
    ERROR: 0:546: Use of undeclared identifier 'normal'
    ERROR: 0:547: Use of undeclared identifier 'normal'
    ERROR: 0:547: Use of undeclared identifier 'normal'
    ERROR: 0:547: Use of undeclared identifier 'normal'
    ERROR: 0:547: Use of undeclared identifier 'normal'
    ERROR: 0:663: Use of undeclared identifier 'iswater'
    ERROR: 0:663: Use of undeclared identifier 'isice'
    ERROR: 0:663: Use of undeclared identifier 'iswater'
    ERROR: 0:663: Use of undeclared identifier 'isice'
    ERROR: 0:665: Use of undeclared identifier 'isnsun'
    ERROR: 0:671: Use of undeclared identifier 'isnsun'
    ERROR: 0:671: Use of undeclared identifier 'isnsun'

    [Shaders][SEVERE] Error linking program: 18
    [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
    ERROR: One or more attached shaders not successfully compiled

    GL error 0x0502: Invalid operation at useProgram composite1
    GL error 0x0501: Invalid value at useProgram composite1
    [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
    Validation Failed: Link error:
    Program is not successfully linked.

    [Shaders][SEVERE] [Shaders] Error: Invalid program "composite1"
    [17:34:55] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "composite1"
    [Shaders] gdepth mipmap enabled for /shaders/composite2.fsh
    [Shaders][SEVERE] Error compiling fragment shader: /shaders/composite2.fsh
    [Shaders] Shader info log: /shaders/composite2.fsh
    ERROR: 0:1: '' : version '450' is not supported
    ERROR: 0:1: '' : syntax error: #version

    [Shaders][SEVERE] Error linking program: 18
    [Shaders] Info log: /shaders/composite2.vsh, /shaders/composite2.fsh
    ERROR: One or more attached shaders not successfully compiled

    GL error 0x0502: Invalid operation at useProgram composite2
    GL error 0x0501: Invalid value at useProgram composite2
    [Shaders] Info log: /shaders/composite2.vsh, /shaders/composite2.fsh
    Validation Failed: Link error:
    Program is not successfully linked.

    [Shaders][SEVERE] [Shaders] Error: Invalid program "composite2"
    [17:34:55] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "composite2"
    [Shaders] composite mipmap enabled for /shaders/composite3.fsh
    [Shaders] Info log: /shaders/composite3.vsh, /shaders/composite3.fsh
    WARNING: Output of vertex shader 'rainPos3' not read by fragment shader
    WARNING: Output of vertex shader 'SdotU' not read by fragment shader
    WARNING: Output of vertex shader 'lightVector' not read by fragment shader
    WARNING: Output of vertex shader 'avgAmbient2' not read by fragment shader
    WARNING: Output of vertex shader 'sunVec' not read by fragment shader
    WARNING: Output of vertex shader 'upVec' not read by fragment shader
    WARNING: Output of vertex shader 'tr' not read by fragment shader
    WARNING: Output of vertex shader 'sunVisibility' not read by fragment shader
    WARNING: Output of vertex shader 'moonVec' not read by fragment shader
    WARNING: Output of vertex shader 'rainPos4' not read by fragment shader
    WARNING: Output of vertex shader 'rainPos1' not read by fragment shader
    WARNING: Output of vertex shader 'ambient_color' not read by fragment shader
    WARNING: Output of vertex shader 'weights' not read by fragment shader
    WARNING: Output of vertex shader 'handItemLight' not read by fragment shader
    WARNING: Output of vertex shader 'cloudColor' not read by fragment shader
    WARNING: Output of vertex shader 'sky2' not read by fragment shader
    WARNING: Output of vertex shader 'rainPos2' not read by fragment shader
    WARNING: Output of vertex shader 'sky1' not read by fragment shader
    WARNING: Output of vertex shader 'MdotU' not read by fragment shader
    WARNING: Output of vertex shader 'sunlight' not read by fragment shader
    WARNING: Output of vertex shader 'lightPos' not read by fragment shader
    WARNING: Output of vertex shader 'lightColor' not read by fragment shader
    WARNING: Output of vertex shader 'nsunlight' not read by fragment shader
    WARNING: Output of vertex shader 'moonVisibility' not read by fragment shader
    WARNING: Output of vertex shader 'fading' not read by fragment shader
    WARNING: Output of vertex shader 'avgAmbient' not read by fragment shader

    [Shaders] Program loaded: composite3
    [Shaders] composite mipmap enabled for /shaders/composite4.fsh
    [Shaders] Info log: /shaders/composite4.vsh, /shaders/composite4.fsh
    WARNING: Output of vertex shader 'moonVisibility' not read by fragment shader
    WARNING: Output of vertex shader 'handItemLight' not read by fragment shader
    WARNING: Output of vertex shader 'moonlight' not read by fragment shader
    WARNING: Output of vertex shader 'SdotU' not read by fragment shader
    WARNING: Output of vertex shader 'lightVector' not read by fragment shader
    WARNING: Output of vertex shader 'sunlight' not read by fragment shader
    WARNING: Output of vertex shader 'ambient_color' not read by fragment shader
    WARNING: Output of vertex shader 'eyeAdapt' not read by fragment shader
    WARNING: Output of vertex shader 'MdotU' not read by fragment shader
    WARNING: Output of vertex shader 'sunVec' not read by fragment shader
    WARNING: Output of vertex shader 'upVec' not read by fragment shader
    WARNING: Output of vertex shader 'moonVec' not read by fragment shader
    WARNING: Output of vertex shader 'sunVisibility' not read by fragment shader

    [Shaders] Program loaded: composite4
    [Shaders] composite mipmap enabled for /shaders/composite5.fsh
    [Shaders] Info log: /shaders/composite5.vsh, /shaders/composite5.fsh
    WARNING: Output of vertex shader 'rainPos3' not read by fragment shader
    WARNING: Output of vertex shader 'SdotU' not read by fragment shader
    WARNING: Output of vertex shader 'lightVector' not read by fragment shader
    WARNING: Output of vertex shader 'avgAmbient2' not read by fragment shader
    WARNING: Output of vertex shader 'sunVec' not read by fragment shader
    WARNING: Output of vertex shader 'upVec' not read by fragment shader
    WARNING: Output of vertex shader 'tr' not read by fragment shader
    WARNING: Output of vertex shader 'sunVisibility' not read by fragment shader
    WARNING: Output of vertex shader 'moonVec' not read by fragment shader
    WARNING: Output of vertex shader 'rainPos4' not read by fragment shader
    WARNING: Output of vertex shader 'rainPos1' not read by fragment shader
    WARNING: Output of vertex shader 'ambient_color' not read by fragment shader
    WARNING: Output of vertex shader 'weights' not read by fragment shader
    WARNING: Output of vertex shader 'handItemLight' not read by fragment shader
    WARNING: Output of vertex shader 'cloudColor' not read by fragment shader
    WARNING: Output of vertex shader 'sky2' not read by fragment shader
    WARNING: Output of vertex shader 'rainPos2' not read by fragment shader
    WARNING: Output of vertex shader 'sky1' not read by fragment shader
    WARNING: Output of vertex shader 'MdotU' not read by fragment shader
    WARNING: Output of vertex shader 'sunlight' not read by fragment shader
    WARNING: Output of vertex shader 'lightPos' not read by fragment shader
    WARNING: Output of vertex shader 'lightColor' not read by fragment shader
    WARNING: Output of vertex shader 'nsunlight' not read by fragment shader
    WARNING: Output of vertex shader 'moonVisibility' not read by fragment shader
    WARNING: Output of vertex shader 'fading' not read by fragment shader
    WARNING: Output of vertex shader 'avgAmbient' not read by fragment shader

    [Shaders] Program loaded: composite5
    [Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
    WARNING: Output of vertex shader 'SdotU' not read by fragment shader
    WARNING: Output of vertex shader 'lightVector' not read by fragment shader
    WARNING: Output of vertex shader 'avgAmbient2' not read by fragment shader
    WARNING: Output of vertex shader 'sunVec' not read by fragment shader
    WARNING: Output of vertex shader 'upVec' not read by fragment shader
    WARNING: Output of vertex shader 'tr' not read by fragment shader
    WARNING: Output of vertex shader 'sunVisibility' not read by fragment shader
    WARNING: Output of vertex shader 'moonVec' not read by fragment shader
    WARNING: Output of vertex shader 'ambient_color' not read by fragment shader
    WARNING: Output of vertex shader 'handItemLight' not read by fragment shader
    WARNING: Output of vertex shader 'cloudColor' not read by fragment shader
    WARNING: Output of vertex shader 'sky2' not read by fragment shader
    WARNING: Output of vertex shader 'sky1' not read by fragment shader
    WARNING: Output of vertex shader 'MdotU' not read by fragment shader
    WARNING: Output of vertex shader 'sunlight' not read by fragment shader
    WARNING: Output of vertex shader 'lightPos' not read by fragment shader
    WARNING: Output of vertex shader 'lightColor' not read by fragment shader
    WARNING: Output of vertex shader 'nsunlight' not read by fragment shader
    WARNING: Output of vertex shader 'moonVisibility' not read by fragment shader
    WARNING: Output of vertex shader 'fading' not read by fragment shader

    [Shaders] Program loaded: final
    [Shaders] Program loaded: shadow
    [Shaders] usedColorBuffers: 8
    [Shaders] usedDepthBuffers: 2
    [Shaders] usedShadowColorBuffers: 0
    [Shaders] usedShadowDepthBuffers: 1
    [Shaders] usedColorAttachs: 8
    [Shaders] usedDrawBuffers: 3
    [Shaders] Framebuffer created.
    [Shaders] Shadow framebuffer created.
    [Shaders] Reset world renderers
    [Shaders] Reset model renderers

    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from Will85237»

    I get the following problem. The entire screen seems to be in the lower left corner, and the rest of the screen is black.




    I get the following error message.


    [Shaders] Error : Invalid program gbuffers_textured_lit

    [Shaders] Error : Invalid program composite

    [Shaders] Error : Invalid program final


    Thank you for any help, I love how these shaders look and I can't wait to use them.


    do you use a mac? if so try follow this tut
    (I say try becuz its hard to follow >.<)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.14] Chocapic13's Shaders

    Medium 6.1 works great on my 5 year old mac, looks amazing and doesn't drain my fps like previous versions.

    Although, I'd prefer if you left in more adjustable variables like the shadows, the smooth shadows drain my fps :P

    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    The video does not work, It works in fullscreen now but everything is yellowish.

    I guess my dream of running SEUS has now vanished.


    seus 10.0 doesn't work with that method, try 10.1 standard
    Posted in: Minecraft Mods
  • 0

    posted a message on yShaders - Shaders for Macs and computers with Intel Graphics! [DISCONTINUED]

    I have the shaderpack from before they were removed. Yey. Well, a least only 150 people left need to sign the petition :D looking forward to when it can downloaded again

    Posted in: Minecraft Mods
  • 1

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    Whenever I load SEUS, I get this in my chat.

    Loading shaders: SEUS-v10.1-Ultra.zip

    [Shaders] Error: Invalid program "gbuffers_textured_lit"

    [Shaders] Error: Invalid program "composite1"

    [Shaders] Error: Invalid program "final"



    Quote from layman9»

    Everything went fine (for once) up till the moment I actually started the game. This is what I saw: http://imgur.com/mtQCtf5



    If you're using a mac and that mac uses a gpu other than intel, follow this tut:

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]

    1.8 version pls? :<

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.14] Chocapic13's Shaders
    Quote from chocapic13»

    Can you give the end of the game output (40-50 lines) when you load my shaderpack? I can probably fix it easily.

    What is your minecraft version / shadermod version / gpu?



    [20:01:35] [Client thread/INFO]: [CHAT] Loading shaders: Chocapic13 Beta V6 Medium.zip
    [Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh
    WARNING: Output of vertex shader 'color' not read by fragment shader

    [Shaders] Program gbuffers_basic loaded
    [Shaders] Info log: /shaders/gbuffers_textured.vsh, /shaders/gbuffers_textured.fsh
    WARNING: Could not find vertex shader attribute 'mc_midTexCoord' to match BindAttributeLocation request.
    WARNING: Could not find vertex shader attribute 'mc_Entity' to match BindAttributeLocation request.

    [Shaders] Program gbuffers_textured loaded
    [Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh
    WARNING: Could not find vertex shader attribute 'mc_midTexCoord' to match BindAttributeLocation request.
    WARNING: Could not find vertex shader attribute 'mc_Entity' to match BindAttributeLocation request.

    [Shaders] Program gbuffers_textured_lit loaded
    [Shaders] Program gbuffers_skybasic loaded
    [Shaders] Info log: /shaders/gbuffers_skytextured.vsh, /shaders/gbuffers_skytextured.fsh
    WARNING: Output of vertex shader 'moonVisibility' not read by fragment shader
    WARNING: Output of vertex shader 'upVec' not read by fragment shader
    WARNING: Output of vertex shader 'moonVec' not read by fragment shader

    [Shaders] Program gbuffers_skytextured loaded
    [Shaders] Shadow map resolution: 1024
    [Shaders] Shadow map distance: 120.0
    [Shaders] shadowHardwareFiltering0
    [Shaders] Sun path rotation: -40.0f
    gcolor format: RGBA16
    gdepth format: RGBA8
    gnormal format: RGBA16
    [Shaders] Program gbuffers_terrain loaded
    [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
    WARNING: Could not find vertex shader attribute 'mc_midTexCoord' to match BindAttributeLocation request.

    [Shaders] Program gbuffers_water loaded
    [Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
    WARNING: Could not find vertex shader attribute 'mc_midTexCoord' to match BindAttributeLocation request.
    WARNING: Could not find vertex shader attribute 'mc_Entity' to match BindAttributeLocation request.

    [Shaders] Program gbuffers_entities loaded
    [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
    WARNING: Could not find vertex shader attribute 'mc_midTexCoord' to match BindAttributeLocation request.
    WARNING: Could not find vertex shader attribute 'mc_Entity' to match BindAttributeLocation request.

    [Shaders] Program gbuffers_hand loaded
    [Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh
    WARNING: Output of vertex shader 'moonVisibility' not read by fragment shader
    WARNING: Output of vertex shader 'sky2' not read by fragment shader
    WARNING: Output of vertex shader 'sky1' not read by fragment shader
    WARNING: Output of vertex shader 'SdotU' not read by fragment shader
    WARNING: Output of vertex shader 'lmcoord' not read by fragment shader
    WARNING: Output of vertex shader 'skyMult' not read by fragment shader
    WARNING: Output of vertex shader 'MdotU' not read by fragment shader
    WARNING: Output of vertex shader 'sunVec' not read by fragment shader
    WARNING: Output of vertex shader 'upVec' not read by fragment shader
    WARNING: Output of vertex shader 'moonVec' not read by fragment shader
    WARNING: Output of vertex shader 'sunVisibility' not read by fragment shader
    WARNING: Output of vertex shader 'nsunlight' not read by fragment shader

    [Shaders] Program gbuffers_weather loaded
    [Shaders] Noise texture enabled
    [Shaders] Noise texture resolution: 1024
    [Shaders][SEVERE] Error linking program: 20
    [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
    WARNING: Output of vertex shader 'lightColor' not read by fragment shader
    WARNING: Output of vertex shader 'handItemLight' not read by fragment shader
    WARNING: Output of vertex shader 'lightVector' not read by fragment shader
    WARNING: Output of vertex shader 'ambient_color' not read by fragment shader
    WARNING: Output of vertex shader 'moonVec' not read by fragment shader
    ERROR: Input of fragment shader 'sunlight' not written by vertex shader

    GL error 0x0502: Invalid operation at useProgram composite
    GL error 0x0501: Invalid value at useProgram composite
    [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
    Validation Failed: Link error:
    Program is not successfully linked.

    [Shaders][SEVERE] [Shaders] Error: Invalid program "composite"
    [20:01:36] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "composite"
    [Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
    WARNING: Output of vertex shader 'SdotU' not read by fragment shader
    WARNING: Output of vertex shader 'lightVector' not read by fragment shader
    WARNING: Output of vertex shader 'sunVec' not read by fragment shader
    WARNING: Output of vertex shader 'upVec' not read by fragment shader
    WARNING: Output of vertex shader 'sunVisibility' not read by fragment shader
    WARNING: Output of vertex shader 'skyMult' not read by fragment shader
    WARNING: Output of vertex shader 'moonVec' not read by fragment shader
    WARNING: Output of vertex shader 'ambient_color' not read by fragment shader
    WARNING: Output of vertex shader 'handItemLight' not read by fragment shader
    WARNING: Output of vertex shader 'sky2' not read by fragment shader
    WARNING: Output of vertex shader 'sky1' not read by fragment shader
    WARNING: Output of vertex shader 'eyeAdapt' not read by fragment shader
    WARNING: Output of vertex shader 'MdotU' not read by fragment shader
    WARNING: Output of vertex shader 'nsunlight' not read by fragment shader
    WARNING: Output of vertex shader 'moonVisibility' not read by fragment shader

    [Shaders] Program final loaded
    [Shaders] Program shadow loaded
    [Shaders] Framebuffer created.
    [Shaders] Shadow framebuffer created.
    [Shaders] Reset world renderers
    [Shaders] Reset model renderers

    Posted in: Minecraft Mods
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