• 0

    posted a message on Artsy Stuff (NOT unfair maps)
    Quote from Andronious »
    Quote from Megadog »
    I like every bit about it apart from the fact you call it a map.

    I would just as quickly make evil puzzles with this where you get multiple fragments of messages written on them, and you need all of them to find a chest full of valuables. :tongue.gif:


    This is why I like this kind of idea for maps - it is useful for more than just being a map. An automatically generated map is just a map, but the ability to draw a map on a piece of paper also gives you the ability to draw/write other things - pretty much whatever you want. This could lead to plenty of fun in SMP or in whatever this Adventure mode thing turns out to be.

    Just seems more useful.


    Well, if you look at it in that sense, some users would use this as what I'm suggesting, but you could very-well use it for whatever. The fact is is some users will find this very useful for mapping, some won't find it as useful, and then the users that want to troll other SMP players (in a non-griefing way) which is all completely reasonable, and wouldn't harm any users if implemented.

    Quote from metro555 »
    A banner is in order! this is great :iapprove:


    Gladly.

    [url=http://www.minecraftforum.net/viewtopic.php?f=1&t=156884][img]http://i53.tinypic.com/1ptdnb.png[/img][/url]




    Poll added. Please add your input in votes as well as comments!
    Posted in: Suggestions
  • 0

    posted a message on Artsy Stuff (NOT unfair maps)
    B-bump. I want to see more suggestions, and definitely want to see this implemented.
    Posted in: Suggestions
  • 0

    posted a message on Artsy Stuff (NOT unfair maps)
    Quote from Wallace_P_Willikers »
    I know maps would be useful for cave systems. I've tried using mapping programs, but I haven't gotten one to work to the point that it isolates a tunnel system for multiple depths and blocks out overlapping caves.

    Well, that's where the next/previous map feature comes in. You can make one map for ground level, 1 for a bit below the surface (entrance of a cave), and you can keep making different layers with different maps, just like you see in a multi-levelled floor plan.

    Quote from Kira »
    I like it...a thread with effort put into it. You don't have to make pencils a requirement or anything, since it's only use would be for maps.


    Thanks. I think the pencil/paint idea is cool though, as puzzlemage stated, you could use different colored pencils if you wanted to. You could have a panel underneath the map drawing part where you can choose the color you want out of your inventory, that way you can draw different features in different colors, or you could just choose a cool color you want to draw your map in.

    Quote from kingbubolot »
    the only thing i dont like about this is that i suck at drawing. otherwise i support it.


    Lol. This isn't a drawing competition. You can see that my drawing sucks from the sample image, but I can still understand what I drew, just like you could be able to draw something you'd be able to understand.
    Posted in: Suggestions
  • 0

    posted a message on JurassiCraft [Update:Quetzacoatlus]
    For the iganasau-icantevenpronounce it... you can't give it no jump. They'll end up always getting stuck at the bottom of a tiny little indent in the world (like a ditch). Other than that, I really like this. There would just have to be a reason to go into the dinosaur realm (you go to the nether for lightstone). Will there be more diamonds in the dinosaur realm, especially considering it's really dangerous? (sorry if this was already suggested.)

    You should also make the diamonds spawn at the exact bottom still, but the bedrock should be relatively high (like only 5 blocks below the surface) that way it will be hard for you to search for them and survive considering you're right on the surface where they can get you.

    :Diamond:
    Posted in: Suggestions
  • 0

    posted a message on Watches on walls.
    Why is the watch-like mechanism called a clock if you can't even place it on a wall? Last time I checked noone carries around clocks.

    :iapprove:
    Posted in: Suggestions
  • 0

    posted a message on Artsy Stuff (NOT unfair maps)
    Quote from blaster »
    Thats a nice jock you got there.


    Haha that's a dock. My handwriting sucks.

    Going to the thing about real pen and real paper, there's 2 disadvantages to this: The consumption of paper and the fact that its harder to erase things when it just smudges up. The thing with digital maps is it would legitimately be more graceful than picking up a pen and paper.

    The combo you'd get with the map and compass, as mentioned before, is if you draw out where you spawn, you can map out EXACTLY where you are. It would be a very useful combo.

    I like the treasure map idea a lot, for something like smp, just drop the map and have someone find it. The only issue is is I think that it would be beneficial if the map item is really only a viewer, and the maps you draw would be stored on your player file, so that if you lose the map you still have it (aka if someone picks it up they'd see their own map files, although I'm sure there are ways around that.)
    Posted in: Suggestions
  • 0

    posted a message on Artsy Stuff (NOT unfair maps)
    So I've heard people talk about in-game maps before, and a lot of the argument against it is that its too unfair. I agree with both arguments, there has to be a way of having a map without making it too overpowered (or entirely useless if you can only see the top layer.) Here's what I suggest:

    A map can be an item that, when you right click, opens up a DRAWING dialogue. AKA, the map is NOT pre-generated, but instead you draw on what features you think are important (house walls, cave entrances, cliffs, etc.). In fact, the game won't even show you where you are on the map, but will instead expect you to figure out where you are from what you've drawn. This idea reflects what a real explorer would have to do in the wilderness: pick landmarks, draw out directions, mark down points of interest, etc. Here's a little sketch of the drawing gui:


    Currently, I kind of implement the idea myself with paint programs, but that is not only out of game, it just doesn't have as much finesse as an in-game map. To craft it:
    [] [] []
    [] [] []
    [] [] [] Where [] is paper.

    The map will also have a few other features built in. The possibility to switch between different maps (you could have one for above ground, one for a mine, one for a region etc.), and the fact that if you lose the map, you don't have to start all over again.

    I think this is a great way to figure out where you're going while still providing a challenge (still going to be hard to find your way around if you don't do it properly) and provides really easy user-input, which is great.

    [url=http://www.minecraftforum.net/viewtopic.php?f=1&t=156884][img]http://i53.tinypic.com/1ptdnb.png[/img][/url]

    Posted in: Suggestions
  • 0

    posted a message on Purpose
    Quote from Stuvi »
    :iapprove: but i think that it would be a better idea for you to be able to write in books and then but them in the bookcases.


    Well that would still be a reason to make a library room possibly useful.
    Posted in: Suggestions
  • 0

    posted a message on Game Mode: Pilgrimage
    There'd have to be some sort of restriction on building me thinks, or else you could just make one big impenetrable box, or dig yourself 4 spaces into a hill and then seal it off with a 4-thick wall. I like it though, I think more game-modes like this should be implemented.
    Posted in: Suggestions
  • 0

    posted a message on unlockable skins
    Wouldn't that also ruin the point of customizable skins? Especially for smp?
    Posted in: Suggestions
  • 0

    posted a message on Purpose
    So you gather up all this wood and stone, and you build yourself a really cool looking castle, 4 stories, tons of space, whatever. However, when you finish it, you only end up using 1 room of it: the crafting/furnace/storage space.

    This is a really big problem. I mean lets look at it this way: wouldn't you want it so that after you build this really cool castle, you actually use a good majority of it? That's why you've got to look at rooms that physically do stuff for you. When the nether update came out, you got 1 more room that you could use, which is the portal room, so it got a lot better. (There are also growing rooms for sugar cane and wheat, but those barely count)

    That's why I think that the game should have a focus on having more of a "purpose" behind building large and cool buildings. For example, you used to have this really intricate room with bookshelves that looks awesome, and now you can actually use it for, say, looking up things on Minepedia (While I was writing this post I came up with that idea and wow its great.) Just general ideas to give your rooms more of a purpose.

    Ideas for making rooms more purposeful:
    1) Healing room [you've got a pool with some sort of rock that turns nearby water into a healing mechanism, so that when you're at home you can get healed without eating a ridiculous quantity of mushroom soup and without suiciding][to make this rock fair and not too powerful, make it so that once placed it cannot be unplaced (not portable) and make it kind of expensive in terms of resources (lapis lazuli blocks + gold or something)]
    2) Encyclopedia Mine-atica [A tool that lets you browse minepedia. Trust me I understand how difficult this is to program, but even just directly inputting the info into minecraft could work or just some sort of library tool]
    3) Bedroom (I'm not going to delve too far into this one, I know others have made enough points on this)
    4) Suggest your own.

    Keep in mind that these suggestions are possible, but I mean, the main point I want to get across is the fact that we need more possibilities to make our large castles worth-while to build and make every one of our 100 rooms have a purpose so that we didn't just build them so that they'll never be used again.
    Posted in: Suggestions
  • 0

    posted a message on Failed to bind to port.
    Quote from nanno111 »
    No just my ip


    I believe the way I fixed that is by not setting the ip to anything. I'm also pretty sure that this ip field is for the internal ip (something like 192.168.0.10). Then again, I may not be having that problem anymore, but I can't connect remotely...
    Posted in: Alpha - Survival Multiplayer Support
  • To post a comment, please or register a new account.