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    posted a message on 1.10.2 Minecraft Forge Crash

    Minecraft always crash when I load mods.

    Here is output:


    -- Head ---- Head --Thread: Client threadStacktrace: at java.util.Arrays.copyOf(Unknown Source) at java.lang.AbstractStringBuilder.expandCapacity(Unknown Source) at java.lang.AbstractStringBuilder.ensureCapacityInternal(Unknown Source) at java.lang.AbstractStringBuilder.append(Unknown Source) at java.lang.StringBuilder.append(Unknown Source) at com.google.common.base.CharMatcher$NegatedMatcher.<init>(CharMatcher.java:635) at com.google.common.base.CharMatcher.negate(CharMatcher.java:623) at com.google.common.base.CharMatcher.retainFrom(CharMatcher.java:1095) at net.minecraftforge.fml.client.FMLClientHandler.stripSpecialChars(FMLClientHandler.java:1035) at net.minecraftforge.fml.common.FMLCommonHandler.stripSpecialChars(FMLCommonHandler.java:743) at net.minecraftforge.fml.common.ProgressManager$ProgressBar.step(ProgressManager.java:126) at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:175) at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132) at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:113) at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:755) at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:340) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:520)
    -- Initialization --Details:Stacktrace: at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351) at net.minecraft.client.main.Main.main(SourceFile:124) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    -- System Details --Details: Minecraft Version: 1.10.2 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.8.0_101, Oracle Corporation Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation Memory: 24333048 bytes (23 MB) / 255066112 bytes (243 MB) up to 255066112 bytes (243 MB) JVM Flags: 7 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -Xmx256M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP 9.32 Powered by Forge 12.18.2.2123 4 mods loaded, 4 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar) UCHIJA FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.2.2123.jar) UCHIJA Forge{12.18.2.2123} [Minecraft Forge] (forge-1.10.2-12.18.2.2123.jar) UCHIJA imsm{1.8} [Instant Massive Structures Mod] ([1.10]InstantMassiveStructuresModUnlimited.jar) Loaded coremods (and transformers): GL info: ' Vendor: 'Intel' Version: '3.1.0 - Build 9.17.10.3347' Renderer: 'Intel(R) HD Graphics 2000' Launched Version: 1.10.2-forge1.10.2-12.18.2.2123 LWJGL: 2.9.4 OpenGL: Intel(R) HD Graphics 2000 GL version 3.1.0 - Build 9.17.10.3347, Intel GL Caps: Using GL 1.3 multitexturing.Using GL 1.3 texture combiners.Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.Shaders are available because OpenGL 2.1 is supported.VBOs are available because OpenGL 1.5 is supported.
    Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: Current Language: English (US) Profiler Position: N/A (disabled) CPU: 4x Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz

    How can I fix this problem?

    Thank you

    Posted in: Mods Discussion
  • 0

    posted a message on Porting PC texture packs to PE texture packs iOS

    I just don't know if I could port a PC to PE texture packs (iOS) . I want to port a 64x64 Flow's HD but I don't know how to install it . I use 0.15.2 version on iOS. Someone help me?

    (sorry for bad English but I am not English speaker)

    Posted in: MCPE: Texture Pack Help & Requests
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