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    posted a message on Random single chunks generated in the middle of nowehre

    Can confirm, all of it divided by 16 is the same desert as the one I lived in as my first and starting location. So I guess that means my world was created in 1.10 lol. (I basically travelled 1000 blocks just to find "good" starting area before building my first camp.) -> and desert temple with village just next to it was perfect)

    Posted in: Discussion
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    posted a message on Random single chunks generated in the middle of nowehre

    Something I'm noticing is that all of those regions appear to have a sort of consistency in that the single generated chunk (or few) always seem to be in one of nine locations

    I actually looked at it again and yes. Its ALWAYS either first or 17th chunk from top left corner of the region.

    Left side (17th chunk) -> 8 times ; top side -> 4 times

    Center of the chunk (again, 17th chunk) -> 4 times.

    then there are 2 chunks on the most top left of the region

    And then there is 1 region without any chunk at all.



    Another possibility is bug with Nether portals, which will cause chunks to be loaded at the same coordinates in the other dimension

    It actuallly made me look on the map in nether also. It does not have any single chunk area, it Also has nothing generated in the area of single chunks in the overworld, not even if I would divide it by 8.


    I see multiple areas 5x5 chunks in the nether.

    When I looked in overworld on theese coords, I can often see the nether portals (when I dont see them, they are probably just underground). So thats the bug.

    There is however 1 place where the area generated in nether it generated like 21x21 chunks, way way bigger area then everywhere else. (I do know for a fact I teleported from overworld to nether in those coords) The generated area is jsut for some reason 4 times the size of all other portals.

    other than that, all looks good.


    I did also looked at the end, where I found nothing strange. (other than my questioable choices of transporting shulkers lol)



    Anyways, thanks for info about some world generation!

    Posted in: Discussion
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    posted a message on Random single chunks generated in the middle of nowehre

    Without additional context, no ideas.


    Are they possibly nether portals?



    Its only 16x16 - so 1 chunk. I dont see any portal on that map when zoomed in. In fact, I only see natural terrain over there.


    I do have other spot I traveled using only nether portal and Its way bigger area, as world isnt gonna get generated only 16x16 when I go there.

    Was anyone every teleporting? Are those teleport destinations?


    It's only my single player world. No one was ever there but me. Cheats are disabled. No teleporting using mods. (I had mods like performance mods, minimap or some useful things like shulker preview etc. I might have world edit mod enabled there due to using it in other worlds but never actually used it there)

    Was the world every put through any third part applications or noteworthy processes that you think could have causes this?


    The only thing I remember was accidentally downgrading the world (from like 1.16.1 to 1.16.0 or something similiar, not major version). It removed my stats and advancements. I replaced them with ones in my backup file.


    It also went through lots of upgrades, I believe it went from 1.12.2 up to current version through every major update in between.


    I believe this is first time I actually put my active world file to any 3rd party app. Basically I wanted to look at the map to see where is the closest big area which is NOT already generated to go on hunt for armor trims.

    Runaway world generation is apparently a thing, but given how zoomed out the map looks, those appear to be very far away. I've seen detached chunks generate but never so far away.


    6100, -1325 is one of the normally generated spot closest to the random chunks (on the left) ----> and furthest away chunk is about 18950, -1532. Meaning it went up to over 12 000 blocks. (other spots are only closer)


    There are in fact also some seamingly random chunks generated separetly from the main area, but they are in fact just few ungenerated chunks away, not thousands on blocks. The strangest other place I found was like 1 line 30 chunks which were separated by gap of 1 chunk from my main area only connected on 1 side. I might attach screenshot of that. Not really that strange as the first thing.

    If you're willing to, create a backup/copy of the world, and teleport to those spots to see if anything not natural is there? If not, you can manually delete the region files for those chunks (they may also have associated files in the "poi" and "entities" folder that need deleted if this is a more recent version).


    My last backup file has 7,29GB. Those like 20 chunks arent gonna change that much lol. Most of it is just flying with elytra through the world anyways so if I really wanted to limit the file size I could do that in much bigger scale.




    Edit:

    I have also noticed that some areas dont have trees generated in whole of edge chunk and some areas only in half of it... Both midgt be generated with different performance mods. I had various performance mods from nothing over optifine to indium/lithium/sodium over the time. Ill attach screenshot. Unsure on which what generated or if its only shown badly on this app or whatever.

    Posted in: Discussion
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    posted a message on Random single chunks generated in the middle of nowehre

    I decided to look at my survival map generated using external program (MCA selector) and saw few chunkcs which were alone in the middle of nowhere.

    It's only in this general area, rest of the map makes sence. Any idea how those chunks got generated?

    Posted in: Discussion
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    posted a message on all setting reset and world removed.

    Basically, played normally, turned game off, after few days of not touching anything I turned it on again, but all worlds (I had only one, but thats the important part.) and also all settings was completly reset. Needed to log in again, settings got completly reset and world removed. I tried to find the world file on my phone, but only found the test world I just created to even find the folder location. I have no clue where did I even had it to be saved, but I dont thnik I ever changed it from original.

    (the folder location I tried to find it is in Android>data>com.mojang.minecraftpe>files>games>com.mojang>minecraftWorlds)


    Any help?

    Posted in: Discussion
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    posted a message on Achievements

    Hey there, I tried to create my own datapack for advancements... I already have some stuff working, like breed one of specific animal or travel to different dimension.But, I cant get to work achievement to "have specific item in inventory". I even tried to download one from the internet to figure that out, it does the same as it does with mine.


    What it does: Any time I update inventory in any way, I recieve that achievement

    What I want it to do: Get the achievement only if I have specific item in it (in this example it is iron ingot)


    The code: (this is example from downloaded datapack, but I have it basically the same)

    {
        "parent": "achievements:hot_topic",
        "display": {
          "icon": {
            "item": "minecraft:iron_ingot"
          },
          "title": {
            "text": "Acquire Hardware"
          },
          "description": {
            "text": "Smelt an iron ingot",
            "color": "gray"
          },
          "frame": "task",
          "show_toast": true,
          "announce_to_chat": true,
          "hidden": false
        },
        "criteria": {
          "iron": {
            "trigger": "minecraft:inventory_changed",
            "conditions": {
              "items": [
                {
                  "item": "minecraft:iron_ingot"
                }
              ]
            }
          }
        },
        "requirements": [
          [
            "iron"
          ]
        ]
      }


    How to fix it?

    Posted in: Modification Development
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    posted a message on White Wool Texture Problem!

    I would check it without any other pack and then look inside the pack in other folders, maybe you find something else modifing it. Blockstages? model? optifine? As it works while holding in hand, there has to be something special, as normally it shares texture.

    Posted in: Resource Pack Help
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    posted a message on Name dependant models
    type=item
    items=minecraft:lapis_lazuli
    model=./modelname
    nbt.display.Name=spell


    This is the code to enable model "modelname.json" (located in same folder as .properties file) if lapis has name "spell". In your model, you can change both size and texture to whatever you want. obviously, you can also change the name of it, i just wrote "modelname" as example.


    It is basically the same as changiong it's texture, but instead of specifying which texture to use, you specify which model to use. (as you were able to change it's texture, I hope you know where to put this code)


    Also, to understand what "./" means in there, it is only to specify where is the model located, as it is possible to make the path for that model from different folder.

    Posted in: Resource Pack Help
  • 0

    posted a message on custom bow model

    Hi, I wanted to have custom bow model. I started by doing it just like any other item, it worked. But then I noticed that the model is also for bow when it is pulling, meaning it has same model when idle and when I want to shoot it, making it look really bad. How to fix it, so it would have different model for each stage?


    bow.properties:

    type=item
    items=minecraft:bow
    model=./luk_lol
    nbt.display.Name=luk_lol

    I also have luk_lol.json model inside same folder.

    Posted in: Resource Pack Help
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    posted a message on OPTIFINE -> heights maxHeight doesn't modify anything under -1

    Hi, I just tried to make texture of ores different when placed bellow Y level 1. I would normally use "maxHeight=0" inside properties folder in ctm. But, it only modifies blocks to level -1. Is there any way for me to fix it? or only optifine can do something with it? As it is new, I expect that optifine has to fix it, but it never hurts to ask.


    my .properties file:

    method=fixed
    tiles=redstone
    matchTiles=redstone_ore
    maxHeight=0

    (inside same folder as this file, I have texture named redstone.png with different texture)

    Posted in: Resource Pack Help
  • 0

    posted a message on question about mob pathfinding

    Is there any list of blocks, that mobs can't pathfind on, but is okay to actually walk on? Also, is there any list of the exact opposite? (Items that cannot be walked on but mobs can pathfind on, like open trapdoors)

    Posted in: Discussion
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    posted a message on Item Frame - moving position of item (map) shown.

    Is is somehow possible to move, where item is shown? (Closer to wall?) I have some maps that looks really nice (not the one on the picture), but those sides of birch planks on item frames are ruining it. I found model "item_frame_map", where I can edit it's size, texture and everything, but, if I would edit that side to match this one specific item, it would look bad for others, so I had idea to make it's thickness almost none, so there would be no border, but it doesn't move the map, leving it floating.

    Another idea I had was making something so that only specific item frames would have this special side texture, but as it works like block, I don't think I can do it (or idk how) like it is possible with mobs.

    Posted in: Resource Pack Help
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    posted a message on Opinion on random tick speed

    I personally don't mind this part, in reality, it would be A LOT longer wait. If you want to have enough food, build field, not a garden. Like in real life. But hey, that's just my opinion, and in single player, you can do whatever you want! Everyone has different opinion on what counts as cheating and what doesn't. Just do what you feel like is best to play.

    Posted in: Discussion
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    posted a message on can i mix resolusions

    Not at all. You can combine any sizes you want. Just make sure everything is in corresponding location. (For things like mobs or letters it is very important to keep them in right place, so multiply it by some good number (16x16 to 32x32, 64x64, 128x128, 256x256 etc.) to be sure that they have correct location)

    Posted in: Resource Pack Help
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    posted a message on Is it possible to change color of block on map?

    I recently played with maps a bit, and noticed that netherrack and nether bricks are same color on map, even as they are completly different color as block itself. Is it possible to somehow change color of that block showing on map? That nether part is just not looking good right now

    Posted in: Resource Pack Help
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