A "player crafted" tag would appear almost everywhere and ultimately be pointless. I'd remedy this by only giving back one unit regardless of durability, similar to how smelting iron and gold tools works.
It wouldn't appear on traded tools, which is the primary concern for uncrafting, as you could set up an emerald farm and then buy diamond tools from a toolsmith, allowing diamond farming.
I support this, however it should only effect items that have been crafted or are above 95% durability, for example you can't get a diamond sword down to just a few durability left and then decraft it, and you can't decraft a diamond chestplate with Thorns and Blast Protection that you found in an end city.
Nether Conduit - Requires a nether star and 4 Netherite Ingots to craft, requires 1 netherite block above and below to function. Grants permanent fire resistance and the ability to see clearly through lava to all players in a 64 block radius
Netherite Gong - Crafted from 1 bell, 1 Netherite, and 2 ghast tears. When activated, it will cause all ghasts in a 128 block radius to become neutral for 10 minutes. Useful for safely building in the Soul Sand biome. Can be automatically activated using a redstone/hopper clock and dispenser with arrows, just like a bell.
Beacon range change - The range of the beacon will be determined by the material it is made of rather than the tier. A full Iron beacon will have a 40 block range, Gold 80, Emerald 120, and Diamond 200. A beacon can be made from a mix of materials, and the range will be the average range based on the ratio of materials. For example, a 60% gold, 20% emerald and 20% diamond beacon would have a range of 112 blocks.
Give each village type something unique, such as different goods having raised or lowered prices based on biome. Additionally, each village should have a feature specific to them, such as swamp villages having neutral or friendly witches that will try to protect the village, and you can trade with for potions. Or, in a Snow village, the villagers could build snow golems to help guard their village.
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Vein Miner enchantment - Similar rarity to mending/Silk Touch, can be applied to tools
On axes, it will destroy an entire tree when one block is broken
On Shovels, it will destroy up to 20 blocks of dirt, gravel, sand, or any other shovel-able block
On pickaxes, it will mine an entire vein of andesite, diorite, granite, or any ore
It will consume 1 durability for each block broken.
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It wouldn't appear on traded tools, which is the primary concern for uncrafting, as you could set up an emerald farm and then buy diamond tools from a toolsmith, allowing diamond farming.
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I support this, however it should only effect items that have been crafted or are above 95% durability, for example you can't get a diamond sword down to just a few durability left and then decraft it, and you can't decraft a diamond chestplate with Thorns and Blast Protection that you found in an end city.
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Nether Conduit - Requires a nether star and 4 Netherite Ingots to craft, requires 1 netherite block above and below to function. Grants permanent fire resistance and the ability to see clearly through lava to all players in a 64 block radius
Netherite Gong - Crafted from 1 bell, 1 Netherite, and 2 ghast tears. When activated, it will cause all ghasts in a 128 block radius to become neutral for 10 minutes. Useful for safely building in the Soul Sand biome. Can be automatically activated using a redstone/hopper clock and dispenser with arrows, just like a bell.
Beacon range change - The range of the beacon will be determined by the material it is made of rather than the tier. A full Iron beacon will have a 40 block range, Gold 80, Emerald 120, and Diamond 200. A beacon can be made from a mix of materials, and the range will be the average range based on the ratio of materials. For example, a 60% gold, 20% emerald and 20% diamond beacon would have a range of 112 blocks.
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Add swamp and jungle villages.
Give each village type something unique, such as different goods having raised or lowered prices based on biome. Additionally, each village should have a feature specific to them, such as swamp villages having neutral or friendly witches that will try to protect the village, and you can trade with for potions. Or, in a Snow village, the villagers could build snow golems to help guard their village.
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2011-2014 - Golden Age of minecraft. Largest player population, everyone talked about it
2015-2016 - Decline. The game lost lots of popularity during this time. Youtube content was still widespread, though
2017-2018 - Dark Ages. The game was commonly considered to be dead. I didn't play much during this time.
2019-2020 - Revival. Last year, the game inexplicably exploded into popularity at a rate comparable to it's rise in 2010/2011.