This is too easy to abuse.
Although, I love that it's so easy to make trees. Wouldn't an OP command be possible? Like, if an OP types /tree, every sapling on the map grows instantly.
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Oct 28, 2009underd0g posted a message on Rants woot! [edit: left click to dig and right to build]Posted in: DiscussionQuote from Zuriki »I think this feature is so minute that it hardly warrants a setting of it's own.
I have no real problem with it. It only really affects idlers who are quite frankly in the way anywhat.
It's also pretty annoying to get pushed off a rooftop/cliff/whatever when you're standing still, typing.
Although, I love the feature overall so I don't have that much of a problem with it.
Oct 27, 2009I'm gonna have to agree with Snake on this one.Posted in: Classic - Creative Mode
You might as well use a 3D editor if you enjoy flying around while building. I would be of a different opinion if we, the server owners, had the choice to shut them off. But as it is now, we don't.
Not only does it simplify griefing, it takes away important aspects of this game such as climbing and jumping. This is my own opinion of course.
This game is not hard.
Oct 16, 2009Posted in: DiscussionQuote from gameryamen »Where then is the cutoff point? Do you have any rationalization for players being able to move up to a specific speed but no faster?
As far as catching griefers, I've never responded to griefing by moving my character to "keep up" with a griefer. It's much more effective to ban them and then, using whatever tools I have, undo their damage.
No, I don't have access to the WoM server code, if I did, I'd surely open it up for other servers. I'd love to see them do this, though I can imagine a few reasons why they wouldn't (number one being, surprise, to prevent griefing!). But they've put in the effort, and shown that it can be done. They found a problem with the game and addressed it, instead of (unjustly) blaming other people for it.
The other route we as a community could take (since I don't see anyone offering to distribute anything like WoM's server code) is to make it known to Notch that we'd really appreciate something similar to what WoM has on their servers. If everybody has access restriction abilities, griefing would become that much harder to do.
You feel that WoM's client has trivial purpose, and I don't. That's the basis of the problem with subjective arguments, and why they are pointless for debate. The root problem here is still the griefers, which are absolutely not WoM's fault. If WoM is truly "responsible" for the griefing, then so is every server host (for hosting a server where people can build things that others can destroy), and Notch for building a game that allows people to grief. Personally, I'm not going to hold it against Notch or Server Ops, because it's not their fault. But it's also not WoM's fault that people have chosen to grief with their tool.
Unless you can provide evidence that WoM built the tool with the intent to encourage griefing, or has otherwise promoted griefing through the use of their tool, you need to stop blaming them for something that isn't their fault.
Well, first of all; You can't ban people randomly if you want your server to be remotely successful. A griefer has to be seen/caught before you can ban him. Most OP's do this by _following_ new players around. Do you have a better suggestion? Because I could really need one.
Feel free to quote me where I blamed WoM for all of this. I've never said they are the root of this problem. I'm simply implying that it was a pretty stupid move from their part, not that they are the cause of all the griefing. They just made it harder to control when they released the client with no thought whatsoever of the consequences. Yes, they can control the drastically increased amounts griefing that followed themselves since they have the proper tools to do so.. But what about every other server owner in this game? The reason for doing this being "to prevent griefing" sounds like total bull to me, but I don't know what their intentions were.
I'm sure some people are happy with using hacks when playing this game. But you have no idea how much more complicated everything became because of this if you're not a server owner yourself. This is why I feel like it's just not worth it.
Oct 16, 2009It's not hard to catch someone walking at normal speed. Also, the damage they are putting out is alot more easy to manage. Comparing it to reducing the normal walking speed even further is ridiculous, since the normal speed is manageable. It's a huge difference trying to catch someone who's flying across a 256x256 map in less than 5 seconds in comparison to following someone walking, on the ground, at a normal pace.Posted in: Discussion
It's true that a WoM server is hard to grief. Do you have access their source code? I'm going to assume that you don't, just like (almost) everyone else who plays this game. But the hacks are available. Do you see the problem? You shouldn't have to mod the game yourself just to be able to play it.
Removing the client from their website is pointless now when it's been distributed to everyone and their mothers. It's true that WoM aren't the bad guys - But they provided the bad guys with the necessary tools, and that for a (in my opinion, mind you) trivial purpose.
Oct 16, 2009Posted in: DiscussionQuote from gameryamen »I sincerely disagree. Though I feel without some evidence this argument is mostly subjective (and therefore meaningless for the purposes of debate), consider this: As a builder, I've been able to build projects much larger and more complex using the WoM client than I would've without it, assuming the time I dedicate is the same. As a (theoretical, mind you) griefer, I've been able to destroy much larger and more complex projects with the WoM client than I would've been able to without it, again assuming that the time I dedicate is the same.
I cannot see any reason why my ability to destroy is not amplified exactly as much as my ability to create through use of the WoM client. And because there are people (like me) who don't grief, but do use the WoM client, it's a net gain. The only problem comes from the people who choose to grief, which is the issue that we should be focusing on.
My english is way too bad in order for me to explain this in a good way, but I'll try.
The amount of damage you're able to do as a griefer is drastically increased with the help of hacks. You move way faster, you're harder to spot and you can hack out of a prison when, say, the server is empty and supposed to be closed. Imagine the damage when you come online the next day.
However, when it comes to building the quality of your buildings isn't really improved at all just because you use hacks. You're just faster than normal since you can move as if you're using an editor. You've done more in less time, and that's it. Not to mention, if you build together with like 3-5 friends (After all, this is a multiplayer game) it'll go faster anyways.
If this is too cryptic, just read my previous posts.
It's not worth it. At least not for me.
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