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    posted a message on New furnace type block?
    Hey, can someone link me to a tutorial to make a furnace type block? I cant seem to find a tutorial on how to make the slots where you put an item in out in a different place.

    Thanks!
    -BlooDy_DinGo
    Posted in: Mods Discussion
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    posted a message on Looking for a modding team?
    I can do all 3 as well xD just not the BEST at texuring!
    Posted in: Mods Discussion
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    posted a message on [1.1.0] Lottery Mod!
    Quote from Skaro

    btw, nice trap doors mod, I may have to try it.

    lol thanks! its a great mod!
    Posted in: Minecraft Mods
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    posted a message on [1.1.0] Lottery Mod!
    Quote from EdgeTube

    Haha, it's really simple and I'm not sure if I'd just have this to play the game, but it's an interesting little addition that I've never really seen before. Good work.

    Lol thanks! And its made for simplicity, nothing too complicated =P
    Posted in: Minecraft Mods
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    posted a message on [1.1.0] Lottery Mod!
    Quote from KoopaFreak

    diamond pickaxes are to common to get from them but GREAT MOD!!!

    lol thanks! and when i finish the update, they wont be that common :tongue.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.1.0] Lottery Mod!
    Quote from Titanyarn321

    if i do a video on this will you put it on your page?

    of course! =D
    Quote from mickaboy72

    please add the most vanilla items and have a different chance of prizes.
    also if you can do other mod items this mod will surely be HOT!
    more power

    i am not quite sure about the other mods part, but on the next update, i will try to fit every item/block that you can get with the tickets! =D
    Posted in: Minecraft Mods
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    posted a message on [1.1.0] Lottery Mod!
    Quote from cowsareawesome

    Someone stole this mod.

    lol yes i know, i reported it =P
    Posted in: Minecraft Mods
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    posted a message on [1.1.0] Lottery Mod!
    Quote from EdgeTube

    Haha, it's really simple and I'm not sure if I'd just have this to play the game, but it's an interesting little addition that I've never really seen before. Good work.

    lol thanks! ill try to expand to the best of my abilities!
    Posted in: Minecraft Mods
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    posted a message on [1.1.0] Lottery Mod!
    Quote from Builder4Free

    I reported the other guy. And great mod :3

    lol tyvm xD
    Posted in: Minecraft Mods
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    posted a message on [1.1.0] Lottery Mod!
    Quote from blipadouzi

    2 posts within 5 minutes of each other about the same mod from 2 different users?

    Who's the authentic mod owner?

    Me, its his first post and his dl link is fake
    Posted in: Minecraft Mods
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    posted a message on [1.1.0] Lottery Mod!
    Lottery Mod!


    This mod will bring a whole new feel to your game!

    The Lottery Ticket:
    This will be one of the main things for the mod. The crafting recipe can be found under the pictures tab. You would craft this ticket and when you would right click it, it could either be a winning ticket or a losing ticket. If you lose, simply just get rid of it. Now, if you win, you can put it into the crafting table and it would give you the winning item. With the winning ticket, you could win a variety of things, from seeds, to a diamond pickaxe. Each winning ticket has the name of what you win!

    Pictures:

    Crafting Recipe

    Holding Lottery Ticket

    Holding Winning Ticket

    Holding Losing Ticket

    Showing how to get your reward

    Version 1.1.0 Download: http://www.mediafire.com/?xc08aqe4w6qioh9

    **There are only 8 things that you can win at the moment because this is the initial release, and i don't want to spend a lot of time on this if it won't succeed, so comment and answer the poll on what you think!
    Posted in: Minecraft Mods
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    posted a message on How to craft a vanilla item with a custom item?
    Quote from Logicx

    I haven't really done anything to do with recipes, nor have I done much modding.. but try adding in the spaces to the recipe array:

    ModLoader.AddRecipe(new ItemStack(Item.pickaxeWood, 1), new Object[] {
              " X ", " X ", Character.valueOf('X'), mod_blahh.blahhhhh
              });


    omg that wasnt the error, but i had the recipe written wrong and i didnt even know it! lol tyvm for even pointing that area out xD
    Posted in: Modification Development
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    posted a message on How to craft a vanilla item with a custom item?
    Quote from 61352151511

    Well if you created your mod items correctly I would think you could just do

    Item.<Mod'sItemName>

    like you normally would

    lol no, you would need to redirect it from where you first made the code for the item which is the mod_*** file
    Posted in: Modification Development
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    posted a message on How to craft a vanilla item with a custom item?
    Hey guys, i was wondering how i can implement a code to use my custom items into making a vanilla (default) item from the game?

    This is what i have right now, but it doesnt seem to work:
    ModLoader.AddRecipe(new ItemStack(Item.pickaxeWood, 1), new Object[] {
              "X", "X", Character.valueOf('X'), mod_blahh.blahhhhh
              });
    Posted in: Modification Development
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    posted a message on Change item to another item?
    Quote from iBlackShadow

    you could make it with if/else if/else
        public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer)
        {
            //Example for 3 items
            Random random = new Random();
            int i=random.nextInt(3);
            if(i == 0)
                return Item1;
            else if(i==1)
                return Item2;
            else 
                return Item3;
        }

    or with a switch
        public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer)
        {
            //Example for 3 Items
            Random random = new Random();
            int i=random.nextInt(3);
            switch(i){
                case 0:
                     return Item1;
                     break;
                case 1:
                     return Item2;
                     break;
                case 2:
                     return Item3;
                     break;
            }
        }


    lol thats great! thanks sooo much!
    Posted in: Modification Development
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