• 0

    posted a message on Half-Life Recreation (Beta Version)
    So far a very accurate recreation of HL1, I was very surprised & impressed. Well done & good-luck.
    Posted in: WIP Maps
  • 0

    posted a message on [1.6.4]Desert Adventure 1.0
    [UPDATE: ]Version 1.1
    • Rooms added to temple.
    • Previous rooms finished (no dirt for ceilings)
    • Bug in redstone wiring of the fast puzzle room fixed.
    Enjoy!

    Posted in: WIP Maps
  • 0

    posted a message on [1.6.4]Desert Adventure 1.0
    UPDATE: 10/7/2013
    Version 1.1
    • Rooms added to temple.
    • Previous rooms finished (no dirt for ceilings)
    • Bug in redstone wiring of the fast puzzle room fixed.
    I decided to start working on adventure maps again but seeing as AdventureCraft isn't being worked on I figure I'd do my best to make an AdventureMap with zero mods needed. The texture pack I recommend using and which I'll be using in all my screenshots is:

    DokuCraft 1.6.2 TSC Dark

    I plan on slowly updating this adventure map with more rooms in the first temple and additional temples and hopefully an underlying storyline. I have a general idea of where I want to go with this and it'll be something like a custom Zelda game.


    As of yet there is no real storyline or anything just test out the puzzles.

    Version 1.0
    http://www.mediafire...e Adventure.zip




    Version 1.1
    http://www.mediafire...t Adventure.zip



    - - -
    Posted in: WIP Maps
  • 0

    posted a message on Amazing 1.7 Seed | Dungeon | Epic Mountain | villages | more...
    Would you even be able to use that book in the dungeon right by spawn? Smite IV is for weapons, Protection is for armour. o_O
    Posted in: Seeds
  • 0

    posted a message on 'ScroodleNoodle' 13w39B interesting seed.
    Seed:
    scroodlenoodle
    -100715734


    Spawn:
    -21 64 -36

    Floating Island with a single Savanna tree and a water fall to reach it:

    -167 193 56



    Desert Temple:

    108 81 213
    • 1 diamond
    • 1 saddle
    • 10 iron
    • 23 gold
    • 2 emerald
    • 21 bones
    • 20 rotten flesh

    Village 1:
    579 65 738
    (2 libraries, church, 5 small huts, 1 large building 3 plotches of farm land)

    Village 2:

    -161 80 -149
    (contains a desert temple with 1 diamond, 2 emearld, 15 bones, 28 rotten flesh, 6 iron)

    Village 3:
    -729 80 -695
    contains a pumpkin field & horses nearby!

    Desert Temple 2: (technically 3)

    571 80 572
    (1 emerald 2 diamond, 2 gold, 11 iron, 2 saddles, 15 bones, 19 rotten flesh)

    Stronghold Info:

    Stronghold chest
    462 36 642
    (4 apples, 6 redstonedust)

    Stronghold Library
    467 16 653
    ( 2 books)

    Stronghold Chest
    465 32 619
    (2 apples, ender pearl)

    Stornghold Chest
    450 26 625
    (3 gold, 1 iron leg)

    Stronghold Chest
    477 24 658
    (iron plate, iron helm, 3 bread)

    There was also a natural cactus that was 5 units high, lost the coordinates for it. As you can see, this is an alright spawn with a village semi-close to spawn. (village 2) The temple in this village is unique in that it's actually underground.

    Also, the floating island is pretty neat seeing as I haven't seen one like that for a while in Minecraft. It's also very high up.

    ENJOY!

    Edit: Additional coordinates.

    A small 3 house, 1 well, 1 church desert village can be found at
    209 70 70

    Desert Temple: (12 iron, 12 gold, 2 saddles, 2 emeralds, 20 bones, 17 rotten flesh)
    -387 75 2354
    Posted in: Seeds
  • 0

    posted a message on TaleCraft - A Mod For Custom Maps
    I've logged over 500 hours making a Map on AdventureCraft. Oddly enough, when I took my break from the map I was working on, it seems the developer took a permanent break in AdventureCraft. I was sad to come back a few months after and see no new updates. I'm very hopeful of this TaleCraft mod and I'll be sure to give my opinons on it after I've played around with it somemore.
    Posted in: WIP Mods
  • 1

    posted a message on Thoughts on new ocean generation?
    I hadn't played Minecraft since the Halloween update until recently. When I first started playing, a boat was pretty useless. You might run into a body of water and it would look rather large only to be a very tiny Lake. When I came back I was so thrilled to see rivers and even giant oceans. I LOVE playing on this current version, I really enjoy exploring these massive seas and finding new areas to discover, find materials, and bring them back to my base after a long voyage. Maybe if they go on with this, they'll allow a toggle option to allow larger oceans. Maybe they could also change how it defines an ocean similar to how it defines elevation. It'd first make the entire ocean surface, then flood the world, and then start placing continents and smaller islands, and then focusing on lakes/ponds afterwhich. I won't complain until they implement it, because 16,000x16,000 is about 15 times larger than any map I really play on x). However, I really hope they don't revert back to an ocean being 100x100 blocks.
    Posted in: Future Updates
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