• 1

    posted a message on [1.8][1.7.x][SSP/SMP][Forge] Death Chest - Climbin' in yo windows, snatching yo inventory up
    Quote from jedipeludo»






    I took the time to learn how to edit and compile the missing jar.

    I merged both codes with the one Drusvak provided, and compiled it.

    Here's the mod (multiple servers just in case):

    https://mega.nz/#!EQNQXCAI!nMdRmL_lYptxPfOsliT_xTByOU72499LmTxg0lc5zrg
    https://www.dropbox.com/s/0szt1dpsj2mnbrf/DeathChest-1.0.3.jar
    http://www.mediafire.com/file/81hl352vjb31hbe/DeathChest-1.0.3.jar


    Also, i edited the mcinfo and added Drusvak as the provider of the double chests, you tyler as the creator, and me :D as the one that compiled it.
    And one more thing, i renamed the version as v1.0.3 for the double chest update. I hope it doesn't bother you.


    I don't mind at all, and I'm honestly glad someone took the time to not only compile it but also add new feature
    Posted in: Minecraft Mods
  • 0

    posted a message on Mini-Bosses - Make your world a bit more dangerous! This is the end[Updated 08/14/15]
    Quote from patapon434»

    is this dead? D:


    Sorry for getting back to you so late, but yep. I get the urge to update it every now and then but so many changes have occurred since I last worked on it I would have to rewrite the mod from scratch, which I unfortunately do not have the time to do. Unfortunately no one every decided to take it over.
    Posted in: Minecraft Mods
  • 0

    posted a message on Undead+ - Back from the Dead! [Update 03/24/16]
    Quote from LemADEC»

    Hey there, your mod looks fairly interesting. I've seen some recent update on github, can we get an updated release? Do you need help testing stuff?


    Sorry for not getting back to you sooner, I've been rather busy. I don't really need help testing things, the issue was the programming. I don't really have a lot of interest in modding Minecraft anymore so I wouldn't expect any updates. My Github contains most of the code for the mod ported up to 1.8 which makes porting this mod to later versions much easier if anyone is willing to try it though.
    Posted in: WIP Mods
  • 0

    posted a message on Mini-Bosses - Make your world a bit more dangerous! This is the end[Updated 08/14/15]
    Quote from nightmare475»

    is there a 1.8.9 version of this mod?


    No, this mod likely won't be receiving any updates anymore.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mini-Bosses - Make your world a bit more dangerous! This is the end[Updated 08/14/15]
    Quote from bmarina»

    ANY CHANCE 1.9 / 1.10 / 1.10.2 UPDATE 😠 💓


    Probably not.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mini-Bosses - Make your world a bit more dangerous! This is the end[Updated 08/14/15]
    Quote from DiamondDan1»

    Hello, I'm wanting to use this mod in a modpack I've created just for myself. I have about 104 mods active (all rather small mods) and it works but if I have this mod installed in the mod folder with them, it crashes.

    This is some of the information:
    Minecraft 1.8
    MCP v9.10
    FML v8.0.99.99
    Minecraft Forge 11.14.4.1563
    Optifine Optifine_1.8_HD_U_D5
    104 mods loaded, 104 mods active

    Crash Report:


    ---- Minecraft Crash Report ----

    WARNING: coremods are present:
    CCLCorePlugin (CodeChickenLib-1.8-1.1.2.115-universal.jar)
    FMLPlugin (InventoryTweaks-1.59-176.jar)
    NowWithRendering (redstonepaste-mc1.8-1.7.1.jar)
    MMFMLCorePlugin (MultiMine-1.8.jar)
    SmartCorePlugin (SmartMoving-1.8-16.1.jar)
    LoadingPlugin (Bloodmoon-1.3.jar)
    CodeChickenCorePlugin (CodeChickenCore-1.8-1.0.5.34-universal.jar)
    DLFMLCorePlugin (DynamicLights-1.8.jar)
    NowWithRendering (hopperducts-mc1.8-1.4.5.jar)
    SCFMLCorePlugin (StalkerCreepers-1.8.jar)
    avoidExplodingCreepers (AvoidExplodingCreepers-1.8-LATEST.jar)
    EWFMLPlugin ([1.8]ExtendedWorkbench v1.3 beta.jar)
    PlayerAPIPlugin (PlayerAPI-1.8-1.4.jar)
    SRCore (SimpleRefinement-mc1.8-1.0.jar)
    CCCDeobfPlugin (unknown)
    CoreMod (Aroma1997Core-1.8-1.0.3.4.jar)
    ItemPatchingLoader (ItemPhysic Full 1.1.4 mc1.8.jar)
    NEICorePlugin (NotEnoughItems-1.8-1.0.5.104-universal.jar)
    LoadingPlugin (FastLeaveDecay-1.1.jar)
    Contact their authors BEFORE contacting forge

    // Shall we play a game?

    Time: 6/18/16 9:18 PM
    Description: Initializing game

    java.lang.IllegalArgumentException: ID is already registered: 31
    at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:100)
    at net.minecraft.entity.EntityList.func_75614_a(EntityList.java:122)
    at net.minecraftforge.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:308)
    at me.tyler15555.minibosses.common.MiniBosses.loadMod(MiniBosses.java:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:553)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:731)
    at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:316)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:491)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:100)
    at net.minecraft.entity.EntityList.func_75614_a(EntityList.java:122)
    at net.minecraftforge.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:308)
    at me.tyler15555.minibosses.common.MiniBosses.loadMod(MiniBosses.java:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:553)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:731)
    at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:316)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:491)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.8
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_91, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 186922920 bytes (178 MB) / 456847360 bytes (435 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.4.1563 Optifine OptiFine_1.8_HD_U_D5 105 mods loaded, 105 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHI mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHI FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.4.1563.jar)
    UCHI Forge{11.14.4.1563} [Minecraft Forge] (forge-1.8-11.14.4.1563.jar)
    UCHI Aroma1997Core{1.0.3.4} [Aroma1997Core] (Aroma1997Core-1.8-1.0.3.4.jar)
    UCHI CodeChickenCore{1.0.5.34} [CodeChicken Core] (minecraft.jar)
    UCHI NotEnoughItems{1.0.5.104} [Not Enough Items] (NotEnoughItems-1.8-1.0.5.104-universal.jar)
    UCHI PlayerAPI{1.4} [Player API] (minecraft.jar)
    UCHI SmartCore{1.2} [Smart Core] (minecraft.jar)
    UCHI itemphysic{1.1.2} [ItemPhysic] (minecraft.jar)
    UCHI SmartMoving{16.1} [Smart Moving] (SmartMoving-1.8-16.1.jar)
    UCHI ChickenShed{1.1.4} [Chicken Shed] ([1.8] ChickenShed (v1.2.0).jar)
    UCHI doggytalents{v1.9.1e} [Doggy Talents] ([1.8] Doggy Talents - v1.9.1e.zip)
    UCHI bspkrsCore{7.01} [bspkrsCore] ([1.8]bspkrsCore-universal-7.01.jar)
    UCHI DamageIndicatorsMod{3.3.3} [Damage Indicators] ([1.8]DamageIndicatorsMod-3.3.3.jar)
    UCHI extendedWorkbench{1.3} [Extended Workbench] ([1.8]ExtendedWorkbench v1.3 beta.jar)
    UCHI FloatingRuins{1.8.r01} [FloatingRuins] ([1.8]FloatingRuins-universal-1.8.r01.jar)
    UCHI woodconverter{v2.8_2} [Wood Converter] ([1.8]WoodConverter v2.8_2.jar)
    UCHI Aroma1997CoreHelper{1.0.3.4} [Aroma1997Core|Helper] (Aroma1997Core-1.8-1.0.3.4.jar)
    UCHI Aroma1997sDimension{1.0} [Aroma1997's Dimensional World] (Aroma1997s-Dimensional-World-1.8-1.1.1.0.jar)
    UCHI AromaBackup{0.0.1.0} [AromaBackup] (AromaBackup-1.8-0.0.1.0.jar)
    UCHI iChunUtil{5.5.0} [iChunUtil] (iChunUtil-5.5.0.jar)
    UCHI AttachableGrinder{5.0.0} [AttachableGrinder] (AttachableGrinder-5.0.0.jar)
    UCHI AutoSapling{1.0} [AutoSapling] (AutoSap-MC1.8-1.2.jar)
    UCHI avoidexplodingcreepers{1.1} [Avoid Exploding Creepers] (AvoidExplodingCreepers-1.8-LATEST.jar)
    UCHI babymobs{1.4} [Baby Mobs] (BabyMobs-1.8-1.4.jar)
    UCHI BackTools{5.1.0} [BackTools] (BackTools-5.1.0.jar)
    UCHI BaMsGRAVE{1.4.3} [BaM's Grave] (bamsgrave-1.8-1.4.3.jar)
    UCHI BattleTowers{1.5.4} [Battle Towers] (BattleTowers-1.8.jar)
    UCHI kegare.bedrocklayer{1.0.9} [BedrockLayer] (BedrockLayer_1.8-v1.0.9.jar)
    UCHI BetterChests{1.2.0.0} [BetterChests] (BetterChests-1.8-1.2.0.0.jar)
    UCHI BetterLeather{2.0} [Better Leather] (BetterLeather-universal-1.8-2.1.0.jar)
    UCHI buffalo{1.0} [Bison Mod] (bisonmod.jar)
    UCHI Bloodmoon{1.2} [Bloodmoon] (Bloodmoon-1.3.jar)
    UCHI clayworldgen{v1.0.0} [ClayWorldGen] (Clay WorldGen v1.0.0 1.8.jar)
    UCHI convenient_recipes{1.8-1.6} [Convenient Recipes] (ConvenientRecipes-1.8-1.6.jar)
    UCHI DeathCounter{5.0.0} [DeathCounter] (DeathCounter-5.0.0.jar)
    UCHI dldungeonsjbg{1.7.6} [Doomlike Dungeons] (DoomlikeDungeons-1.7.6-MC1.8.1.jar)
    UCHI DynamicLights{1.3.9} [Dynamic Lights] (DynamicLights-1.8.jar)
    UCHI DynamicLights_onFire{1.0.5} [Dynamic Lights Burning Entity Module] (DynamicLights-1.8.jar)
    UCHI DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.8.jar)
    UCHI DynamicLights_dropItems{1.0.8} [Dynamic Lights EntityItem Module] (DynamicLights-1.8.jar)
    UCHI DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.8.jar)
    UCHI DynamicLights_mobEquipment{1.0.8} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.8.jar)
    UCHI DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.8.jar)
    UCHI DynamicLights_floodLights{1.0.2} [Dynamic Lights Flood Light] (DynamicLights-1.8.jar)
    UCHI DynamicLights_otherPlayers{1.0.7} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.8.jar)
    UCHI DynamicLights_thePlayer{1.1.3} [Dynamic Lights Player Light Module] (DynamicLights-1.8.jar)
    UCHI LomLib{4.1.0} [LomLib] (LomLib-1.8-4.1.0-universal.jar)
    UCHI ElementalCreepers{5.0.0} [Elemental Creepers] (Elemental Creepers-universal-1.8-5.0.0.jar)
    UCHI enderutilities{0.4.0-beta-1a} [Ender Utilities] (enderutilities-1.8-0.4.0-beta-1a.jar)
    UCHI enhancedspawnerstwo{0.2} [enhancedspawnerstwo] (Enhanced Spawners 2 - 2.0.jar)
    UCHI expchest{4.0} [Exp Chest] (expchest-4.0.jar)
    UCHI extraachievements{2.3.0} [Extra Achievements] (Extra Achievements 2.3.0.jar)
    UCHI FastLeaveDecay{1.1} [Fast Leave Decay] (FastLeaveDecay-1.1.jar)
    UCHI hopperducts{1.4.5} [Hopper Ducts] (hopperducts-mc1.8-1.4.5.jar)
    UCHI improvedHoes{1.1} [ImprovedHoes] (ImprovedHoes-1.8-1.1.jar)
    UCHI InGameModConfigs{1.0.0.2} [InGame Mod Configs] (InGameModConfigs-1.8-1.0.0.2-dev.jar)
    UCHI inventorytweaks{1.59-176-9318a76-dirty} [Inventory Tweaks] (InventoryTweaks-1.59-176.jar)
    UCHI IronChest{6.0.107.754} [Iron Chest] (ironchest-1.8-6.0.107.754-universal.jar)
    UCHI jacb{1.0.1} [JACB] (JACB-1.8-1.0.1.jar)
    UCHI LavaBoat{2.1.0} [LavaBoat] (LavaBoat-2.1.0.jar)
    UCHI LunatriusCore{1.1.2.30} [LunatriusCore] (LunatriusCore-1.8-1.1.2.30-universal.jar)
    UCHI magicyarn{1.1.6} [Magic Yarn] (MagicYarn-1.8.jar)
    UCHI RadixCore{2.0.3-1.8} [RadixCore] (RadixCore-2.0.3-1.8-universal.jar)
    UCHI MCA{5.0.6.1-1.8} [Minecraft Comes Alive] (MCA-5.0.6.2-1.8-universal.jar)
    UCHI MemoryCleaner{1.0} [Memory Cleaner] (MemoryCleaner-1.4-mc.1.8.jar)
    UCHE MiniBosses{1.2.8} [Mini-Bosses] (MiniBosses-1.2.8.jar)
    UCHI minions{1.9.7} [Minions] (Minions-1.8.jar)
    UCHI MobAmputation{5.0.0} [MobAmputation] (MobAmputation-5.0.0.jar)
    UCHI me{1.3.2.1} [More Enchantments] (MoreEnchantments-1.8-1.3.2.1.jar)
    UCHI AencEx{0.0.1} [AencEx] (MoreEnchantments-1.8-1.3.2.1.jar)
    UCHI cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.7-build5(1.8).jar)
    UCHI AS_MultiMine{1.5.1} [Multi Mine] (MultiMine-1.8.jar)
    UCHI myfit{1.9} [MyFit] (myfit-v1.9.jar)
    UCHI NearbyMobFinder{1.8-1.2.0} [Nearby Mob Finder] (NearbyMobFinder-1.8-1.2.0.jar)
    UCHI wuppy29_nethereye{1.4.2} [Nether Eye] (Nether Eye 1.8.0-1.4.2.jar)
    UCHI pandorasbox{2.1.2} [Pandora's Box] (PandorasBox-2.1.2.jar)
    UCHI PetBat{1.4.0} [Pet Bat] (PetBat-1.8.jar)
    UCHI PigManure{1.0.1} [Pig Manure] (pig-manure-1.0.1.jar)
    UCHI pcb{1.4} [Portable Craft Bench] (portablecraftbench-1.8-1.4.jar)
    UCHI progressiveautomation{1.6.15} [Progressive Automation] (ProgressiveAutomation-1.8-1.6.15.jar)
    UCHI redstonepaste{1.7.1} [Redstone Paste] (redstonepaste-mc1.8-1.7.1.jar)
    UCHI Roguelike{1.3.6} [Roguelike Dungeons] (RoguelikeDungeons-1.8-1.3.6.jar)
    UCHI AS_Ruins{15.5} [Ruins Spawning System] (Ruins-1.8.jar)
    UCHI Scenter{1.8-3.3.0} [Scenter] (scenter-1.8-3.3.0.jar)
    UCHI shipwrecks{1.7.0} [Shipwrecks!] (shipwrecks-1.8.0-1.7.1.jar)
    UCHI simplerefinement{1.0} [Simple Refinement] (SimpleRefinement-mc1.8-1.0.jar)
    UCHI wuppy29_slimedungeon{1.6.5} [Slime Dungeons] (Slime Dungeon 1.8.0-1.6.5.jar)
    UCHI SmartRender{2.1} [Smart Render] (SmartRender-1.8-2.1.jar)
    UCHI Stackie{1.6.0.36} [Stackie] (Stackie-1.8-1.6.0.36-universal.jar)
    UCHI reinforcedmod{Updated for 1.8} [Reinforced Mod] (The Reinforced Mod 1.8(v1.4.0).jar)
    UCHI Torched{5.0.0} [Torched] (Torched-5.0.0.jar)
    UCHI TrailMix{5.0.0} [TrailMix] (TrailMix-5.0.0.jar)
    UCHI treeores{1.2} [Treeores] (TreeOres-1.8.0-1.2.jar)
    UCHI AS_UpdateCheck{1.1.7} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.8.jar)
    UCHI utilityworlds{1.0.7} [Utility Worlds] (UtilityWorlds-1.8_1.0.7.jar)
    UCHI VersionChecker{1.2.4} [Version Checker] (VersionChecker-1.2.4.jar)
    UCHI villagertweaks{2.2} [Villager Tweaks] (VillagerTweaks[1.8]-2.2.jar)
    UCHI wyem{1.0.0.2} [WYEM] (wyem-1.8.0_0.0.2.jar)
    UCHI YAFM{1.0.4} [Yet Another Food Mod] (yafm-1.0.4.jar)
    UCHI YALSM{2.1.5} [Yet Another Leather Smelting Mod] (yalsm-2.1.5.jar)
    UCHI ZombieInfection{2.3.0} [Zombie Infection] (Zombie Infection-1.8-2.3.0.jar)
    UCHI zombie_steak{1.8-1.0.2} [Zombie Steak] (ZombieSteak-1.8-1.0.2.jar)
    UCHI zyinhud{1.4.5} [Zyin's HUD] (ZyinsHUD-(1.8)-v.1.4.6.jar)
    UCHI denseores{1.0} [denseores] (denseores-2.(-1).0 (alpha 1.8).jar)
    Loaded coremods (and transformers):
    CCLCorePlugin (CodeChickenLib-1.8-1.1.2.115-universal.jar)
    codechicken.lib.asm.ClassHeirachyManager
    codechicken.lib.asm.RenderHookTransformer
    FMLPlugin (InventoryTweaks-1.59-176.jar)
    invtweaks.forge.asm.ContainerTransformer
    NowWithRendering (redstonepaste-mc1.8-1.7.1.jar)
    net.fybertech.nwr.NowWithRendering
    MMFMLCorePlugin (MultiMine-1.8.jar)
    atomicstryker.multimine.common.fmlmagic.MMTransformer
    SmartCorePlugin (SmartMoving-1.8-16.1.jar)
    net.smart.core.SmartCoreTransformer
    LoadingPlugin (Bloodmoon-1.3.jar)
    lumien.bloodmoon.asm.ClassTransformer
    CodeChickenCorePlugin (CodeChickenCore-1.8-1.0.5.34-universal.jar)
    codechicken.core.asm.InterfaceDependancyTransformer
    codechicken.core.asm.TweakTransformer
    codechicken.core.asm.DelegatedTransformer
    codechicken.core.asm.DefaultImplementationTransformer
    DLFMLCorePlugin (DynamicLights-1.8.jar)
    atomicstryker.dynamiclights.common.DLTransformer
    NowWithRendering (hopperducts-mc1.8-1.4.5.jar)
    net.fybertech.nwr.NowWithRendering
    SCFMLCorePlugin (StalkerCreepers-1.8.jar)
    atomicstryker.stalkercreepers.common.SCTransformer
    avoidExplodingCreepers (AvoidExplodingCreepers-1.8-LATEST.jar)
    code.elix_x.coremods.avoidexplodingcreepers.core.AvoidExplodingCreepersTransformer
    EWFMLPlugin ([1.8]ExtendedWorkbench v1.3 beta.jar)
    naruto1310.extendedWorkbench.EWTransformer
    PlayerAPIPlugin (PlayerAPI-1.8-1.4.jar)
    api.player.forge.PlayerAPITransformer
    SRCore (SimpleRefinement-mc1.8-1.0.jar)
    net.fybertech.simplerefinement.SRCore
    CCCDeobfPlugin (unknown)

    CoreMod (Aroma1997Core-1.8-1.0.3.4.jar)

    ItemPatchingLoader (ItemPhysic Full 1.1.4 mc1.8.jar)
    com.creativemd.itemphysic.ItemTransformer
    NEICorePlugin (NotEnoughItems-1.8-1.0.5.104-universal.jar)
    codechicken.nei.asm.NEITransformer
    LoadingPlugin (FastLeaveDecay-1.1.jar)
    lumien.fastleavedecay.asm.ClassTransformer
    Launched Version: 1.8-forge1.8-11.14.4.1563
    LWJGL: 2.9.1
    OpenGL: ATI Radeon HD 4800 Series GL version 3.3.11672 Compatibility Profile Context, ATI Technologies Inc.
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: Yes
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)


    I couldn't find any "exceptions" in the crash report so I'm not sure what to do. Is there a core mod I'm missing? or what?
    It also says that Mini bosses was the only one that "errored".


    This is something that is out of my control and probably out of control for all the other mods. This mod, like most others, has Forge auto-assign IDs to each mob on load, the crash is caused by Forge trying to assign an ID to one of my mobs that is already taken. This could be a glitch on Forge's part or maybe the mods you have too many entities and so there are no more IDs. Regardless,since I don't assign the IDs there is nothing I can do to fix this.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8][1.7.x][SSP/SMP][Forge] Death Chest - Climbin' in yo windows, snatching yo inventory up
    Quote from DigiDuncan»

    is there a download for the 1.0.1 jar? I can't find it.


    Github ate it a while ago. I don't have the time to make another version for 1.7.10 unfortunately. However the source code is still there and a basic Forge tutorial could teach you to compile it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Undead+ - Back from the Dead! [Update 03/24/16]

    Revamped post with 1.9 port stuff.

    Posted in: WIP Mods
  • 0

    posted a message on [1.8][1.7.x][SSP/SMP][Forge] Death Chest - Climbin' in yo windows, snatching yo inventory up
    Quote from Ruffy98»

    tyler, i installed your mod in Minecraft 1.7.10.

    I putted the .zip file in the /mods folder.

    But there is nothing working. Forge doesnt spot the Mod and doesnt show it in the Mod list.


    The mod doesn't come as a .zip file. I think you accidentally downloaded the source code due to the fact that the newest 1.7.10 version got eaten by Github. I'm not going to be at a computer that can compile that version for a while. You could give a crack at compiling it though.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8][1.7.x][SSP/SMP][Forge] Death Chest - Climbin' in yo windows, snatching yo inventory up
    Quote from Drusvak»

    Hey, thanks for the mod, very helpfull for my always dying nephew)))
    I made little fix, for two chests.
    Second chest wil spawn only if first is full.

    But don't forget to add items and etc. I've remove them


    boolean saveItems = true;
    		boolean full = false;
    		int counter = 0;
    		int counter2 = -27;
    		/*if(!ConfigHelper.requireSavingStone) {
    			saveItems = true;
    		}*/
    		
    		
    		
    		if(saveItems) {
    			int posX = MathHelper.floor_double(event.entityPlayer.posX);
    			int posY = MathHelper.floor_double(event.entityPlayer.posY);
    			int posZ = MathHelper.floor_double(event.entityPlayer.posZ);
    			int posY2 = MathHelper.floor_double(event.entityPlayer.posY+1);
    			
    			World world = event.entityPlayer.worldObj;
    			
    			world.setBlock(posX, posY, posZ, Blocks.chest, 0, 2);
    			
    			TileEntityChest chest = (TileEntityChest) world.getTileEntity(posX, posY, posZ);
    			TileEntityChest chest2 = (TileEntityChest) world.getTileEntity(posX, posY2, posZ);
    			
    			for(EntityItem droppedItemEntity : event.drops) {
    				counter++;
    				counter2++;
    				
    				ItemStack droppedItem = droppedItemEntity.getEntityItem();
    				
    				if(full == false && counter > chest.getSizeInventory()) {
    					full = true;
    					world.setBlock(posX, posY2, posZ, Blocks.chest, 0, 2);
    					chest2 = (TileEntityChest) world.getTileEntity(posX, posY2, posZ);
    				} else if(full == false){
    					chest.setInventorySlotContents(counter - 1, droppedItem);
    					droppedItemEntity.setDead();
    				}
    				
    				if(full == true && counter2 > chest2.getSizeInventory()) {
    					return;
    				} else if (full == true){
    					chest2.setInventorySlotContents(counter2 - 1, droppedItem);
    					droppedItemEntity.setDead();
    				}
    			}
    		}


    Thats actually really cool. I would suggest forking my repo, adding your code, then publishing the release.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mini-Bosses - Make your world a bit more dangerous! This is the end[Updated 08/14/15]

    It cannot be repaired. Inferno ingots can be obtained by killing Inferno Golems.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8][1.7.x][SSP/SMP][Forge] Death Chest - Climbin' in yo windows, snatching yo inventory up
    Quote from xXSea_LionXx»

    @tyler1555 I would like to recommend a few features that would improve this mod greatly.


    1. Compatibility with other mods. Mods like "MyFit" seem to not work with this mod which results in the items dropping.
    2. Non-permanent chests. Have the chest disappear when all of the items are taken out of the chest or when the chest is broken (items in the chest will drop when broken).
    3. Create a mod specific chest. Create a vanilla look alike chest that has more space to accommodate for more items and cannot be affected by lava, fire, explosions, etc.
    4. Have the chest appear above water and lava. If someone dies below water or lava, it might be too far down for them to be able to retrieve the items.

    With these improvements, I think your mod will be drastically better than it is now.


    These suggestions are great however unfortunately I just don't have time to work on the mod anymore now that I'm in college. The mod is open source however so you or someone else can try to add these features!
    Posted in: Minecraft Mods
  • 0

    posted a message on Mini-Bosses - Make your world a bit more dangerous! This is the end[Updated 08/14/15]
    Quote from woggy222»

    I'm running into a strange bug with 1.2a (the MC 1.7.10 release) - when an Iron Zombie dies and drops a weapon that it has obtained either through the "stealing" mechanic, or by having spawned with one (though the only ones that spawn with weapons are Thaumcraft champion mobs, as far as I can tell), the item in question is being stripped of all its NBT data, including enchantments. The weird bit is this: while the Iron Zombie is holding the weapon it looks proper. It's only when it drops the item that the metadata gets lost. A weapon that it picks up off the ground (like a normal zombie) drops the proper item with NBT intact. The "drop" event is also sometimes dropping two "extra" copies of the item that are not interactable, and disappear if I reload the save.


    Any ideas on how to solve this?


    (I really like the mechanic! but a Zombie stole one of my very nice weapons and when i got it back it was...not so nice.)


    This bug has been pointed out on the Github for this mod. The bugs have been fixed in later versions of the mod. I'm going to patch it in 1.8 hopefully sometime next week cause I'm sick right now, but a fix for 1.7 is unlikely.
    Posted in: Minecraft Mods
  • 1

    posted a message on Undead+ - Back from the Dead! [Update 03/24/16]
    Quote from Silvercatcher»

    Two things.


    Someone complained that zombies seem to spawn in daylight. I could not exactly verify that, so my question is: do they actually do that? And if yes, can you make that optional? Or at least tell me which ones do it?


    And in general, where can we find information? You are inking to the old Undead+ topic, but all the images seem to be deleted by now. And I did not find anything else so far.


    1. Cool zombies will survive into the day so that may give that impression, but none should spawn in the day

    2. I believe there is a website in the old post, that should contain more info. If not, then I'll create a wiki at some point.
    Posted in: WIP Mods
  • 0

    posted a message on Need help with an entity that fires projectiles

    Entity


    Projectile


    So I've run into two problems with this entity:


    1. The entity does not actually follow the entity that it is targeting. It doesn't move at all actually.


    2. The projectiles are extremely inaccurate. When firing three shots, it'll be unlikely that even one hits.


    Does anyone know how to fix this? I worked on fixing this problem for days but nothing ever worked, and I ended up giving up on the project. I'm thinking about starting it up again and would rather not leave this entity out. Any suggestions?

    Posted in: Modification Development
  • To post a comment, please or register a new account.