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    posted a message on [1.7.2] [SMP] [FORGE] More Danger Mod - Fear the night again.
    Looking forward to 1.8. Currently in the process of updating mods and continuing work on them. Any suggestions and/or bugs found, please let me know. Thanks!
    Posted in: Minecraft Mods
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    posted a message on [1.7.2] [SMP] [FORGE] More Danger Mod - Fear the night again.
    Quote from FingersMeller

    @twinsonian,

    Was wondering if this mod only increased the view distance of mobs and not the way mobs look.


    Taken from the config file:

    general {
    B:"Mob Random Health"=true
    B:"Mob Random Speed"=true
    B:"Mob Random Strength"=true
    B:"Mob Random Toughness"=true
    I:"Mob Sight Range"=48
    B:"Mobs do not take burn damage"=true
    }

    Those are the options that can be configured so far with the mod and what it provides. It has no effect on how mobs looks. If you decide to give it a shot make sure to mess with the config file for your gameplay preferences. I intend to expand on the config file as well as have some more features coming to the mod.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2] [SMP] [FORGE] More Danger Mod - Fear the night again.
    More Danger Mod has been updated to 1.7.2

    Just in case anyone is still checking in for the other mods -- they are being worked on and will be coming back as well.
    Posted in: Minecraft Mods
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    posted a message on EnviroMine - A little bit of realism (MOVED)
    Just curious, in my home I simply dug a hole, filled it with water and can now drink by hand forever with it. Any thoughts or is this working as intended? Water is more of a danger when away from home anyways so it would not matter anyway.

    This is a fantastic mod. It is nice to see a great idea not bogged down with the same old addition of new armors, weapons etc. This is original and extremely fun, great job.

    EDIT: Your physics just florida sink hole'd my house btw --- awesome!
    Posted in: Minecraft Mods
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    posted a message on [1.7.2] [SMP] [FORGE] More Danger Mod - Fear the night again.
    Quote from Wreckage

    Love the more danger mod. Takes some getting used to but really love the difficulty levels.


    I can see what you mean, LOL. Check out the hp. :o



    wow!

    Hmm I hadnt thought about the mod that shows monster hps... I will work on that.. the way that I have coded the mod is that
    each mob has a variable that stores the random amount of hps a mob is spawned with. I use the minecraft forge hook for living taking damage and I subtract that event damage amount from the variable I have stored the mobs hps in.

    What this means is that mods that show mobs hps will not be correct since they of course do not read from the variable i am using but instead read from the entities registered hps. I will work more on this and see what solutions I can come up with.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2] [SMP] [FORGE] More Danger Mod - Fear the night again.
    Archery Mod, Simply Cotton, and the Survival Revamp mod have been updated. Please view the changelogs in each respective section of the post for details.


    Quote from Hikachan

    I'm liking what you've done with survival revamp so far.I'm intrigued to see what other plans you have instore. Minecraft survival is too easy and terrafirmacraft is too hard.You've managed to find a balance between the two which is good.Thank you for that.I'm gonna download and try it.


    I am taking baby steps with it to be honest. My goal once all the bugs are ironed out is to add support for other mods such as forestry. I want the mod to recognize any tree and have the wood work within the rules of the mod instead of breaking it by supplying plank blocks easily to the player etc. Also in the long run I would like to add some sort of redstone revamp. I do not want to create something massive, but I would like to change how redstone works. I do not like the idea of unlimited redstone power form switching a lever. I also do not want to add my own system with gear boxes etc -- I want to stick with what is in the game as much as possible. I think redstone should have some sort of power source.

    The next feature planned in the short term is cement. I do not like the idea of combining 9 cobble to instantly create a cobblestone block. I have already added limestone blocks and limestone dust and want to implement a fairly simple way to create cement which will be used with cobble to create the cobblestone blocks. To make this manageable for the player I will be adding wooden buckets that will work with water, milk, and cement -- but not lava of course =). I also would like torches to have a lifespan. I want to encourage players to work towards redstone powered lighting for their homes instead of relying an ever lasting torch. I might make it so that torches can be re-lit in a fire in some way -- but with more danger players will be weary of having large bases that need lighting without redstone lighting.

    I am also thinking about adding 1 string to the recipe for the hatchet. Now if players do not use the simply cotton mod this would make it too hardcore so I might just aim for making it require the string if simply cotton is installed. Finding a wild cotton plant and getting a string is pretty simple and it makes more sense.. I dont know, just some thought I am throwing around. Anyhow, thanks for trying out the mod.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2] [SMP] [FORGE] More Danger Mod - Fear the night again.
    Updated the more danger mod. A config file is now included, please feel free to tweak the config settings to your playstyle.

    I have tested it and believe it is working correctly but I could always miss a bug, keep me posted. Currently if burning resistance is set on and you are in a world where mobs have the resistance and then you quit and disable the burning, when you re-enter the world the existing entities will still have the burning resistance. The only quick fix for this is to set to peaceful and back to your normal difficulty. If you play hardcore I am sorry and this will be looked at in the next release.

    Side Note: With all features this turns the mobs in to some extreme baddies. I will continue to test and play using it and may make changes but any input from the community is welcome. Also be careful if you run infernal mobs with it -- it quickly becomes a nightmare. A terrific nightmare, but some users may not like the challenge.

    Side Side Note: I have found that you can actually set all config settings to off and lower the sight range extremely low, this allows my daughter to enjoy the game as well on an easier level. I may have to re-visit the name of the mod =D
    Posted in: Minecraft Mods
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    posted a message on [1.7.2] [SMP] [FORGE] More Danger Mod - Fear the night again.
    At first I thought absolutely not. Some players love it extreme though, and honestly it could be a lot of fun to mess around with the idea of mobs digging in to bases. I have mixed feelings about it but I think I am going to look in to adding the functionality for it. This functionality will absolutey be toggable in the config file and will be set to false by default if/when I might implement it. So to answer your question, I will look in to it - but will not make any promises it will be added in.

    I have been putting some more time in to the more danger mod though and thought I would give a quick sneak peak on what I hope to test and have uploaded sometime tomorrow:

    *please see changelog for details
    Posted in: Minecraft Mods
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    posted a message on [1.7.2] [SMP] [FORGE] More Danger Mod - Fear the night again.
    More Danger Mod(1.7.2)


    NEWS: 8/17 - Development is continuing for More Danger, I will not be updating to 1.7.10 officially. (I have not tested this, does it work for 1.7.10?). I am eagerly looking forward to 1.8 and will update as soon as I am able to once it is released.

    More Danger Mod 1.0 for 1.7.2

    Download: More Danger Mod 1.0



    The mobs in vanilla minecraft are boring. Why is this? Some would argue that the AI isn't done well, and some would argue that mobs need crazy overpowered abilities like digging. Infernal mobs does a fantastic job of adding abilities to mobs that make sense but it still does not address the underlying problem, sight range. By increasing the sight range on mobs the game goes from a bore-fest to instantly more dangerous and exciting -- multiply this with other goodies and it becomes a whole new experience.

    ALL FEATURES CAN BE CONFIGURED AND/OR TOGGLED IN THE CONFIG FILE.

    This mod is not an infernal mobs or zombie awareness clone. This mod is dangerous and hopefully will give you that feeling of excitement and fear that you may be missing. You will want to have shelter ready and I highly suggest not leaving it at night.

    MODPACKS: Absolutely feel free to use this in any mod pack. -- The only requirement is a link back to this page.
    Posted in: Minecraft Mods
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    sheesh -- I am curious to see how zombie awareness impacts the new zombie code added in 1.6. Baby zombies are friggin fast and all zombies aggro from a football field away =)
    Posted in: Minecraft Mods
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    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    This is fantastic -- thank you for working on this.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    I am sure this mod will be updated once the mod creator receives enough "donations" to take time off from work -- just like before
    Posted in: Minecraft Mods
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    posted a message on Thirst Mod 1.8.15. Updated to Minecraft 1.8 100k+ Downloads!
    This is a fantastic mod but after reading some of the comments before I posted mine I found that many of the concerns and criticisms pointed out were already stated. The drink store added in to the mod really makes no sense whatsoever -- and needing a currency such as coins just ruins the feel (personal opinion).

    Support with buildcraft liquids etc would really be a tremendous addition to the mod and could really enhance the gameplay for both types of mods.

    An option to disable the store and the coins would be wonderful if it is not already included. Many players are seeking options for better survival with a more realistic and difficult hunger/and or thirst system.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] [SP|MP] Better Trades 1.2.2
    you should just play on creative mode
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    ok thanks for the info -- the search for a village begins!
    Posted in: Minecraft Mods
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