Quote from Hexalobular»
What does "TNT and TNT minecart explosions now have 100% drop rate" mean?
That no blocks or mob drops are destroyed in the explosions?
So one could use TNT to mine diamond ore with no loss of diamonds?
That bothers me more than it should but I really don't like the idea, it's WAY unrealistic.
What part of blocks floating in mid-air is realistic?
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Is the Loyalty enchantment for Tridents currently broken in the latest snapshot (19w002a) ? I was using my Loyalty III/Unbreaking III/Channeling/Mending trident against drowned and ended up losing it because it wouldn't return. I went back and checked other snapshots, and there wasn't a problem with the trident returning until the 19w002a snapshot.
Is this a bug, or a problem with one of the other enchantments and/or is anyone else seeing this happen?
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Yes, yes it does make sense to make armor with something made out of 4 planks. Otherwise you just overly complicate it for no reason. The nice thing about Minecraft was it's simplicity when it came to crafting: one block that can craft any item in the game.
The more blocks needed to craft different items the more clutter there is. The more steps needed to make something the more tedious it becomes to make it. If the item is no different than one made now with a crafting table it's just more steps for no reason. If a loom, for example, allows you to put patterns on something like a rug, that's different than making a rug on a crafting table, so more steps would make sense. But just making a rug on a loom that you could have made on a crafting table doesn't make sense. Essentially, the point is if the item is exactly the same as made on a crafting table, what's the point? The only point to having additional steps would be the ability to customize them, otherwise it's not necessary.
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Wait, so they can attack through solid walls?
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I have, after a time, using books and tossing the ones I don't need away.
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Do raids only spawn outside village bounds or anywhere?
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The new marble texture looks terrible, like someone took a dump and andesite looks too much like smooth stone. Gravel doesn't look grainy enough and cobblestone looks too perfect. In some cases it's like they took a blur filter to the textures. Cobblestone, in particular, wouldn't be comprised of equally sized stones of the exact same shape.
At least, in this case, they aren't forcing everyone to deal with the new texture pack and included the original one that can be swtiched to in the options settings.
Aside from the contradictory statements, games should have default texture packs that aren't bad and force players who wouldn't normally use non-default texture packs to install non-default texture packs. That being said, they have included the original texture pack in the game so players can still use them by switching the game to them in the default settings. Unless that is only something available through MultiMC.
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A lot of people play the game with the default texture pack because they simply have no reason to use a different texture pack because they probably find them acceptable. Just because you can do something doesn't mean you have to.
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You mean the one where they mentioned tedium and nothing about something being challenging? I really believe you're just reading something into what they said that simply isn't there.
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How do phantoms add challenge to survival?
A lot of things can kill them.
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The Drowned are not a rarely spawning mob, they just naturally spawn in deeper water that isn't lit-up. I can walk into the ocean next to my island, drop down to the lower drop-off and drowned start spawning. I really haven't seen a shortage of Drowned spawning in ocean waters, ever.
You're mob farm spawning area might simply have too much light. Have you tried closing the sides up completely?
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I don't agree that it's something that should require making something considering f3 exists in the first place.
How would this actually ruin the game for anyone, anyway? It isn't like you have to even make use of it.
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In Game Name: dmac32
Age: 20+
Favorite type of play on vanilla Minecraft: building random stuff, mostly farming installations and small houses.
Least Favorite Aspect of Online Play: Unwanted PvP, trolls, thieves and griefers
Referral by Apollo player, if applicable: stephayy
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Except both survival and creative are like using freehand drawing tools in computer drawing programs, and I was comparing the methods of movement control to freehand and snap-to-grid, not game modes (survival/creative).
How does this suggestion "break immersion" in a sandbox building game? Survival is no less a sandbox building mode than creative is (creative is strictly a building mode.) The only real difference is how you obtain the building blocks.
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That assumes it would be something that either couldn't be turned off or wasn't on a hot-key. There are times when you really need to have something like this such as in the middle of the ocean where you can end up going in circles for hours because you simply have no point of bearing. For example, I was starting a Deep Ocean Buffet and ended up passing by the same ocean monument 3 times because I was going in a huge circle, and something like this would have been a huge help. Also, when you are building something in survival "free look/free explore" isn't something you are even doing anyway. I know they can hot-key something like this because they did with sprint.
It's literally the difference between freehand drawing and snap-to-grid: one doesn't make the other irrelevant and the two modes can be switched between.
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Players shouldn't be forced into a certain play style just to avoid one mob, and should be perfectly safe at their base regardless of whether or not they use a bed. They really just feel like a janky mechanic based mob that wasn't needed in the game.