• 0

    posted a message on "1.15: The Magic Update" (CURRENTLY UNFINISHED)
    Quote from erictom333»

    Auto No Support to any magic related suggestions. Minecraft is a game of mining, crafting, building, exploring, tinkering, doing whatever you want. Minecraft is NOT a fantasy game, and it never will be.



    That is a ridiculous statement. How can you claim that Minecraft is about doing whatever you want but say that it can never be a fantasy game. Some people want to have fantasy elements and just as much as crafting. What's crazier is that it seems like you haven't realized that Minecraft IS a Fantasy game. Minecraft has alchemy, enchanting, portals, dragons, witches, and real world materials that have magical properties and elements. Obsidian is not hard in real life, diamonds would make terrible armor and are rarely blue etc. All those things are hallmarks of fantasy games and are major components of Minecraft's gameplay loop. That makes Minecraft just as much a fantasy game as Skyrim, Fable or any other Fantasy RPG.



    Quote from Idelac»

    This suggestion is all about magic. It actually has a lot to it.




    Unfortunately I also have to give this idea No Support. Even though a path to completion was provided, I don't think the magic system proposed fits with Minecraft's current gameplay elements. The idea falls into the common magic suggestion traps.

    left

    1. Getting a spell is overly complicated
    2. If the Prunus Tree is Rare, then that means I won't get to cast spells very often and can't use magic as a primary form of attacking, which means I always have to carry a sword just in case
    3. The spells have arbitrary levels (lvl 1, lvl2) which I personally really dislike. There's usually no good reason for level splitting spells other than "it's the way all magic systems work", which is the worst reasoning for adding something.
    4. The elemental categories have no correlation to what's in the game right now and seem out of place because of it.
    5. Crafting a Spell uses EXP since you need an enchanted book which means it gets in the way of the current enchanting system
    6. To get a spell and maintain SP I need to have an enchanting table and a Brewing Stand, which means I also need access to the Nether. Why would I go through all the trouble of seeking out elementals to level up my spells (of which I have a 1 in 6 chance of getting what I want), and waste my EXP when at this point in the game my Iron (or Diamond) Weapons, Armor and Enchantments are already more than good enough?

    I don't mean to be harsh, but hopefully my comments spark a thought or two to help you finish/revamp your suggestion. Personally I'd really like to see a more proper magic system in Minecraft (besides alchemy and enchanting), I just haven't seen anyone suggest something that feels like it belongs in Minecraft. My impression is that no one on these forums has seen a suggestion like that either and that's why there's always such strong reactions to "Magic in Minecraft" posts.

    Posted in: Suggestions
  • To post a comment, please .