If you access them without leaving the server and manually logging into a new one, the EULA considers it to be the same server.Quote from Kain1750
Actually, with some tricky editing, you could just put every minigame on a different server, and then charge access to those servers. IF you wanted to have them connect I'm pretty sure there is a way to do that too. I'm sure someone will figure out a way. Trust me, this is gonna be a lot better for Minecraft in the long run.
- triggerfin
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Member for 13 years, 6 months, and 22 days
Last active Tue, May, 10 2022 08:42:28
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Jun 18, 2014triggerfin posted a message on EULA Revisited: an Updated Q&A From MojangPosted in: News
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Jun 18, 2014triggerfin posted a message on EULA Revisited: an Updated Q&A From MojangPosted in: News
Hmm... you mean "less" restricted, don't you? I mean, your premise of more restriction being bad is accurate, but insinuating that there are more restrictions under the new terms is just wrong.Quote from hardcorerobot
Restrictions on how software may be used have never been of benefit to the user.
One does NOT gain more rights or a better experience when use becomes even more restricted.
Stop being an apologist - it is sickening.
Oh, the horror.
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Jun 18, 2014triggerfin posted a message on EULA Revisited: an Updated Q&A From MojangPosted in: News
I'd upvote it, too, and your comment about not being able to, but, yeah....Quote from ChrisImmortal
Well said, I would give you an upvote but it seems I have exhausted my supply for the day.
(and the same for the Q&A analysis that follows it!) -
Jun 18, 2014triggerfin posted a message on EULA Revisited: an Updated Q&A From MojangPosted in: News
OK, prediction made. See you in September (when those servers have been under the new terms for a month).Quote from Spark68
It is possible. However the biggest servers (Mineplex, Hypixel, Hive etc) will not survive. only the little ones will. why? the big ones need to pay more to mcrealms, mcprohosting, etc.
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Jun 18, 2014triggerfin posted a message on EULA Revisited: an Updated Q&A From MojangPosted in: NewsQuote from izaiah5
Sign this everyone
https://www.change.o...-back-your-eula
We CAN and WILL make a difference
Yes, go sign that. Mojang are being forced to enforce the EULA. There have been lawsuits. In response, they are weakening it, so that servers behaiving in what they feel is a fair manner can continue operating. That's a terrible thing, and the only proper course of action is to shut down every server that allows users to pay real money at all, and delete the accounts of everyone running those servers.
That's what you all want, right? Yes? No? -
Jun 18, 2014triggerfin posted a message on EULA Revisited: an Updated Q&A From MojangPosted in: News
No, actually, Notch has said that they could continue running the company without ever earning another... whatever the Swedish equivalent of a cent is..., and just party every day for ten years, on what they have already earned.Quote from Netpatham
Mojang is not concerned about money, they're concerned about...Oh wait they are. *shrug* Sounds fair. Ish.
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Jun 18, 2014triggerfin posted a message on EULA Revisited: an Updated Q&A From MojangPosted in: News
I think at this point he's just trying to get his signature to appear as often as possible. Some of his previos posts have been duplicates. - To post a comment, please login.
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If the floor is flat, and you place them right.... For now, anyway:
With the uneven floor in a cave, they need to be closer, and counting the vertical and horizontal displacement of each torch and space from every other nearby torch is too much work, so yes, torch-spam the place while you're working. Remember that it is the floor that needs the light.
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If that means spending a game week in little dirt holes while searching for coal, then that's what it is.
Always mark my spawn, though, and head back there to build a safe house.
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The counter would be a complex mess far beyond what I'd attempt, but if a tree treats a redstone torch the same way as a regular one, it could be placed on the side of a block above and to one side of the sapling, and be destroyed when the tree grew and replaced it with a leaf block.
That could cut off power to the counter circuit. Someone else would need to make that work. There was talk of redstone clocks in here somewhere, but I don't think I saw anyone actually doing it.
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As Seagulls said, brick blocks are very strong.
Also, people doing math on what you get from a block of clay can stop. You should get 4 clay balls from a clay block. They can be fired into brick, at 1:1. It then takes 4 bricks to make a brick block, so you get just 1 brick block from 1 clay block, if you get all 4 clay balls.
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Even if powered carts worked properly, they wouldn't be able to replace boosters for all the uses that have been found. But boosters as a glitch are unreliable. I've occasionally not been able to reach the farm on my floating island, falling back down and returning to base. That's just a matter of energy imparted, too, not the carts breaking as I've seen in some booster types.
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Having just recently harvested, I've only got 2 trees next to each other right now, but:
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Sunlight is 15, torches are 14. Provided with a 1-wide tunnel, torches placed every 11 blocks (10 between) will stop spawning currently.
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As he did the math, he mentioned that the mob science thread describes the no-spawn zone as spherical. If it is indeed spherical, the horizontal distance can drop as the vertical distance increases. But the difference isn't really enough to matter, a sphere with a radius of 25 is only going to let you move one block closer.
Best way to be sure of your height: set up the final canal to the drop point first. The collection point is a dry square at the end of the final 8-long water run.
As an aside, distances really should get some looking at at some point. Explosions and no-spawn are spheres, light is a diamond (octahedron), irrigation and chunk-loading are squares.