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    posted a message on How do i stop the spawning!?
    I went back and edited my response. I had read Joebob's post as 6-7 spaces between torches, which is clearly not what he said.
    Posted in: Alpha - Survival Single Player
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    posted a message on How do i stop the spawning!?
    Quote from HerrJoebob »
    No, they only spawn in dark areas. The problem is that the difference between "dark enough to spawn" and "lit enough" can be pretty subtle. It's easy to leave an underlit area without realizing it, especially when you're digging out a new area. If you don't want to play on peaceful, the solution is to just torch-spam until you have your area finished, and then light it appropriately with no area further than 6 (or is it 7?) blocks from a torch.


    If the floor is flat, and you place them right.... :--+: For now, anyway:



    With the uneven floor in a cave, they need to be closer, and counting the vertical and horizontal displacement of each torch and space from every other nearby torch is too much work, so yes, torch-spam the place while you're working. Remember that it is the floor that needs the light.
    Posted in: Alpha - Survival Single Player
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    posted a message on what do you look for in a starting point?
    Take what I get, make of it what I can.

    If that means spending a game week in little dirt holes while searching for coal, then that's what it is.

    Always mark my spawn, though, and head back there to build a safe house.
    Posted in: Alpha - Survival Single Player
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    posted a message on Animal Eyes: Which is the real eyes?
    Most animal eyes are dark, but they probably look more friendly as they are.
    Posted in: Alpha - Survival Single Player
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    posted a message on Definitive Answer on Tree Growing
    Quote from Torwulf »
    Quote from d3phoenix »
    Does anyone know of a good map editor for Alpha? With that, you could generate a world, then use the editor to level out an area and add all the saplings & torches offline at once. Once you load up the game, they would all start 'simulating' at the same time. I've never messed with any of the hacks of map editors before, though, so I'm not sure if this would work. Anyone have experience with that sort of thing?


    Great idea - that would do it! I suppose you could use MCedit or any similar tool to do it... the only problem then would be tracking them all, it would probably be most efficient to do, say, 10 at a time so that you can track the entire grid. I might have a go at this myself a bit later... I'd really like to figure out an in-game system that can reliably trigger when the trees grow, though, using something like redstone...

    That's something I've been wondering about for a while, actually. Do we have any way to make timers in Minecraft, using some complex redstone circuit or something? Thinking of a sort of stopwatch that could ercord the time, then give an output when the tree grows somehow.


    The counter would be a complex mess far beyond what I'd attempt, but if a tree treats a redstone torch the same way as a regular one, it could be placed on the side of a block above and to one side of the sapling, and be destroyed when the tree grew and replaced it with a leaf block.

    That could cut off power to the counter circuit. Someone else would need to make that work. There was talk of redstone clocks in here somewhere, but I don't think I saw anyone actually doing it.
    Posted in: Alpha - Survival Single Player
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    posted a message on Why is clay so rare?
    Finding a lot of it doesn't mean it isn't rare. When you look at the numbers, there is still more of any other resource block than clay.
    Posted in: Alpha - Survival Single Player
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    posted a message on Tree Question
    Nah, you can walk and exist above the height limit just fine.
    Posted in: Alpha - Survival Single Player
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    posted a message on Why is clay so rare?
    Quote from flarn2006 »
    Quote from triggerfin »
    Because of the properties of the brick blocks made from it.


    Which are?


    As Seagulls said, brick blocks are very strong.

    Also, people doing math on what you get from a block of clay can stop. You should get 4 clay balls from a clay block. They can be fired into brick, at 1:1. It then takes 4 bricks to make a brick block, so you get just 1 brick block from 1 clay block, if you get all 4 clay balls.
    Posted in: Alpha - Survival Single Player
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    posted a message on Why is clay so rare?
    Because of the properties of the brick blocks made from it.
    Posted in: Alpha - Survival Single Player
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    posted a message on Do the creepy cave sounds mean anything?
    I think the voids above my in-wall chests generate these sounds.
    Posted in: Alpha - Survival Single Player
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    posted a message on A two way double booster for minecarts.
    I will now do this to my midpoint boosters. Yes.
    Posted in: Alpha - Survival Single Player
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    posted a message on Are booster carts a bug?
    Yes, I'd like to see the booster bug fixed, powered carts scrapped, and booster blocks added.

    Even if powered carts worked properly, they wouldn't be able to replace boosters for all the uses that have been found. But boosters as a glitch are unreliable. I've occasionally not been able to reach the farm on my floating island, falling back down and returning to base. That's just a matter of energy imparted, too, not the carts breaking as I've seen in some booster types.
    Posted in: Alpha - Survival Single Player
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    posted a message on Definitive Answer on Tree Growing
    Quote from Akimbo_X »
    Quote from Innominate »
    I can also confirm - not that it was asked - that saplings will grow into trees while you are watching them.


    Just don't stand too close, I and several other people have mentioned in other threads that you end up inside the tree/leaves and suffocate unless you can chop your way out.

    p.s. I'd like to see some screenshots backing some of this up. Such as the 1x1 trees growing right next to each other. Screenshots of the "collar" method etc.


    Having just recently harvested, I've only got 2 trees next to each other right now, but:
    Posted in: Alpha - Survival Single Player
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    posted a message on Mob FAQS
    Quote from Akimbo_X »


    - There is no such thing as a creeper dungeon or a creeper mob spawner.
    - Mobs will not spawn where there is light.
    Not true, it depends on the distance from the light source. Mobs spawn in light of "5" or lower. Torches have a value/range of "9" and so torches placed 5 blocks apart will stop them from spawning. (Until the halloween update at least.) Note that the range of a light source is NOT the same as its brightness value.


    Sunlight is 15, torches are 14. Provided with a 1-wide tunnel, torches placed every 11 blocks (10 between) will stop spawning currently.
    Posted in: Alpha - Survival Single Player
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    posted a message on Mob tower + gravity/lava trap. 11510 items/hr (Updated 11/1)
    Quote from Cerbrus »
    Quote from Trucknuts »
    -Some nice math-

    Except that the distance required has to be horizontal.
    So, no point in calculating diagonals, you just need a channel 25 blocks long, starting counting from the spawn room wall.


    As he did the math, he mentioned that the mob science thread describes the no-spawn zone as spherical. If it is indeed spherical, the horizontal distance can drop as the vertical distance increases. But the difference isn't really enough to matter, a sphere with a radius of 25 is only going to let you move one block closer.

    Best way to be sure of your height: set up the final canal to the drop point first. The collection point is a dry square at the end of the final 8-long water run.

    As an aside, distances really should get some looking at at some point. Explosions and no-spawn are spheres, light is a diamond (octahedron), irrigation and chunk-loading are squares.
    Posted in: Alpha - Survival Single Player
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