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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Quote from HerobrineFanClub

    Dax. Dude, Im A YouTube Partner Who Gets 400+k Views A Month, Where Is The Acid Shader, Looks Unbelievably Awesome Dude. If Your Makin Adfly Money Or Something I'd Love To Help Ya Push It. Check Herobrine: How I Made HIM Cry. Total Acid Shader FTW.

    Youtube d74g0n


    Don't Write With All Capitals It Is Extremely Annoying And Nobody Can Read It.
    And if your trying to advertise, you'll get banned.
    Just sayin.
    Quote from grantus25

    are there motion blur?

    or dof


    :sleep.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    New vid for Grugsy's G's Smooth Modern HD texture pack that really shows off the bumpmapping.
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Quote from LexMiner

    I wish i had time to help out making vids but i'm right in the middle of finals. I've got a great 20meg upload connection.


    Ditto, and its taking me an hour to upload a 900mb video to Youtube. :blink.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Quote from Grugsy

    edit: and really... vids don't do it justice at all... the one on my pack thread shows them all fairly well.. but it just doesn't look the same as in game.


    +1 to this. Sorry for the shitty qualtity, the original file was 2.9gb because in Fraps i set the framerate to 60... fail... so i had to convert it down to 91mb.
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Quote from LexMiner

    Trecko, maybe it's just me but other than the furnace at the very end I don't notice any bump-mapping. Plus those plants need work but the texture pack itself looks very nice.


    I can see it clearly... must be because I was doing it. Lol. Look on the top, it really stands out. More than anything else there, really. And yes, Grugsy, please look back a few pages to fix the flower and vine mirroring problems. I noticed this with Balea's 3.1 Beta and it is pretty annoying, but it is beta.

    And since that last vid has done no justice fully showing off everything, I made a newer one, that shows every texture. Uploading now.
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Quote from mrtupins

    After you have the shader installed via his installer and the DOF, etc is working just fine, there's one more step. You have to unpack the Shaders.n2 file with something like WinRAR and look in the alternative shaders folder. There's some files in there under "bumpmapping" that you have to copy into your minecraft.jar in the shaders folder within that will overwrite the shaders you've already installed. Hope that helps.


    Or hit Ctrl+R, type "%appdata%" without quotes, and its in the .Nitrous folder
    :tongue.gif:

    Quote from NeoPhyTe










    Guess you just installed something wrong, because bump-mapping is working for me with this pack. Also, I agree, this is a HUGE size for a texture pack O_o Good work on it.


    ****! Beat me to it.... :sleep.gif:

    Will be done uploading in about... 5 minutes or so Its done :biggrin.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Quote from Grugsy

    can someone please test my latest pack and see if the bumpmapping is functioning properly? there should not have been a change in the way the terrain_nh.png is rendered, or am I missing something? is the rainbow-y normal map not supported now? should I just use the diffuse with the height in alpha instead?

    so far, any time I change the settings to anything other than "fine for 16x" I get the result from my previous screenshot, or the shaders just add a layer of noise where the depth should be instead of the mapped texture. (from 1.4-1.7 I ran 256x bumpmapping without fail)

    any help would be greatly appreciated.. I really want to get my pack properly updated, and at this point I'm at a loss for what to do differently. the whole pack was made with the intention of using bump shaders for it.


    also...I have gone through every possible change in amd vision to no avail.


    I am now converting and uploading a video I made to Youtube. At first it was to show you that it broke my game (seriously, it started to flicker when i tried to load a world xD) finally got it to work when i allocated 2gb of RAM to Java... damn your pack looks nice and this vid doesnt do much justice for it, but when I saw the furnace, I almost shat bricks. Good work. :iapprove:
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Do people really need to be arguing about who has what framerate and who doesn't?
    If he believes he can run Crysis on a 9600GT, let him believe he can.
    This thread is about a mod for Minecraft. Enough said.
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Quote from Grugsy

    sorry about that mate... it's the v1.6 test.. direct link

    it has my terrain_nh.png and terrain_s.png from mc 1.7 with new textures added to it. as well as terrain_s.png. (specs are a bit overblown)


    141mb? Holy ****, I have never seen a texture pack that big before. What do you have in it? (Im saying this as i download it)
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Quote from Darkhog

    ...and? There are no performance differences between OGL and DX apps, at least not in GF9600GT (it's even slightly faster on OGL, though it is not big difference). It all depends on shaders and their code.

    I'm not GLSL expert, but even I see that in most of shaders there is room for optimization (removing unnecessary loops, using variables which takes less memory, etc.).

    I am also able to run Nexuiz (very GPU-heavy shooter with lots of shaders), Sauerbraten, Racer (hyperrealistic 3d racing game, google it) on full details and these games are clearly made with OpenGL since they're native Linux binaries.


    Listen, i can run Crysis 2 on max settings with the hi-res texture pack and Directx11 addon and get about 30 fps. I cannot for the life of me use a 512x texture pack with no mods installed. Its just Minecraft. No matter how much dax optimizes it, it will always be somewhat laggy until jeb fixes it.
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Quote from GoldenWrapper

    This seems to be an occurring problem with WIN 7 x64 Bit users. My minecraft gets 60-70 FPS (Highest settings) in a small window. But when the window is maximized, it gets about 10-20 fps even with render tiny, and graphics fast. Any solution for this?


    Could be your gpu. What kinda gpu do you have?

    My specs are:
    WIn 7 64bit
    ATI Sapphire HD 6870
    Intel i3 550 3.20ghz
    8gb RAM

    Im usually getting around 30fps to 60fps on fullscreen and higher in a smaller window.
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Quote from CosmicSpore

    For anyone interested, if you comment out these lines (place two // slashes in front of these lines):

    Then you turn off both DOF and Bloom. (You can do this with WordPad or Notepad++.)


    Wow... I totally forgot about that xD now i feel like an idiot for uploading my own shader.
    Fail.
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    If you want no no DOF, try just using the bloom shader with the bloom turned off.

    Here is my modified Bloom shader from the modifed Bloom shader by Cosmicspore xD

    Download (right click and save link as)

    And the raw data for you non-believers:

    #version 120
    
    // Modifed Bloom Shader by trecko1234 for no DOF or Bloom :wink.gif:
    // Bloom Shader
    // Credit goes to: http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ for creating these shaders.
    // Edited by CosmicSpore to work with Minecraft GLSL shader mod.
    
    uniform sampler2D texture;	
    varying vec4 texcoord;
    	
    void main() {
    	vec4 sum = vec4(0);
    	vec2 texcoord = vec2(texcoord.st);
    	int j;
    	int i;
       	
    //   	gl_FragData[1] = vec4(vec3(gl_FragCoord.z), 1.0);
    
    	for( i= -4 ;i < 4; i++)
    	{
    		for (j = -3; j < 3; j++)
    		{
    			sum += texture2D(texture, texcoord + vec2(j, i)*0.004) * 0.0;
    		}
    	}
    	if (texture2D(texture, texcoord).r < 0.3)
    	{
    		gl_FragColor = sum*sum*0.012 + texture2D(texture, texcoord);
    	}
    	else
    	{
    		if (texture2D(texture, texcoord).r < 0.5)
    		{
    			gl_FragColor = sum*sum*0.009 + texture2D(texture, texcoord);
    		}
    		else
    		{
    			gl_FragColor = sum*sum*0.0075 + texture2D(texture, texcoord);
    		}
    	}
    }
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    You didn't download and import the shaders. I would give you the link but my Android is as fast as a tree and that's what I'm on right now :sleep.gif:
    Look on dax's wiki, the instructions are on there (link on the first page)

    Here is the instructions for manually doing it:
    First Download the Nitrous.zip file
    Then Download the Shaders. n2 file
    Extract Nitrous.zip file
    In the Nitrous folder just created, run nitrous.jar file
    Click on File button, then Import... button select your
    Shaders. n2 file then patch it.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    HEY!
    I found a way (not sure if already found) for Optifine 1.0 to be compatible with MCPatcher.
    Since Notch obfuscates the code every version, the class files are different every update.
    Ill just replace what sp614x said in the op because I don't know how to say it any better.

    If you absolutely want MCPatcher (HD Textures): Install OptiFine without the "zh.class" (the mipmaps and fog distance will not be active). For HD fonts install without the "abe.class".


    Please test this out, im using both right now but I need more people to double check my theory :wink.gif:
    Posted in: Minecraft Mods
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