• 0

    posted a message on WearMC - Full character customisation! [www.WearMC.com]
    requesting access. tinmankxk
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stop
    Quote from CaerMaster»
    I have a puzzle.

    I have Nether Ores in my 1.7.0 modpack, for which I've created my own 64x textures compatible with LB Photorealism netherrack. All of them are working fine.

    ...Except for one ore. Nether Pig Iron is showing up in my nether. If I look in the textures in the Nether Ores .jar to see what the texture for it should be called, so that I can rep[lace it, it does not appear to exist. It does not appear to be Nether Ores that is adding the pig iron ore. I've also checked in Buildcraft, Railcraft, and Thermal Foundation, none of which appear to be responsible for it either.

    Does anyone know where it might be coming from?


    Quote from tinmankxk»
    Looking throught the jar, there's a Steel ore texture, but no nether steel ore in game. Maybe that's it?

    Didn't quote, sorry.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stop
    Looking throught the jar, there's a Steel ore texture, but no nether steel ore in game. Maybe that's it?
    Posted in: Minecraft Mods
  • 0

    posted a message on DartCraft Beta 0.2.20
    Quote from RockinJake»



    Meh, I don't feel like dragging on through a 30 minute video to just find out information that should really be on the first page.


    Quote from Hippy901»
    hopefully we get some info from him...

    Last few minutes.
    Posted in: Minecraft Mods
  • 0

    posted a message on ChunkBorders - Visualize chunk boundaries, locate chunk centers, and more.
    Quote from Xakorik

    If only I could have something like this in 1.7.4/5 for a towny/faction server I'm on


    You can play on 1.7.4/1.7.5 with 1.7.2 clients
    Posted in: Minecraft Mods
  • 0

    posted a message on Scenter 4.0.1 - Scent Out Hidden Ores
    Would it be possible to get a config option or something to move the block icon to a different part of the screen?
    Posted in: Minecraft Mods
  • 0

    posted a message on ChunkBorders - Visualize chunk boundaries, locate chunk centers, and more.
    This is just what I've been searching for! Thank you!
    Posted in: Minecraft Mods
  • 0

    posted a message on Macro / Keybind Mod
    At the risk of sounding like a noob...is there a way to have a macro listen for a word then respond with another word?
    Posted in: Minecraft Mods
  • 0

    posted a message on Would you Marry, Kiss or Kill the person Avatar?
    Yes, I would :steve_blushing:
    Posted in: Forum Games
  • 0

    posted a message on LiteLoader
    Quote from Mumfrey



    For the 1.7.2 beta release click here


    Quote from herobrine123x_

    Forge updated to 1.7.2, but it is not stable. By update to liteloader, I mean just re enable the ability to chain liteloader to forge.


    If I'm not mistaken, that links to the beta that can chain with forge.
    Posted in: Minecraft Mods
  • 0

    posted a message on bspkrs' mods (ArmorStatusHUD, DirectionHUD, StatusEffectHUD)
    The configs for Armor Status Hud and Status Effect Hud aren't generating on 1.7.2..Should I be using and specific version of forge? I'm using 998
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Oompakream

    I never especially like suggesting/asking for new things, but lately I've been noticing a bit of a problem, and if future versions of Optifine can do something about it I would be damn happy xD

    Basically, enchantment glows are possibly the single worst thing for FPS I've ever noticed (Not counting, like, hundreds of mobs in a small place or something), It's not too big a problem when, say, it's on armour or in your inventory, but seeing it up close (Like a player in your face during PVP, or when wielding a sword or pickaxe that's enchanted.
    On a good day when my computer manages to run at 40 or so fps, enchants can drop it to about 15 (Which to me is playable), but most of the time when I run, say, 20 fps, then enchants can make that number fall to 5 (Which is unplayable to me).

    TLDR: I would absolutely love an option in future versions to turn off the Enchantment Glow, or perhaps simply make it not animated if possible.

    Thanks for the mod, and hopefully your consideration for this idea.


    Have tried the option in Animation ->Items Animated? I know when that's set to off, compasses, clocks, and items in item frames don't animate, for me at least
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Austinmario13

    Good news. Minecraft Forge just updated to 1.7.2. :D

    No it hasn't...do you have a link to what you're talking about?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4 / 1.6.2] MamiyaOtaru's Mods (VoxelMap, ChatBubbles, etc)
    Quote from clarity2199

    Here...I'm going to attempt to paste a pic here of what I'm talking about. Not sure if that works on this site:


    Yay, it did! So, yeah...that's the elephant I'm talking about.
    this is straight up, no extra mods, unleashed?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4 / 1.6.2] MamiyaOtaru's Mods (VoxelMap, ChatBubbles, etc)
    Quote from clarity2199

    Sorry, took a while to get back...I've been trying to resolve the problem myself. The version is 1.5.2.

    I loaded ftb unleashed and it comes up with an elephant on the map. I've removed Voxelmap, and loaded Rei's minimap and it comes up okay. But I don't want server conflicts with different map mods, so I erased the entire thing and reloaded it, and once again came up with the same problem of having a cartoon elephant covering my map. The zoom is fine, it's just the corner map I can't see anything because of the blockage.

    Since removing Voxel map solved it, I wasn't sure if maybe the map they're using is an issue. So, I downloaded a fresh 1.5.2 from here, removed anything Voxel from the folder (oddly, could not find any voxel in the .jar when it's supposed to be a direct .jar load), and carefully added voxel to minecraft.jar, making sure not to mess with any ftb mods.

    Strangely, doing so still made the elephant appear.

    I can't understand it. Why would I be constantly getting a cartoon elephant on my map? It doesn't make sense!

    Any suggestions would be helpful. Thanks.

    A texturepack? Pretty sure it loads mob info from your texture pack.
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.