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Feb 10, 2015tinmankxk posted a message on WearMC - Full character customisation! [www.WearMC.com]requesting access. tinmankxkPosted in: Minecraft Mods
Feb 2, 2015tinmankxk posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stopPosted in: Minecraft Mods
I have Nether Ores in my 1.7.0 modpack, for which I've created my own 64x textures compatible with LB Photorealism netherrack. All of them are working fine.
...Except for one ore. Nether Pig Iron is showing up in my nether. If I look in the textures in the Nether Ores .jar to see what the texture for it should be called, so that I can rep[lace it, it does not appear to exist. It does not appear to be Nether Ores that is adding the pig iron ore. I've also checked in Buildcraft, Railcraft, and Thermal Foundation, none of which appear to be responsible for it either.
Does anyone know where it might be coming from?
Didn't quote, sorry.
Feb 2, 2015tinmankxk posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stopLooking throught the jar, there's a Steel ore texture, but no nether steel ore in game. Maybe that's it?Posted in: Minecraft Mods
Oct 20, 2014Posted in: Minecraft Mods
Last few minutes.
Mar 30, 2014tinmankxk posted a message on ChunkBorders - Visualize chunk boundaries, locate chunk centers, and more.Posted in: Minecraft ModsQuote from Xakorik
If only I could have something like this in 1.7.4/5 for a towny/faction server I'm on
You can play on 1.7.4/1.7.5 with 1.7.2 clients
Mar 11, 2014tinmankxk posted a message on ChunkBorders - Visualize chunk boundaries, locate chunk centers, and more.This is just what I've been searching for! Thank you!Posted in: Minecraft Mods
Jan 20, 2014Posted in: Minecraft Mods
Quote from herobrine123x_
Forge updated to 1.7.2, but it is not stable. By update to liteloader, I mean just re enable the ability to chain liteloader to forge.
If I'm not mistaken, that links to the beta that can chain with forge.
Jan 19, 2014tinmankxk posted a message on bspkrs' mods (ArmorStatusHUD, DirectionHUD, StatusEffectHUD)The configs for Armor Status Hud and Status Effect Hud aren't generating on 1.7.2..Should I be using and specific version of forge? I'm using 998Posted in: Minecraft Mods
Nov 26, 2013tinmankxk posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)Posted in: Minecraft ModsQuote from Oompakream
I never especially like suggesting/asking for new things, but lately I've been noticing a bit of a problem, and if future versions of Optifine can do something about it I would be damn happy xD
Basically, enchantment glows are possibly the single worst thing for FPS I've ever noticed (Not counting, like, hundreds of mobs in a small place or something), It's not too big a problem when, say, it's on armour or in your inventory, but seeing it up close (Like a player in your face during PVP, or when wielding a sword or pickaxe that's enchanted.
On a good day when my computer manages to run at 40 or so fps, enchants can drop it to about 15 (Which to me is playable), but most of the time when I run, say, 20 fps, then enchants can make that number fall to 5 (Which is unplayable to me).
TLDR: I would absolutely love an option in future versions to turn off the Enchantment Glow, or perhaps simply make it not animated if possible.
Thanks for the mod, and hopefully your consideration for this idea.
Have tried the option in Animation ->Items Animated? I know when that's set to off, compasses, clocks, and items in item frames don't animate, for me at least
Nov 3, 2013tinmankxk posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)Posted in: Minecraft ModsQuote from Austinmario13
Good news. Minecraft Forge just updated to 1.7.2.
No it hasn't...do you have a link to what you're talking about?
Oct 31, 2013tinmankxk posted a message on [1.6.4 / 1.6.2] MamiyaOtaru's Mods (VoxelMap, ChatBubbles, etc)Posted in: Minecraft Mods
Oct 30, 2013tinmankxk posted a message on [1.6.4 / 1.6.2] MamiyaOtaru's Mods (VoxelMap, ChatBubbles, etc)Posted in: Minecraft ModsQuote from clarity2199
Sorry, took a while to get back...I've been trying to resolve the problem myself. The version is 1.5.2.
I loaded ftb unleashed and it comes up with an elephant on the map. I've removed Voxelmap, and loaded Rei's minimap and it comes up okay. But I don't want server conflicts with different map mods, so I erased the entire thing and reloaded it, and once again came up with the same problem of having a cartoon elephant covering my map. The zoom is fine, it's just the corner map I can't see anything because of the blockage.
Since removing Voxel map solved it, I wasn't sure if maybe the map they're using is an issue. So, I downloaded a fresh 1.5.2 from here, removed anything Voxel from the folder (oddly, could not find any voxel in the .jar when it's supposed to be a direct .jar load), and carefully added voxel to minecraft.jar, making sure not to mess with any ftb mods.
Strangely, doing so still made the elephant appear.
I can't understand it. Why would I be constantly getting a cartoon elephant on my map? It doesn't make sense!
Any suggestions would be helpful. Thanks.
A texturepack? Pretty sure it loads mob info from your texture pack.
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