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    posted a message on Taking payed or possibly free request to make mod
    I'm taking payed or possibly free requests(if the mod is short and simple), to make mods, what you do with them is up to you, whether you use them privately on your server, or singleplayer, or release them publicly is your choice, if you need a mod developed private message me and we can talk about it.


    **Side Note**
    I'm currently making a Grand Exchange for 1.7.2 for myself based on Runescape's Grand Exchange, i'm currently unsure of what i'm going to do with it, i may release it publicly, my hopes are do get servers to use it as it is wildly popular in Runescape, the current popular way to sell things is ChestShop, this will be essentially an "addon" for it also not to replace it but to work along side it.



    If this isn't allowed on the forums then please remove, i looked first and saw a few posts of people paying for people to create mods so i figured it was ok.
    Posted in: Mods Discussion
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    posted a message on PokeMarts v2--Pixelmon add-on [1.6.4/3.0.3]
    @SexyKoreanese

    To be honest i have no clue about macs, im not really sure why it wouldnt work or how to fix it yet.

    @delsolsi213

    i believe it should be able to work with it just installed on the server, however i havent checked that yet.


    I've decided to take a little break from coding this, as i'm currently developing a D&D style pokemon game from scratch.
    Posted in: Minecraft Mods
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    posted a message on PokeMarts v2--Pixelmon add-on [1.6.4/3.0.3]
    @Punksteam

    Thanks =) i'm glad you like it.

    @MinerLouizer1112

    thats wierd, ill check this out soon, try disabling the option for spawning certain stage evolution pokemon and see if that fixes it, for some reason that seems to be unreasonably buggy still
    Posted in: Minecraft Mods
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    posted a message on PokeMarts v2--Pixelmon add-on [1.6.4/3.0.3]
    im pretty sure you can put more than just text in but im also pretty sure everything has to be on a button, the button doesnt actually have to do anything when clicked but is necessary to render the images/text ontop of it. I'll be checking this out later as long as i can figure out how to get it to show the items image, then it shouldnt be hard at all
    Posted in: Minecraft Mods
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    posted a message on PokeMarts v2--Pixelmon add-on [1.6.4/3.0.3]
    Quote from MinerLouizer1112

    are you able to use pictures from Pixelmon itself for GUI? or Google images? or does that involve Copy right issues or what not


    im pretty sure you can use pictures in a gui or atleast the items pictures like you see in the inventory or creative tab, but the problem is i couldnt get more than 10 buttons to show up at a time and all buttons are being used, i was thinking though i could probably make the box that shows the item name bigger and add the image in their along with the item description, which would be the same as youd see if you hovered over the item, but i still have to figure out how to get it to show images
    Posted in: Minecraft Mods
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    posted a message on PokeMarts v2--Pixelmon add-on [1.6.4/3.0.3]
    Links updated, if it wasnt before, it is now compatible with Pixelmon 3.0.3
    Posted in: Minecraft Mods
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    posted a message on PokeMarts v2--Pixelmon add-on [1.6.4/3.0.3]
    @DR_Bubblesquash

    Read the installation instructions on the first page for help with installing, and read the help with crashes on the first page, your error i believed is caused by an older version of java

    Links updated, i think i finally fixed the crash with flying pokemon, still not completely sure as the crash doesnt happen all the time for me, it may still be their but i tested it for quite a while without it crashing
    Posted in: Minecraft Mods
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    posted a message on PokeMarts v2--Pixelmon add-on [1.6.4/3.0.3]
    @Drankendd

    Links updated any errors caused by flying pokemon should be fixed now, but they may still be their its hard to tell as sometimes it happens immediately when loading the world and other times it wont happen at all

    ***EDIT***

    Never mind apparently it still crashes sometimes, this ones gonna be a hastle to fix so it may take some time unfotunately
    Posted in: Minecraft Mods
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    posted a message on PokeMarts v2--Pixelmon add-on [1.6.4/3.0.3]
    I fixed the trainers on servers, they now give cash correctly and dont cause any crashes, i think i might have fixed the multiplier, i just had to change it to double instead of integer, im testing it now to make sure it works, and also im trying to fix a bug with spawning certain stage of evolution pokemon. As to updating, i now a lot of mods just check a .txt file thats uploaded for the version then send a message to the player saying theirs an update so ill try to do that.

    ***EDIT***

    New update is posted, trainers are fixed, they no longer cause server crashes, spawning set stages of pokemon evolutions is now fixed and seemingly bug free also tested on a server, multipliers can now be set to decimals, and an update checker was added that will send a message on login if theirs a new version.
    Posted in: Minecraft Mods
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    posted a message on PokeMarts v2--Pixelmon add-on [1.6.4/3.0.3]
    @_Gabe_
    About setting the multiplier to less than 1, you should be able to im not sure why it resets to 0, ill fix that soon, also about the trainers not dissapearing, i think i have to fix the method that makes them give you money for some reason it messed up, hoepfully that wont be hard to fix though.

    @Nerokin
    I've thought about an update checker also and would like to do it but i have to figure it out first.
    Posted in: Minecraft Mods
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    posted a message on PokeMarts v2--Pixelmon add-on [1.6.4/3.0.3]
    @Miner
    I said it before i'll say it again great minds think alike =D, i already did exactly that you can set any combination of the 3 evolution stages of pokemon to be able to spawn at each set distance, the codings already pretty much done, i still have to test it a bit more but its really 99% done.

    **EDIT**

    I updated the links, please test it and let me know if you find any bugs or any crashes. I got a crash when testing but i couldnt tell if it was from the update or pixelmon as i couldnt get it to happen again. If it causes crashes i will try to fix it but it seems to work pretty good. But like with everything theirs bound to be undiscovered bugs so as always if you find any please post them so i can tr to fix them.
    Posted in: Minecraft Mods
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    posted a message on PokeMarts v2--Pixelmon add-on [1.6.4/3.0.3]
    ill fix that soon luckily thats only from the chat message being sent, that shouldnt be any problem at all to fix.
    Posted in: Minecraft Mods
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    posted a message on PokeMarts v2--Pixelmon add-on [1.6.4/3.0.3]
    @_Gabe_
    That's wierd the line the error is on just send's a chat message, does it happen all the time or only once? if it happens all the time ill change the method to a server sided method
    Posted in: Minecraft Mods
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    posted a message on PokeMarts v2--Pixelmon add-on [1.6.4/3.0.3]
    @jp7doesminecraft
    I might be able to make pokeradar bypass a ban simply by changing the modid but i'm unsure if the server checks anything else like the file names, but either way if it becomes popular a server owner could simply add the new modid to their "ban" list and then you would still get banned, so even if i do fix it theirs still a pretty good chance of ban after a while, but i still may try this soon after i put out the next update.

    @Nerokin
    I will put in an option in the next update to disable the grass blocks.

    @MinerLouizer1112
    For your first question about the grass blocks generating with the world, i will probably do this after i fix the grass blocks and make them server compatible, if i do this i would like to add config options to set which biomes you want each block to spawn in.
    As for question two about evolved pokemon not spawning near the world spawn, i'm working on that now, its going pretty good, it will be out in the next update, it will go along with the new spawn options you will be able to set what evolution stage pokemon you want to spawn in the set distance from spawn.
    Posted in: Minecraft Mods
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    posted a message on PokeMarts v2--Pixelmon add-on [1.6.4/3.0.3]
    sure if you want but like i said i dont seem to have that problem i've deleted it multiple times on teh server and client when testing and it always makes a new one, on another note the next update will be out tommorow and personally im already liking it a lot, it's to go along with the new spawning option, it will allow you to set what stage of evolution pokemon you want to spawn in the set distance from spawn and also wether or not you want starters to spawn at that range, and hopefully also the chance for each stage of evolution to spawn.
    Posted in: Minecraft Mods
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