• 0

    posted a message on three_two's VINYL FANTASY Series
    Quote from Footissimo

    Have you ever thought about serial killing as an occupation? There's definitely openings as, for some reason, we keep on losing the 'big name' ones :D

    If people are pushing for VF2..well then stop yer moanin and accept that as the compliment it is - do you think the author of Survival island remake 192: A remake of a remake of a remake cos there was a block out of place on that other guy's version would be peeved cos people were asking him to make a sequel / new map?


    I do take it as a compliment! I'm just a little peeved at the amount of PM's I get, not so much here but, on youtube and planet minecraft that are like dude, fix your ****in' maps <--- actual quote from YT. I actually had one person send me a download of their VF map they had already converted to Anvil and told me It'd be nice if I could fix it for them. I replied and told them that once it's been converted there's not much I could do and they replied with you don't know ****, you didn't even download it. Now normally 'you don't know ****' one of my favorite phrases, usually used right before I smile then suckerpunch someone but, in this case it was kind of insulting.

    Mostly I'm just peeved that someone PM'd me about Pause saying my map was shitty, seemingly just to cause drama, when that wasn't the case at all. Probably my fault for taking their word for it. I'm really glad I didn't react to that.

    Well, before I become any whinier and become the Phil Fish of Minecraft Mapmaking where everyone misconstrues what I say and calls me an asshole, i'm gonna cut myself off and say no more. I really love most of the people I talk to about mapping, especially here on this thread. Don't get me wrong though, I'm gonna kill you all. I'm gonna kill everyone!!! With buckets of molten magma! Yeah.
    Posted in: Maps
  • 0

    posted a message on three_two's VINYL FANTASY Series
    Also, if anyone's bored and wants to play a map made by yours truly that you may not have seen yet, here's one:

    SPAM Block survival: I got sick of all the 100's skyblock clones so I made a sarcastic version. Did I mention I made it? So yeah, it's actually a challenge, unlike regular skyblock which is for pussies :P
    Posted in: Maps
  • 0

    posted a message on three_two's VINYL FANTASY Series
    Ragequit apparently, not surprised as Pause struggled muchly with NR and VF isn't the sort of map that lends itself well to running at problems.


    Well, maybe not. I just found out Pause and Beef updated their map to Anvil before I could get word to them about not doing that. I guess I shouldn't listen to the internet when they tell me Pause said he was just sick of playing your really shitty CTM because of the void fog. I actually spent a few hours last night backtracking through Pause's Mindcrack LP to see when and where he actually said that. Found it. He never mentioned my map at all. He just said he was getting burnt on CTM in general and was taking a break. In the internet's defense he did also say he was sick of shitty CTM maps and void fog but, again, made no mention of Vinyl Fantasy. I'm starting to think that the internet is just trolling me so I spend 75% of my free time doing more derping on the internet being mad at people I don't even know and for no reason instead of working on new maps. ****in' haters.

    For those who don't wish to troll me, I'm working really hard on VF II with all the free time I have to give. Still feels like it's a long way from being complete which, sucks for me and everyone else who is waiting.

    I want to kill everyone and everything equally but, I want to kill the internet the most.
    Posted in: Maps
  • 0

    posted a message on three_two's VINYL FANTASY Series
    Quote from Amalon


    I have the same mentality - I think I'll hang out on this thread as well, and also help support these maps, because I've learned a lot from Vinyl Fantasy for me to apply to my own map-making skills. Vinyl Fantasy is probably the single-longest world I've ever kept in my minecraft.

    @Mr. Three_Two
    You may remember me from page 3, waaaaaay back. I'm glad your map has gained as much success and fame as it has today! I look forward to Vinyl Fantasy 2, and in the mean time- Oh, hey, someone tells me to go to the lava pyramid. LETS GO THERE FIRST BEFORE I DO ANYTHING ELSE

    :iapprove:


    I do remember you Amalon! I think you also comment on Joe Hills' videos sometimes so the name has stuck with me. Errr, maybe it was Cilantro's live stream. Either way, sometimes I remember stuff and you are one of those stuffs :)

    Quote from isaac_bardin


    Sure! I probably am going to hang out here more, but I will still be on the Super Hostile thread too.

    On a totally different topic, you said Vinyl Fantasy #2 is going to be underground, right? But it's still going to have the same fantastic lanscapes (even if they're in caves) as VF #1? I wouldn't want the second map to lose that aspect of the first, because your terrain sculpting skills are very, very good and the landscapes are part of why, in my opinion, VF #1 is such a hit.

    BTW, I was talking you up on Vech's thread because it's the truth, your maps are seriously amazing, and they need as much support as you can get! :)


    Well, sometimes I don't remember stuff, so if I said VF II would be underground, I believe you but, no, it won't necessarily be a cave map. I'm leaning towards an open sky (void) map similar to the first VF but, without the bedrock ceiling. It will however be a little more architectural than the first. More dungeon style areas with more traps and maybe even some puzzle-like elements. The terraforming will definitely be a focus too. That's what I really like to do. I've got a lot of new terraforming tricks up my sleeve so, hopefully everyone will enjoy the environments as much as the gameplay. They say graphics don't make the game and I agree but, with Minecraft, people love the beautiful terrain it generates so with custom maps I think it's really important to have the stunning environments as well as a good game.

    I'm still quite a ways from a release date, in fact I probably won't put a date on it at all but, in the meantime I might start leaking a few screenshots on the thread here and there ;)

    Side note: wtf happened to my avatar? Now I'm the creepy silhouette guy I guess :/
    Posted in: Maps
  • 0

    posted a message on three_two's VINYL FANTASY Series
    Quote from isaac_bardin

    I have never laughed harder in my life. You're the definition of a genius.

    I am very much thinking about just leaving the Super Hostile thread and coming over here with reasonable people like Mr. Two, you, and Foot.

    Oh, by the way (directed towards three_two), I want to tell you that I lurk a lot on your thread, but rarely post. I will post more now, though, because I feel I should show my support to you, because you have such a fantastic map. In my opinion, it's better than most of Vechs himself (but don't tell him I said that! ;) )


    Thanks Isaac! I've been playing with new traps and new thinking as far as CTM maps are concerned with 1.2. Although I'm still mad about the lava sounds and rare drops, I think as a CTM mapmaker I just have to come up with new ways to deliver the pain. I really like making the player think about resource management so, that may be an area where I ramp up the difficulty in future maps. Overall I think 1.2 did add some good difficulty with the new AI so that should help make up for the rare drops.

    I think Jeb and Jon (i think that's the AI guys name) would do good to listen to a few of my ideas. I never get a response from them :( But, yeah, if you want Zombies to be tougher, you don't need to hire a new AI guy, just make them able to sprint at the same speed as the player. Want skeleton to outsmart you, how about have them strafe in more than one direction?( they don't seem to strafe much at all after 1.2) Want spiders to be a pain, why not make them them strafe like skeletons (that is the 2-way strafing skeletons I just invented). That's just simple parry then thrust combat mechanics which, if you've ever seen Lord of the Rings you know that giant spiders know all about combat mechanics. Also, if Mr. Jeb ever happens to read this: I just want one unbreakable block that is movable by pistons.

    Thanks for for hanging out Isaac! this thread has seen some good discussion lately. Glad you're adding your thoughts to the mix :) Also, I haven't stopped by Vechs' thread in a while so I've been dropping in the last couple days. I saw you talking me up :iapprove:
    Posted in: Maps
  • 0

    posted a message on three_two's VINYL FANTASY Series
    I did everything I could. I'm still blaming the 1.2 conversion issues on the lighting system. I really hope Jeb fixes it soon because this is really fun with the new mob AI. The updated versions of VF and the FML map are live. I hate to use the term ROM-hack hard anymore but, let's just say Vinyl Fantasy I is proper proper PROPER hard now. I'm really happy with it. I also fixed my pyramid once and for all:
    http://imgur.com/a/BQ73z
    Posted in: Maps
  • 0

    posted a message on three_two's VINYL FANTASY Series
    Quote from Karilyn

    No problem, I really like your maps; they are honestly probably better than Vechs. I saw Joe Hills doing a Let's Play of your map, and I was super impressed with it, and stopped watching, because I'm strongly considering making a Let's Play of your map myself. Though sadly the traps of the starting island are already spoiled for me :(

    I was sort of waiting until you figured out how to fix the lighting bug. Since 1.2 adds the new much more difficult mob AIs, and I think the added difficulty from mob AI significantly outweighs the other changes.

    Things which make 1.2 harder...
    - New harder mob AIs
    - Zombies can break down doors

    The things which make 1.2 easier...
    - More crafted ladders and slabs
    - Rare drops provide slightly more easy access to armor
    - Lava sound effects make it harder to dig into lava
    - Vines are the new ladders

    Yup.

    I'm going to release a version 2.0 today (hopefully) that basically does everything I can do on my end to fix the lighting glitches. I still think MC just needs another patch to fix the light.

    I've actually sent Jeb a few messages about not making the game any easier which is what it seems they're trying to do. The lava sounds killed a few of my traps and the rare drops **** me off to no end. They don't even make sense most of the time. Sure, skeleton drops a bow, okay, I'll accept that. Skeleton drops an iron sword, what? Why? Zombie drops an occasional iron ingot, where did he get that at?

    These little features just kill a map maker's ability to control the players progression. For example, I love lava. It is just as useful as it is dangerous and I like the duality of that. But, if can't control when a player is able to get iron to make a bucket to use the lava, the dangerous part is kind null and void and now the player has one of the ultimate tools / weapons in the game. I just don't understand the thinking in making a survival game incredibly easy. I mean, they added creative mode for the folks who just want to sandbox around and build stuff. Survival mode should be for the folks who want to play a challenging game. Idk, maybe I should be messaging Notch instead. Tell him "Hey notch, Jeb softened up your game. Please make it difficult again."
    Posted in: Maps
  • 0

    posted a message on three_two's VINYL FANTASY Series
    Quote from dirtysockwizard

    Don't delete layer 127; delete layer 128. (0 is the bottom layer.)
    Also, 1.2 isn't the reason the maps aren't working; it's the maps themselves. 1.2 doesn't recognise the extra layer when converting, which is what crashes the game. Don't blame 1.2.


    Yeah, Vinyl Fantasy's roof is at level 127, I didn't use MCEdit's "bonus layer" at level 128 so I'm still blaming Jeb :P I think the FML map might go up to 128 but, I've been meaning to update that whole map anyway. I spent hours yesterday lowering VF's roof to 126 and then loaded the map on a separate computer running 1.2.3 and the lighting errors were still there.
    Quote from TheBlockKnight

    Also, to post something more relevant: three_two, just want to say I really like your style. I've been watching LP's of VF 1 and I think your map is very well put together. Looking forward to VF 2. So far your maps are definitely living up to your Youtube name.

    Cheers,
    TBK
    Thanks TBK!
    Posted in: Maps
  • 0

    posted a message on three_two's VINYL FANTASY Series
    Quote from Karilyn


    Gah. I didn't mean to waste your time ._.

    Maybe I didn't understand what was broken. She took Vechs maps into MCEdit and was able to fix them. Maybe you'll understand what she said better than me, I'll link you to her post.

    http://www.minecraftforum.net/topic/191908-ctmcollection-vechs-super-hostile-series/page__st__17300__p__13217656#entry13217656

    Nah, not at all! It was my fault for not checking the ceiling height before I got started. At least now I know my map is at proper height. Ill check that thread and see what I can figure out. I think its just the new lighting system but, I could be wrong. I really appreciate you stopping by to help me out :)
    Posted in: Maps
  • 1

    posted a message on three_two's VINYL FANTASY Series
    Note to past self from future self: before you spend two hours moving dungeons, monuments and ultimately the bedrock ceiling one block lower, make sure you check that the ceiling height isn't already at y: 127 and doesn't need lowering.... ...because it is and it doesn't. Also, blame the lighting on Jeb and spend your saturday relaxing instead of performing unnecessary computer tasks.
    Posted in: Maps
  • 0

    posted a message on three_two's VINYL FANTASY Series
    Quote from Karilyn

    Someone figured out the lighting problem in Vechs thread. It's actually apparently really easy to fix. You don't raise the bedrock ceiling. You lower it by one block.

    You have to go back and delete the bonus layer that MCEdit let you use for the roof of the map. Layer 127. As long as you don't use layer 127, the map converts cleanly to anvil without any lighting errors. Basically the code for converting to Anvil freaks out at there being one more layer than the old maps are supposed to have.

    Thanks Karilyn! I'll have to get on that. Unfortunately for me it means lowering certain areas as well but, still, at least its fixable :)
    Posted in: Maps
  • 0

    posted a message on three_two's VINYL FANTASY Series
    Quote from Dterer

    There's some weird light glitches when I play on 1.2.3...
    Is it my computer, minecraft or the map?
    Is anyone else having this?
    Three_two, will changing the bedrock top to height 256 help?



    Yeah it's Minecraft. Jeb's new lighting system is kinda busted (sorry Jeb.) Hopefully you have a back up of the map you're playing. If you do just roll back to the 1.1 .jar. At this point there's not much I can do on my end. MCEdit does not support the new Anvil save format and raising the ceiling with World Edit is virtually impossible even with huge amounts of ram dedicated to Minecraft. Sorry Dterer, there's not much I can do at the moment :(
    Posted in: Maps
  • 0

    posted a message on three_two's VINYL FANTASY Series
    Quote from Denzien

    Hey, any way we're gonner know what vf #2 is going to be like?

    Hasn't completely solidified yet but here's a few definites: slightly less terrain based and more dungeon oriented. More traps and spawner density. Linear branching. All three dimensions. Areas inspired by old vidja games from my youth (I'm old so that means 8-bit to 16-bit era)
    Im working on most of the map in individual parts as the new save format settles in and we find out what happens with MCEdit. I want to work in smaller sizes so if all else fails I can World Edit the pieces together somehow.
    Quote from ChaosBeaver

    It seems I have one of the 1.1.3 downloads where

    the Sh*tty X-mas vinyl chest is empty. Which record should I spawn, stal (as suggested on page 17) or strad (it contained this one in earlier versions, at least according to lorgon111's playthrough)?

    hmmm...did I say stal? It should be strad (white label). Sorry you got the bunk copy. A true sh*tty Xmas it was!
    Posted in: Maps
  • 0

    posted a message on three_two's VINYL FANTASY Series
    Quote from Footissimo

    Try editing, toggling the edit mode (top left, if you hadn't noticed) then submitting straight away..worked for me on a couple of posts.

    Yep, that was it! Easier than I thought :)
    Posted in: Maps
  • 0

    posted a message on three_two's VINYL FANTASY Series
    Quote from Footissimo

    Mr Two...I think the forum changes have ****ed up the first post a little...


    Yeah, I'm super happy about it :/ I'm editing the last of my nightmare realm LP and then headed to fix the thread. Joy.
    Posted in: Maps
  • To post a comment, please .