Very nice! Ill let ya get a bit more work into it before i grab it, mostly because i just got my install stable, heh. I am wondering how this will play with the cave generation mod. SInce that mod basicly makes you start out underground and live down there.
Thanks for all your hard work everyone on this release! This mod was one of the few reasons i went to a forge base install.
Ive been a BTW fan sine it first came out and i just wanted to play with some trains for once. heh
Ive always liked john smiths since i started back in alpha. I moved away to a differnt one and as soon as i found this, ive been glued to it. Thanks for keeping this going. Now if i can stop moding out my MC so i dont have performance hits due to cpu, lol.
With as long as ive been using your mods, cant believe i didnt see this untill last night. This is exsactly what i needed, lol. Mainly need the xray part while im reconfigureing new ore mods and stuff so i can see if i have it all set up correctly.
Maybe I'm stupid or something, But I can't get this mod to work.
I installed Forge 6.3.0.364, Launched Minecraft, Closed Minecraft, Dragged the DynamicLights.jar to .minecraft\coremods\, Installed Optifine and after that I made a new world, I held a torch and nothing happened.
Maybe I missed something, Appreciate the help!
I thought forge 6.3.0.364 was for MC 1.4.4. Build 6.0.1.355 should be the last build for 1.4.2, which Dynamic lights is currently for, unless im mistaken.
Ok, after serveral hours of cursing, im back to break this some more!
Btw, theres no release txt in the last one i grabed from dropbox. Only mention that because i always double check version # there when posting to make sure im on the latest one.
Bah, im out of testing for awhile. Plugged in a new HDD to replace my old OS drive and smart failure on OS drive after that cold boot.
Lucky enough im a junktion fanitic and i only really lost a few files while the rest is safe. Just not my day right now!
Ok! on 1.0.5 now World loaded up. i went across my stone bridge, creeper went boom on me, so i tossed the sand back where it was and crossed over the bridge and got this error while on the bridge.
It did not crash me, but i saw the error on MultiMC Console. 9:00am in game. While typeing this i just went to a skele i saw in distance and pushed him out of the water and he burnt up, no error in console.
Let me know if ya need more info or to do some tests. i didnt clean out my old configs when updating (my bad).
After loading up the world it instantly crashed with DL installed. I do have mo'creatures installed, so i can confirm that both are working together and not crashing on the creeper now with the last release
Deleting the Extrabiomes folder inside Mo Creatures zip works, will check for creature spawns in EBXL biomes
EDIT: results inconclusive, No Mo' Creatures mobs spawned with 3.3.0 even at spawn limit 300, after reverting back to 3.2.0 no mobs appeared still.
Just wanted to say i had the same crash error type as you with upgrading myself. I did delete the API for extrabiomes in mo creatures and was able to load up MC without problems, And mo creatures mobs DID spawn in my realm.
I went down from a mountain ridge to a forested hills biome and saw new creatures there with a few differnt reloads.
Thanks for this! I just started doing a few industrial mods and was thinking i need this exact feature or my head was going to blow up son and i was gonna quit MC again for a few more versions.
I dont like/no interest in RP2, so i never knew it was in there. Happy day 's are here right now. w000!
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Thanks!
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Ive been a BTW fan sine it first came out and i just wanted to play with some trains for once. heh
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I thought forge 6.3.0.364 was for MC 1.4.4. Build 6.0.1.355 should be the last build for 1.4.2, which Dynamic lights is currently for, unless im mistaken.
Ok, after serveral hours of cursing, im back to break this some more!
Btw, theres no release txt in the last one i grabed from dropbox. Only mention that because i always double check version # there when posting to make sure im on the latest one.
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Lucky enough im a junktion fanitic and i only really lost a few files while the rest is safe. Just not my day right now!
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Ok, the reup of 1.0.6 is doing good so far.
I have a few idea's to break it which ill try after a short coffee break.
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swear im not doing this on purpose :/
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It did not crash me, but i saw the error on MultiMC Console. 9:00am in game. While typeing this i just went to a skele i saw in distance and pushed him out of the water and he burnt up, no error in console.
Let me know if ya need more info or to do some tests. i didnt clean out my old configs when updating (my bad).
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Running version 1.0.3 of DL and got this error after i slept.
After loading up the world it instantly crashed with DL installed. I do have mo'creatures installed, so i can confirm that both are working together and not crashing on the creeper now with the last release
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Just wanted to say i had the same crash error type as you with upgrading myself. I did delete the API for extrabiomes in mo creatures and was able to load up MC without problems, And mo creatures mobs DID spawn in my realm.
I went down from a mountain ridge to a forested hills biome and saw new creatures there with a few differnt reloads.
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I dont like/no interest in RP2, so i never knew it was in there. Happy day 's are here right now. w000!