• 1

    posted a message on More Swords Mod

    I know! I just said "32x32 isn't right, got to do 1080x1080!


    lol, I made sure of not using the YouTube link as people would know it was a trololol link so I used Bit.ly :D
    been a long time since I've been rickrolled.
    Posted in: Minecraft Mods
  • 1

    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from Sp00ch123

    I'm confused, was this mod updated to 1.5.1, the thing in the corner says 1.4.5, but the download says 1.5.1
    It is updated to 1.5.1
    Posted in: Minecraft Mods
  • 1

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Wytchcat

    I was actually fixing it quite probably as you typed that... LOL... grammar Nazis rule.
    Oh believe me, I use the edit function quite often as I read my posts. If it were not for spell check, I would probably appear to be more of an idiot than usual.
    Posted in: Minecraft Mods
  • 2

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from MiK3gamer

    so you call ME rude ...
    and how would you call that?



    i started to be "kinda rude" AFTER someone started that spam attack ... before that, i simply told you what the mod did to my game. is that rude?

    and i still dont have an answer to the question, how the uninstallation of the came could cause the game to stop spawning enemies and mobs. so thanks for completely ignoring the main question of my posts ;) thats really polite of you
    what kind of crap is that? ---seems to start off pretty rude
    i tested this mod, didnt like it, and removed it (including all its contents) ...
    but now i dont get any spawns.
    no mobs (zombie, spider, creeper, enderman) ...
    no animals (cow, sheep, chicken, pig) ...
    nothing ...

    so your freakin mod completely ruined my game. ----yeah, this isn't rude at all.
    how can i get those spawns back?
    and how can an uninstalled mod even manipulate the game I do not know the answer to this question but I believe it has something to do with certain config files that may not have been deleted along with the rest of the mod..I could be wrong so don't quote me on this. I didn't answer this one initially due to my lack of knowledge...
    Posted in: Minecraft Mods
  • 1

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from MiK3gamer

    @cranarack
    and that tells me how an uninstalled mod can still manipulate vanilla minecraft behaviour?
    where is the information i missed?

    and by the way ... i made an old backup before i installed mo'creatures ... a long time ago when i had to install it for playing on a server
    SO I DID MAKE A BACKUP
    but after i did it i updated my modpack a few times.
    and where is the instruction to make a backup before uninstalling the mod?

    before start flaming, spamming, and blaming me for using a buggy mod, start thinking please
    First of all, you do not have to be so abrasive..you should back up your .minecraft folder before you install ANY mods. I personally have several back up folders just in case.
    Now, if you are having problems, do a force up date, and systematically re install whatever mods fit your preferences ..just be sure to test each mod before you add a new one..make back up of working files and keep going..it may be tedious but it will save you the trouble of having to post a rant on the forums and illicit the ire of several members due to your obvious rudeness. Hope this helps and have a nice day.
    Posted in: Minecraft Mods
  • 3

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    From my understanding of actually READING the posts and not wanting other members to spoon feed me what has already been posted in this thread, Dr. Zhark does code his mods rather than using editors. I could post a link to his posts but I should not have too, thus I will not. You should take some initiative and look it up for yourselves.
    Posted in: Minecraft Mods
  • 1

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from DrZhark

    update:

    crushing bugs, for an eventual release

    I did not finish the wyvern towers, as it will add more time to the release, we're just finishing the new config / biome /update code now
    ETA....? a couple of days perhaps
    Thanks for the information and update...I just hope all the "when's the update" people will actually read this.
    Posted in: Minecraft Mods
  • 1

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Wytchcat

    Typically, only the male ones... ;)
    lol, I was under the impression, that in gaming, girl stands for Guy In Real Life :P or is that just in MMORPGs
    Posted in: Minecraft Mods
  • 1

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from InfiniteSinz

    Might be a stupid question, but will this work on Minecraft 1.5.1? I already have some mods on that version and wonder if I can just toss this in there too, or do I wait until this mod is updated?
    Read the OP...it clearly states 1.4.7 Dr.Zhark posted yesterday that he is working on the update and it should be out in a few days.
    Posted in: Minecraft Mods
  • 1

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Wytchcat

    LOL... Unicorns should only be able to be seen by kids anyway as traditionally they were only visible to virgins.

    Just sayin.
    wouldn't that include most gamers :D
    Posted in: Minecraft Mods
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