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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Wytchcat

    I was actually fixing it quite probably as you typed that... LOL... grammar Nazis rule.
    Oh believe me, I use the edit function quite often as I read my posts. If it were not for spell check, I would probably appear to be more of an idiot than usual.
    Posted in: Minecraft Mods
  • 2

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from MiK3gamer

    so you call ME rude ...
    and how would you call that?



    i started to be "kinda rude" AFTER someone started that spam attack ... before that, i simply told you what the mod did to my game. is that rude?

    and i still dont have an answer to the question, how the uninstallation of the came could cause the game to stop spawning enemies and mobs. so thanks for completely ignoring the main question of my posts ;) thats really polite of you
    what kind of crap is that? ---seems to start off pretty rude
    i tested this mod, didnt like it, and removed it (including all its contents) ...
    but now i dont get any spawns.
    no mobs (zombie, spider, creeper, enderman) ...
    no animals (cow, sheep, chicken, pig) ...
    nothing ...

    so your freakin mod completely ruined my game. ----yeah, this isn't rude at all.
    how can i get those spawns back?
    and how can an uninstalled mod even manipulate the game I do not know the answer to this question but I believe it has something to do with certain config files that may not have been deleted along with the rest of the mod..I could be wrong so don't quote me on this. I didn't answer this one initially due to my lack of knowledge...
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1] Minecraft: Ideas Mod V3
    Quote from coau14

    What kind of pets are you thinking

    and is that user photo your own?



    Sorry, didnt notice your comment, but sure why not?
    Several breeds of dogs for one, cats that hunt hell rats, rats that retrieve ore, pigs( in RL, smarter than dogs BTW), I initially brought this idea up on Mo Creatures thread due to a post another made about dog breeds. I just figured that DrZhark was busy enough with mo creatures and that a compatible mod would be better than him trying to overload his.

    And yes that photo is me, the sunglasses are prescription due to extreme u v sensitivity caused by an electrical arc flash going off in my face. But they do look cool..almost cooler than bow ties.
    Posted in: Minecraft Mods
  • 0

    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from Aaviq

    Dude, but what do I do with the dried buds? I can't craft them into anything, something's wrong with my grinder.
    You have to have dried buds in your inventory and the grinder slotted to one of your tool boxes. after that just right click and hold and the grinder will start working. It will become clogged but keep the right mouse button pushed and it will clear out and start grinding more bud. The OP clearly has instructions on how to use everything in this mod.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1] Minecraft: Ideas Mod V3
    Quote from coau14

    I was thinking bats maybe as pets?


    There is already a pet bat mod but I am all for improving on existing stuff.
    Posted in: Minecraft Mods
  • 1

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from MiK3gamer

    @cranarack
    and that tells me how an uninstalled mod can still manipulate vanilla minecraft behaviour?
    where is the information i missed?

    and by the way ... i made an old backup before i installed mo'creatures ... a long time ago when i had to install it for playing on a server
    SO I DID MAKE A BACKUP
    but after i did it i updated my modpack a few times.
    and where is the instruction to make a backup before uninstalling the mod?

    before start flaming, spamming, and blaming me for using a buggy mod, start thinking please
    First of all, you do not have to be so abrasive..you should back up your .minecraft folder before you install ANY mods. I personally have several back up folders just in case.
    Now, if you are having problems, do a force up date, and systematically re install whatever mods fit your preferences ..just be sure to test each mod before you add a new one..make back up of working files and keep going..it may be tedious but it will save you the trouble of having to post a rant on the forums and illicit the ire of several members due to your obvious rudeness. Hope this helps and have a nice day.
    Posted in: Minecraft Mods
  • 0

    posted a message on The Dalek Mod - Updated (March 2020) - Tardis, Sonic Screwdrivers, Daleks, Cybermen, Time travel and much more!
    Quote from dalekcaan1963

    Any idea when it becomes server compatible?
    When you hear the Bells of St. John, you will know....RYCBAR1234
    Posted in: Minecraft Mods
  • 0

    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from Aaviq

    I'm sorry, I'm really confused about this. I get hemps from the plants and the only thing I can craft from them are hemp fibers. What do I do with them? Nothing works with the grinder;/. Bug?
    If you would have read what I had posted at the top of THIS page.."A little tip on harvesting toke in Herblore. DO NOT harvest until the plant is three level high and then ONLY harvest the top two levels, leaving the bottom one planted."
    You only get the buds from the top level of the plant and you have to craft a drying table to cure it before you can grind it. The hemp leaves are used to make the fibers, the buds are for the fun stuff.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Wytchcat

    Reading... its fundamental. (So is spelling to, btw)

    I've always wanted a RIF van, but who knew we still NEEDED them!
    *too meaning also as opposed to "to" :)

    Please do not think that I am trying to be a grammar nazi..that would be a full time job on 99% of the forums on the internet..lol
    Posted in: Minecraft Mods
  • 0

    posted a message on More Swords Mod

    What do you guys think of my new way of showcasing the textures?
    You are using the sword pedestal mod for 1.4.7 correct? I like it...although I would switch the texture on it to the Zelda one...cleaner lines in my opinion. I deleted all of my 1.4.7 worlds when the 1.5.1 update came..I had quite a armor/sword museum built.
    Posted in: Minecraft Mods
  • 0

    posted a message on More Swords Mod
    I just hope hax realizes that I am just teasing about the muffin...personally, I am clad that the candy and gingerbread swords are no longer in the mod. Although I do miss that pumpkin pie sword....:P
    Posted in: Minecraft Mods
  • 0

    posted a message on More Swords Mod

    Looked up swords on Google this came up, I might make it into a sword, the only question is Which one? Maybe Infinity Sword. Give ideas
    I actually dig that sword. Good find. As I stare at it, the circle in the hilt gives me all kinds of ideas. You could use the initial pattern and then add different items to the circle(i.e. diamond, emerald, eye of ender,muffin :P) etc...to differentiate the actual sword type. in other words..the sword design is constant but the item inserted into determines its type...I just woke up, I hope this makes sense..lol
    Posted in: Minecraft Mods
  • 0

    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    A member posted an idea for dog breeds in the MoC mods thread which led to my extrapolation of a Mo Pets mod which would introduce all kinds of tamable pets into the game. My wife and I were working on a zoo before the 1.5.1 redstone update and will be rebuilding it( well stocking it as it is mostly rebuilt) once MoC is updated. I would love to have more pets and non-aggressive animal for our menagerie as well as companions that will aid us in many ways throughout our adventures and explorations. Dogs that hunt for you, cats that will attack those creepy rats, Rats(very good pets according to my buddy who has three in RL) that will pick up shiny ores for you..etc You get the idea.
    I believe a mod or addition to MoC such as this would compliment MoC and become widely popular.

    Thoughts?
    Posted in: Mods Discussion
  • 3

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    From my understanding of actually READING the posts and not wanting other members to spoon feed me what has already been posted in this thread, Dr. Zhark does code his mods rather than using editors. I could post a link to his posts but I should not have too, thus I will not. You should take some initiative and look it up for yourselves.
    Posted in: Minecraft Mods
  • 1

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from DrZhark

    update:

    crushing bugs, for an eventual release

    I did not finish the wyvern towers, as it will add more time to the release, we're just finishing the new config / biome /update code now
    ETA....? a couple of days perhaps
    Thanks for the information and update...I just hope all the "when's the update" people will actually read this.
    Posted in: Minecraft Mods
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