Hi NNID:cris385
- therealpikawarrior
- Registered Member
-
Member for 4 years, 1 month, and 23 days
Last active Fri, Jun, 25 2021 21:30:34
- 1 Follower
- 6 Total Posts
- 0 Thanks
- To post a comment, please login.
-
Mar 7, 2020log_with_a_rock posted a message on PikaCraft Minigames | Looking for builders and testers! | Read for info.Posted in: MCWiiU: Multiplayer
-
3
wiiuminecraftplayer posted a message on !!! SURVIVAL SERVER !!! ACCEPTING 10 PLAYERS !!! WII U !!!Posted in: MCWiiU: MultiplayerI have a Minecraft survival server that I hope to share with 10 people. There are two untouched woodland mansions right near spawn that I hope to explore. All you have to do is comment your username and ill add you!
ONLY COMMENT IF YOU FOLLOW THE REQUIREMENTS:
- NO MICROPHONE USAGE PLEASE!
- NO HACKS/MODS!
- NO STEALING/GRIEFING
IF YOU DISOBEY THE RULES YOU WILL BE UNFRIENDED AND FOREVER KICKED FROM THE SERVER.
When you join you will get a smaller starter pack:
1x Stone sword
1x Stone Pickaxe
64x Cobblestone
5x Torches
1x Wooden Door
PVP is enabled and you can fight other players so make sure you get along or things will get nasty!
-
2
InterludeDude posted a message on New Arrows! Ice, Bomb, Slime, and More!Posted in: SuggestionsThese special arrows all provide distinctive combat advantages unique to them, but they are similar in that they do not comply with Infinity on bows. Here is the first:
Ice Arrow
First, the Stray Gem is needed.
This gemstone has a chance to be dropped by a Stray upon death. The probability of this drop appearing is shown below:
No Looting: 50%
Looting I: 58%
Looting II: 66%
Looting III: 75%
Craft it with 8 arrows and get 8 ice arrows!
This arrow has an ice blue, spiky fletching (the feather). When this arrow hits a mob, rather than stopping, it keeps going, leaving an arrow tip on the mob that was hit. When the arrow hits a mob, it will slow the arrow down by 15% and the arrow will do 20% less damage (but it cannot go below 1 damage).
Bomb Arrow
The crafting is obvious: 8 arrows and one TNT, 8 bomb arrows.
Bomb arrows have a stick of dymanite rather than a wooden stick. When it either lands on a block or goes through lava, it will emit fire particles for one second before exploding. The charts below detail its knockback and damage, with the second chart having blocks as units:
X=Explosion location, Knockback II away from explosion, 6 damage
X=Knockback I away from explosion, 4 damage
x=Knockback from a normal hit, 3 damage
x x x x x
x X X X x
x X X X x
x X X X x
x x x x x
If this arrow is fired from a Flame bow, the arrow will start the explosion countdown immediately. If the arrow hits a mob, the arrow will act like a normal arrow.
Slime Arrow
Craft 1 slime block and 8 arrows, get eight slime arrows.
This one is
slightlyvery ridiculous. It has a slimeball covering the tip and slime dripping down the stick. Once it hits a solid block, it will bounce off, losing 15% speed, but with no damage reduction. All slime arrows bounce at least once before stopping, medium charged bows make slime arrows bounce 5 times, and full charge causes a maximum of 7 bounces. Lots of fun!
Floating Arrow
Craft 1 blaze rod and 8 arrows, get eight floating arrows.
This arrow has a blaze rod stick. They're what you'd expect, except they only stay unaffected by gravity for up to 50 blocks.
What do you think? Please provide constructive praise/criticism below!
-
2
InterludeDude posted a message on Suggestion For New Game Mode: Ram AttackPosted in: Glide Mini GameRam Attack!
This is a suggestion for a new game mode for Glide called Ram Attack. It is PvP based and it requires exclusive arenas to play. The goal is to kill other players without dying yourself. The arenas would be designed in an arena style rather than a linear journey, with boosts and thermals to keep the players in the air. Players would not spawn in the same area, but would be distributed around the arena. If a player dies, they instantly respawn in a temporary safe area (e.g. a tunnel with a yellow boost pointing to the main arena)
You have a score system like in Score Attack, but here, the points come from kills and rings (both discussed later). Aura-kills earn 2 points, ramming earns 3 points, and TNT kills earn 5 points. If a player dies while you gave them blindness/nausea, you earn 1 point.
5 seconds after the players are released, everyone will get a rechargeable snowball. It has a cooldown 1.25 seconds. It does not do damage, it only halves the momentum of the player it hits and deals minor knockback.
Rings of different sizes would be scattered around the map, but they will all be gray at the beginning (Ring Symbol: Barrier). Some rings may even shift around, rotate, and change size! One ring would activate every 3-5 seconds, with each color giving a different effect. The ring reverts to grey if its power is collected, and requires 5 seconds to gain back the ability to recharge. If you fly through a ring with the color x, all color x rings will turn white to you only, and will stay white 5 seconds after their power has been used. E.g. if green rings are whitened out, they will only come back 5 seconds after using all of your TNT. White rings are unusable until they revert back to their original color.
Some rings give you items. You will gain a slot for each different item you have.
The different colors are shown below, along with their ring symbol and chance to spawn:
Red (Symbol: Heart)[30%]: This ring will regenerate health. Small: Two hearts. Medium: One heart. Big: N/A (Big rings won't generate this color.)
Light Blue (Symbol: Nether Star)[25%]: This ring will give you a nether star. When used, it will cast a blue 5^3 aura around you that damages other players by one heart per second inside the aura. You cannot be damaged while having the aura on. Small: Aura lasts 5 seconds. Medium: Aura lasts 3.5 seconds. Big: Aura lasts 2.5 seconds.
Yellow (Symbol: Blaze Powder)[20%]: This ring will make you leave a trail of fire particles behind you (about 1 particle will generate behind you for every m/s you are going). Anyone who goes into the fire will die in flames. Small: Effect lasts 7 seconds, particles last 4.5 seconds. Medium: Effect lasts 5.5 seconds, particles last 3.75 seconds. Big: Effect lasts 4 seconds, particles last 3 seconds.
Green (Symbol: Gunpowder)[15%]: This ring will give you TNT. Using it will make it drop straight down behind you. It falls slower, at a terminal velocity of 5 m/s. It explodes under different circumstances than usual. It explodes 3 seconds after hitting the ground. If any other player flies within the 5^3 area surrounding the TNT, it will explode and kill the player instantly. Small: 3 TNT with 5-second cooldown. Medium: 2 TNT with 3-second cooldown. Big: 1 TNT with 1-second cooldown.
Black (Symbol: Eye of Ender)[10%] This ring will visually impair nearby players. Small: Blindness for 2.5 seconds and Nausea for 3.5 seconds to the 2 closest players. Medium: Nausea for 4 seconds to the closest player. Big: N/A
There is another way to gain kills too: ramming. You can ram into other players to do damage, but you must be going faster or you will take the damage instead. Going 0.01-10 m/s faster will deal 2 damage (1 heart), going 10.01-20 m/s faster will deal 4 damage, and going faster than 20 m/s will instakill. After a player is rammed, they get a 2-second cooldown before they can be rammed into again.
After two minutes, showdown begins. Once you die, there's no going back and you're out for the round. First, you get 5 full hearts of health. Then, snowballs become fire charges- they act like snowballs, except they instakill players. Big rings shrink into medium rings, and the only color is red (health boost). The white ring cooldown effect will also be disabled. Why? Everyone has the wither effect (just without knockback)- it's now do or die.
Please leave comments/criticism below. This took a little while to conceptualize/make, so I hope it was worth your time. Thanks for reading!-------------------------------------------------------------------------------------------------------------------------------------------------------
Here are some possible medals for this mode:
Health Nut (Three red hearts): Fly through many red rings (excluding showdown).
Safe Space (Steve head inside block of light blue stained glass): Use many nether stars.
Trailblazer (Blaze with Alex's head): Fly through many yellow rings.
Bombed It In A Good Way (TNT): Use a lot of TNT.
Blinding Glory (Alex with white angel wings): Fly through many black rings.
Hardhat (Steve with construction hat): Ram many players.
Softie (Steve with bandages): Get rammed many times.
Baller (Fire charge behind snowball): Use many snowballs/fire charges.
Extinguisher (Steve with firefighter helmet): Kill a player who is using the fire trail effect either by ramming or by snowball.
Blinding Rage (Steve with red horns): Ram a player while having an in-game visual impairment.
Kosmemophobe (Rainbow colored ring behind barrier): Collect few rings.
Ringleader (Rainbow colored ring): Collect many, many rings.
Victim (Steve crying): Die many times due to other's actions (e.g. being rammed, blinded, aura-killed, bombed).
High Life (Steve wearing gold glasses): Stay high up a lot of the time.
It's Like I Made This Game (Developer Steve head): Collect many rings and get many kills.
-
397
PuyoDead posted a message on Current member title listUpdate:Posted in: Forum Discussion & Info
With the recent forum software upgrade, the title system is a little bit different. For one, any title you unlock will be available for use from that point on. With that in mind, any hidden title you earn will be usable at any point, not just for the specific post count it shows for. That also means that when you get to that specific post count for a hidden title, it will stay beyond that post count, rather than revert back to the previous title. While we could have simply removed the hidden ranks due to the new system, we decided to keep them in place at the same post counts to unlock.
The update to post ranks is finally here! Sorry to take so long on that. It was a bit difficult trying to keep most of them the same, add new ones, and still keep things on a fairly steady title change scale. Oh, and laziness.
First off, Pig Tamer is not the final title anymore! In fact, it's just been flat out removed. It was placed there before because at the time, we only had one person even close to it. Now that so many are passed it, it's not really needed as a placeholder anymore. There are now far more ranks after 5000, and a few minor tweaks to some lower ranks. There's been a few new hidden ranks added as well. For now, we'll wait until people find them before added them to the spoiler'd list.
Regular ranks
(Once you get past the post number mentioned, you have that title until you reach the next number)
0 - Newbie
1 - Newly Spawned
2 - Out of the Water
10 - Tree Puncher
40 - Carpenter
70 - Stone Miner
100 - Coal Miner
150 - Zombie Killer
250 - Iron Miner
350 - Gold Miner
500 - Redstone Miner
700 - Diamond Miner
900 - Lapis Lazuli Collector
1200 - Obsidian Miner
1500 - Void Walker
2000 - Nether Resident
2500 - Ghast Hunter
3000 - Glowstone Miner
4000 - Blaze Extinguisher
5000 - Portal Expert
5556 - Creeper Destroyer
6500 - End Dweller
8000 - Enderman Ender
10000 - Enderdragon Slayer
15000 - Farlander
20000 - Beyond the Horizon
Hidden Ranks
42 - The answer to life, the universe and everything
64 - Full stack
314 - Mathematical Dessert
404 - ERROR 404: User Not Found
413 - Stuck at Home
666 - Mark of the Beast
1337 - IRC HACKER
2001 - A Space Odyssey
5555 - Creeper
9001 - Over Nine Thousand
9999 - Dragon Egg - To post a comment, please login.
1