Edit: Riding Silverfish, eh?
2016 edit: Ew, I had an ugly skin back then.
Well then. I just made this edit. I guess I haven't matured one bit.
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Edit: Riding Silverfish, eh?
2016 edit: Ew, I had an ugly skin back then.
Well then. I just made this edit. I guess I haven't matured one bit.
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Ok, so I had an idea, and I searched for Slime, got about 3 related results in the whole listing, the rest were just random. Also: The full editor is stupid, it deletes all the empty lines, like you'd never pressed enter, to I have to put those back every time.
When the player right clicks a block with a slimeball, it places a slimy green semi-translucent block, about the size of snow (not snow blocks, but the thin snow), it slows the player down and can be broken to give a slime ball. It is most easily harvested by hand, and occurs naturally in slime spawning areas. Also it can be placed on a wall where it will become a Slime Pane.
My next idea is a new generated structure, called a Slime Cave, the slime cave looks a series of caves that stay rather flat (not going very much higher or lower at any spot than any other spot). These caves are often covered in slime slabs and slime panes, with slimes spawning here excessively, and other mobs having a much lower chance to spawn.In addition, there would be a room with slime spawners and a giant slime for a "boss" of sorts, he wouldn't drop anything special though, he's just a very large slime who would split into 4 large slimes.New: May contain some of those new slime blocks that they're adding in 1.8, not really sure how that would work so post ideas.
(Currently the most liked idea in the poll.)More slime colors: So, you're probably thinking "well what if I don't want it to be green" (well, you're probably not thinking that, but still) so, I have a solution for you: Slimeballs could be dyed (crafted with dyes) to make another color slimeball, and therefore another color slime slab.But it doesn't stop there, Slimes will actually have a 5% each chance of spawning (40% chance total) in the following colors:
This really has no effect other than aesthetics, and one can die them into ordinary Slimeballs using lime dye.New: The player can also dye slimes directly, you want all your slimes you spawned green? just right click the slimes themselves with lime dye.This would also allow map makers with custom resource packs to re texture a certain color of slime, for example: A map maker making a partially undersea level could texture yellow slimes to look like sponges, then spawn in several slimes, and color some yellow to make the look like sponges while dying others blue to blend in with the water and a third group green for enemies on land.Example two: A map maker could texture red slimes to look like dirt, yellow ones to look like stone and white ones to look like diamond ore, then spawn slimes in various locations and dye them into a camouflaged color to ambush the player on their map. The Slime blocks would also be dyable. Also, name a Slime jeb_ for a rainbow slime.
Per request of Roundninja, I'm putting this section here.Magma cubes, like slimes have their own equivalent of the ideas I've proposed for slimes. Magma Cube Panes and Slabs currently have no differences from their Slime equivalents other than appearance.Magma cubes would have Magma Cube Caverns, covered in Magma Cream Slabs. Magma Cube Caverns are larger and more spacious than Slime caves, but lava often generates inside of them.Magma cubes can also be died, but they can only be died certain colors:
I know this is short, but I already explained how these things' Slime counterparts function and work, and the Magma Cube versions are the same unless specified otherwise..Other
Notes
Gallery Slime Slab, made with Adobe Photoshop Elements 5.0 Here's a banner, please put it in your signature to attract more readers: make sure to post the URL elsewhere in your signature so people don't just get horribly lost looking for this post.
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DO NOT POST SUGGESTIONS HERE!
• If you want to update a suggestion thread of yours. Update the first post.
• If you can't handle negative criticism, DON'T MAKE A THREAD!!
• Negative criticism is NOT hating or trolling! For the love of... Please, do not mix up the two.
If you want to read about being a proper critic on suggestions rather than how to make them. Visit yoshi9048's scrumptious thread about it! Click this!
Special 9/23/2015 Update!
New Section: The Overachiever's Guide (Author: Cerroz)
Older 6/3/2015 Update!
New Section: If you want your thread locked, moved or deleted.
Older 5/28/2015 Update!
New Section: Negative Criticism and Defeat
"Do I seriously need to read this?"
I can't say every poster here needs this, but I would probably just say "yes" anyway. You might pick up some helpful pointers you haven't thought of before.
"Good god, why is this guide so long?"
A more valid question would be "This guide is as long as it needs to be. How did you accurately pull that off?"
This guide attempts to cover every possible thing, and if it doesn't, people make suggestions in this thread to cover more things so this guide is even better at covering everything.
You'll see that after these long images, there's still tons of sections to read. I put the titles there so you have a general idea of what mistakes and presentations you shouldn't make, and the description of those sections are put in spoilers just in case you don't understand a section.
"You know what? I don't need this guide. I'll be fine. I'm cool!"
But you entered this thread anyway. Okay then, no one can take over your free will and mentally force you to read this guide. Remember, that once you make that dumb thread about "new ores" and everyone is not supporting and digging into you. You'll understand why this thread is here.
"Omggg why is this guide so mean? =("
This guide is here to lay down the facts, not to make you feel good. A lot of the guide uses heavy exaggeration and omnidirectional attacks for the purpose of being satirical and humorous (which a lot of people love this guide for) but at the same time, drives the point home and how you shouldn't do the dumb stuff on this forum that people just keep doing.
Unless you are referred to specifically by name, you being offended by the guide is something on your end. And if a stickied thread is capable of offending you, then perhaps you need better training on dealing with the internet as a whole.
I will not feel a flicker of guilt for what I put in this guide, and I'll never redo the guide so it's "nicer to people". So reminding me of any nastiness you read here won't change anything. This guide would be much less popular if it weren't written the way it was.
The Suggestion Guide
In image form.
Optional Balance Guide
Made by 0_Zippy.
How to Properly Search
A lot of people have made redundant threads but actually did search beforehand. That mistake is most likely filtering the search wrong. Observe the image below:
The things highlighted in green are the basic needs. I think the bottom one is the most essential, because people have searched for topic names but didn't filter that to only the Suggestions forum, thus people end up getting results from every forum at once that share similar words in thread titles.
That aforementioned case causes threads from the Suggestion forum to be spread out too far, making people think that a specific suggestion thread isn't redundant. It's a pretty easy mistake to make.
If You Want Your Thread Locked, Moved or Deleted
For those who just want to put a thread out of its misery, or just moved.
If you want any of these three things to happen to your thread. All you have to do report your own post by... clicking "Report" at the bottom of your post, then choose this on the following screen (click to make bigger):
Note that you can also help out a new or inexperienced user get their thread moved to the right location before the original poster realizes the mistake, which can reduce confusion and complications in a thread a lot sooner. However, DO NOT tell the user that "they've been reported" as 1.) that's against the rules and 2.) they may take it the wrong way which can lead to revenge scheming.
And no, do simply edit your posts with "MOD, PLZ DELETE THREAD" while doing nothing else. You will embarrass yourself to death and accomplish nothing.
In the case of getting a thread locked or deleted... Understand that if you make a horrible thread, and then stop people from posting negative posts by asking a mod to lock your thread, you aren't exactly "out of the woods" nor are you hitting the reset button. The same goes for having a thread deleted, because a lot of us will still notice that (thread suddenly vanishing, some of our posts vanishing, etc...)
Do not think that getting your bad thread locked or deleted removes all the negativity from you. Only use these options if there's absolutely no hope in saving your thread, and posting in it will just horrify things more. Do not delete/lock your thread just because you goofed and can't handle a couple negative posts.
Suggestions Hall of Fame
Absolutely outstanding (and example) suggestions by brilliant posters.
Note to owners of these threads: Changing the thread title can screw up these links.
What does and doesn't "fit" in Minecraft?
"We already have jukeboxes and Creepers, so fighter jets would be fine!"
Credits
If for some very strange reason, you actually care about that.
Threads You Are Not Allowed to Make
Unless you have a "getting my own threads locked" fetish.
Excuses You Shouldn't Use (List is continued here!)
And you should feel bad if you use them.
Presentations You Need to Avoid (List is continued here!)
Because people may hate you a little if you don't avoid them.
Entire Posts in Big Text
Realize the cost of your suggestion.
Thank you, SamurottX
Generally Hated and Inferior Suggestions
Though sometimes, some of these suggestions can be made good. Keyword: Some.
This section has been moved to another post. Click this to go to it.
Negative Criticism and Defeat
Because we want revenge after seeing "No support." (Image)
The Overachiever's Guide
Made by Cerroz. This stuff is encouraged, but NOT required. (Unfinished)
This purpose of the rest of the guide is to not make a bad suggestion, often telling you how to go from "bad" to "good". The overachiever's guide tells you how to go from "good" to "much, much better". This is only one of two sub-guides not written by Theriasis (the other being 0_Zippy for making the balance guide), meaning this guide will be much more positive.
Ever play a video game that involves getting more than 100% completion? Or being able to earn better than a gold medal, which is usually a platinum one? This guide will try to help you get that. If you only care to make just decent, okay suggestions with "eh" amounts of work, this guide is not for you. Who is it for? The people who want their ideas to shine so hard that we can't look directly at it too fast, the kind that most likely make the suggestions hall of fame and get showered with "I support!" for many pages.
Note: Following the guide to a 'T' may also involve you having to learn program-using skills you haven't nailed down quite yet.
Apart from the suggestion being good, proper readability and formatting is one of the most desired things for the reader of a suggestion. If the format of a suggestion is too sloppy, it brings the integrity of the suggestion down. Format a suggestion like you want that A+ grade.
You can't really have a post without text, so you might as well arrange that text as beautifully as humanly possible. This includes good spelling, proper grammar and proper punctuation placement. If you have a long suggestion that has many stats, attributes and features, then it may be best to split that up into some nice sections with pretty headers.
The rest of the suggestions guide mentions how you need proper formatting, but this sub-guide will give much more ideas and insight to that. Make sure your suggestion is split up into nice sized paragraphs - not too long, not too short. Also, even though this part isn't as necessary, but if you can, make sure your paragraphs encompass points properly, rather than having single points splashed around multiple paragraphs, but that really depends on how you present it so that part isn't painfully important. That's a mixed bag.
If a paragraph is too short, it might not even be a paragraph at all and you probably can attach more to it. If it's too long, you could slowly bore reader's until the next paragraph hits. Paragraphs that are too long can overwhelm and "tire" the reader, as if you're telling a super long joke that should have reached a punchline 2 minutes ago, you don't want that. In other words, long paragraphs can come off as rambling. Even this very paragraph is probably boring you now. Sorry guys, do you forgive me?
Lastly, let's talk about headers. Headers are the most awesome way to split up and organize a suggestion. Make those headers nice and big, and if you want, a nice fitting easy-to-read color. For bonus points, maybe make an image of header text like I've been doing. Maybe slap another smaller image to match what the header reads for more bonus points, just don't overdo it and clutter it.
Note: To refine your post better, you may need to do some post editing in [BB] mode.
I'll give a brief here's-good-and-here's-bad example.
(Good Example) My mob idea is the Zombified Scorpion! They are only found in deserts and Desert Temples!
Appearance:
[insert image here]
Mind you, they can eerily change their color depending on day or night. They have a browner hue with black eyes in the daytime, and a dark blue hue with purple eyes at night (making them a bit harder to see during that time).
Very rarely, they can appear completely black, and this is when they are most dangerous. These ones are only found in Desert Temples.
Attributes and Behavior:
Health:
Daytime: 5 hearts
Nighttime: 10 hearts
Black: 17 hearts
Damage:
Daytime: 2 hearts
Nighttime: 3.5 hearts (10% chance to poison)
Black: 5 hearts (60% chance to poison + 20% chance for slowness)
Like black spiders, daytime scorpions will only attack if provoked. Nighttime and black ones will attack once they see you. Black scorpions have triple sight as that of any other regular hostile mob.
Drops:
All scorpions, as you could have guessed, drop their venomous tails. They can be used in dispensers as short range-only weapons when powered by redstone. They will not poison in this case.
All scorpions drop normal tails. Black scorpions drop black tails which do an extra 1hp of damage in dispensers, and can be used as a potion ingredient to turn a potion into the II version of whatever it is.
If you can manage to kill a scorpion just as it changes from brown to dark blue, you will get a "strange scorpion tail", which can be used to make a Potion of Madness, causing any affected mob to change disposition. It has no effect on players.
(Bad Example) Hello mcforums. My idea is a zombified scorpion, it's brown in daytime, blue at night and very rarely black in temples. they drop scorpion tails which can be put in dispensers and can hurt mobs for 1 damage except black scorpion tails that do 2 dmg.
you can also get an irregular tail if you kill a zombified scoprion as it changes from day to night. these new tails can make a potion of madness.
I personally think the best suggestions absolutely need some good images. There is no collection of words I can think of to express the fact that good suggestions should have this. Yes, it does give something pretty to look at and gives us more than just text, text and more text. But it also helps us readers dive into the mind of the suggester and makes us see what they want us to see. We see the suggester's vision. Ever have a good idea but couldn't express it good enough because others just need to see it?
If you want to show the readers how creative you are, you probably need to obtain some moderate to extreme image editing skills. In some lucky cases, you can find an image without needing to do so, but you making stuff yourself showcases how serious and skilled you are at giving ideas. Another thing people should know, is that even though an image brings home a point, it still might take some editing to make it look better. An example is images that have backgrounds... Let me just show you...
Are both images good? Sure. But chances are, you find the right one better as the background is transparent. The left one just comes off as being blockier while the right looks more defined and sleeker. Sometimes we need to apply that creative elbow grease to make an image shine a little more.
There's a special case for mob suggestions. If you want to make a model of the mob, you have two choices: the first one requires extremely critical and advanced 3D modeling with programs such as Maya or 3DS Max and very, very careful texturing work. Or... the second choice, which requires almost no 3D modeling skill at all and involves a program made specifically for Minecraft in mind called Techne! See? Uncle Cerroz helps you out.
In the case of sprites, it's pretty easy. Just make a pixelish 16x16 image, and resize it. In most image editing programs, there are options such as "Bicubic" and "Bilinear" resizing, but "Pixel Resize" or "Nearest Neighbor" ensures the image will be nice, sharp/pixelly with no blur. Just make sure to resize it in dimensions divisible by 16.
Sadly, this guide covers just suggestions and won't provide a tutorial on how to use these programs. Some quick Google or Youtube searches will get you on the right track. Don't worry, Techne doesn't take long to understand. It's a pretty simplistic program. Another note, make sure your images are relevant. If your mob is based on a Chinese insect, you only need to post a picture of the insect, not a picture of China.
If you want an idea to make the suggestions hall of fame, good images are absolutely required!!
Image Formats (Added 9/28/05)
Anyone who has been using the internet for a week probably know of all image formats. The most sought after and prominent format is PNG, because it a.) has a very small filesize and b.) can support any type of transparency (being 'index' and 'alpha'). JPEG is also fine, assuming the image is not too compressed and transparency is not needed.
A GIF file can work if you make an animated image, but take note that those kind of files have very exclusive amounts of colors and there's no working around that. GIF images are 8-bit only and can only support this amount of colors: 3, 7, 15, 31, 63, 127 and 255. A GIF can make an image very grainy and loss-of-colors, so optimize it wisely. GIF files can only support 'index' transparency, so you can't have an opaque slowly blend into transparency (which is 'alpha' transparency). It's only 100% transparency and 100% opaque. No in-betweens.
"But Cerroz, is it possible to have both alpha transparency and animation?" Yes there is. There is a very unique image format known an APNG, but making these kind of files can be very tedious and tricky, and may require many tries before you get them just right. Also, APNG files are not supported by all browsers, so some users only see the first frame, and not a full animation. Sadly, you can't have everything.
There are too many good programs out there to name them all. The most obvious one is Adobe Photoshop. For GIF's, I use Jasc Animation Shop, which is not one of the better programs, but it's one of the easiest to use. Note that Photoshop can make GIF's too, but it might take a smidge longer for you. For APNG files, APNG Assembler is a solid choice.
When you're being an overachiever and stretching your arms out because you're trying to feel the cold medal of that platinum medal just out of reach, you can't just have a good idea, you gotta have the pizzazz to present it beautifully as well.
Talk about eating your cake and presenting it too right? And... maybe still eating it. It's cool you gave us the awesome idea, but can you explain it so cleverly and smoothly that you can hook us more and more, making the idea triply more irresistible?
If you happen to be a clever writer, or just a clever speaker, chances are you're gonna nail this part of the suggestion. There's a difference between "Here's an idea you'll all like." and "Alright, I'm gonna need everyone to sit down. If I'm gonna be serving this good idea cake to all of you, you can't crowd around me. Look at the cake though! It's got a picture of a unicycle lizard on it!" If you truly believe you're funny, you can use that humor as well.
Language Barrier
I think it's safe to say that you already know this forum is English based. If English is not your primary language and you are struggling with it, my advice is this: hang in there. It's understandable you won't master a language just so you can make a good suggestion, but I advise giving your suggestion a rough draft to an English-speaking person.
As the very top of Theriasis' guide states, if we can't handle negativity, we shouldn't make a thread at all. Though you soon-to-be-overachievers know this already. Don't be afraid of negative reception. Grab it! Use it! That feedback is your ultimate ticked to make a gold suggestion into a diamond.
I can promise you that the most famous suggestions did not start out as refined as they are now, and if they did, they probably have a lot to improve anyway. I personally get a bit worried if I get no negative responses sprinkled in here and there, because I don't get to see what to fix in my idea.
If you get too much factual negative responses and the core of your suggestion has been proven to be a bad idea, it may be best to move on to a different idea. As not all ideas can be repaired.
If someone makes a very long post stating negatives on your idea and you want to prove them wrong, then respond to all of the points. If you just "respond to what you want" and skip over many negative points, that can showcase laziness and that you're trying to avoid negativity. That is not the kind of attention you want. If you can't refute a factual point, then openly admit that the critic is correct, and if possible, try to fix what said critic brought up.
This is the most unique section of this sub-guide, as this is this without a doubt the most rare thing ever seen in a suggestion. Some suggesters have uploaded videos helping explain an idea, but maybe once or twice has one gone through the effort of making one, uploading it and presenting it.
Provided your idea is actually good, making a good video will put your chances of a hall of fame place at roughly 95%. As expected, providing such a thing will require some serious effort. The video editing software I use is Sony Vegas, but if you have basic knowledge of video editing, almost any software will do. Even something basic like Windows Movie Maker can work.
I made a short video for my Ancient Zombie suggestion, and it wasn't anything spectacular, but it was still awesome to see in a suggestion. Here it is:
If you can manage to animate your mob and put that in a video or .gif image, then you are in. Like. Flint.
tl;dr - Use your brain and don't embarrass yourself.
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[url=http://www.minecraftforum.net/topic/1707097-cubic-chunks-infinite-height-elimination-of-x-ray-and-more-60-supporters/page__st__0][img]http://img833.imageshack.us/img833/443/hov.png[/img][/url]
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New Thread Here:
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2541860
Support this idea on reddit! Link: https://www.reddit.com/r/minecraftsuggestions/comments/2ympop/pigeons_a_tamable_mob_with_a_purpose/
Also, please stop giving fixes for a lag issue that has been fixed for half a year. We don't really need it any more, and it's getting quite annoying. If there is still a lag issue that I haven't stated, then please alert me of it.
Isn't it hard walking over 1000 blocks just to deliver a single item? Yes you can make rail systems to send large amounts of items, but I find a simpler way is necessary. My answer: Delivery Pigeons.
Pigeons spawn in forest-like biomes. They can be tamed with 2-5 pumpkin seeds, and 5 hearts. They will then follow you around until you are ready to send a message. The pigeon would look like this:
It would be able to fly (follow), or stand (sit), until you are ready. When you want to send something, shift+right click the tame pigeon, and this GUI will come up.
The 6 slots are for the items that you want to send, the send button sends the items, the cancel button exits the menu without sending, and the black box is for the players name. I decided on 6 slots, so that clever rail systems are not obsolete.
A new block would also be added called the perch, when a pigeon is sent, it will land on one of the receiving player's perches.
Crafting:
A perch:
I'm clueless about redstone, but I think that If a pigeon is on a perch, a comparator could give off a signal, but not if the perch is empty. You could create pigeon alarms using this. Please tell me if this is not how comparators work!
Preches can be named for 0 xp in an anvil, so you can type: "playername perchname" to decide exactly which perch you will send the pigeon to, without too much expense.
Adventure map makers can use commands to give perches custom names, without having the playername. This is so that you don't have to send messages to the author of the map to complete a puzzle.
If the player you are sending the items to does not have enough perches, the pigeon will just put the items back in your inventory (Or on the ground if there is not enough space).
When you send a pigeon to a user, It will appear to fly away, but when it reaches an unloaded chunks, it will teleport to one of their perches, with a delay depending on distance between the 2 objects, the blocks:minutes ratio would be about 500:1. If the distance is shorter than 200 blocks, It will just fly the distance (and load any unloaded chunks). This is so that on small map PVP servers, and UHC's you can have fun shooting down enemy pigeons. It would be hard to do this, as they fly twice as fast as a player sprinting.
It will then appear in the "view" any nearby players, and land on it. If no players are nearby, it will just be sitting there. If it can't reach a perch in any way, it will noclip through the layer of blocks, I cant see how this could be used for griefing. Once the player has found it, and taken the items, it becomes that players pigeon. Only the owners of pigeons can use their inventories.
I'm sure you can see how this can help in multiplayer, but what about the people who are strictly singleplayer? I've sorted this too.
Imagine that you are in the middle of nowhere, and lost. You have been wandering for hours, because you have your diamond armour, sword, and pick with you. You see a pigeon flying around, but ignore it. Then you see pumpkins. You grab them, and turn them into seeds, and tame the pigeon. Next thing you know, your armour, and tools are flying home. You then find a ravine...
You obviously could just have a pigeon follower, or a pigeon farm just for the fun of it.
And there's the potential for minigames/ puzzles. Try an shoot down pigeons before they get to you, or have to send items in pigeons to complete the puzzle... The possibilities are huge.
Pigeons spawn like cows, and pigs, and don't despawn. They lay eggs like chickens, and you can throw these to get baby pigeons
A comparison of adult and baby pigeons:
Since previous tamable mobs like horses, and cats have multiple skins, pigeons would have a chance to spawn with dove colours.
Possible suggestions made by the community:
ThesaurusRex and I worked on creating a more realistic pigeon, that would still fit the game. It has a larger tail, chicken eyes, and a smaller head. The legs are also different.
Reddit user coolreader18 (and a few other people) suggested letters. Crafted with one paper, and one feather, they store a single page of writing, and make a good aesthetic, and are a cheaper way of sending text.
Thank you for reading my suggestion. If you don't like it, don't just say: "No support" Give me a reason like:
"I don't like the trees, No Support." So that I can improve the suggestion.
If you would like to support this thread, press the green arrow button in the bottom right, and if you really like the idea, you could use one of these banners:
<img alt="" src="http://imgur.com/FwuXpPa.png" data-mce-src="http://imgur.com/FwuXpPa.png">
<img alt="" src="http://achievecraft.com/cimage/0314sto/Achievement get!/I support pigeons!/mca.png" data-mce-src="http://achievecraft.com/cimage/0314sto/Achievement get!/I support pigeons!/mca.png">
<img src="http://media-minecraftforum.cursecdn.com/attachments/90/894/635615866526363662.png]" />
More banners are welcome!
If you want to make a mod of this, there is no need to ask, but you MUST, tell me about the mod.
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Introducing a new mob, the Kiwi bird! In real life, kiwis are the size of chickens, lay the biggest egg in proportion to their body of any bird, eat grubs, worms, and seeds, are endangered as well as nocturnal, and normally live in swamps and temperate forests!
Now, this is how the minecraft version works:
Apperance: (Updated!):
Spawning:
Drops: (Updated!)
2-3 Kiwi feather (used for kiwi cloaks) 0-2 Bird meat (works the same as
chicken meat, but dosen't poison the user, and has only 1 saturation,
instead of 1.2)
I have 3 kiwi feather models: you guys choose which to use
Breeding:
Vision:
Eggs:
Feather cloak: (updated!)
AI:
Call:
Kiwi Burrow (New!):
The kiwi burrow would be small holes in the ground with 1 block entrances, going about 3 blocks below the entrance. Kiwis would go here when looking for dark places
Special thanks to Kirbyintron for help with this idea!
Endangered, and wolf huting (New!)
In real life, kiwis are endangered. This is why I have added that if you kill a kiwi within 3 chunks of a village, you will loose 5 reputation with that village. Also, I read in a booka bout kiwi and moa that the maori would hunt kiwi with dogs. It was not allowed to be killed otherwise. Therfore I am adding that if you kill a kiwi with a dog, you loose no reputation points with villages, and you get an extra kiwi feather.
Special thanks to Roverb for suggesting the endangered part
Supporter list! 34 Supporters!
-Bayphoenix
-verite
-MudkipzGirl44
-GDog_0
-Kitty9292
-Hello87337
-Kirbyintron
-Roverb
-SkeletonGamer
-Genlems5Ever
-AThingWithAThing
-Melons12345
-FireWolf99 (New!)
-Toverstock (New!)
-OMGItsapenguin (New!)
-Greenwindu (New!)
I believe that is all, if I am missing something, please notify me. Thanks, and I hope you support!
Calling all banner makers! I need a banner for this thread, and would like if someone could make one for me!
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The Idea:
I thought how to make in-game ores better, we could add Ore metadata on an actual block. This would work as followed: Block; as smooth stone spawns and it's given a metadata of an ore block that would normally spawn at it's place. Imagine a cluster of andesite and the world generation would cause a single diamond ore to spawn at the surface. instead of replacing the block with an ore block, the andesite block would spawn with diamond ore metadata.
Examples:
Textures:
(image example- used iron)
In game:
Change applied:
Current ores:
Just to clarify:
"Ores in every block" isn't literal. The point is to change the mechanics of how ores work so that they don't need a new kind of block for every ore type. Instead the ore is stored as metadata for the block. A possible extension of this is the ability to put ore in ANY block, however chances are ores would still be restricted to stone blocks like stone, granite, diorite, and andesite, instead of just in stone only.
One could do an entire creative page just for ores (or rather just for ores in stone, granite, diorite, and andesite)... or they could add a shift right click function to the pickaxe in creative mode that allows the player to cycle through different ore values (or other metadata for other kinds of blocks), or leave the creative inventory menu as is and just modify the appropriate console commands to account for ore in blocks other than bland grey stone.
(thanks Unclevertitle for this clarification)
How ores will be handled for mining:
Regarding mining these modified blocks the stuff is very simple:
Mining speed: Block.
Drop and tool tier requirements: Ore.
Iron, gold ores will be dropped as raw non-block items.
Example:
Dirt with coal metadata
- Coal ore can be mined with a wooden pickaxe upwards.
- Preferred tool for the dirt block is a shovel.
Result
When you use a Wooden shovel (or better), the block will break at a normal speed and it would yield only the coal chunk.
Otherwise it would break and nothing would drop.
Obsidian with Iron ore metadata (note that obsidian is generated after the world so, no obsidian-infused ore would exist naturally).
- Iron ore can be mined with a Stone pickaxe upwards.
- Preferred tool for the obsidian block is a diamond pickaxe.
When you use a Stone pickaxe (or better), the block will break at a normal speed and it would yield only the raw iron chunk.
Otherwise it would break and nothing would drop. (note: when you use a stone pick, the mining speed would be equal to that of a normal obsidian block)
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42
Problem/Setting:
Some of you might have tried to test out the firework when it was released in the snapshot or in the full version in creative. You opened the menu searched for firework and were shown "Firework Star" and "Firework", you clicked the firework and brought it to your hot bar, when you closed the menu and tried it you waited in awe for the explosion of colour that comes with fireworks, but you were greeted with a fizzle, you may have tried again thinking Mojang made it so there is a chance of the firework failing but the same result, you may have held the right click button, but again, same result. You then probably opened the creative menu, got out a crafting table, plopped it down, then had to assemble it your self, switching from the creative menu to the crafting table, which can be a slight hassle. Or maybe you have encountered hassles with dying leather armour, or even banners. In the 1.9 update there appears to be shields customized with banners, sure it is only a two item recipe (banner + shield), but shouldn't that mean that there should be a quick and easy way of accessing the crafting table?
Solution/Suggestion:
I suggest a 3 by 3 crafting grid was added to the creative menu, this will reduce the hassle and slightly reduce the time of making fireworks or other things which have the same problem. The change wouldn't be massive and would not really affect anyone negatively. It's one of those things that should have been added.
IMAGE 1: (I forgot to include the output for the grid. I had to re-size the grid to make it fit, which may lead to problems)
IMAGE 2 By Wircea: (Always on the right side of the creative menu)
Image 3 By Apocalypsing: (Separate Crafting Table Tab)
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Similar Suggestions:
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Shadewood trees would be a nether exclusive tree that spawns inside the large lava lake below, up to 3 blocks below.
These trees are fireproof but not blast resistant which is why they spawn at lower levels.
Shadewood leaves have a slightly less chance of dropping a shadewood sapling than jungle trees drop
jungle saplings.
Shadewood grows up to 12 blocks high often spliting in 2 or 3 directions around the fifth block up.
Shadewood trees also have a 1/20 chance of dropping nether fruit.
Shadewood trees can generate shadewood leaves up to 3 blocks away starting at the fourth block up.
Shadewood only grows on netherack.
Apperances:
Shadewood block
A ashy, pale purple wood that has a coat of charcoal on the outside.
Shadewood leaves
A rusty purple leave that has circular designs on all sides.
Shadewood saplings
A bright purple bulb looking seed that has a charcoal coated bottom.
Nether fruit
An obnoxious gasy looking purple, it doesn't seem too appealing.
The nether fruit can be thrown and will draw zombies, zombie pigmen, skeletons and wither skeletons to it
Shadewood planks- Crafted from 1 shadewood
it has a dim purple color with charcoal outlines
yields 4
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