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  • thepickminer
  • Registered Member
  • Member for 6 years and 29 days
    Last active Fri, Jul, 10 2015 15:11:43
  • 1 Follower
  • 192 Total Posts
  • 17 Thanks
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  • View thepickminer's Profile

    1

    Feb 3, 2015
    thepickminer posted a message on Larger Terrain Generation (Not Biomes)
    Sweet! This would add a lot more challenging aspect to the game. Support!
    Posted in: Suggestions
  • View thepickminer's Profile

    1

    Jan 7, 2015
    thepickminer posted a message on Which version should they end Minecraft?
    I don't even want minecraft to end.
    Posted in: Recent Updates and Snapshots
  • View thepickminer's Profile

    1

    Jan 5, 2015
    thepickminer posted a message on Lockable cheats and turning them on or off option
    I try not to cheat, but if I do I always wish there was an option to turn cheats off and lock it.
    When I said turn cheats on or off I meant to turn them on or off in a world that had cheats on already, not a new world that did not have cheats on it. Other wise the t" turn cheats off option would just stay off. I really should have put that in the description.
    Posted in: Suggestions
  • View thepickminer's Profile

    1

    Jan 3, 2015
    thepickminer posted a message on Lockable cheats and turning them on or off option
    There is a option to lock your difficulty right? Well, there should be a option where you can turn your cheats on and off, but also be able to lock youryour cheats to be on or off. Let me know what you think about this idea.
    Posted in: Suggestions
  • View thepickminer's Profile

    1

    Jan 2, 2015
    thepickminer posted a message on Spawner Pieces (Formally Broken Spawners)
    Nice! It would like this in the game. Full support.
    Posted in: Suggestions
  • View thepickminer's Profile

    1

    Dec 30, 2014
    thepickminer posted a message on The Official Achievement Suggestions Thread
    I would like them to add the Leader of the pack achievement to vanilla minecraft.
    Posted in: Suggestions
  • View thepickminer's Profile

    1

    Dec 28, 2014
    thepickminer posted a message on More limbs on armor stands.
    Just add 2 sticks in the empty slots in the crafting recipe and arms would appear. Its simple really.
    Posted in: Suggestions
  • View thepickminer's Profile

    1

    Dec 28, 2014
    thepickminer posted a message on Better Water Bodies +7 - Fishs,Sharks Better Squids,Corals,more potions and More
    Nice. I would like that in the game.
    Posted in: Suggestions
  • View thepickminer's Profile

    1

    Dec 27, 2014
    thepickminer posted a message on Statues - Ideal for any Minecrafter that likes aesthetics
    I like the idea. If those were added I could make a statue of a mob maybe
    Posted in: Suggestions
  • View thepickminer's Profile

    1

    Dec 27, 2014
    thepickminer posted a message on Dragon Scales or Leather (for armour)
    It sounds like it would be an awesome addition.
    Posted in: Suggestions
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  • View Badprenup's Profile

    33

    Nov 10, 2014
    Badprenup posted a message on (Rewritten) Item Prints for Banners - Making Banners Better

    We like Banners right? They look great and literally have over a quadrillion possibilities for decoration. So... how about over 750 times as many options? My idea is an Item Print, which let you put a print of an item onto the banner in any of 3 locations, the top, center, or bottom of the banner. Anything that has an icon in your inventory can be used, meaning you can use blocks or items, including items only obtainable with /give.



    If you combine any item with an Item Frame you will make an Item Print of that item. Keep in mind that you KEEP the items you are printing, but lose the Item Frame, similar to how you keep a Bucket when making a cake. No wasting a Diamond simply on a neat Banner.


    Because you must use a Loom to make a Banner, this means the Loom GUI needs to be adjusted to accommodate these new items:



    As you can see, the input slots for the Loom now has 3 item slots instead of 1. It functions pretty much the same as it used to, you put in your Banner, your Dye, and a Banner Pattern and you can make colored layers. Where it gets different is if you put in an Item Print. When you put an Item Print into the Top, Middle, or Bottom item slots, an image of that item will appear on the Banner. You can do up to 3 items per Banner layer, however most items will overlap if you try to do all three at once.


    Because the box for picking Patterns isn't used when placing Item Prints, you can instead use it to modify each print. You will get 3 rows, one for each Item Print slot (if a Print is not in a slot, the associated row is greyed out). You have four options to modify the Item Print to make them a little more custom:


    • Flip Horizontal
    • Flip Vertical
    • Rotate 90 Degrees Clockwise
    • Rotate 90 Degrees Counterclockwise

    Here are some examples of the possibilities (using items to indicate what the Item Print would be):


    Now that is a swanky banner!


    Place this above your weapons chest to find your gear easily.


    If using a block, it uses the same block icon you see in the inventory.

    That is pretty much all there is to the idea, but think of the possibilities! 3 slots to place Item Prints, at least 550 blocks and items that can be used and 64 additional ways of rotating and flipping each Item Print, means that instead of having 809 quadrillion combinations (809,573,616,779,945,488), we have 617 QUINTILLION (617,826,240,051,948,503,808). That is a lot of customization, and it doesn't even include the best part!

    If you get a mob or player head with /give, putting that on a banner will give you their face texture on the Banner. Make Banners with Zombie heads on them, or find a player with a Herobrine skin, spawn their head, and make a Herobrine banner.


    So, what do you think?

    Posted in: Suggestions
  • View DontStealMyBacon's Profile

    267

    Jan 14, 2012
    DontStealMyBacon posted a message on ★★★ Waterfalls ★★★

    A while back notch said that water bodies would not all be located at y=65. And they arent. They are somewhere between 64 and 66. When I heard this I thought it would be some 30 block difference between water bodies, but nope. Sometimes we get a glitched pattern when the water level does down by one but thats it.

    We need waterfalls that look something like this

    Picture from inHaze's custom world
    http://www.planetmin...nforest-valley/



    Input Needed

    Fill in the poll and a comment with what size you think waterfalls should be. Do you want to see waterfalls that are as humongous as the one above or do you think they should be somewhat smaller?

    According to the current poll results, it looks like roughly 22% want waterfalls that are not quite as big as the one above and almost 100% support adding waterfalls.



    Support the thread

    Copy this into your signature box if you support waterfalls

    <a href="http://www.minecraftforum.net/topic/944112-waterfalls/"><img src="http://i.imgur.com/e2dvN.png"></a>

    It looks like this



    Thanks ObscuryT for the banner


    Current Supporters

    Supporters up to 8/20/13


    -catlover12345
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    -epicman739
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    [represent]

    Posted in: Suggestions
  • View GerbilCrab475's Profile

    10

    May 12, 2015
    GerbilCrab475 posted a message on The Aether and New Nether: Now with Fluids!

    Credit

    I would like to thank GreyAcumen and Sabata2 for the creation of the original Aether and New Nether suggestions. These suggestions were great and were the main inspiration for this suggestion.

    Most textures are not mine but few of them are. Sources include FireHazurd's mob skins, retextured diamond block suggestion, the original Aether and New Nether suggestions, Xbox Edition's texture packs, unused and trashed Minecraft textures, and modified vanilla textures.


    Changelog

    5/12/2015 - Released

    5/19/2015 - Added megabyte12345's support banner to the support section
    5/24/2015 - Made the intro a little more specific. Yes you can return from the Aether, just like any dimension. Also fixed the Aether Brick picture.

    11/29/2015 - Removed the Tortoise and all related articles. Changed how the Aether Staff works to make it fit more with Minecraft 1.9. Changed the invulnerability spell to protect from only one hit.

    1/21/2016 - Removed Glutton's hunger system and changed how potions affect them. All instances of "Nether launcher" have been replaced with "Nether cannon". Fright Shard Soup's effects now last for 30 seconds and are at level 3 for effects that come in higher levels.

    3/3/2016 - Replaced the textures of Aether Bricks, Fright Bulbs and Fright Bulb seeds too look less like 1.9 items.

    3/9/2016 - Added two new liquids: Nectar to the Aether and Acid to the Nether. Fixed some problems and mistakes in the Aether Blocks section.

    3/30/2016 - Changed a few things with the Marbells and Tree Sprites


    Support This Suggestion

    Support the suggestion on Minecraft Forums by putting this nifty banner in your signature.


    Another banner, this one was made by megabyte12345


    Tweet this suggestion to Mojang:

    @jeb_

    @Dinnerbone

    @SeargeDP
    #MCAether #NewNether


    Thanks for reading this very large suggestion. Perhaps this can be added into Minecraft someday.

    Posted in: Suggestions
  • View TheUnknownFew's Profile

    207

    Jul 11, 2013
    TheUnknownFew posted a message on More Organized Player menus! [Tabs] ~*(200+ supporters)*~|~*New Over Haul*~
    =
    More Organized Player Menus:


    by: Walt Disney II

    mega thread:



    Table of Content:


    -Intro
    -What is a tab/How to make a tab
    -Uses for tabs
    -Tab-ception
    -Multi-Player
    -Organized Single Player
    -Single Player uses
    -Single Player folder
    -Organized Resource packs
    -Multi-Player folder
    -Other.
    -Supporters
    -Mod
    -Banner

    Media:

    -Multiplayer video
    -Single player video



    top


    Unorganized Multi-Player:
    [/anchor]




    We all know the multi-player menu. We all know that it is a giant list of servers we
    like to go on,but why have all of these fun servers when it is really hard to navigate through it? Trying to find a server in my list of junk is like trying to find a needle in the hay stack. There is one object you are searching for but many others around it, making it harder to find that one object you are looking for. For some time, my multi-player menu got more cluttered as i added a new server ever so often. Not to mention that the size that one server takes up in that menu is huge, and which it makes it even more difficult to find that one server you are looking for, but with what i am about to suggest, size doesn't matter. I just feel like navigating through it is very tedious. Constantly having to move up and down to find the right server i want to join is really tedious when were i could just be pressing a simple button to play on the server i want. Now, there is one small solution to this which click on a server, then do [shift] + [up] which moves the position of the server in the list. That is great and all but doesn't solve the problem of the actual length and the clutter of the list. It just moves things around. The length of the list doesn't change, the grouping of the list doesn't change when you just move the servers. You need to be able to virtually group them somehow. I propose a "tab system."



    top
    What is a Tab/How to make one:
    [/anchor]


    A tab, in this sense, is like a folder because you use these to store your servers
    in them. With the new tab system for multi-player, the system is the file cabinet and the tabs are the folders that go into the file cabinet.
    A tab is also a space for your servers to be held and be grouped as how you want them to be grouped. You can group anything with tabs. If you like organizing, then you will like tabs.

    There are two ways to make a tab. The first way is the easiest way and the most
    prefered, but if you like the other way, do as you please. So the first way is to press on the "create tab" button which is represented by the [+] button in the photo below. After you press on that, you are prompted for a tab name. Press create, and now you got your self a blank tab.

    The second way can be more understandable if you refer to here.

    Basically, the second way of creating a tab makes you go into the .minecraft
    folder. Please press the 'here' up above for this will make a ton more sense if you do so. So, going onto how to make one in the .minecraft. In the new servers folder, you create a new file and name that file what ever you want. Open the file you just created and add a text document to it called 'ips'. In that text document, list the server ips you would like to be added to the tab you just created. Break up each individual ip with a new line. This way is not as simple as the first way on creating a tab, but it is still a way to create a tab.

    top





    top

    Tabs:
    [/anchor]



    Tabs are areas in your multi-player menu that you use to store minecraft servers
    in, in which it make it easier to organize your servers in a grouping fashion. Tabs can do all sorts of stuff. You can group tabs in tabs, you can group different kinds of servers in tabs, and you can group them as you please. How ever you organize, that is what the tab does.

    A cool feature about tabs is that you can have as many tabs as you want, so this
    means unlimited organization possibilities.

    Once again, they make it easier for you to organize all your servers you have.
    There are multiple servers of super craft brothers in my menu. It's really hard to handle them and find the specific one i want to go on. With tabs, i can have a separate tab for super craft brothers and put all my super craft brothers servers in there. Then, I organize my other servers by putting my survival servers in a "survival server" tab. Now i have some of my servers separated from one an other, and now it's starting to look less like a jumbled mess. I can organize how ever i want because you can put what ever server(s) you want in these tabs. There is no limit on creating tabs or what you can do with them.

    top






    top

    Tab-ception:
    [/anchor]



    Tab-ception every one :D . Sounds cool, right? Well, another suggestion i
    have gotten is being able to put tabs in tabs,Pretty straight forward.

    Small example. [T]Describes tab and [W/Se] describes worlds or servers.

    [T]Minigame servers:
    -[T]Super craft brothers
    --[Se]Super craft brothers 1
    --[Se]Super craft brothers 2
    --[Se]Super craft brothers ect.
    -[T]ShotBow
    --[Se]ShotBow US
    --[Se]ShotBow EU
    -[T]Minecade
    --[Se]Ect.

    seeing how tab-ception can help even more, i suggest that the tabs can now be made infinatly inside of each other for how ever you want to organize things.

    [T]
    -[T]
    --[T]
    ---[T]
    ect.

    There is no limit in what you can do with tabs.



    top

    Why exclusive to Multi-Player?
    [/anchor]



    Well, it doesn't have to be exclusive to the multi-player menu. I have gotten many
    suggestions for this to be a feature of single player and basically anything that can be listed. It would be cool to see this for organizing your multi-player, your single player worlds, and possibly resource packs. I guess it;s not just the multi-player world that is unorganized, but more of everything is unorganized. I never realized anything about the single player worlds until i was actually told that this feature would help a ton with organizing the single player worlds. I have never noticed it because i don't have a ton of worlds that i play on, but since i realize this now, i think mostly the multi-player and the single player menus should get an over haul. (maybe resource packs too).

    top
    Organized Single Player:
    [/anchor]



    It would pretty much work like the multi-player menu, but instead of storing
    servers, it stores your single player worlds. Basically, you create a tab and now you can put single player worlds in these tabs, but i already see a flaw in this type of system.

    "What if my single player world is accidentally in the wrong tab?"


    Well, they will now be a 'drag & drop' type item. You hold click on the world that is
    in the wrong section and drag and drop it to the right section (This will also be a thing for anything that uses the tab system).


    The uses for this in single player is good. Having soo many single player worlds to
    manage is really hard and can get quite annoying for having a huge list of worlds. I can already see what alot of people would make with these tabs. [T] describes tab and [W] describes world.


    [T]Survival Worlds:
    -[W]World A
    -[W]World B
    -[W]Ect.
    [T]Red stone lab:
    -[W]Lab A
    -[W]Lab B
    -[W]Ect.
    [T]Vech's Adventure maps:
    -[W]Vech map A
    -[W]Vech map B
    -[W]ect.
    [T]Other adventure maps:
    -[W]Map A
    -[W]Map B
    -[W]ect
    [T]creative worlds:
    -[W]Ect.
    [T]Hardcore serise:
    -[W]Ect.

    And so on. What ever you want is what you can have.

    top
    How it works in single player:



    top

    Organized Resource Packs:
    [/anchor]



    coming soon



    top

    How it will work:
    [/anchor]


    Of course with a little bit of coding but what really matters is the placement of the folders in the .minecraft. i made this special video to get my point out.



    Sorry if the commentary isn't the best. I tried my best because i really want this to be added. If you are tired of crappy looking, unorganized multiplayer menus, like this and post.

    top





    none



    V1.0.0 ~[7/11/2013] - Made the post.
    V2.0.0 ~[1/3 /2014] - Over hauled the post.
    V2.0.1 ~[1/5 /2014] - added banners.
    V2.0.1 ~[1/5 /2014] - added a video here.
    V2.0.1 ~[1/5 /2014] - table of content now has 'Media'.
    V2.0.1 ~[1/9 /2014] - Changed photo host site.
    V2.1.0 ~[7/8/2014] - Changed up some fixes due to the website changes



    [~]: make a vid for tab-ception.
    [~]: make a vid for resource packs.
    [~]: Think of more ideas on how to improve the post.
    [~]: minor fixes to grammar and BBcode.
    [~]: fix some layout of the post.
    [~]: make mod.
    [~]: update photos and make more photos.
    [~]: work on new title banner.
    [~]: adding pictures to your tabs.
    [~]: possibly make a gallery.


    top

    ~should i update the photos?


    top
    Due to the website changes, the supporters list got messed up! i do not plan to fix it in the future

    If any one could make a mod for this, i would really like it if you could.
    pm me for more detail and if you want to sign up for the job of creating this into a mod.
    Note: i dont pay so you will be wanting to do this at your own expense.

    top


    [url=http://www.minecraftforum.net/topic/1941292-minecraft-interfacegui-mega-thread/][img]http://i.imgur.com/04Ef2Kq.gif[/img][/url]





    [url=http://www.minecraftforum.net/topic/1941292-minecraft-interfacegui-mega-thread/][img]http://i.imgur.com/7kC1qwN.gif[/img][/url]





    [url=http://www.minecraftforum.net/topic/1941292-minecraft-interfacegui-mega-thread/][img]http://i.imgur.com/DOV8Lne.png[/img][/url]

    top
    Posted in: Suggestions
  • View DINGO_WINTERWOLF's Profile

    489

    May 28, 2012
    DINGO_WINTERWOLF posted a message on THE ORIGINAL! ::Desert Temple Guardian:: {{Day1625+}} NEW IMAGES! 11/8/2016

    IMPORTANT NOTE!

    DO NOT SKIM THIS THREAD! YOU WILL LOSE INFORMATION!
    Check Us Out On Reddit! V
    Reddit Post Was terminated. Currently working on getting it back

    Good Morning MineCrafters! Welcome to Day... 1625+ of the suggestion
    (Name Changed From: OFFICIAL GOLD GOLEM THREAD)

    Quote from Sacheverell
    .Surprisingly solid idea you have there. Not sure how much work it would be for Mojang to program it, but definitely interesting.





    --------------------START-HERE--------------------

    When I found a pyramid it was just too easy to get my 11 gold, 2 emeralds, 3 diamonds, 12 iron, and 9 TNT. there needs to be something more to protect it. Such as "Desert Guardians" AKA "Gold Golems".

    Health Points
    200 (x100) (Debatable)

    Armor 4 (Armor.svgArmor.svg)

    -Includes Boss Health Bar

    -They do not: Take fall damage, Drown in Water or Burn in fire/Lava
    -Slow healing factor so that you can't attack then wait a long time then attack again

    -High resistance to ranged attacks
    Attack Strength
    Melee Strike:

    Easy 4 () Medium 6 () Hard 8 ()
    Charge Attack:

    Easy 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg) Medium 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) Hard 11 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)
    Laser Attack:

    Easy 4 ()+ Medium 6 ()+ Hard 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)+

    (see info below)
    Spawn
    -In Desert Temples
    -Only ONE Gold Golem will spawn in the temple

    -If a Gold Guardian generated as part of a Pyramid is killed, another will NOT spawn to take its place.
    -The Golem WILL spawn in peaceful, but will stay inactive.
    Drops
    (5-10)(Why Gold? Because Ancient Egypt used Gold Plating on it's statues))
    (3-6)(Why Lapis? EXCELLENT QUESTION! The golem has blue glyphs on it and i like Lapis)

    ( 1 )( Mob Head. Trophy/Used to create Inanimate Statues) (more info below)

    ( 1 )("Power Core". An Item Used To Revive The Fallen Boss) (more info below)

    (Not so strange to think about now-a-days since the dragon can be re-summoned with a single purpose item)
    Experience
    50 EXP
    (Iron Golems Drop 0)

    (Wither Drops 50)

    (Dragon Drops 1,200)

    Movement
    Rather slow unless charging

    (more info below)
    Does not need to jump to move up 1 block

    Behavior
    -The golem will stand dormant in the Pyramid like a statue until a player gets within it's line of sight

    (10 Blocks), then it will "Wake Up" and attack the player.
    (It will also awake if any chests within a 20 block radius are interacted with. Eyes are dark while Inactive)

    Once awake, it's awareness of the player will extend 32? blocks.
    If the player manages to escape, the Gold Golem will give up the chase and go back to its spawn point (or if target is killed).

    It moves slowly, but when it gets close (5-8 blocks Ish?), it will begin its attack pattern:
    -Attempting to Melee the player three times, raising it's arms for a moment then brings them down, giving about half a second to react and move away.


    -After that, Its jaw will drop, the Eyes Glow Red and it will charge the player, making a low Roar as it attacks. This sprint can only be stopped by a wall (of at LEAST 2m tall) OR if the golem has charged for a distance of 10 blocks, causing a sort of bull fighter effect.
    (Anything weaker than blast resistance 30 EXCEPT for sandstone/sandstone variants will be broken on impact. stones/sandstone will show damage cracks but never break from impact.)
    -Finally, After it has come to a stop, It will look at the player, after a few seconds will shoot a beam from its mouth in a horizontal line with the player in the midpoint, causing a sort of sweep attack from left to right. (This laser will be able to break the same blockset as the charge attack, igniting any Mob/Player in its path as well as any blocks it comes in contact with. The point of this is to clear out possible barricades the player has built around it, or used to hide.)
    -If the player cannot be reached for Melee attacks (Like, being stuck in a hole or a small doorway) The Golem will go strait to using its Charge (To break a wall that's possibly blocking it), Then continue with the Laser.


    Gold Golems do not attack random monsters because random monsters don't want to steal treasure. A Gold Golem's primary purpose is to defend Pyramids from raiding players

    (But using one as a guard in your prison/gladiatorial battle/boss for your dungeon, is also GREAT!)
    (And Because they only target players they cant be used to make mob grinders to get items easier.)

    WHY ATTACK PLAYERS?:
    Gold Guardians are meant to protect Pyramids from THIEVES (Players) As Iron Golems protect Villagers from zombies.

    (And YES, Players are thieving from the pyramid, there is no way to sugar coat it. You tomb raiding player you......)

    Gold Guardians do not attack random monsters because random monsters don't want to steal treasure.A Gold Guardian's primary purpose is to defend Pyramids from raiding players (But using one as a guard in your prison/gladiatorial battle/boss for your dungeon, is also GREAT!)
    And Because they target players they cant be used to make mob grinders to get items easier.
    They do not; Take fall damage, Drown in Water or Burn in fire/Lava

    The Guardian Can NOT Be Tamed!
    (The Purpose of the Golem is to attack players. NOT RANDOM MONSTERS! If you want that then make IronGolems. Not Going To Debate It.)


    Crafting A Statue/Reviving the Boss.

    To craft An Inanimate statue place the dropped boss's head onto a T of gold blocks.

    To revive, use the "Power Core" on the statue to bring it back to life with a mighty roar and a short "Boot up" time


    Here is a Concept model done by

    lokilover


    ____________________Frequent Comments/Questions____________________________

    If you have been to one of these temples. you will see THIS BLOCK all over. It is the reason for the creeper faces and the Lapis bands. There ya have it.


    I will not make a poll. This thread has had a number of polls, each having up to a thousand "yes" votes, so I don't find much of a reason to make one.


    ____________________________!DISCLAIMER!:___________________________
    THESE MODELS AND TEXTURES ARE JUST EXAMPLES, GIVEN BY THE COMMUNITY AND MAY NOT BE HOW IT ACTUALLY LOOKS IN VANILLA GAME!
    ________________________________________________________

    Thank you for your time and patience!


    This topic has grown a lot from the suggestions of the people. and i thank each criticism because it gives me a way to let the idea grow.
    SHOW YOUR SUPPORT!

    (Copy This Into Your Signature To Show Your Support!^)

    POSSIBLE CHANGES?
    -A Larger/Alternate Temple Just for the boss? Up To Mojang.
    (Open to Suggestions)
    Found an error? Something I forgot to change? Tell me! I'll fix the problem!

    COMMENTS? QUESTIONS? CONCERNS? POST BELOW!

    -Dingo_Winterwolf
    (vvv I Did This First vvv)

    CHECK OUT THE REDDIT POST!
    Don't Forget To Come Back Later!


    This thread is subject to change at anytime for editing. Thank you all for your constructive criticism and comments.
    LAST UPDATED
    11/7/2016

    In Other News
    Found A Modder!

    Facebook:Dingo Winterwolf Skype:DingoWinterwolf Or HERE On The Forum

    Posted in: Suggestions
  • View Golbolco's Profile

    2

    Nov 28, 2014
    Golbolco posted a message on Extended 2x2 Grid Crafting - REVAMPED

    x

    Posted in: Suggestions
  • View GerbilCrab475's Profile

    341

    Nov 25, 2012
    GerbilCrab475 posted a message on Adding the missing potions. 1000 supporters and counting!

    Right now there are 13 different potions that can be obtained in Minecraft survival mode, but there are actually a total of 27 potion effects in the game. Although some of these can be obtained in other ways it would be nice to see them as obtainable potions. Adding in these potions wouldn't just simply expand upon potions but other parts of the game as well. That's one of the reasons why potions are so great. New methods of obtaining potion ingredients helps expand other aspects of the game. Exploration, hunting, farming, fishing, trading, anything you can think of really.


    Rather than suggesting specific ways to obtain a potion's ingredients like how the suggestion previously did. I'm going to name a few potential options for each effect as what specifically makes it is up to Mojang in the end. Here we go.


    Haste: This effect increases mining and attack speed. It is currently only obtained through beacons which isn't all to useful. Due to its effects it would make the most sense if the ingredient was obtained from mining in some way. Probably by combining an existing underground material with a food item.


    Mining Fatigue (Dullness): This is the opposite of the haste effect so it would make the most sense if it was obtained by using a fermented spider eye on a haste potion.


    Nausea: This effect causes the screen to wobble. It is currently only obtained by eating pufferfish. An idea I had would be if the ingredient was sold by a new priest villager (Alchemist?). Due to the strength of the potion this ingredient would be very expensive.


    Resistance: This effect increases defense. It is currently only obtained through super golden apples and beacons. Since it raises defense, perhaps a new ore could be made specifically for this ingredient. It would be rare since resistance is very strong.


    Blindness: This lowers a player's view distance. It can currently only be obtained through commands. Be cause of it's strength against players, it would simply be obtained through corrupting a nausea potion (another potion that is strong against players).


    Hunger: This effect causes the player's hunger to go down faster. It is obtained by eating various rotten/poison foods and by getting hit by husks. Since husks give the effect I thought it would make sense if the ingredient would have a chance to be dropped by them.


    Wither: It's like poison but it can kill. Because of this it would not have an ingredient but could be found in the chests found within Nether Forts.


    Health Boost: Increases max health. Currently only obtainable with commands. It could be dropped by a new monster in either the Nether or overworld.


    Absorption: Instantly gives temporary hit points. Only gained through golden apples and totems of undying. To get the potion one could corrupt a health boost potion.


    Saturation: Slightly fills the hunger bar by one point. Only obtained through commands. Perhaps the ingredient could be a rare drop from pig.


    Glowing: Highlights mobs. Given to mobs/players that are hit by spectral arrows. Perhaps the ingredient could be dropped by witches.


    Levitation: Causes mobs to slowly rise over time. Only given to mobs hit by the shulker's spark projectile. Considering the fact that shulkers now have a drop perhaps it could be involved in the making of levitation potions.


    Luck: Increases chances to fish up treasure. It's currently available in the creative inventory. The only right ingredient for this would by four leaf clovers.


    Bad Luck: Deacreases chance to fish up treasure. Only obtained through commands. Corrupting a luck potion with a fermented spider eye sounds like a good method of obtaining this potion.



    If you support this idea, add this banner to your signature. Spread the word. The missing potions must be added! To add it, just copy the code below and paste it in your signature.

    <a href="http://www.minecraftforum.net/topic/1578258-adding-the-missing-potions/"><img src="http://i.imgur.com/T4uTnjE.png" alt=""></a>
    Posted in: Suggestions
  • View GerbilCrab475's Profile

    23

    May 12, 2015
    GerbilCrab475 posted a message on The Aether and New Nether: Now with Fluids!


    Welcome to the Aether and New Nether Suggestion.

    History

    The Aether is one of the most commonly suggested ideas for Minecraft. Back in the old days of Minecraft,a suggestion was made to add in a anti-Nether realm known as the Aether. It became one of the largest suggestions made but as Minecraft updated; many of its ideas became obsolete. This suggestion is the spiritual successor to the original suggestion. Along with the Aether suggestion came another one that suggested a Nether overhaul. This suggestion became almost as big as the Aether suggestion but also had the same problems as Minecraft updated. I will be remaking this suggestion here as well.


    Disclaimer

    I'll say it now, I am well aware of the Aether mod's existence, however I do not believe that mod really goes along the line with what the original suggestion wanted. The Aether mod makes the Aether a place that makes the rest of the vanilla game pointless. There is no point in leaving because everything in the Aether is better than anything on the overworld. The mod transforms Minecraft into a new RPG in the sky; something that is no longer Minecraft. Not only that but the mod adds so much content that each update takes ages to be made. The amount of content in this suggestion is tiny compared to what is in the mod. Please try to leave the mod out of this discussion, especially if it is something dumb like "There is a mod for this you know". This suggestion is inspired by the original suggestion, not the mod.


    The Aether

    Like in the original suggestion, the Aether will be a dimension that consists of floating sky islands. They appear peaceful, but many of the Aether's residents are not fond of your presence and will try to attack you. Some will even hide from you. Various features can be found on top of the islands such as forests of golden trees and lakes of water. Creatures such as marbells, zephyrs and beetles roam them. But how is the Aether accessed exactly? Through the use of a portal made up of endstone. Although the original suggestion suggested glowstone to be used, glowstone is now very easy to obtain compared to back then. Also, endstone would be a good choice because now there is an actual reason to defeat the Enderdragon besides getting a temporary experience reward.


    The New Nether

    The Nether is quite bland. Almost all of the new content that has been added since the Nether's introduction has been put into Nether Forts. It seriously needs more content outside of these areas. The Nether should also be way more dangerous to be in compared to the overworld. Armor should basically be a requirement to be in the Nether, otherwise strong monsters such as the new salamanders and gluttons will destroy the player. The new monsters won't out mode the old ones either for the old monsters, such as ghasts, will be stronger than they ever were. Now everything besides fire and lava will be unique to the Nether. Things like gravel and mushrooms will be replaced with more hazardous versions of them such as embers and mushraves.

    Posted in: Suggestions
  • View Cerroz's Profile

    40

    Jan 5, 2015
    Cerroz posted a message on Ancient Zombie (Mob model, LOTS of images & even Sounds)

    The Ancient Zombie, as you might have assumed, only spawns in Desert Temples. If you hate this idea and even me as well with an extreme red passion, that's cool. Just as long as you give reasons why you don't like the idea. Even if you don't support, I still want to give you guys a good read, and some pretty images.

    Changelog: Last Update - 4/6/2016 (Smaller bullet points are older updates)


    • Curse is now able to be disabled with milk.
    • Removed "Vulnerability", "Immunity" and "Satisfaction" potion effects.
    • Gave Immunity potion a slight buff.
    • Gave Vulnerability potion effect cause victims to get the "2" version of negative potion effects.
    • Made Curse last for 2 minutes again.
    • Milk can't stop Curse.
    • Ancient Zombie can sprint.
    • Slightly boosted the mob's health.
    • Mob no longer burns in sunlight.

    In my opinion, I find looting Desert Temples too easy, but I'm not basing this suggestion on that opinion, as this mob also adds a new item, potions/potion effects rather than just "being a challenge and that's it".




    Health: (30)
    Damage: (4 on Easy), (5 on Normal), (6 on Hard)
    Spawning: They spawn only in Desert Temples. Unlike normal Zombies, they can spawn in light of 10 or less, rather than the standard 7 or less. This means that any sunlight bleeding into the temples will not hinder their spawns too much. They spawn uncommonly, similar to Enderman spawns in the Overworld.

    Sounds: Yes, I even made some sounds for this mob. I made a little video here. I know the sounds may be goofy, but they should still give you a hint of what I was going for.


    Behavior & Mechanics: They function exactly the same as Zombies, even chasing Iron Golems and Villagers if close enough.. You can already see they have more health and do more damage compared to a normal Zombie by the heart icons up there.

    The second difference is that an Ancient Zombie will always turn a Villager into a Zombie - 100% chance, no matter what the difficulty is. The third difference is that these mobs don't burn in sunlight, so they can chase you even if you run out of the temple. Fourth difference is he doesn't summon more of any zombies (of any type). Fifth difference is that he can sprint, so... act fast.

    Sure, they're still slow and dumb, but a single tap from this new mob can be very, very detrimental. Why? Because the most prominent feature of this new Zombie is the ability to give you the Curse potion effect for 6 minutes. That's something you don't want. On you that is. Let me explain what that does.



    Curse completely negates any method of gaining health for the duration of this effect. Your natural health regeneration stops working regardless of having high hunger. Instant Healing potions will do nothing. Regeneration potions will give you the lingering potion effect, but Curse will cancel that out anyway. Curse will also change what your health bar looks like. It will look like this:




    Yes, even the eyes on the Hardcore Mode health bar look all sad when cursed. An Ancient Zombie can't curse you if you hit it with a Potion of Weakness. The chance of getting this potion effect is 15% on Easy, 50% on Normal and 100% on Hard per hit. Other mobs being attacked by this mob can be cursed the exact same way as players - so be wary when your utility mobs pursue them.

    Drops: 100% for Rotten Flesh, 45% for 1-3 Bones (each) and 30% for Ancient Flesh.

    Woah! Cerroz, what is Ancient Flesh? Calm down, and let me answer the question before you assault me like that.

    This slice of 2,000+ year old flesh brings a rather tactical eating choice, which is subject to change in this idea. Eating this will restore all hunger, but still have the 80% chance of giving the hunger effect, along with a 20% to give you blindness for 30 seconds. Feeding this to a wolf will restore all of its health.


    So there's my suggestion. I'm cool with whatever you think of it. I hope this was a good read.

    Posted in: Suggestions
  • View KSKISPER's Profile

    18

    Nov 7, 2014
    KSKISPER posted a message on Scarlet Forest Biome, potion of Reflex, and a Fox [8/10 SUPPORT]

    EDIT-UPDATED, EDIT-UPDATED CONCEPT ART, EDIT-UPDATED CONCEPT ART ADDED MORE CONCEPT ART,EDIT-UPDATED REMOVED SPREAD-SHOT BOW/ARROW SUGGESTION AND VOTE, UPDATED FOR 1.9
    ADDED TO HALL OF FAME


    If the Seasons in Minecraft are still- as they may appear then this idea should be added regardless.





    Posted in: Suggestions
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