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  • theobadeo
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  • Member for 9 years, 6 months, and 8 days
    Last active Tue, Oct, 6 2015 16:00:19
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  • View theobadeo's Profile

    1

    Nov 12, 2011
    theobadeo posted a message on Seed that spawns you right next to a village
    spawns you right next to a NPC village
    Posted in: Seeds
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  • View blitzscrank's Profile

    474

    Oct 1, 2011
    blitzscrank posted a message on [ADV] Pokemon Hoenn IN MINECRAFT (1.2.5) ♫ {PLAYED BY SLYFOX AND SSoHPKC}
    If you are here I recommend playing POKEMON JOHTO ADVENTURE MAP. It is the one being updated and has improved...everything from this map! http://www.minecraft...illa-65000-dls/



    I give updates on my youtube channel! Go subscribe ;)


    Hoenn is pretty much finished...To be honest, I'm sick of Hoenn. It's the same thing over and over ._.
    Also something else. I need a co-builder for my next map, Johto. I can probably get a server and stuff, but I really need one reliable person to build with me!

    Awesome but confusing let's play of two awesome people!
    Very well done let's play of this map! The ONLY let's players to get this far!


    I've begun creating the Hoenn Region somewhere in August 20, 2011. It's developed a lot through the time. Several people have supported me and I thank you for that.

    Now, I know you clicked here to download and play, not to listen to some person talk. I've made it easier for you so you can download the map right here: CLICK THIS <-------------------; NEW DOWNLOAD

    And the texture pack right here: http://www.mediafire...b55g9h8uq9uazi1
    Use the texture pack because pokecraft wasn't updated for 1.2.5 so I did it for my map :D



    If you want, you can subscribe to my youtube channel. I always give updates there!

    My Channel! &--#60;-- Also if you comment that you've suscribed and really did so, I will name you after one of the NPC's or have you choose the name of one of them!

    Hey, I made a pokemon Kanto Region and thought it wasnt enough. So...I am now creating the pokemon HOENN Region!

    ChangeLog
    4/6/12 - Changelog created! Change log is basically my progress of the map and what I build and when.
    4/7/12 - Posted my map on Planet Minecraft for some more popularity maybe?
    4/8/12 - Complete Mt Pyre! Finished the long route 121. Started LilyCove City and made Fortree Gym much harder.
    4/9/12 - Mossdeep City and route 124 complete. Mossdeep Gym complete. Lilcycove, Ever Grande City, Victory Road, all routes complete, finishing touches almost complete, and started Sootpolis City! YUP! All this in one day by one single person :)
    4/10/12 - One day to do my hw and rest. I've been working way too hard, because my eyes are tired and my fingers are sore from placing blocks xD
    4/11/12 - Norman's gym complete. It took me about 90 minutes. Altering cave complete.
    4/13/12 - Sootopolis City complete. Almost done with Cave of Origin.
    4/27/12 - Team Magma and Aqua base complete. More "npcs" added throughout the routes. Start first chamber of the four elite.
    4/28/12 - Four Elite almost done. I did all 4 of the Four Elite except the last one.

    BANNERS
    BUT THE BANNER AS YOUR SIGNATURE AND YOUR NAME WILL BE IN THE MAP! HALL OF FAME!!!!



    [url=http://www.minecraftforum.net/topic/678946-%E2%98%85%E2%98%85%E2%98%85%E2%98%85advpokemon-hoenn-region%E2%98%85%E2%98%85%E2%98%85%E2%98%85wip/][img]http://i.imgur.com/dSJVo.png[/img][/url]

    Screenshots


    Cycling Road ^



    Slateport Beach ^



    The end of the cycling road ^



    The Desert (Can anyone see Mirage Tower? ;) ^



    The area that transports you to Dewong City ^




    PROGRESS
    Littleroot Town :Green:
    Oldale Town :Green:
    Petalburg City :Green:
    Rustboro City :Green:
    Dewford Town :Green:
    Slateport City :Green:
    Mauville City :Green:
    Verdanturf Town :Green:
    Fallarbor Town :Green:
    Lavaridge Town :Green:
    Fortree City :Green:
    Lilycove City :Green:
    Mossdeep City :Green:
    Sootopolis City :Green:
    Pacifidlog Town :Green:
    Ever Grande City :Green:

    Routes
    101 :Green:
    102 :Green:
    103 :Green:
    104 :Green:
    105 :Green:
    106 :Green:
    107 :Green:
    108 :Green:
    109 :Green:
    110 :Green:
    111 :Green:
    112 :Green:
    113 :Green:
    114 :Green:
    115 :Green:
    116 :Green:
    117 :Green:
    118 :Green:
    119 :Green:
    120 :Green:
    121 :Green:
    122 :Green:
    123 :Green:
    124 :Green:
    125 :Green:
    126 :Green:
    127 :Green:
    128 :Green:
    129 :Green:
    130 :Green:
    131 :Green:
    132 :Green:
    133 :Green:
    134 :Green:

    Landmarks
    Petalburg Woods :Green:
    Rusturf Tunnel :Green:
    Island Cave :Green:
    Granite Cave :Green:
    Abandoned Ship:Green:
    Oceanic Museum:Green:
    Seaside Cycling Road :Green:
    New Mauville :Green:
    Desert Ruins :Green:
    Mirage Tower :Green:
    Trainer Hill :Green:
    Fiery Path:Green:
    Jagged Pass:Green:
    Mt. Chimney :Green:
    Desert Underpass :Green:
    Meteor Falls :Green:
    Weather Institute :Green:
    Scorched Slab :Green:
    Ancient Tomb :Green:
    Safari Zone :Green:
    Mt. Pyre :Green:
    Lilycove Museum :Green:
    Shoal Cave :Green:
    Aqua Hideout :Green:
    Magma Hideout :Green:
    Mossdeep Space Center :Green:
    Cave of Origin :Green:
    Sky Pillar :Green:
    Victory Road :Green:
    Sealed Chamber :Green:
    Artisan Cave :Red:
    Altering Cave :Green:
    Mirage Island :Green:
    Southern Island :Green:
    Marine Cave :Green:
    Terra Cave :Green:
    Battle Frontier :Yellow:

    Wanna click that It encourages me to go faster :3

    Check out my Johto map!
    http://www.minecraft...needed-testers/

    BUILDERS
    HerpDerpNerpKerp
    Kurobatto77
    Aaronubius1996
    GLOCKlan2
    maxicut
    ShadowX69
    TmynameisT


    SUPPORTERS
    Slashandbash
    lahDERP
    Kurobatto77
    Sexykimchi
    AsianCowBox
    Doshi
    JPG40
    Posted in: Maps
  • View NagaviperTheLord's Profile

    4

    Dec 29, 2012
    NagaviperTheLord posted a message on The Far Lands- A World of Mystery...
    For those of you who don't know what the Far Lands are: http://www.minecraft.../wiki/Far_Lands

    And now... We bring them back.




    The Far Lands- A World of Mystery...

    After Notch accidentaly removed the Far Lands from Minecraft, they were nearly forgotten. They never really served a purpose in the first place, more of just a bug or a strange game phenomenon. Yet players would find themselves running to find these buggy, fps-dropping zones just for the heck of it. Now, those days of long adventure are over, the Far Lands being replaced by an infinite ocean. We can fix that. We can give people what they would once search for in pre-release stages. Yes, it is about time we bring the Far Lands back to the world of Minecraft!!!


    But how do we do this, exactly?

    Well, it's actually just like adding a new biome or generated structure to Minecraft. I'm not really in all of that coding so you can figure all of that out.


    Yet there are more problems- would these lands serve a purpose? Or would they just be there?





    Generating the Far Lands

    First of all, the Far Lands should no longer be generated in the zone of fake chunks. They should generate far, far away from the central reaches of the map, but not so far out as their original position. Basically, take the original distance of the Far Lands and divide by 3 or 4, and that is their new distance. If you read (pronounced "red" in this case) the article, then you would know that the Far Lands look just like an extreme hills. That would look pretty glitchy if the Far Lands generated in an ocean. So, they need different looks in the ocean biome. For the biomes on land, they would generate as giant, peculiarly-shaped mountains. In an ocean biome, the Farlands generate as strange rocky landmasses (made of entirely smooth stone, adding some pieces of other terrain in a patchwork pattern around the masses) that slowly form together and make walls with water spouting out. This makes it look as though the ocean has a souce- from water springs in the Far Lands. Over all, the Far Lands encricle the whole of the map. If players can climb their treacherous peaks and landforms, they will find straight drops down into the void. I'll give more information on this later, but for now we are just talking about generation of the Far Lands. Anyway, the Far Lands' terrain can be of any biome, but the sky color changes to a deep blue, as if a night potion has been taken. The mountains generate with seemingly endless summits that begin to accumulate snow that forms rather oddly. The sides are sometimes jagged, with lop-sided trees growing, or they are completely linear, a straight way up. If these two patterns collide, it forms a normal mountain side. At the base of the mountains lie fields and lakes. As these fields and lakes get closer to the mountains, they generate wildly, with water spouting out of thin air and lava fissures blasting from the ground. In an ocean, strong whirlpools and riptides form closer to the rocky edges, and they push the player(s) down into dark and murky depths. It gets increasingly hard to fight these whirlpools, and if a player is not quick enough, they could drown. Digging down in the Far Lands generates any normal caves. The closer to the mounds you are, though, the more bedrock is formed. Holes in the bedrock are also very common the closer to the mountains you mine. A wall of bedrock separates you from the void. The only way to reach it here- jump through a hole, or dive off of the mountains. I forgot to mention swamps! Argh!!! Swamps generate in patterns similar to both biomes- mounds of rock that squirt mucky water, and gradual montains forming on the tips of these mounds.





    New Mobs, Aesthetics, Etc.

    No new mobs generate in the Far Lands. The mobs in the game that already exist would be altered and warped to match the mysterious feel of the place. Animals would form with missing body parts and strange characteristics, such as increased speed or slamming into the player. And then their voices- warped as well to sound strange and gargly. Hostile mobs would spawn frequetnly on the sides of the mountain. Zombies would look like Steve, alive and healthy. Endermen would not spawn. Creepers would explode and place blocks down if they did. Skeletons would not be affected, nor would slimes. Spiders would shrink in size, cave spiders becoming the size of bats. They do mininmal damage. If an enderman did happen to end (ha ha, pun) here, the pizels on his body would change from random colors until they were all colorful. He would explode and drop both of his eyes, emitting a loud shriek as if he was hit, killed, and looked at all at the same time. Cows would form brown mushrooms on their backs, and mooshrooms would shed their mushrooms. Bats become the size of spiders and bite the player, doing as much damage as a spider and causing a bleeding affect similar to poison but not much different from wither. Witches lose all abilites, as do the players own potions. Grass turns blue, stone turns yellow, and most other blocks undergo these physical changes too.
    Now damage values. The weakest weapons or items that you are holding do double damage. Enchanted items do 1/2 of their original, unenchanted work. Crops/food blight easily and poison or hunger the player. Poisonous potatoes and spider eyes/rotten flesh and raw chicken fill up the food bar quickly and do nothing bad. Flammable blocks are fire-resistant, and netherrack does not light forever.




    Items

    New items would certainly exist in the Far Lands. One would be a new block known as Voidmass. This block generates deep down in the holes of the bedrock. It is a starry block, black with multicolored-freckles all over it, and once you mine it you cannot place it back very safely. Doing so creates a time-shift in which the void sucks up all blocks in a 3x3 radius. While there really are blocks in those places, the Voidmass distorts them and creates fake chunks. The second new block is called Spacechunk. This block nauseates and blinds the player like a beacon, sending up pillars of darkness and Voidmass can occasionally form near it. The block is only mineable with a bedrock pickaxe (wait, just wait) and when mined without silk touch drops comet dust which cannot be used to make the block. I'll get to the comet dust later. Another item is one dropped by every mob that spawns in the Far Lands. A Farsoul. Farsouls can be crafted into Farsoul armor, which protects as much as gold but can be used to bypass the effects of the void and the spacechunk. Now for the comet dust and farsoul. When combined in a crafting table along with lapis and gold, they create a golden ring of flight which can be held by the player to fly for a short amount of time. But how can you get this ring? You need a bedrock pickaxe. Exactly. Voidmass can be placed near bedrock to break it after many, many seconds. The bedrock will drop as an item called bedrock-chunk. In its place, the bedrock leaves regular stone or sometimes voidmass, even spacechunk. bedrock-chunk can only be used to craft a bedrock pickaxe. This is indestructible and can mine obsidian and bedrock fairly quickly, but it only works on other blocks when they are in the Far Lands generation area. Otherwise, the pick is obselete and can only mine bedrock. Now, with the golden ring of flight and farsoul armor, players can fly miles through the void and they will see that the Minecraft world is generated like earth. The Far Lands encompass the very end, and they break off into deep space and go on forever and ever. This way, the infdev code still works and the Far Lands are accessible as the "end of the world". But wait, there's more!




    Teleporting and Time Travel

    Sounds a bit far-fetched, but it uses voidmass. Remember how voidmass distorts space and time? Well, when it is placed down near spacechunk, the spaceshunk opens up a wormhole. This wormhole looks like a tunnel surrounded by stars. A general maze, a new mob spawns in here- Enderraze. They chase the player throughout the wormhole, making it almost impossible to escape. There are three true exits in the wormhole- one leads to your bed or spawn, another leads to The End, and the third one... leads to time. You end up in a room made of voidmass with 3 doors- past, present, future. These can be customizable by the player and I haven't figured out much of the schematics behind them yet, but soon I will find something to do with these time rifts.

    To reach the Far Lands will take a very long time. In order to make your trip instantaneous, the player must create a Void Portal. It requires end stone fashioned like a nether portal, then the player must light it with lava. Flint will not work, only lava. (I may end up making this a complete new dimension so don't worry)

    And that's the end! (No, not the second door, the end of the suggestion!)


    If you liked this idea, please hit that green button in the cornoer of the topic box, and I'd like some suggestions on how to make this idea better! I have no ideas for the Nether yet, and I'm still working on some figures of the actual ideas I already have, so don't think I'm done with this yet. Crafting table recipes for the items will come soon. That's it for now, and maybe one day you will find the Far Lands yourself! :)
    Posted in: Suggestions
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