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    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    Quote from syndicate25»

    Is it feasible to use this mod in a large mod pack solely for the awesome creatures in combo with something like JAS? Or does loading the game hog too many resources for it to be playable with a modpack that already uses around 2gb of memory? Has anyone else done this?



    JAS works on everything that I know of unless the mod has it's own spawn system should work don't know if the world object is going to override though.

    Posted in: Minecraft Mods
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    posted a message on Deeper Caves - Go Beyond the Void! [10000+ Downloads]
    Quote from Valiec2019»

    Sorry! I've been inactive here.


    https://www.dropbox.com/s/xl71c3rzsrrf9uz/DeeperCaves-1.0.0-mc1.7.10.zip?dl=1 (1.0.0 version)


    so you going to fix the issues I sent you I know they were alot but, most were minor bug fixes you could do in 10 minuets per bug. As for the farlands you just need to kill the gravel if the attempted spawn of gravel says it can't be falling there
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Angrydog001»

    Now, can you set up Crowdin project?😄

    Did you continue it from the 2.5 snapshot? That's where you should continue it most of the work was done the mobs were not all finished and certainly not registered.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Scimiguy»

    I've messaged him 2 months ago, and have had more messages since then


    I've had zero responses of any kind


    yeah he an't coming back he got too busy with real life, frustated with 1.9+ and newer eulas (twitter) look it up if it's still there
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Scimiguy»

    That's not true in the slightest, and I'm baffled that you even decided to make that comment.


    The mod in its current state was optimised very poorly, and actually made poor use of object-oriented programming practices.

    "Setting your stuff up properly" is frankly just pretentious crap, and means literally nothing in this context.


    The re-write is to much better optimise how the mod handles data and player interaction, something of which the mod sorely needs.






    How does that prove anything? Xolova made a choice, either intentionally or not, to have a single tracker for each armor, in a single instance of a class. There was no object mapping linking individual players, there was no instancing to keep players separated, it was just one.


    As for java knowledge, I have been around working with Java. and a number of other languages for many, many years, it's not a new concept to me.


    I'll thank you to refrain from accusing people of being lesser than you - something which you seem to do a lot judging by your post history.


    I quickly went and downloaded a fresh copy of the mod and jdgui just to quickly ask what you're even talking about


    The Busses creator, created and used exactly once as a global bus manager;


    The static method in which he assigns a single armoreffects instance to the bus:


    The code inside that class, clearly showing global counters:


    Please feel free to tell me how it proves I know nothing? Otherwise keep the pretentious judgement to yourself


    re-write means take it from scratch and then start writing the same concept, I won't argue you don't have to re-write everything. If you want to go ahead but, it will no longer be AoA yes alot needs to be modified
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Scimiguy»

    No problem, pulling them off the list now.


    "re-write,"



    if you set your stuff up properly you shouldn't have to re-write it. "fixed armor counters being shared by all players" proves you don't know what object orientation is learn java then code not the other way around. The only thing that you might need to completely alter is the biomes and world since ints turned to enums and xyz turned to blockpos, bytes[] in biomes turned to chunk primers

    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from MasterKairi»

    update coming soon for 1.12 ? the curse modpack community could really use something like this .... this is the most immersive and unique modpack i have ever seen and yes im calling it a modpack because it changes so many aspects to the game :) this is my all time favorite mod too bad the download links are down ....:)


    it's really difficult to write any content past 1.8+ do to some coding choices on both forge and minecraft. I am making a library to fix this but, it's taking time.
    Posted in: Minecraft Mods
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    posted a message on No Cubes Forked and Fixed!
    Quote from Stukids»

    also when do you think it will be downloadable?


    it is for 1.7.10 by the way latest stable playable version vreckfall is still working.
    Posted in: Minecraft Mods
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    posted a message on No Cubes Forked and Fixed!

    Hi! I really value the work that you're putting into updating this mod and look forward to a usable version!

    I noticed that with the fixed 1.7.10 version that's posted on page 1, whenever I try to play on a server (just a regular minecraft java server running on my machine) I get stuck in slanted blocks.
    For example, if I go to the edge of any area that drops off (cliff, water, cave, etc) I'll get stuck, won't be able to move, and will start twitching up and down. I can free myself by punching the block I'm touching however. And this doesn't happen on single player worlds.

    Have you ever noticed this behavior? Does this happen in the version you're working on? Do you know how I might be able to fix this?

    Any insight would be really appreciated!

    Keep up the awesome work!!



    have you tried disabling the autostep? It must be on server or it might cause issues with the client
    Posted in: Minecraft Mods
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    posted a message on ZZZZZ Custom Configs 2 - Create your own recipes using XML files!
    Quote from Jessicaksch»

    ok, I realized in the pic I was missing tags. I tried the fishing tags but somehow I still get this error :( maybe I'm still missing something?

    I used notepad but still get an error (pic attached)


    I said notepad++ regen the file and see what it's actually asking for
    Posted in: Minecraft Mods
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    posted a message on ZZZZZ Custom Configs 2 - Create your own recipes using XML files!
    Quote from Jessicaksch»

    Hey I love the mod but I'm having a problem suddenly: I had added dragon_egg as a fishable item and it worked great, but I think a mod has messed with it because Minecraft crashes with the Error (error Photo)



    I also put a pic of my format for the dragon_egg fishing xml I have:


    take wordpad or notepad++ out and read you parsed it wrong your missing tags
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from tennesseelisa»

    I'm really worried about the mod. What if it's no longer updated?! OH, I'M SO SCARED! (cries really hard)


    1.7.10 is very playable and works just fine versions after that have bull crap in code and crap in features 1.9+
    Posted in: Minecraft Mods
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    posted a message on The Mists of RioV [v2.5.2]
    Quote from sheenrox82»

    Hey everyone, if you guys want to talk with me directly and hang out with me, join my new Discord server!


    We play games there such as Minecraft, Fortnite, PlayerUnknown's Battlegrounds, and more. I also talk about my programming projects there, and cryptocurrency stuff, if you're into that like I am.


    Join my Discord here!


    I like overwatch if you wanted to play that we could. Me and my bro are pretty good.
    Posted in: Minecraft Mods
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    posted a message on The Seasons Mod - Minecraft 1.7.10 & 1.8.9, release version '3.0-alpha2' (updated 19th of July, 2017)
    Quote from ShiroShitoro»



    Not wrong but also not complettly right.
    There is a very very easy way to give you an unlimited winter time using following.

    1. If you are not on winter when you first start the world, use the command just above "/seasons set season winter" to change the current season from any state to winter.
    -unless you don't want to see any plantlife like these grass patches, flowers etc at this one small chunk, then just retry till you spawn in at winter but can take a while

    2. give yourself a Command Block by typing in following command: "/give @p minecraft:command_block"

    3. grab yourself a bit of redstone (5-8 is a good number) and one daylight sensore

    4. place everything, make sure you connect the daylight sensore with the command block with the redstone, also make sure the daylight sensore has an open sky to look at. Best place to put this is at the default spawn like themodpackermaker had mentioned above.

    5. once everything done, type into the command block following command: "/seasons set day 1"
    This command will set the day of the current Season from any day back to 1


    Once everything is done, every minecraft morning/day it should reset the day counter of your winter back to 1, no complicated clock or big structure needed. Have fun with the unlimited time of bitter cold winter~


    That's very unoptmized coding methods cannot be run every tick sorry. It needs to run at the minimum. If it writes to disk each time it does this it is very bad.


    The proper way is to set the seasons days to Integer.max_value for the season amount of days in the nbt but, again this is all manual work if your looking for always winter by default there is none a mod of some sort has to be coded to get it to work. That would make it winter for many years in real life if they played non stop.

    Posted in: Minecraft Mods
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    posted a message on The Seasons Mod - Minecraft 1.7.10 & 1.8.9, release version '3.0-alpha2' (updated 19th of July, 2017)
    Quote from ZergMazter»

    I'm trying to make a hardcore modpack and I'm trying to figure out how to make winter the default starting season after a new world is created. I read the configs, but it looks like a mess in my notepad



    you cannot configure the starting season without an external mod which I don't think yet exists as of yet. Also it would just turn into the next season anyways even if you got your starting season so this would be an addon which I know doesn't exists.


    You could run a command block with "/seasons set season winter" every 7 mc days but, you would need a clock or seomthing and you would need this as a structure at your default spawn

    Posted in: Minecraft Mods
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