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    posted a message on Better Than Wolves Total Conversion!
    Quote from Germanyxx3

    But now i laugh back haha the client is gonna to be nearly like a normal server now its your fault that you never made it muliplayer i love the update from notch


    Not to rain on your parade, but the joke is on you. Jeb's update for Multiplayer proves PRECISELY why Flowerchild never made it multiplayer.

    Oh, and you should go to the doctor for a prescription of Punctuation and Grammar.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild

    Just to say that I think the modern tendency to try and restructure everything to cater to a tiny minority, often at the expense of everyone else is...well, I think it's a disability in itself.


    In many, many cases keeping disabled people in mind when designing something is a much cheaper and cost-effective thing, than trying to tack it on after the fact.

    Simple example:

    There's two kinds of buses in my town. There's the long-range buses, which have lots of seats and are more like the touring bus, and have this expensive hydraulic lift thing. And there's the local bus, with fewer seats (and more opportunity to pack it full with students) and a simple metal plate which can be tilted over to act as a ramp (as the floor is more or less equal in height to the sidewalk).

    The solution for the local bus is so much better, cheaper and simpler than the long-range bus, it's stupid that they didn't make all of them like that in the first place.



    Translating it back to minecraft:

    Slabs already keep track of colors, regardless of names. Different colors do not stack. Even if you can't differentiate yourself.


    Reminds me:

    "mind....your step". "mind....your step".

    Those things drive me nuts, even for 5 seconds.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from Drewbaby27

    Well, I was gonna make a joke about giving him any color wool slab and just convincing him it's a red one...

    But I guess it depends on what kind of color blind he is??



    Actually, i was gonna say "it matters to color-blind people".

    then i realized, y'know, brains.

    1: The game knows the difference
    2: actual color doesn't matter (since you can't see the difference)

    Thus:
    if you need it for aesthetics, it doesn't matter since you don't see the difference.

    if you need it for 16-bit memory or filler or so: the game knows the difference. Thus if two equal-looking slabs don't stack and you know you are colorblind, you must realize they're different colors.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    I'm surprised, flowerchild, that you go to this thread at all during an inter-version period. I come here with the faint hope to find something of use, but apparently some things never change....
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Internet etiquette:

    if someone warns you that you could be banned at the drop of a hat, think twice before posting ANYTHING. and mind your hats, of course.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    My preference is both: set the max level to 50 again (setting it to 30 AND easier enchanting was overkill), and add an option to turn smelting XP off.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    It seems wolves wander more now than they use to, as i was chopping wood the other day (in the forest) and a wolf just walked past and into a ravine
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from daneitoa

    The first person I spot asking when this goes to 1.3.1, I will learn how to screw up your computer with a virus. Fifteen minutes, the time limit is set.

    Also, I found that there are aboslutely no wolves in my world. I mean, I live in plains, I built in the plains, even have about 9 cows, but had to go really far away and lead them all back home with a piece of wheat (100 blocks away) Now, I live near the taiga, as it surrounds most of my plains, the rest, surrounded by forest and a lake. I found a single wolf, but never could get it because I accidentally hit it, and had to kill it. Sense then, I have spent the next fifteen minecraft days searching the taiga, over, and over, and over, and over again.

    Not. A. Single. Wolf.

    This makes me wonder if the spawn rate for wolves is lowered, as I can't proceed to get any tanned leather without a wolf.

    Are there even ANY spawn rate tweaks in this mod?


    The spawn rates are not edited.

    I had one world where the wolves lived next door, and another where the wolves had gone wandering and i found them over a 300 block square area, all spread and in (shallow) caves.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    One day people will realize that updating minecraft means that their mod for an older version doesn't work.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Once the elevator becomes an entity (IE, it moves) it no longer destroys water.

    My preferred method is cement and TNT. (which is why i need a bigger mobtrap. why do i always need a bigger mobtrap?)
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Actually i liked it when i had IC and BC working together for this auto-factory that made pretty much everything i ever wished for. It's just that, once you've been there, that is kind of the top, the only way left is bigger.

    This gives me equal if not more satisfaction, but it also persists, and there is "replay" value. Each "age" adds some form of power that leaves a significant impact on your gameplay. And that sense of accomplishment persists.

    Also, because you have to design both the logistics and logic part yourself, there's a dozen ways to make a certain machine, of certain size, with drawbacks and advantages as you like/need it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Nothing says "awesome" more than a huge base filled with automated machinery....
    Posted in: Minecraft Mods
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    posted a message on Simple ghast grinder?
    you'd need to use dispensers with arrows to kill the Ghasts. i would recommend creating a 3D "matrix" of cubes in which ghast can spawn, with some walls inbetween to limit movement of Ghast. Each would need a few arrow dispensers, and i'm not even sure how to detect the Ghast.

    With Better than Wolves this is quite easy, but vanilla, nope
    Posted in: Survival Mode
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild

    I dunno man. I must admit I'd feel rather odd about someone else selling "merch" based on the mod.

    If you want to do something like this for your own use, I certainly won't object, but I don't think I'm exactly ready to sell off the t-shirt rights for the mod :)


    you don't have to sell the rights. A temporary license would do..

    Anyway, if it uses anything from Minecraft vanilla, i think you would need Notch's approval too, so i think it's not really feasible.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!

    Even Minecraft.


    No! This can not be! *gasp!*
    Posted in: Minecraft Mods
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