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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from sp614x

    What are the problems with multi-core and chests?
    More details => faster fix.


    Posted in: Minecraft Mods
  • 0

    posted a message on DartCraft Beta 0.2.20
    force trees dont work on some biomes from biomes o plenty...

    cows and sheeps (i guess chickens too) dont get the skin again on biomes o plenty biomes too...
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    with Optifine B5....

    the good news:
    • ModularPowersuits work fine(fast test)
    • ProjectRed dont crash on creative tabs.
    bad news:
    • multi core have problem with chests (i have the nvidia setting fine)
    • ProjectRed lamps have some glitchs when move.

    thx for the update sp614x.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?
    are you plan to make this mod with 32x32 textures? :P
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    hello, I have a problem with this mod, when the players enter to the nether, the server starts to consume all cpu and kick player for lag. this dont make any crash report

    i test this on single player and still having this problem, when i remove this mod everything work fine.
    the other mods that i have that modify the nether are: natura and dartcraft, gregtech for ores.

    any way to fix it? because all the clients of my server cant play. really thx.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?
    really awesome mod. Some problem is the energy direction of the power conduicts, should be great to wrench like the liquid ones to select the direction of the power. another problem (maybe intended) is when i try to dig a machinne or capacitor bank with a turtle this drop to the floor :SSSS:

    i hope you are planning to add macerator/pulverizer, Igneous Extruder and some wireless power conectivity.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?
    really awesome mod. Some problem is the energy direction of the power conduicts, should be great to wrench like the liquid ones to select the direction of the power. another problem (maybe intended) is when i try to dig a machinne or capacitor bank with a turtle this drop to the floor :SSSS:

    i hope you are planning to add macerator/pulverizer, Igneous Extruder and some wireless power conectivity.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?
    crash on server with 0.10:


    cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: lastRemovedComponetIcon
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
    at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99)
    at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:443)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
    Caused by: java.lang.NoSuchFieldError: lastRemovedComponetIcon
    at crazypants.enderio.machine.painter.BlockCustomFence.<init>(BlockCustomFence.java:37)
    at crazypants.enderio.machine.painter.BlockCustomFence.create(BlockCustomFence.java:32)
    at crazypants.enderio.EnderIO.preInit(EnderIO.java:128)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:601)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:601)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:601)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:520)
    ... 5 more
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    wind turbines rp2 are so useless, big space for really low energy, i hope you increase the power little bit.

    btw, mod prerelease still on 37? we want to see more :D
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Dynamic Liquid Tanks-Color and Camo Tanks, Store Potions, BuiltIn Endertanks, Resize w/ BC/TE Power [3100+ DL]
    when i camuflage the tank some blocks has wrong lighting:


    i get this crash when i put camuflage of railcraft blocks: http://pastebin.com/HGDefHuG
    Posted in: Minecraft Mods
  • 0

    posted a message on Carpenter's Blocks
    awesome bed addon, anyway some times a get crash when i break the bed and put another one.

    Error log: http://pastebin.com/rZzYzAjZ
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    idk why do you mean with repo.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Quote from 1337phreak

    I just created a vanilla forge server and got the same error (field_94408_c) with only codechickencore, codechickenlib, forgemultipart, projectred and scala-library in the mods folder, so it wasn't mcpc+ causing it.


    i have the same problem

    http://pastebin.com/JwrvYKDE
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    OptiFine HD B4 Ultra for Minecraft 1.6.2:

    ModularPowersuits dont show items and the table looks odd.
    ProjectRed crash on creative tab, i dont test if filter items...
    Posted in: Minecraft Mods
  • 0

    posted a message on DartCraft Beta 0.2.20
    Beta 0.1.18:
    Force Shards now contain 1 bucket of Liquid Force as far as the Liquid Dictionary is concerned.

    this dont work on Beta 0.1.20 or Beta 0.1.19
    Posted in: Minecraft Mods
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