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    posted a message on All automation is bad and you should feel bad for spending absolutely any time not mining in Minecraft, even for a few seconds
    Quote from SwaggyMarv

    To OP, I clap. Awesome job with this thread and explaining to people why automation is amazing.

    Now to my statement:

    There are two main kinds of Minecraft players: the old hipster alpha players and the new 1.5 redstoning guys. I'd classify myself as a redstoner, because that's what I love to do in this game, but it seems like Mojang is attempting to make those first people who bought the game happier for nostalgia reasons, when in reality, these are the same people holding the game back from its nearly endless potential. Automation is what makes Minecraft what it is for me. I understand that the game is a sandbox, but that's what does it for me. People don't have to build these epic farms and do these epic things to make themselves feel like they've accomplished something with more work. These people who say iron farms and gold farms are "cheaty" and shouldn't be in Minecraft are living in a cave hole, because what makes Minecraft the great game that it is: the sandbox aspect. And then when they see the great creations that us redstoning people make, they become snobby and whine about not doing things not being "legit", when in truth, the most popular and most raved about things in the Minecraft community require redstone and automation. Look at Docm77, look at Etho, look at the Zipkrowd crew, look at HermitCraft, and look at the countless other popular youtubers and youtube groups. Redstone is the new age of Minecraft now. Automation in general is the new age of Minecraft.

    So all of you hipster old alpha players need to understand that Minecraft has changed for the better. Go play beta 1.7.3 if you want to play legit or whatever. And Mojang, stop listening to these people who have no room for change. Redstone and Automation are the best things that ever happened to Minecraft, and breaking this amazing part ofm the game down to shambles slowly is terrible for not only 1.8, but the future of Minecraft.

    I'm out.

    Well that is stereo-typing in it's finest...
    I've been here since a little before the nether was added, and I'm all for changing the game, it's only the minority of alpha players that want them to change it all to non-automation, and even back then you could semi-automate a lot of things, and that was what made it fun, finding new ways to automate things and getting new tech for it every update, which is even better now!
    I guess all I'm saying is; don't group people like that, it's wrong.
    Posted in: Recent Updates and Snapshots
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    posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
    I'm not sure, as it would probably ruin EVERYONE'S worlds.
    Posted in: Suggestions
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    posted a message on I need help with the new skin thing!
    I toyed around with it a little bit and I have no idea what-so-ever as to why it isn't working. I'm sorry, hope you can figure it out somehow.
    Posted in: Recent Updates and Snapshots
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    posted a message on New Skin Format Questions
    Quote from Infinity Dragon

    I used the templates. And I also understand that there are transparency issues. Are you saying that the new format counts in instead of out? (such that the underlayer is now 2 and outer layer is 1?)

    The problem is this isn't symmetrical, and you did put your leg on left arm 1.
    Here, this picture SHOULD help you get it right. http://imgur.com/PzcWfeV
    Posted in: Recent Updates and Snapshots
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    posted a message on Accidental Automatic Squid Farm
    What JSPRINGY said.
    Posted in: Survival Mode
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    posted a message on How Can You Kill Invulnerable Mobs?
    Quote from Skylinerw

    After messing around with this, this appears to be true as well. The big difference is the entities aren't rendered beyond a certain distance, and thus reduces client lag. Having 1,000 entities above y:1 lags my game nice and hard, but dropping them all into the void removes that lag.

    The entities will keep falling, however. The entity count on the F3 screen remains at 1,000 total (looking in the direction they fall, the count is 0), even when re-loading the world. Confirmed by checking the entities in an NBT editor; one of them made it to Y:-25,000. This seems to be a fairly large oversight with the Invulnerable tag. The void surely would be the best way to deal damage as a last resort.

    Unfortunately the wiki is down, so the bit about the void killing them can't be fixed.

    If that is true could you possibly use this to create a peaceful switch in survival?
    Posted in: Recent Updates and Snapshots
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    posted a message on New Skin Format Questions
    Quote from BryGuy1

    -snip-

    I appreciate that you aren't being aggressive, and respect your opinion, I'd just like to let you know that it's wrong.
    Posted in: Recent Updates and Snapshots
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    posted a message on New Skin Format Questions
    Quote from BryGuy1

    Excited? BAH! using custom skins on game avatars isn't anything new. Games have been doing this for over 20 years. Geez, Mojang seems to be starting things from gaming 101. While I'm glad they finally added this feature, but really should have been a standard base feature from the very begining (along with many other features they're finally getting around to.) We shouId be expecting more from games at the begining. It will be interesting to see the new creations player make though. Excited? Nah . . ., but nice to see it FINALLY be added.

    Well that's a nice positive attitude.
    Posted in: Recent Updates and Snapshots
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    posted a message on Help with losing items in snapshot
    Sadly, there's nothing you could do about this but spawn your items back that you had, and considering this was your survival world, that probably won't be as easy as it sounds. Sorry guy, and thanks for posting, it'll help other people make sure not to lose their items.
    Posted in: Recent Updates and Snapshots
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    posted a message on New Skin Format Questions
    Quote from Infinity Dragon

    Am I doing it right?


    No, and I'm not really sure how to explain why in an intelligible fashion.
    Here's some links that might help.
    Original Skin: http://imgur.com/OdvMI10,qrsSNAp
    Added Layers: http://imgur.com/OdvMI10,qrsSNAp#1
    Template: http://imgur.com/sQaVz95
    Posted in: Recent Updates and Snapshots
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    posted a message on New Skin Format Questions
    Quote from Partonetrain

    Thanks so much... but I don't think you understand my second question, and do you know if other players will see that you've turned off those layers on their side? (I.E. I turn off my hat, can others see that my hat is off?)

    Oh yeah I misread, answer number two was directed towards the first question.
    And I tested if you can toggle the layers and have the other players see them change in LAN (on the same computer but I don't think that changes anything) and it, to my surprise, works! :D
    Posted in: Recent Updates and Snapshots
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    posted a message on Is the MOD API actually being developed?
    Quote from IronMagus

    Forgive me for being n00b, but what's the difference?

    LOL, IronMagnus calling himself a n00b.
    Posted in: Recent Updates and Snapshots
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    posted a message on HELP ME! END PORTAL PROBLEMS!
    ADMIST I believe is what the program you want is called, it will locate your stronghold and give you coordinates that you can travel to.
    Posted in: Discussion
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    posted a message on New Skin Format Questions
    Okay, answer number one: Your skin still works in it's 32x64 format, and if you want to just add the extra layers to your current skin, you can copy your skin on to the top of a 64x64 image, and following this example picture http://i.imgur.com/kZ6r4Ks.png the 2 is the higher layer RL and LL are right and left legs, RA and LA is the arms.

    Answer number two time! There is really no reason to program a tool to copy your skin image onto a 64x64 image.

    Last but not least: It only changes your skin when you turn off layers.
    Posted in: Recent Updates and Snapshots
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    posted a message on Lightning changes villagers into Witches
    Quote from marfig

    ...I would like for a /gamerule stopGrieffingMeForPetesSake true command.

    /gamerule doMobGriefing false. There you are.
    Posted in: Recent Updates and Snapshots
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