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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Has the "power" of the spells been removed? Where you used to press C to change the power?

    Cant see the crescent moon, half moon, full moon icon any more? Im lvl 6 and my fireball costs 300+ ?

    Also, is there anywhere I can see all the changes that have been made, I played this ages ago and lots have changed, but im rather lost :(

    The wiki is out of date and OP has nothing...

    Many thanks for any help,
    TG :Diamond:
    Posted in: Minecraft Mods
  • 1

    posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...
    Quote from WeaselNinja

    @Impreza2k10

    I am still fine tuning the professions and will take your suggestion about the lumberjacks into consideration when doing so. Also, I left the original sounds in and made the skins as close to vanilla villagers as I could because I wanted this mod to blend in well with the vanilla Minecraft experience. However, I do plan on making the villagers more aesthetically pleasing but only after adding a lot more functionality to this mod.

    @thegofa

    In the future I am planning on having the villagers be less dependent on naturally generated villages but for now it was the easiest way to get the AI to work. Also, I will definitely be implementing some of the professions you mentioned.

    Thank you both for your input!

    Youre very welcome, and im glad to see that you take ideas from your followers, it makes us feel part of the "plan"

    I am looking forward to the future as I know this will be a mod I cant live without, Kudos Weasel!
    TG :Diamond:

    PS. I think your mod deserves its own banner, I would display it !!
    Posted in: Minecraft Mods
  • 0

    posted a message on Fishing Craft - new fish, new rods, and more! (10,000+ d's!)
    OMG I have waited so long for an update, I LOVE THIS MOD !!!!!

    Thank you, thank you, thank you, thank you .......

    TG :Diamond:
    Posted in: Minecraft Mods
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    posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...
    Hi WeaselNinja, before I do anything I want to congratulate you on the beginnings of a stupendous mod that has the potential to become insanely popular and the staple diet of any great modpack, well done !!

    Now my question, and forgive me if its 1) ridiculous or 2) impossible, as I am no modder so dont understand the mechanics behind what is and isnt possible :)

    Q: I see in many "problem questions" that you need to have a "generated" village? Is the a way to change this mechanic and let us make our own village and then have villagers "move in"?

    I would love to roam the world looking for a good place, be able to lay a "foundation stone" and then click it with something to make it the centre of the town (where the borders take their mark from). Maybe a builder could then start to construct the buildings??



    Ideas:
    I have read the whole thread and have noted many good ideas and have some of my own too.So these are not all my thoughts, but a correlation of theirs and mine. Ive "fleshed" them out a bit.

    ========================================

    Builder: Maybe a way to make your own plans and then give them to the builder, place a stone where to build it?

    Blacksmith: Will get supplies from the "Town Runner" and then produce tools, weapons and armor for the townsfolk.

    Miller: Will get supplies from the "Town Runner" and then produce flour for the "Bakery".

    Baker / Cook: Will get supplies from the "Town Runner" and then produce bread, cakes and cooked meat and fish.

    Rancher: Will get breeding materials from the "Town Runner" (Wheat, carrots etc) and then breed & cull animals (possibly 1 ranch for each type).

    Fisherman: Will catch fish that will be cooked and used to feed all the Townsfolk. No food, no labor.

    Guards / Archers: 1 Guard per 3 villagers, 1 Archer per 5 villagers. Healed each morning by eating food.

    Town Runner: Collects materials, minerals and foods from the tradesmen and delivers to where they are needed...

    This would be cobble and wood to the Builder, Ores and wood to the Blacksmith, Wheat to the Miller & the Rancher (breeding) plus carrots, Flour and sugar plus Meat and fish to the Baker/Cook.

    Then axes to the Lumberjack, Picks to the Miner, Hoes to the Farmer, Swords and Bows to the Guards/Archers, Rods to the Fisherman and Swords ? to the (Rancher for culling).

    ==========================================

    The farmer would need to have sugar cane added to his repertoire, so the Baker would have sugar.



    These are just ideas, hope they help in some way, and thanks again for sharing your awesome work with us all !!!

    TG :Diamond:
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    Quote from EbeneezerSquid

    Reminds me of the Cat Snakes from "world out of time" by Larry Niven. Basically a furry Cat-Boa Constrictor. Always wanted one of those.

    OFF TOPIC...
    Just for "trivia's" sake, if you ever played Magic the Gathering you'll know the card Nevinyrral's Disk...
    Its Larry Niven's name reversed :)


    ON TOPIC...
    Thanks so much for bringing this great mod back, power to you guys, look forward to more fun !!!
    TG :Diamond:
    Posted in: Minecraft Mods
  • 0

    posted a message on Pixelmon 7.3.1 (26th May 2020)
    Quote from Blacky828

    The mod disables any kind of vanilla mob. But you can make hostile mobs appear by changing the "B:"Allow vanilla mobs"" option in the "Pixelmon.cfg" from false to true. You get a lot of stuff by defeating wild Pokemon, though.

    Usually, once you spawn, there are plenty of low level Pokemon nearby. Otherwise, go exploring. You'll find some low level foes eventually.

    Thanks for the reply Blacky, its the food thats getting short, not wanting hostiles just passives to eat :)

    Ill go looking for lower lvls, thanks again for your help !
    TG :Diamond:
    Posted in: Minecraft Mods
  • 0

    posted a message on Pixelmon 7.3.1 (26th May 2020)
    Quote from thegofa
    Sorry, very new to Pixelmon mod so these may be silly questions.

    1 When I install Pixelmon all the other creatures stop spawning and im starting to find it hard to get food, is there a way to make them start spawning again?

    2 When I first start off, I choose my Pokemon but then everything I see is bigger than mine and it dies all the time, is there a specific biome or area with smaller Pokemon so I can get her leveling a bit?

    3 When I change the .cfg line for "how many Pokemon flying at once" to 2, and restart MC, I still see 4 or more.

    This is in SSP, and thanks in advance for any help.

    TG :Diamond:

    Didnt get any replies so reposting, hope thats ok cos I need help.

    Thanks,
    TG :Diamond:
    Posted in: Minecraft Mods
  • 0

    posted a message on Pixelmon 7.3.1 (26th May 2020)
    Sorry, very new to Pixelmon mod so these may be silly questions.

    1 When I install Pixelmon all the other creatures stop spawning and im starting to find it hard to get food, is there a way to make them start spawning again?

    2 When I first start off, I choose my Pokemon but then everything I see is bigger than mine and it dies all the time, is there a specific biome or area with smaller Pokemon so I can get her leveling a bit?

    3 When I change the .cfg line for "how many Pokemon flying at once" to 2, and restart MC, I still see 4 or more.

    This is in SSP, and thanks in advance for any help.

    TG :Diamond:
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from LordEric

    Good idea. I have three thaumcraft worlds so far, all 1.6.4. My major mods besides Thaumcraft are Growthcraft, Algaecraft and Highlands.

    Personally, I've always made a tidy, consistent profit doing nothing but selling charcoal to butchers or smiths. Only place I've had a problem is in my current world, where his final-final offer is buying beef, and that just slows me down a little. Charcoal is incredibly easy to get in Thaumcraft, with infernal furnaces and golem logging triplets.

    WOW, I love how you've arranged everything, and your underwater base is amazing, thanks for sharing with us !!

    TG :Diamond:
    Posted in: Minecraft Mods
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    posted a message on [Recontinued?] Power Gems 0.7.0 for MC 1.12.2 (Updated to 1.12.2/1.11/1.10/1.9.4/1.8.8/1.8)
    No worries, totally understand, appreciate you letting me know. Modders have real lives too :)

    Ill make a world now then, and once you update ill make another new one ...

    Take care and peace out,
    TG :Diamond:
    Posted in: Minecraft Mods
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    posted a message on [Recontinued?] Power Gems 0.7.0 for MC 1.12.2 (Updated to 1.12.2/1.11/1.10/1.9.4/1.8.8/1.8)
    Quote from FlamingPigman

    I did notice that they did spawn a fair bit too often, do worry though, I do plan on making it rarer. Also I am stilling working on a config.

    Thanks again!


    Please dont think im trying to be annoying, but roughly when will the update be?

    I wont start a world until then, or there will be too much ore.

    Thanks heaps,
    TG :Diamond:
    Posted in: Minecraft Mods
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    posted a message on [1.7.2] (SP) DanielsMod- A mod implementing ideas from a friend named Daniel
    This forum is Minecraft Mods (as in released).

    You need to post in WIP Mods.

    TG :Diamond:
    Posted in: Minecraft Mods
  • 0

    posted a message on [Recontinued?] Power Gems 0.7.0 for MC 1.12.2 (Updated to 1.12.2/1.11/1.10/1.9.4/1.8.8/1.8)
    Still loving this mod dude, one question tho...

    Is there a way to make the ores / gems spawn a bit rarer. Whilst the armor, tools and weapons are quite well balanced although quite powerful, this is negated when you can mine down to below 20 and find 41 gems of many different kinds in 10 mins.

    To make them worth a bit more, I would like to halve the spawnrate, at least.

    Is this possible? I couldnt find a cfg file.
    TG :Diamond:
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.9] Adult server, zero tolerance for griefing! Now looking for more members 18+!
    Ive seen the jobs one before, its very innovative and does away with the "ever present" McMMO, which whilst being a decent plugin, its not as good (specialised) as Jobs, plus jobs makes people trade their skills and wares.

    Also good for making money which means people become self sufficient.

    Have yet to have a try with pets, and the customised weapons and armor but Im looking forward to it.

    I would like to officially commend the builder(s) of the spawn area, very nicely done, and I can see you have taken time and thought about who to have as mods / guides, they are excellent (winks at Rasa)...

    Lovely people, great server, excellent plugins and lots of good ideas of things to come, IF YOU ARE OLD ENOUGH AND WANT ALL THIS, JOIN US!!!!

    TG :Diamond:
    Posted in: PC Servers
  • 0

    posted a message on [1.7.9] Adult server, zero tolerance for griefing! Now looking for more members 18+!
    Do you have, or are you looking to add any mods at all?

    Id like to join please, need somewhere "mature" !!
    Will go post on the website...

    thegofa

    Edit: NVM just been looking through your website, looks like you have some real fun plugins !!!
    Posted in: PC Servers
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