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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    nvm
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    im having trouble with creating the Deconstruction Table. i have Fabrico, Peritio and cognitio but i cant craft it. is there something im missing?

    Edit: it seems i cant craft anything on an arcane work table. including golden caps right after i made the research notes and have the right about of stuff.
    Posted in: Minecraft Mods
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    posted a message on Just Another Spawner (JAS) v0.14
    so im looking at the config files and whats with so many of the weights being set to 0? wont this make things really unlikly to spawn? some essential creatures are set to 0 and seems odd to me. This includes cows, pigs, chickens, wolves and silver fish... why does a cow have the same chance to spawn as a silver fish??

    Edit: nvm.. i didn't realize there was a parent biome for each category/spawn.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Well Im not gonna have gf agro today so ill see if I can tweak the config files to produce a balanced amount of water mobs. Ill upload the files if I get it right. Ill probably upload a bat file to automatically change the duplicate config files cuz thats driving me crazy.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Zoophilijess»
    yeah I did that, I even set spawn for squids to false, but they still seem to spawn and I set the spawn cap with the watercreatures to 2000 even, yet it's still just full of squid! I really am at a loss :( I don't know what has gone wrong, is there a way to show you guys a file or report of some sort besides images of why other water creatures aren't spawning for me?

    Well sense u said that i didnt try setting spawn to false and did this instead. It kept squids from spawning at all so far. remember to copy Vanilla.cfg into every .minecraft\config\CustomSpawner\(WORLD)\Creatures folder. Just make a backup and rename it "Vanilla - orig.cfg" encase u need squids again.

    squid {

    S:biomegroups <SQUID_DEFAULT>
    B:canSpawn=true
    I:frequency=0
    I:maxChunk=0
    I:maxLightlevel=15
    I:maxSpawn=0
    I:maxSpawnHeight=0
    I:minLightlevel=15
    I:minSpawn=0
    I:minSpawnHeight=0
    S:opaqueBlock=all
    S:spawnBlockBlacklist <>
    S:type=WATERCREATURE
    }
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from the_next_techy»



    try raising the spawn rate, it seems your not the only one with this issue though

    CAN SOMEONE TELL ME HOW TO BREED GOATS!!!

    To anyone having water mob spawn problems its in EntitySpawnTypes.cfg. u'll want to change the bold option to something more reasonable.

    watercreature {
    D:chunkgenspawnchance=0.0
    I:maxspawnheight=256
    I:minspawnheight=0
    S:shouldseesky=UNDEFINED
    I:spawncap=5
    I:spawntickrate=100

    u'll also wanna lower squid spawn in Vanilla.cfg or ull get A LOT of squid spawning.

    This is so much easier to fix when the ingame mod settings worked ....
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Im running into an issue with water mobs on MC v1.7.10. Water mobs dont spawn after the initial spawn. This includes vanilla mobs and Mo'Creatures mobs. Land mobs including turtles and crocs spawn just fine. I "cant'" use the forge listed on the front page because another mod requires a later version. If you know why or know a fix that would be greatly appreciated.

    Mod list:
    Minecraft Coder pack 9.05
    Forge Mod Loader 7.10.85.1264 (tested with 1230 as well)
    Minecraft force 10.13.2.1264 (tested with 1230 as well)
    DrZark's CustomSpawer 3.3.0
    DrZark's Mo'Creatures 6.3.0
    Millaonaire 6.0.0
    Baubles 1.0.1.8
    Thaumcraft 4.2.1.4
    OptiFine_1.7.10_HD_U_B1
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from Tankman95

    Dude. Better than wolves is incompatible with Forge about/ over an year now.

    didnt say they were compatable, just said my usual mods worked together. maybe my other mods started using forge and this didnt making them incompatable.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from ChE_clarinetist

    It says "separately" because, if you actually read the blurb about forge in the OP, it says it includes some forge files in the mod download. Also, if you look instead of blindly copy-pasting stuff you'd see that trying to put BTW and Forge together would result in something like 10-15 files being edited by both mods, meaning no matter what you try it will crash. Common sense goes a long way, as does taking the time to read the OP of a mod before just blindly installing everything but the kitchen sink.


    r u kidding? most game mods overwrite all sorts of files. sorry that all my usual mods worked together 4-5 months ago when i last played. get over ur self.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from ItchyFlea

    You want might to consider reading the OP. Especially since it states this fact: "Minecraft Forge is NOT required to be installed for this mod to function (installing it separately will actually interfere with the proper functioning of this mod)."

    well maybe "separately" isnt the right word because iv installed this every which way and every time i get a black screen. Maybe it should planing say its not compatable. iv installed basic funcunality mods first then start/close before installing both btw/forge (together and separately). Iv installed all mods at the same time. non have worked.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    is this not compatable with forge right now? After the mojang logo my screen just goes black never going to an error message.

    what i do:
    install modloader
    install GuiAPI
    install audioMod
    start/close mc
    install customMod spawner
    start/close mc
    install BTW
    start/close mc
    install forge

    try to start/close but goes black
    --

    iv tried reversing the last steps

    edit: this is all for 1.4.6 btw
    Posted in: Minecraft Mods
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    posted a message on PROJECT X-CRAFT HUB | FACTIONS | KIT PVP | HUNGER GAMES | SKYBLOCK | SKYWARS | CREATIVE | VILLAGE DEFENSE| RUST GAMES | DUNGEONS
    Fun server when they aren't down or ultra laggy. Lag is an issue in just about every MC server though.

    1 recommendation though - Make it so that not all 96 players spawn in the exact same spot. When we get stuck on other players players in mid air we get kicked for flying. With some matches lasting up to 40 or so minutes, its really frustrating.
    Posted in: PC Servers
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    posted a message on Savage Realms - [1.7.x] [The BEST Server] [24/7 Lag-Free] [Towny] [Custom Bosses w/ over 250 abilities] [PvP World] [RPG/Dungeon
    • Your "IGN" (In Game Name) TheGodSend
    • Age 21
    • Have you voted for Savage Realms at all 3 sites mentioned below? Yes
    • Any questions/concerns/comments? If not, that's ok. No
    Posted in: PC Servers
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    posted a message on How do you keep animals from despawning
    dark misery the chao
    Thanks captain, i mean other than that. Thought that would be implied...

    reptillian
    but then i cant explore. Just going to the town near by in the Millénaire mod is far enough to despawn them.
    Posted in: Survival Mode
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    posted a message on How do you keep animals from despawning
    So i noticed that animals despawn after you get so far away from them after making my first animal farm. Is there a way to keep this from happening? Like a mod or settings that you can change?
    Posted in: Survival Mode
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