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    posted a message on Be the last poster to win!

    Unless the thread gets locked for some reason!

    Posted in: Forum Games
  • 0

    posted a message on 1.12.2- setupDecompWorkspace skips almost everything.

    Ok thanks! I opened it up in Eclipse afterwards and it compiled!

    Posted in: Modification Development
  • 0

    posted a message on A working chat phone booth (Explanation in post)

    Ok! You're welcome!

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on SCP - Fabric edition

    OK! I do look forward to seeing yours though!

    Posted in: WIP Mods
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    posted a message on A working chat phone booth (Explanation in post)

    OK! I will put your username in the credits and link to this thread on the MCF/PMC posts associated with my mod.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on SCP - Fabric edition

    Yes. I have a forge SCP mod I am making. What SCPs do you need models for?

    Posted in: WIP Mods
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    posted a message on 1.12.2- setupDecompWorkspace skips almost everything.

    I have all of the necessary files for setting up my mod workspace, but almost everything is being skipped.


    The logs are below:


    This mapping 'snapshot_20171003' was designed for MC 1.12! Use at your own peril.This mapping 'snapshot_20171003' was designed for MC 1.12! Use at your own peril.

    #################################################
    ForgeGradle 2.3-SNAPSHOT-6084129e
    https://github.com/MinecraftForge/ForgeGradle
    #################################################
    Powered by MCP
    http://modcoderpack.com
    by: Searge, ProfMobius, R4wk, ZeuX
    Fesh0r, IngisKahn, bspkrs, LexManos
    #################################################
    :deobfCompileDummyTask
    :deobfProvidedDummyTask
    :getVersionJson
    :extractUserdev
    :extractDependencyATs SKIPPED
    :extractMcpData SKIPPED
    :extractMcpMappings SKIPPED
    :genSrgs SKIPPED
    :downloadClient SKIPPED
    :downloadServer SKIPPED
    :splitServerJar SKIPPED
    :mergeJars SKIPPED
    :deobfMcSRG SKIPPED
    :decompileMc SKIPPED
    :fixMcSources
    :applySourcePatches
    :remapMcSources
    :recompileMc SKIPPED
    :extractNatives SKIPPED
    :getAssetIndex UP-TO-DATE
    :getAssets
    Current status: 38/1305 2%
    Current status: 84/1305 6%
    Current status: 140/1305 10%
    Current status: 275/1305 21%
    Current status: 408/1305 31%
    Current status: 529/1305 40%
    Current status: 606/1305 46%
    Current status: 684/1305 52%
    Current status: 738/1305 56%
    Current status: 885/1305 67%
    Current status: 1056/1305 80%
    Current status: 1061/1305 81%
    Current status: 1069/1305 81%
    Current status: 1076/1305 82%
    Current status: 1128/1305 86%
    Current status: 1174/1305 89%
    Current status: 1273/1305 97%
    :makeStart
    :setupDecompWorkspace

    BUILD SUCCESSFUL

    Total time: 1 mins 40.516 secs


    How can I resolve this issue? I want to have my modding workspace set up so it's ready after my final exam on Monday, 12/16/2019.

    Posted in: Modification Development
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    posted a message on Be the last poster to win!

    Yeah! The forum got a Totem of Undying! Isn’t that one of the best birthday presents ever?

    Posted in: Forum Games
  • 0

    posted a message on count until 2020

    6


    I don’t think we can make it to 2020 by 1/1/2020 considering the fact that it is in about 26 days and this thread has been a Biome #2 (Desert) for over six months!

    Posted in: Forum Games
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    posted a message on SCP - Fabric edition

    I can design structures and make models/textures! For structure designers, would I get a prototype version of the mod so I can actually build the structures in-game?

    Posted in: WIP Mods
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    posted a message on A working chat phone booth (Explanation in post)

    Great idea! I have a mod I am making that has all sorts of stuff, and I think I want to include those phone booths as well! I am also planning on adding superhero-related stuff, so with the “Superheroes” module (the project is so big that I have to split it up into “modules” similar to Project Red), the player can change into their superhero outfit by entering the phone booth, just like Superman!

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Be the last poster to win!

    OK! The Internet itself was invented by a man as well, so I guess that’s why that is the way it is!

    Posted in: Forum Games
  • 0

    posted a message on Answer the question above you

    They may have embarrassing secrets.

    You meet someone from an alternate universe where Minecraft Forum was archived back in June (i.e. Magic Find never came to “save” it) and give them a chance to post on Minecraft Forum in this universe, but they can only post one thing before they have to return to their universe. What do you think they would say in their post?

    Posted in: Forum Games
  • 0

    posted a message on Count to 1,000 before TheGeekyGeek posts.

    I’m back 11 days early! I still have my final in 11 days, but I saw a post referring to the forum in some form of the pronoun “he”, as it were a person, and I just HAD to quote it and ask about what would make a website “male” vs. “female!”


    This thread has been a biome #2 (desert)!


    Also, I am sorry, but the count has been reset to 0.

    Posted in: Forum Games
  • 0

    posted a message on Be the last poster to win!
    Quote from ConorGarland»

    This forum will be frozen in time on his 10th birthday!




    I know this is from over 6 months ago, but what would give a website a “gender?” To “feminize” a website, you need to give it sugar, spice, and everything nice, and use pink or purple colors, but what would give it the “male” gender though? The staff being over 50% male? Over half of the users being men? Created by a man who wanted the site’s “personality” to match his?

    Posted in: Forum Games
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