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    posted a message on Reasonable Realism - It's a pack, its a mod, it makes things hard! Updated for 1.11 and 1.12!

    Let's see, Harder Wildlife makes crops grow 10 times slower, if enabled. Hunger Overhaul lets you set the amount of slowdown; the default is 4 times slower. So without modifying anything I suppose they multiply each other and cause crops to grow 40 times slower? Or would one cancel out the other? Hunger Overhaul lets you set the slowdown multiplier to 1, which would mimic vanilla behavior, but again I'm left wondering if that would override Harder Wildlife's setting or not.


    If it comes down to it I can disable crop slowing in Harder Wildlife and just rely on Hunger Overhaul. That would also disable Harder Wildlife's crop slowing by biome. Hunger Overhaul has a setting to make crops grow slower in the "wrong" biome, but I don't know how it decides what the wrong biome is. I can't tell how similar these features are between the two or if they would interfere with each other.


    Hunger Overhaul lets you multiply vanilla's delay on how long it takes baby animals to become adults. How would that interact with Harder Wildlife's aging system?

    Posted in: Minecraft Mods
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    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)

    I've been trying to find a way to make passive mobs behave more realistically and it looks like Special AI and maybe Mob Properties could help me.


    What I want is for passive mobs to run away from you in a straight line if you get too close or if you hurt them. At one point I thought I saw an option to check a mob's distance from the player, but now I can't find it. If that really exists, it could help. Mob Properties has the "if_recently_hit" conditional, but it looks like it can only be used to change mob drops. Could it be used to change the mob's AI somehow?

    Posted in: Minecraft Mods
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    posted a message on Reasonable Realism - It's a pack, its a mod, it makes things hard! Updated for 1.11 and 1.12!

    Is Harder Wildlife compatible with Hunger Overhaul? In particular, it seems like there will be a conflict with how Hunger Overhaul affects crop growth and animal breeding rates. Maybe there are other potential conflicts, too.

    Posted in: Minecraft Mods
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    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)

    The config file was the first place I looked. I couldn't see an obvious way to do it. Are there instructions somewhere? Or can someone point me to the right place?

    Posted in: Minecraft Mods
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    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)

    Does anyone know if there's some way to adjust how often the crops spawn?

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    Ah, I figured it out. It's something weird about window resolution. When I put it on full screen, FPS suddenly jumps to like 120! Your comments got me on the right track. I decided to start up a vanilla 1.5.2 world just for comparison. Same FPS, right around 10, with lots of stutter. I tried the same thing using the vanilla launcher instead of MultiMC, just for giggles. Same low FPS. But I noticed that the Minecraft window came up with the default resolution instead of the custom resolution I usually use, 1708x960. So I put it on full screen, and instantly the FPS jumped up and the stutter disappeared. Magic! Something about 1.5.2 doesn't like my Minecraft windows using anything lower than full screen resolution.

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from Mason11987»

    I've never seen a change in FPS after installing BTW. Did you install JUST BTW?


    I used MultiMC to create a totally separate instance of Minecraft that has only BTW. No mods or anything else.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    I installed BTW and have horrible FPS. It hovers around 10 to 12 FPS, and there's a constant stutter to everything. Maybe my computer just isn't up to the task.


    iMac with OS X Yosemite

    CPU: 2.66 GHz Intel Core i5

    RAM: 12 GB

    Graphics: ATI Radeon HD 4850 512 MB


    I can consistently get 60 FPS on vanilla worlds. Is there any hope for me? Anything I can try to get the FPS higher?


    ETA:

    I have 2 GB allocated to Java. I've already tried changing all the video settings. Fast graphics, smooth lighting off, 3D anaglyph off, particles minimal, render distance short, performance balanced, advanced openGL on, clouds off. I've watched my CPU and memory usage, and they appear pretty normal while playing.

    Posted in: Minecraft Mods
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    posted a message on How can a chunk be unloaded if you die there?
    Quote from LightChase»

    If you die within your spawn chunks, there isn't a way to unload those items.


    Are you talking original spawn point, or current spawn point set by sleeping in a bed? What's the radius of your spawn chunks?

    Posted in: Survival Mode
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    posted a message on How can a chunk be unloaded if you die there?

    By staying far away from it.


    How far away?

    Posted in: Survival Mode
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    posted a message on How can a chunk be unloaded if you die there?

    I recently died while exploring, and couldn't get back to my stuff in time (bye bye full set of enchanted diamond equipment!). I keep reading that when you die, your inventory despawns after 5 minutes, unless the chunk is unloaded, in which case your inventory lasts forever. How or why would the chunk ever become unloaded? Can I somehow do it on purpose so my stuff doesn't despawn?

    Posted in: Survival Mode
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