To everyone griping about the previous snapshot's 3d Modeled doors, please cool yourselves... It's still available you just have to do a little work yourselves. Just get the 14w32d snapshot and put the blockstates and textures from that and put them into a resource pack.
I for one didn't care for the forced method of the holes in the doors. This change will help those who are wanting to simply texture the doors without having to map them to the previous models... I sure don't I have my own crazy designs I'm implementing.
Have a good day.
- thecrazydudesrd
- Curse Premium
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Member for 12 years, 10 months, and 14 days
Last active Tue, Dec, 10 2019 23:31:53
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Aug 14, 2014thecrazydudesrd posted a message on Snapshot 14w33a is Ready for Testing!Posted in: News
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Jul 3, 2014thecrazydudesrd posted a message on The New Minecraft Forum is Now Live!There was something someone else had noticed that there is a character limit on posts... something like 75,000 Could we get that boosted a bit. There's many of us (not me per se) that make massive posts for tutorials and guide, like the 'All Inclusive Guide for Texturing,' as an example. If I had the moment for it I would site others...Posted in: News
Hope that helps others on the forums. -
Jun 30, 2014thecrazydudesrd posted a message on NOTICE: Important Forum Update InformationProbably not Lokio. I'm also enthusiastic about not having threads being eaten... still going to backup my OP code personally just in case something still lingers. (Precaution is always paramount when it comes to data)Posted in: News
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Feb 20, 2014thecrazydudesrd posted a message on Snapshot 14w08a Ready for Testing!I appreciate bug fixes and map making addons, gives me more time to work on textures I haven't gotten to yetPosted in: News
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Feb 7, 2014thecrazydudesrd posted a message on Snapshot 14w06b Ready for Testing!So (hopefully) mobs are more intelligent, more adventure and command block capacity, a ton of bugfixes, and they're not really releasing too many new textures so I can actually catch up quicker. Man 1.8 sounds like it might actually turn up better than 1.7. (sorry the 1.7 texture bugs had gotten me rather fumed... still getting things fixed from all the renderPass layering issues)Posted in: News
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Jun 7, 2013thecrazydudesrd posted a message on Snapshot 13w23a Ready For Testing!And here I was, hoping they'd detail some more about the Resource Pack...Posted in: News
Nahp... Ultrahardcore Mode.
Hopefully they give us artists about a good month prior to 1.6 to get things ready... (I hope I can still pull off Backwards Compatibility without having to have multiple downloads...) -
Jun 8, 2012thecrazydudesrd posted a message on Curse BETA Client Now Includes Texturepacks, and Minecraft News!I see the benefit of this, also I see as Cows stated there is a lot of possible theft that can go on.Posted in: News
I would like to ask though that if possible that there would be some sort of option to instead of a premium membership, perhaps a bit of coin through advertising revenues such as say 1000 dls = $X
I honestly do see this as Curse's attempt at doing something nice for the community. -
Sep 6, 2011thecrazydudesrd posted a message on 1.8 Updates: Textures Released!It's just the polishing of the game XDPosted in: News
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Jul 27, 2011thecrazydudesrd posted a message on 1.8 Updates: New Mob...Revealed?One deep in the bg is holding dirtPosted in: News
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Ele, those ferns look fine as an old whiskey. (old whiskey gets better as it ages if anyone didn't know XD)
Amazing; that bed looks rather comfortable, although might I suggest having the fabric of the blanket flow down past the bed's frame on the side a bit. It would give it a bit of a unique look.
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Been working on some things... and stuff, what do ya think?
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It looks like HiTeen's Faithful from here.
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Your welcome; also thank you for not jumping down my throat on that statement XD
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There are no such thing as a 'good' pvp pack. Most are either ripoffs of Vattic's or HiTeen's Faithful with crappy additions. The majority of the packs on Youtube are all plagiarized and promoted as that Youtuber's work when in reality they didn't even lay a pixel down.
Although there are hundreds of valid packs that might make your pvp experience a bit more unique rather than a crutch
There are no such thing as a 'good' pvp pack. Most are either ripoffs of Vattic's or HiTeen's Faithful with crappy additions. The majority of the packs on Youtube are all plagiarized and promoted as that Youtuber's work when in reality they didn't even lay a pixel down.
Although there are hundreds of valid packs that might make your pvp experience a bit more unique rather than a crutch
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Unfortunately minecraft doesn't separate the snowball from it's thrown counterpart, so I'd gamble it's impossible.
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I'll third sans outline. Very nice btw.
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I know it's total crap... that's why I'll use a backup .txt of all my code in my OPs... although it also helps when your backup wasn't locked in a hard drive.
Speaking of which I'll have to finally repair my OP for Chromatose here...
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Hi Meep, glad to see you're still kickin... and apparently some serious glutes with them textures. That cobblestone looks brilliant. Diggin the grass and dirt, stone looks awesome but may I suggest adding hints of red in the iron ore to give it a bit of color variation. (sorry if I assumed wrong).
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The only thing I have to say positive is that you built a working resource pack. Kudos to you on that. However, if I may recommend taking Alvoria's words to heart. Build up your skills through practice, experimentation, observation and understanding. Do have fun but make it a learning experience, you will see that progress will happen.
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Ride that spiral Blueberry. it looks spectacular! I'm assuming that's Grass side/dirt/stone respectively?
Not joining myself... I have too much on my plate to begin with however I always love spectating these simple pack challenges, they always produce spectacular visions.
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I agree with blueberry, try to have the shadow follow the grass 'blades'. Also I really really dig that cobblestone it's got some major style and flavor in my eyes. Although it could be the color choice really appealing to me.
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I'm still fond of the name Texture Artist's Union as it uses the letter Tau from the greek alphabet and is related to the Golden Ratio; a tool used by artists for centuries to measure beauty to the eyes (even though phi is the current term for it)
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Well thank you Al for not hitting me with the off topic, I've always loved simplicity, although it does have different meaning to me as a painter... to me simplicity is measured on many possibilites.
Brush Economy, being one, some people think that you have to spend 40+ hours to achieve great works. However a couple painters come to mind that give understanding that making marks in the right spots always yield excellent results. Cezanne, Zorn, Hakusai just for a few.
They make every mark count.
Then there's also palette choice as what was described by someone earlier about another game that only had a 5 color palette. Anders Zorn as I previously mentioned also had a very limited palette of Zinc White, Ivory black, Yellow Ochre and Vermilion. While limited in terms of pixel graphics is different. The concept remains the same. Having a unified palette helps keep the pack together.
There's also pattern as seen with an old coligue of the Union, 42and19. He built a whole pack using the same pattern and to an effect that was so brilliant it shone with the light of a thousand suns (metaphorically speaking.)
Anywho, yabbering on...
Long story short, simplicity isn't that simple.
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Does the CTM itself work without the repeated part? (by that I mean remove the .properties for the repeated part and see if the CTM works first.)
Also you don't need weight for CTM, that's only for Random