Could it maybe be useful to also switch in tools from the offhand? I don't really know why someone would want it, but it may be worth thinking about it.
I haven't actually played 1.9 yet, but as far as I know, having an off-hand item essentially causes your primary item to inherit the right-click ability of the off-hand item. AutoSwitch doesn't deal with right-clicks, so I don't think this would be relevant, but I'd have to check again. Correct me if I'm wrong about this behavior.
Is it possible to use AutoSwitch to to keep my bow from breaking? I've tried the above which works for tools used to hit, but I can not seem to make it work for my bow. Am I missing something?
Yes, you are missing that AutoSwitch does not switch upon right-clicking. AutoSwitch only switches on left-click. Thus AutoSwitch will not do anything if you attempt to fire a bow.
Will it only exclude items with 1 or 0 durability if I change it to S @+0:~0b11-0 < @ ?
If you change it to
S @+0:~0-0 < @
then it will only switch away if it is 1 hit from breaking, but keep in mind that it won't work especially well with an efficiency IV or efficiency V tool. One way to mitigate this would be to do this:
S @diamond_shovel+E32:4+0:~0b11-0 < @
S @+E32:5+0:~0b11-0 < @
That would refuse to use shovels with efficiency IV or V as long as they're within 4 of breaking, as well as anything tool with efficiency V.
i personally LOVE using inventory tweaks along side Auto switcher
Actually tho...
Yes, it does, but you have to configure it to do so. Luckily, I've done it for you! If you open the AutoSwitch Overrides file, you should see these lines:
# This one tells AS that tools within 4 hits of breaking are not standard against any block
# (meaning you won't use them)
# (remove the # to add)
# S @+0:~0b11-0 < @
See that last line? Remove the # in front of it, so it looks like this:
# This one tells AS that tools within 4 hits of breaking are not standard against any block
# (meaning you won't use them)
# (remove the # to add)
S @+0:~0b11-0 < @
That last line will cause AutoSwitch to switch away from any tool within 4 hits of breaking. The # sign at the beginning of a line causes that line to be ignored, so removing it will enable that line.
Hey Thebombzen. Nice work on the AutoSwitch mod, really liking it so far.
I got a problem with your mod and wood blocks. It won't choose the axe I have equiped. The type of wood seems to be irrelevant. Didn't try wood planks and other wooden stuff though, just trees. Gonna test that right after i finish this.Other stuff works just fine. But didn't test too many other blocks, as this is a new setup and my first time using AutoSwitcher.
Here's the link to the log: http://pastebin.com/NPmG8CST Setup (dunno if this is relevant):- MC 1.7.10- Forge 10.13.4.1566- Optifine- Treecapitator 2.0.4 EDIT: Planks and all the other stuff are working fine, its just the logs. EDIT2: Ugh, just realized the newest version for 1.7.10 is not 5.2.0+. Damn I'm sad now, do you know a workaround or another Treecapitator-like mod, that works?
EDIT: Ok, found something. If someone has the same problems regarding AutoSwitch and Treecapitator look here: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1278132-thebombzens-mods?page=119
(Comment #2416 - second from above)
This mod now requires forge, which is a tad disconcerting. The server I play on doesn't actually allow this mod but tbh I can't live without it. Will forge allow the server to see what mods I currently am running? I know forge keeps a list, and I just hope there isn't a plugin that can request for mod list.
First, I'll assume you're talking about AutoSwitch because EnchantView is a server-side mod.
Second, yes. Forge sends a list of FML mods to the server if the server has Minecraft Forge installed. If the server does not have Forge installed then I don't know if it sends this list, and I have no idea if there's a plugin that imitates Forge for the purpose of this but I doubt it because that would be a major overhaul.
Forge does this in order to ensure that client and server mods are able to double-check compatibility between versions.
What I would do first is just talk to the admin and ask why they don't allow AutoSwitch. The thing is, it doesn't give you an unfair advantage. It's like Inventory Tweaks in that it's for convenience but doesn't really give you an upper hand because it doesn't do anything that you couldn't already do. It seems like that kind of convenience mod should be classified as such rather than as "cheating." At least I see it that way.
Hello, I know this is a big ask but i play a lot of Factions and on the servers i'm spending endless amount of time grinding and getting enchantments that are pointless or just rubbish I would be grateful if you could update it to 1.8.9 I would much appreciate it! Good work though!
I've got a patch ready but I need to test it a bit more. Expect it next week when I go on Spring Break.
Stock minecraft launcher at latest version
Forge 10.13.4.1614
1.7.10
Every mod I have installed: http://prntscr.com/a5ggxo
I'm not using liteloader, and I have optifine
I'm not able to reproduce this. Try uninstalling some mods and see which mods will cause it to work when you uninstall them.
What environment, launcher, etc? Launcher Version? Minecraft Version? Forge Version? Are you using LiteLoader? Are you using OptiFine? What other mods do you have installed? Those kind of questions.
It seems EnchantView is glitching upon me. Whenever I try to enchant something and I click the bar, the object isn't enchanted, but the XP is used up. If I click again, the enchantments are there but it uses XP again.
Huh. That's weird. I'm unable to produce that bug. What's your setup?
Is that the Forge server side EV? I keep hoping for the Bukkit/Spigot plugin, really miss EV!
I've just been so busy IRL with classes and stuff. It was my decision to shoot myself in the foot and take three math classes (math is hard and don't let anyone tell you otherwise) so yay for no free time?
0
I haven't actually played 1.9 yet, but as far as I know, having an off-hand item essentially causes your primary item to inherit the right-click ability of the off-hand item. AutoSwitch doesn't deal with right-clicks, so I don't think this would be relevant, but I'd have to check again. Correct me if I'm wrong about this behavior.
0
Yes, you are missing that AutoSwitch does not switch upon right-clicking. AutoSwitch only switches on left-click. Thus AutoSwitch will not do anything if you attempt to fire a bow.
1
If you change it to
then it will only switch away if it is 1 hit from breaking, but keep in mind that it won't work especially well with an efficiency IV or efficiency V tool. One way to mitigate this would be to do this:
That would refuse to use shovels with efficiency IV or V as long as they're within 4 of breaking, as well as anything tool with efficiency V.
2
AutoSwitch and Enchantview (and the api) are updated for Minecraft 1.8.9. This apparently is a patch I made months ago and forgot to publish.
Updating for 1.9 will take more time, and that will come next.
Actually tho...
Yes, it does, but you have to configure it to do so. Luckily, I've done it for you! If you open the AutoSwitch Overrides file, you should see these lines:
See that last line? Remove the # in front of it, so it looks like this:
That last line will cause AutoSwitch to switch away from any tool within 4 hits of breaking. The # sign at the beginning of a line causes that line to be ignored, so removing it will enable that line.
3
HEY GUYS
I AM DONE WITH SCHOOL
that means updates coming to a 1.9 near you
sometime soon. get prepared
0
0
Once again people
SEND DEBUG REPORTS WHEN YOU GET UNEXPECTED BEHAVIOR
SERIOUSLY WHY IS THIS SO HARD
0
First, I'll assume you're talking about AutoSwitch because EnchantView is a server-side mod.
Second, yes. Forge sends a list of FML mods to the server if the server has Minecraft Forge installed. If the server does not have Forge installed then I don't know if it sends this list, and I have no idea if there's a plugin that imitates Forge for the purpose of this but I doubt it because that would be a major overhaul.
Forge does this in order to ensure that client and server mods are able to double-check compatibility between versions.
What I would do first is just talk to the admin and ask why they don't allow AutoSwitch. The thing is, it doesn't give you an unfair advantage. It's like Inventory Tweaks in that it's for convenience but doesn't really give you an upper hand because it doesn't do anything that you couldn't already do. It seems like that kind of convenience mod should be classified as such rather than as "cheating." At least I see it that way.
0
I've got a patch ready but I need to test it a bit more. Expect it next week when I go on Spring Break.
0
I'm not able to reproduce this. Try uninstalling some mods and see which mods will cause it to work when you uninstall them.
0
What environment, launcher, etc? Launcher Version? Minecraft Version? Forge Version? Are you using LiteLoader? Are you using OptiFine? What other mods do you have installed? Those kind of questions.
0
Huh. That's weird. I'm unable to produce that bug. What's your setup?
0
Send a debug report. It doesn't do that for me.
0
AutoSwitch will work on Soul Sand. If it doesn't for you, then you should send a debug report.
1
I've just been so busy IRL with classes and stuff. It was my decision to shoot myself in the foot and take three math classes (math is hard and don't let anyone tell you otherwise) so yay for no free time?