I'm trying to make a certain cit texture work with a colored name, but I haven't been able to do it with §'s (I really just need the color codes for black, red and bold)
I have considered this previously. At the moment I have no intention of adding Baubles compatibility. However, I have been playing with the idea of trinkets, such as rings and pendants, which grant certain effects. IF I go ahead with this idea, I will reconsider Baubles compat, though probably not for bone charms, given that I want a delay when using them.
o.k one final question: how ofter do the dungeons generate? Are they as common as battle towers and ruins or more rarer?
I just had a new and better idea (unless this is already a feature). Perhaps you could make it so that the bone charms could be equipped in the charm slot from baubles?
O.k while I myself am not a big fan of ranged weapons I do feel that this mod lacks a bit in the ranged weapon department, thus I'm suggesting that you should add in some bows that are reinforced with vanilla materials (stone, iron, gold, diamond, possibly also guilded and bejeweled versions plus modded)
other then that I feel that this mod is perfect for a small vanilla-based dungeon-crawling modpack. (Also is there a way to modify the generation rates of the structures in the config file?)
Just a bt of constructive criticism on theweapons (and tools), they do way too much attack damage comparatively to vanilla thaumcrafts weapons and tools (the same applies for the weapons and tools in this addon thus meaning the edge of the primordials becomes moot when compared to the fortress blades)
0
I'm trying to make a certain cit texture work with a colored name, but I haven't been able to do it with §'s (I really just need the color codes for black, red and bold)
0
... that sword tho... as for the iron/ dreamiron, diamond/ titanium dilemma I would stick with titanium as diamond (it's quite durable after all)
0
Heh due to my obsession over spiders in minecraft I give this my full support
0
1
Ooh I just got a brilliant idea, why don't you add in cursed diamond equipment? (As in a full set of armor and tools/weapons)
0
o.k one final question: how ofter do the dungeons generate? Are they as common as battle towers and ruins or more rarer?
0
I just had a new and better idea (unless this is already a feature). Perhaps you could make it so that the bone charms could be equipped in the charm slot from baubles?
0
Eh it just seemed like a good idea to me, thanks for the response
0
O.k while I myself am not a big fan of ranged weapons I do feel that this mod lacks a bit in the ranged weapon department, thus I'm suggesting that you should add in some bows that are reinforced with vanilla materials (stone, iron, gold, diamond, possibly also guilded and bejeweled versions plus modded)
other then that I feel that this mod is perfect for a small vanilla-based dungeon-crawling modpack. (Also is there a way to modify the generation rates of the structures in the config file?)
0
*whispers* remember the scythe...
0
Now since you're back in business perhaps you could take a few things from this idea?: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/requests-ideas-for-mods/2476771-idea-for-thaumcraft-addon-thaumic-necromancy
1
Dang the textures make me think of terraria for some reason, other then that keep up the great work!
0
Still doesn't really work in a purely thaumcraft environment
0
Just a bt of constructive criticism on theweapons (and tools), they do way too much attack damage comparatively to vanilla thaumcrafts weapons and tools (the same applies for the weapons and tools in this addon thus meaning the edge of the primordials becomes moot when compared to the fortress blades)
0
Blood magic adds in a neat blood or called the blood orb of armok