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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    ok tested the new version

    - like the new assembler
    - old assember still got interface but you cannot craft with it anymore > maybe deactivate the interface
    - on destroying the interface/crafting recpies stays (good)
    - if you press next and prev you have no clue on which page you actually are
    - some blocks connect to the wire, though they have no use outside of the assembler (for example the CPU > counter-intuitive)

    Bus:
    - no information what the the interface can do
    - maybe add tooltips or chatprinting stuff for explanation

    ME Controller:
    - Energy Requirement works
    - you have config to disable the energy need (good)
    - you can use MJ or EU (good, though I dont know how MJ is fitting into the Image of "electronic systems")
    - Redstone Energy conduits dont re-connect to the Controller if you break the controller

    ME Terminal:
    - you have no way to get only 1 piece out of the terminal
    - if you have damage value items, the bar overwrites the counter
    - still no message on fail (i know you working on that :) )
    - imho the request should be more consistent like the craft window, like if you press on cobble you get that request window like for crafting where you can enter you

    Storage Bus:
    - Great addition! Works perfectly

    ME Interface:
    - Under some circumstances the interface doesnt autocraft nvm was my error
    - auto-refiling through autocrafting is slower than expected. Only 1 item crafted each second

    If I find more, I'll add it to the list

    and before I forget it, good job :-) already a fine mod to me

    €:
    - I think the old wiki layout was better color chosing. Orange on White is kinda hard to read
    - maybe adding a navigation bar on the left side would help immensily
    - thermalexpansions wiki has good overview (http://thermalexpansion.wikispaces.com/)
    Posted in: Minecraft Mods
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Quote from AlgorithmX2

    Do you mean provide items that have been crafted via the interface?


    yes
    Posted in: Minecraft Mods
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Quote from AlgorithmX2

    At the moment, the AE auto crafting is not accessible via Logistics, just the storage.

    I have not talked to them about using crafting from my system as it doesn't have all the bells and whistles that I think it will requires.

    Yea, the auto crafting feature in AE needs some upgrades to help tell you whats going on, they just aren't here yet :)


    Ok, what about accessing the output face of the AE Interface? You can create these holo-items on the left to order them on the right. With that you should be able to access them with a provider pipe?
    Posted in: Minecraft Mods
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Is there a way to use the crafting interface via Logistic Pipe?
    I have inserted an easy crafting recipe into the Assembler (http://puu.sh/1Wnjc - Furnace)
    but when I hook up a provider and request pipe onto the interface I cannot craft it (http://puu.sh/1WnoU)

    and something I noticed. It doesn't tell you, if a crafting fails due to no ressources.
    Posted in: Minecraft Mods
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Just out of curiosity: are you the one on Reddit who asked if this mod will be popular, if you would re-work it?
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Suggestion: You need to shift + rightclick to apply a pouch to an enderchest.

    Sometimes its really annoying if you apply on accident even though you just wanted to open the enderchest and you happened to have your pouche in your hand.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] TeleportPipes for Buildcraft
    Quote from Zensiert1997

    It doesn't use Logistics Pipes power, but you can feed it with IC2 power.


    oh cause it mentioned BC's MJ only in the descriptions ^^ good to know.
    Do the chunkloading core function as chunkloaders? (question may sound silly, but for SSP kinda needed else you have 3000 chunkloaders within your SSP world xD)
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] TeleportPipes for Buildcraft
    will it be able to draw power from LP energy grid? cause I mainly run on IC power (which LP power gen supports) but since yours has to be BC it kinda destroys space efficiency
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] TeleportPipes for Buildcraft
    yea I like the principle. Addtional Pipes are way too easy to craft, used and cheap. But its not working with LogisticPipe at the moment is sad :-( but cant wait for update ^^
    Posted in: Minecraft Mods
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    posted a message on Factorization 0.8.108
    Quote from neptunepink

    Are the barrels all in a line? Otherwise they'd probably get visited in some arbitrary order. So how awesome is addition?


    yes they are
    due to this routers have a very weak point: overflow protection
    If you have 1 barrel and 1 router and the barrel is filled with cobble and you want to insert dirt
    the router will get stuck

    My idea was, that every item which is present in my barrel row will be stored (if not full)
    at the end is an empty barrel which will update if a new item will enter the system.
    I will pump out these items cause they are not registered in my system and stored in an "random"-chest

    or do you have implemented the routers with a different idea? If yes, please share your idea!

    Its still pretty awesome! Thanks for the reply :)


    Idea: Ejector Upgrade can eject into pipes
    Posted in: Minecraft Mods
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    posted a message on Factorization 0.8.108
    Issue:

    There is some unexpected behavior with routers and barrels.

    if you have a large amount of barrels and 1 router feeding these, even though you add a through-upgrade on it, it happens to overgo 1 barrel even though it should fill it up first.

    If you read this, I would appreciate it if you would answer and then I can tell you how awesome this addition is. Barrels ftw! =)
    Posted in: Minecraft Mods
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    posted a message on Factorization 0.8.108
    You can send items from one router to the other via the "Ejector" Upgrade

    @Nisheeth: thanks for pointing out where changelog was, but apparently its either intended or not discovered yet. I almost think its the problem using the Speed Upgrade is so fast, that Barrels cannot accept items in time.
    Posted in: Minecraft Mods
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    posted a message on Factorization 0.8.108
    Is there a changelog for 1.4.2 to 1.4.5?
    Cause I have a problem with the Thoroughness Upgrade of the Router in the 1.4.2 version (cause of feed the beast).
    As it is descripted it should fill _all_ containers first in row and then the ones behind,
    but for me on rare occasions it wont do it.

    Is this a bug or just cause of the dimension (about 100 barrels in use with 60 additional chests.) If its not a bug, is there a work around?
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    I'm not sure why you hate so much
    shes posting on twitter her progress and you see her doing dev-work on RP2.
    Haste just produces buggy products and do you want to corrupt alle your worlds just of some random error?

    https://twitter.com/TheRealEloraam

    just 1 week ago she posted about her paper automation
    https://twitter.com/TheRealEloraam/status/270306603834683393
    Posted in: Minecraft Mods
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    posted a message on [1.4.6] [FORGE] Customizable item stack sizes.
    Quote from Rodent626

    I am not getting any fatal MC errors when I start MC, but the mod doesn't like the ids I am putting in my properties file. It says all my items are tools or armor items, rather than bread, chops, steak, doors, enderperls, etc.

    stacking.properties

    ID:260=STACK:64
    ID:297=STACK:64
    ID:319=STACK:64
    ID:320=STACK:64
    ID:323=STACK:64
    ID:324=STACK:64
    ID:328=STACK:64
    ID:329=STACK:64
    ID:330=STACK:64
    ID:332=STACK:64
    ID:333=STACK:64
    ID:333=STACK:64
    ID:344=STACK:64
    ID:354=STACK:64
    ID:355=STACK:64
    ID:357=STACK:64
    ID:363=STACK:64
    ID:364=STACK:64
    ID:365=STACK:64
    ID:366=STACK:64
    ID:368=STACK:64
    ID:381=STACK:64
    ID:400=STACK:64

    The error messages when parsing the properties file

    2012-10-27 10:54:39 [FINER] [ForgeModLoader] Sending event FMLPreInitializationEvent to mod customStacks
    2012-10-27 10:54:39 [INFO] [STDOUT] Custom Stack Limit: FILE PATH = C:\Users\Home\AppData\Roaming\.minecraft\config\stacking.properties
    2012-10-27 10:54:39 [INFO] [STDOUT] Custom Stack Limit: READING CONFIG FILE
    2012-10-27 10:54:39 [INFO] [STDOUT] Custom Stack Limit: 260 IS A TOOL/ARMOR AND CANNOT BE STACKED!
    2012-10-27 10:54:39 [INFO] [STDOUT] Custom Stack Limit: 297 IS A TOOL/ARMOR AND CANNOT BE STACKED!
    2012-10-27 10:54:39 [INFO] [STDOUT] Custom Stack Limit: 319 IS A TOOL/ARMOR AND CANNOT BE STACKED!
    2012-10-27 10:54:39 [INFO] [STDOUT] Custom Stack Limit: 320 IS A TOOL/ARMOR AND CANNOT BE STACKED!
    2012-10-27 10:54:39 [INFO] [STDOUT] Custom Stack Limit: 323 IS A TOOL/ARMOR AND CANNOT BE STACKED!
    2012-10-27 10:54:39 [INFO] [STDOUT] Custom Stack Limit: 324 IS A TOOL/ARMOR AND CANNOT BE STACKED!
    2012-10-27 10:54:39 [INFO] [STDOUT] Custom Stack Limit: 328 IS A TOOL/ARMOR AND CANNOT BE STACKED!
    2012-10-27 10:54:39 [INFO] [STDOUT] Custom Stack Limit: 329 IS A TOOL/ARMOR AND CANNOT BE STACKED!
    2012-10-27 10:54:39 [INFO] [STDOUT] Custom Stack Limit: 330 IS A TOOL/ARMOR AND CANNOT BE STACKED!
    2012-10-27 10:54:39 [INFO] [STDOUT] Custom Stack Limit: 332 IS A TOOL/ARMOR AND CANNOT BE STACKED!
    2012-10-27 10:54:39 [INFO] [STDOUT] Custom Stack Limit: 333 IS A TOOL/ARMOR AND CANNOT BE STACKED!
    2012-10-27 10:54:39 [INFO] [STDOUT] Custom Stack Limit: 333 IS A TOOL/ARMOR AND CANNOT BE STACKED!
    2012-10-27 10:54:39 [INFO] [STDOUT] Custom Stack Limit: 344 IS A TOOL/ARMOR AND CANNOT BE STACKED!
    2012-10-27 10:54:39 [INFO] [STDOUT] Custom Stack Limit: 354 IS A TOOL/ARMOR AND CANNOT BE STACKED!
    2012-10-27 10:54:39 [INFO] [STDOUT] Custom Stack Limit: 355 IS A TOOL/ARMOR AND CANNOT BE STACKED!
    2012-10-27 10:54:39 [INFO] [STDOUT] Custom Stack Limit: 357 IS A TOOL/ARMOR AND CANNOT BE STACKED!
    2012-10-27 10:54:39 [INFO] [STDOUT] Custom Stack Limit: 363 IS A TOOL/ARMOR AND CANNOT BE STACKED!
    2012-10-27 10:54:39 [INFO] [STDOUT] Custom Stack Limit: 364 IS A TOOL/ARMOR AND CANNOT BE STACKED!
    2012-10-27 10:54:39 [INFO] [STDOUT] Custom Stack Limit: 365 IS A TOOL/ARMOR AND CANNOT BE STACKED!
    2012-10-27 10:54:39 [INFO] [STDOUT] Custom Stack Limit: 366 IS A TOOL/ARMOR AND CANNOT BE STACKED!
    2012-10-27 10:54:39 [INFO] [STDOUT] Custom Stack Limit: 368 IS A TOOL/ARMOR AND CANNOT BE STACKED!
    2012-10-27 10:54:39 [INFO] [STDOUT] Custom Stack Limit: 381 IS A TOOL/ARMOR AND CANNOT BE STACKED!
    2012-10-27 10:54:39 [INFO] [STDOUT] Custom Stack Limit: 400 IS A TOOL/ARMOR AND CANNOT BE STACKED!

    I am running fresh MC1.4.2 with latest forge

    2012-10-27 10:54:36 [INFO] [ForgeModLoader] Forge Mod Loader version 4.2.4.420 for Minecraft 1.4.2 loading
    2012-10-27 10:54:36 [FINEST] [ForgeModLoader] All core mods are successfully located
    2012-10-27 10:54:36 [FINEST] [ForgeModLoader] Discovering coremods
    2012-10-27 10:54:36 [FINEST] [ForgeModLoader] Found library file argo-2.25.jar present and correct in lib dir
    2012-10-27 10:54:36 [FINEST] [ForgeModLoader] Found library file guava-12.0.1.jar present and correct in lib dir
    2012-10-27 10:54:36 [FINEST] [ForgeModLoader] Found library file asm-all-4.0.jar present and correct in lib dir
    2012-10-27 10:54:36 [FINEST] [ForgeModLoader] Running coremod plugins
    2012-10-27 10:54:36 [FINEST] [ForgeModLoader] Running coremod plugin FMLCorePlugin
    2012-10-27 10:54:36 [FINEST] [ForgeModLoader] Coremod plugin FMLCorePlugin run successfully
    2012-10-27 10:54:36 [FINEST] [ForgeModLoader] Running coremod plugin FMLForgePlugin
    2012-10-27 10:54:36 [FINEST] [ForgeModLoader] Coremod plugin FMLForgePlugin run successfully
    2012-10-27 10:54:36 [FINEST] [ForgeModLoader] Validating minecraft
    2012-10-27 10:54:36 [FINEST] [ForgeModLoader] Minecraft validated, launching...
    2012-10-27 10:54:37 [INFO] [STDOUT] 27 achievements
    2012-10-27 10:54:37 [INFO] [STDOUT] 208 recipes
    2012-10-27 10:54:37 [INFO] [STDERR] Client asked for parameter: server
    2012-10-27 10:54:37 [INFO] [STDOUT] LWJGL Version: 2.4.2
    2012-10-27 10:54:38 [INFO] [STDOUT] OptiFine_1.4.2_HD_U_A7
    2012-10-27 10:54:38 [INFO] [STDOUT] Sat Oct 27 10:54:38 CEST 2012
    2012-10-27 10:54:38 [INFO] [STDOUT] OS: Windows 7 (amd64) version 6.1
    2012-10-27 10:54:38 [INFO] [STDOUT] Java: 1.7.0_02-ea, Oracle Corporation
    2012-10-27 10:54:38 [INFO] [STDOUT] VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    2012-10-27 10:54:38 [INFO] [STDOUT] LWJGL: 2.4.2
    2012-10-27 10:54:38 [INFO] [STDOUT] OpenGL: GeForce GTX 550 Ti/PCIe/SSE2 version 4.2.0, NVIDIA Corporation
    2012-10-27 10:54:38 [INFO] [STDOUT] OpenGL Version: 4.0
    2012-10-27 10:54:38 [INFO] [STDOUT] Checking for new version
    2012-10-27 10:54:38 [INFO] [STDOUT] setupTexture: "/title/mojang.png", id: 1
    2012-10-27 10:54:38 [INFO] [ForgeModLoader] Attempting early MinecraftForge initialization
    2012-10-27 10:54:38 [INFO] [STDOUT] MinecraftForge v6.0.1.337 Initialized
    2012-10-27 10:54:38 [INFO] [ForgeModLoader] MinecraftForge v6.0.1.337 Initialized


    if you would read your _own_ log, then youll could read out that you try to stack TOOLS or WEAPONS. Since tools and weapons have a durability they don't stack
    Posted in: Minecraft Mods
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