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    posted a message on [1.5] Minecraft Modification Development Tutorials [ModLoader] by th0mas_87
    Quote from mo0

    Thanks!!!
    Haha, no problem :D I'm working on more tutorials!
    Quote from EdMaxPrime

    Great job man.
    Thanks!
    Posted in: Modification Development
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    posted a message on [1.5] Minecraft Modification Development Tutorials [ModLoader] by th0mas_87





    Hello everybody, my name is th0mas_87. Welcome to my Minecraft Modification Development Tutorials for use with ModLoader 1.5 and Minecraft 1.5! If you want to, check out all my mods on PMC and my most popular mod, the PSY Gangnam Style Mod :-)






    To edit and create Java code, you must have both a Java JDK installed on your computer and your computer's PATH variable correctly set up.

    Java JDK
    First, visit this link, click the "Java Platform (JDK) 7u17" button, accept the license agreement, and download the "jdk-7u17" file for your operating system. Then, run the downloaded installer application and follow the instructions to install the Java JDK.

    PATH Variable
    The procedure for changing the PATH variable is different based on the version of Windows your are using. I will only be covering the procedure for Windows 7, so if you are using a different version, visit this tutorial.

    Windows 7
    1. Open a Windows Explorer window and right click the Computer icon.
    2. Select Properties from the menu.
    3. Click the Advanced System Settings link on the left.
    4. Click Environment Variables. Find the PATH variable in the System Variables section. If it does not, click New and create it. Click Edit.
    5. Open a Windows Explorer window and navigate to C:\Program Files\Java\jdk1.7.0_17\bin or wherever your JDK's bin folder is located.
    6. Right click the address bar at the top and select the Copy address option.
    7. Navigate to the beginning of the text within the editing window of the PATH variable and paste the address you copied along with a semicolon after it.
    8. Click OK. Close all the remaining windows by clicking OK.



    Eclipse is a Java IDE which allows for maximum efficiency and comfort-ability whilst editing and creating Java code. MCP (Mod Coder Pack) is a tool that allows the user to decompile, edit, add to, and recompile Minecraft source code. I will be using Eclipse for all of the coding done in these tutorials.

    Eclipse
    To download Eclipse:
    1. Go to eclipse.org/downloads/.
    2. Locate the "Eclipse IDE for Java EE Developers" link and click the link to the right of it that corresponds to the version of Windows that you are running, 32 bit or 64 bit.
    3. Click the download button.
    4. Extract the contents of the zip folder that you downloaded to another folder with a tool with the capabilities of 7zip or WinZip.
    5. [Optional] Open the unzipped folder, locate eclipse.exe, and create a shortcut on your Desktop.
    MCP
    Note, all of these steps are very important, so pay extra careful attention in the process of completing them ALL correctly.
    • Force update Minecraft. To do so, launch Minecraft, click the Options button, click Force Update, and then login. When you reach the main menu, if it is your first time playing Minecraft on the Windows user you are on, make sure to create a world, or else the sounds will not download. Then, exit Minecraft.
    • Create a new folder (it can be anywhere, mine is on my Desktop), and name it "Minecraft Modification Development for Minecraft 1.5".
    • Open a Windows Explorer window and navigate to C:/Users/[Your User]/AppData/.minecraft/bin and copy the bin and resources folders.
    • Navigate to the Minecraft Modification Development for Minecraft 1.5 folder you created and paste the bin and resources folders you copied.
    • Locate the files you downloaded: ModLoader.zip, mcp***.zip, and minecraft_server.jar; and move them to the Minecraft Modification Development for Minecraft 1.5 folder.
    • Extract the contents of mcp***.zip to a new folder within the same directory with a tool with the same capabilities of 7zip or WinZip.
    • Rename the extracted folder to "Base Mod".
    • Copy the bin and resources folder. Navigate to Base Mod/jars and paste the bin and resources folders you copied.
    • Navigate back to the Minecraft Modification Development for Minecraft 1.5 folder. Copy the minecraft_server.jar. Navigate to Base Mod/jars and paste the minecraft_server.jar.
    • Open the bin folder. Then, open minecraft.jar with a tool with the same capabilities as 7zip or WinZip.
    • Navigate back to the Minecraft Modification Development for Minecraft 1.5 folder and open ModLoader.zip with a tool with the same capabilities as 7zip or WinZip. Then, copy all the files within ModLoader.zip and paste them in minecraft.jar. Delete the META-INF folder in minecraft.jar. Close minecraft.jar and ModLoader.zip.
    • Navigate to the Base Mod folder and run decompile.bat.
    • Wait patiently as the decompile.bat terminal informs you of what it is doing. Do not panic about the "ignored" and "FAILED" hunks within the "Error Message" for they are expected.
    • When the decompile.bat terminal tells you to "Press any key to continue", press any key to continue.
    • Navigate to the Minecraft Modification Development for Minecraft 1.5 directory. Then, copy and paste the Base Mod folder.
    • Rename the Base Mod - Copy folder to the name of your mod. Make sure to copy and paste Base Mod for every new mod you wish to create or else you will have to go through this whole process again. Do not edit anything within Base Mod.
    • Run eclipse.exe. When prompted for the location of your workspace click the Browse button and navigate to Minecraft Modification Development for Minecraft 1.5/[Name of Your Mod]/eclipse. Then click OK twice to close the browsing window and confirm your selection.


    Great job! You have decompiled the Minecraft source code and are now ready to make your first mod!

    That's it for now. Further tutorials are WIP and will be posted ASAP :Notch:


    Posted in: Modification Development
  • 0

    posted a message on [1.5] Minecraft Modification Development Tutorials [ModLoader] by th0mas_87




    Hello everybody, my name is th0mas_87. Welcome to my Minecraft Modification Development Tutorials for use with ModLoader 1.5 and Minecraft 1.5! Check out all my mods on PMC and my most popular mod, the PSY Gangnam Style Mod :D






    Posted in: Modification Development
  • 0

    posted a message on [ModLoader] Damage item after using it in crafting recipe.
    Thank you for this tutorial! :D Solved my problem :)
    Posted in: Tutorials
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    posted a message on [1.4.6] [ModLoader] I am taking mod requests
    Due to new restrictions on my computer I am no longer able to visit Minecraft Forums. Sorry, everybody. However, I will continue to work and post mods such as the More Village Buildings Mod but I will no longer be taking requests. :-/
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.4.6] [ModLoader] I am taking mod requests
    Quote from Bobiking6

    Dude why do you keep responding on peoples messages?
    Your not the one they want an answer from.

    Cuz he knows what he's doing and it's helpful to me. Chill
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [1.4.6] [ModLoader] I am taking mod requests
    Sorry, everybody. I just got back from a long family vacation and will take up working on the mod requests again. Sorry again!
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [1.4.6] [ModLoader] I am taking mod requests
    Bat Wings Mod is completed. I'm working on posting it! :D
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.4.6] [ModLoader] I am taking mod requests
    Quote from Wyrenth

    *hopes to see the improved animal drops in the WIP soon* ^__^

    Oh, my apologies. I meant to put that there.
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.4.6] [ModLoader] I am taking mod requests
    Quote from xX1ACE1Xx

    Could you make a mod to increase the world height to 512,1024 and 2048 and make them selectable options under the more world options menu it would be a huge help for my build

    I will look into this. I do not now if I will be able to do this but I will try.

    Quote from Fog_Terminator

    Name of Mod: Ellipsoid Generator
    Time it should be done by: Take however long you want.
    Description of what the mod adds: This Mod would a generation of ellipsoids in creative mode Minecraft. You would be able to select a block of choice to generate the ellipsoid then click on the two furthest corners of the 3 dimensional block it would take up to create the desired shape and size. To select these things there would be a new non-craftable item in the game. The way that the ellipsoid is generated does not matter that much if you want to change it, as long as it generates it in a user friendly way.

    What the mod adds:
    A selection tool
    Ellipsoid Generation


    P.s This is a pretty good explanation of what ellipsoids are if you are not sure: http://en.wikipedia.org/wiki/Ellipsoid


    I think I could possibly do this. I will try once I have time.
    Quote from Cinos54321

    A mod which makes it so that bats drop bat wings (1-4) brings up hunger by 1.. Time about 5 weeks or so

    Ok good idea
    Quote from Hansebenger

    Hi,
    A mod that I wanted for a long time:
    Name of Mod: Day and Night
    Time it should be done by: Sometimes
    Description of what the mod adds:
    Lets time run slower i.e. makes day and night last longer (I would prefer 3 times slower)
    Various people have coded this before:
    http://www.minecraft.../#entry19545454 (never worked, discontinued)
    http://www.minecraft...ol-of-daylight/ (discontinued)

    Are you interested ?


    I will look into this
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.4.6] [ModLoader] I am taking mod requests
    Quote from Manan6619

    Thank you for saving me from yelling at people, and good question. I do know he's moving on from some of the smaller projects he's finished to more village buildings.

    Yes, correct. I am currently going to work on the More Village Buildings Mod until it is pretty far along and post it. Also, I am working on updating my current mods to 1.4.7. That is why I haven't responded to any recent requests because I am not taking in any new projects yet. Also, Manan6619, I have added two new houses and the library that you requested so far but am working on updating my mods now. I will post screenshots soon. :-)
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.4.6] [ModLoader] I am taking mod requests
    Quote from Vetro7

    PLEASE make a simple mod where the chests go back to being full blocks just like in the early beta. It dose not really need to be a re-texture, just so that the chest has no airspace between itself and the wall. Please also make it where it works in SMP (just client side, not for everyone on the server)

    I REALLY need this mod and i have been looking everywhere!


    I do not believe that it is possible to change properties of blocks client side and not for everyone on the server. Sorry but I don't think that this mod is possible.
    Quote from Wyrenth

    Name of Mod: More Leather from Animals (or Improved Animal Drops)

    Deadline: None (but the sooner the better)

    Description:
    The mod would make the following changes to mob drops:
    - Cows: Instead of dropping 0 to 2 leather, drop 4 to 8 leather. Meat remains unchanged (or improves to 3 to 6).
    - Mooshrooms: Same as Cows.
    - Pigs: In addition to normal drops, drop 0 to 2 leather. Meat remains unchanged (1-3 seems fair for its size).
    - Sheep: In addition to normal drops, drop 0 to 2 leather.
    - Wolf (wild/tamed): Drops 1 to 2 leather.
    - Chickens: Instead of dropping 0 to 2 feathers, drop 4 to 8 feathers. Meat remains unchanged.

    Option: If mob dies by fire, leather and feather drops are 0. (not a priority, but would make sense)

    Cats and bats seem like too small of mobs to get an appreciable amount of leather from, squids are too thin-skinned, and a zombie's rotten flesh isn't tannable.

    What the mod adds:
    The priority here are making cows more logically drop greater amounts of leather. Sure, you could breed more, but I'm sure I'm not the only one frustrated by the fact that, even if you were the sloppiest butcher ever, you can't strap a single cow carcass to your head and make a hat. With leather being used in so many more recipes now, the illogic of how few materials you get from one cow becomes even more glaring.

    Everything else outside of improving cow drops is just to flesh out the concept.

    If someone else has already made this, I'd appreciate being pointed in their direction. :) Google and other searches have failed me... the best I found was rotten flesh to leather, which isn't what I'm looking for here.

    Thanks for your time. :)


    I will try to make this mod when I have time. I like the idea.
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.4.6] [ModLoader] I am taking mod requests
    Quote from crs42993

    iwould liketo ask for a simple mod


    Name of Mod: custom selection box
    Description of what the mod adds: a gui to make the box that selects the block be able to change the color/opacity/thickness of the selectionbox
    What the mod adds: just new gui

    thank you

    PS: there is a mod like the one im asking but it hasnt been updated


    I think that I could do this. I'm pretty busy right now however. However, please post a link to the "mod like the one im asking" so that I can make my mod different so that it is original enough. :-)
    Quote from Manan6619

    Try to replace stone with cobblestone I guess, but I'll browse through the creative menu today for some better ideas, and maybe find a place to host some pictures.

    I'll replace it with cobblestone for now. Thanks for the thing about a place to host some pictures because I don't have any accounts on any image websites. :-) Sorry for the lack of progress on this mod. :-/ I have been busy though.
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.4.6] [ModLoader] I am taking mod requests
    Quote from Manan6619

    Hi thomas, how is More Village Buildings going? I'd like to request one thing: Please, try to avoid putting smoothstone in the structures from now on! Any time you put stone in the natural generation, it is always possible for ores, dirt, and other sh*t ­ to generate in it. (I wonder if it can spawn lava pools, too? :P ) Anyways I look forward to more pictures of progress, and I also hope you're willing to update it to 1.4.6. Thanks again for being open to request, though!

    I am sorry that I have not made much progress with this mod because I have not had much extra time during this holiday season. Also, i am looking currently looking for a replacement for smoothstone so if you have any idea please tell me. Finally, yes I will work on updating my current progress to 1.4.6. :)
    Quote from justtom0

    Have u seen my request because you never said anything toward it

    I have but I have not had much time to code during this holiday season and I have only taken on very simple projects in my extra time. I am sorry that I have not responded to your request and I will soon.
    Posted in: Requests / Ideas For Mods
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