- teh_herper
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Member for 9 years, 10 months, and 17 days
Last active Mon, May, 25 2015 04:55:37
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- 100 Total Posts
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Sep 17, 2014teh_herper posted a message on [Official] Microsoft has Bought Mojang and a message from Notch.At least he was honest that 2 billions USD was his price.Posted in: News
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Sep 10, 2014teh_herper posted a message on Microsoft Buying Minecraft?It will be a sad, sad day when this happens.Posted in: News
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Jul 16, 2014teh_herper posted a message on Minecraft Platformer? (Animation)To be honest, the spirit of this game feels way too different from minecraft. It feels like it is less of a sandbox than it should've been. Still, great animation.Posted in: News
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Jul 3, 2014teh_herper posted a message on Snapshot 14w27a is Now Ready for Hopping!That bunny looks kinda creepyPosted in: News
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Jun 17, 2014teh_herper posted a message on Creepers - a Closer LookThey are actually made from the crushed hopes and dreams of players.Posted in: News
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I would say that my favorite mod is my own, but that would be narcissistic.
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Lighting Bug:
Hello guys! Here is a pretty large update that I have been working on, that includes many new features to the mod, especially building blocks, hence the mod's new name Claycraft, which, according to google search, is an untaken mod name (with the exception of one discontinued mod)!
Soul clay, the block used to "summon" claymen (similarly to snow golems), can be crafted like this:
All other recipes (except stained clay bricks - see below), are crafted in the same manner as the stairs, wall and slabs, and will produce the same amount of blocks as their counterparts.
I would recommend that you backup your save files, as this beta adds mob spawning. Please read the changelog before downloading, and report any bugs to me via this thread or PM. I will also roll out updates to this beta during the following week(s), as I squash out bugs (see below), however, as far as I know, this current beta does not have any game-breaking errors.
Again, please read the changelog!!!
Changelog:
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It has been quite a while since I last posted the update, and unfortunately, it may continue to be this way due to university work. However, I will try to update this mod every week or so. I am currently working on the clay golem, but there are still may problems with it. I'm thinking of adding naturally spawning clay golems to mesa biomes, and assign different relations (hostile, friendly, neutral, etc.) between the player and the clay golem, depending on the color of the clay they are made from.
I'm not really sure how village spawning mechanics work, (and I've never actually seen iron golems spawn in villages!) but that is a feature worth considering.
As long as the mod pack isn't for commercial purposes, go for it, but be sure to credit me to! I would love to know what mod pack it would be for.
Anyways, I will try to get an update up and running by next week. Thanks for tuning in!
P.S. I'm also planning on adding more building elements to this game, so I would also like to hear your ideas!
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Changelog
I may take your ideas for the effects into consideration, but they will (if implemented) be very minor effects, as it sways from the direction I want to go with this mod. The reason why clay armor is "blast resistant" is because it is inspired by the real life ceramic insets (which actually stop bullets, and not explosions), hence the item "ceramic plate." I also wish to make this mod feel as if it were a part of vanilla minecraft, and as such, I don't want to put any "extreme" features. I might be more lenient when it comes to adding features to the differently-colored clay balls.
Anyhow, thank you for your suggestions, and as always, suggestions are welcome!
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I don't see why not. Since Mojang went through all the trouble to add touchscreen mode, which doesn't even seem to change the game in any way as of right now, so why not use the controls that were already implemented in another version of the game? I think that op's reasoning IS quite valid, and just isn't expressed properly.
And by "touchpad" does he mean touchscreen?