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    posted a message on Favorite mod
    Biomes o' plenty: plenty of great times with it.



    I would say that my favorite mod is my own, but that would be narcissistic.
    Posted in: Discussion
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    posted a message on Fire spread
    Never make a fire under a wooden roof. Learnt that the hard way.
    Posted in: Survival Mode
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    posted a message on 30 lvs on iron sword?
    It's way better to have those kinds of enchants on diamonds because diamond tools have ~6x durability compared to iron (1562 vs. 251). However, diamonds have a slightly lower chance for enchantments compared to iron (contrary to popular belief).
    Posted in: Survival Mode
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    posted a message on The most of one ore ever possible in one place?
    I have found coal veins with 15+ ore before. Coal is pretty common, however.
    Posted in: Survival Mode
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    posted a message on Claycraft (aka. Clay Combat) Mod BETA 1.3.2 - Missing DL Fixed!





    Lighting Bug:

    Hello guys! Here is a pretty large update that I have been working on, that includes many new features to the mod, especially building blocks, hence the mod's new name Claycraft, which, according to google search, is an untaken mod name (with the exception of one discontinued mod)!

    Soul clay, the block used to "summon" claymen (similarly to snow golems), can be crafted like this:

    All other recipes (except stained clay bricks - see below), are crafted in the same manner as the stairs, wall and slabs, and will produce the same amount of blocks as their counterparts.

    I would recommend that you backup your save files, as this beta adds mob spawning. Please read the changelog before downloading, and report any bugs to me via this thread or PM. I will also roll out updates to this beta during the following week(s), as I squash out bugs (see below), however, as far as I know, this current beta does not have any game-breaking errors.

    Again, please read the changelog!!!

    Changelog:

    • ADDED Clayman's Head (Soulclay)
    • ADDED Clayman Summoning (2x hardened clay + soulclay, similarly to the snow golem)
    • ADDED Clayman now spawns in Mesa biomes and its variants
    • ADDED Clay Slabs
    • ADDED Clay Stairs
    • ADDED Clay Walls
    • ADDED Stained Clay Bricks

    • CHANGED Mod name from "Clay Combat" to "Claycraft"

    • FIXED Multiple errors with Clayman (Rendering, spawning)
    • FIXED Clayman now survives in the sun

    • BUG No recipes for Stained Clay Block
    • BUG Clay slabs don't stack
    • BUG Lighting Bug on stairs when smooth lighting is disabled
    • BUG Clay Walls show up twice in creative browser
    • BUG Can't place torches on Clay Walls
    • BUG Differently Colored Clay Walls don't connect
    Posted in: Minecraft Mods
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    posted a message on Newest Snapshot can't pick up the bread.
    It would be great if you could provide a picture, but you could also report the bug to Mojang.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on TAS (tool assisted speedrun) mod
    I don't think that's actually viable without editing the base code (aka. hacking). What is your speedrun about?
    Posted in: Requests / Ideas For Mods
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    posted a message on Claycraft (aka. Clay Combat) Mod BETA 1.3.2 - Missing DL Fixed!
    Hello!

    It has been quite a while since I last posted the update, and unfortunately, it may continue to be this way due to university work. However, I will try to update this mod every week or so. I am currently working on the clay golem, but there are still may problems with it. I'm thinking of adding naturally spawning clay golems to mesa biomes, and assign different relations (hostile, friendly, neutral, etc.) between the player and the clay golem, depending on the color of the clay they are made from.

    Quote from UndeadGaming606

    hardened clay golems as well as iron golems spawn as guards in [villages]

    I'm not really sure how village spawning mechanics work, (and I've never actually seen iron golems spawn in villages!) but that is a feature worth considering.

    Quote from Cheeyev

    Hey, is it okay if I use this mod in my Modpack?

    As long as the mod pack isn't for commercial purposes, go for it, but be sure to credit me to! I would love to know what mod pack it would be for.

    Anyways, I will try to get an update up and running by next week. Thanks for tuning in!

    P.S. I'm also planning on adding more building elements to this game, so I would also like to hear your ideas!
    Posted in: Minecraft Mods
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    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    I like it when bodies of water (rivers, lakes, ponds, etc.) are large/wide! Great work.
    Posted in: Minecraft Mods
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    posted a message on Claycraft (aka. Clay Combat) Mod BETA 1.3.2 - Missing DL Fixed!
    Very small update today, all bug fixes
    1.2c

    Changelog
    • FIXED ItemColorArmor not reducing damage against fireballs
    • FIXED "Magenta" being spelt as "Magneta"

    Quote from UndeadGaming606

    Awesome mod.

    I like the idea you gave of different colors having different effects. I suggest getting rid of the effects hardened clay armor has right now so that each color doesn't have those effects plus a special effect. Here are my ideas for the special effects each color can have:

    Default: No effects

    White: Skeletons and Wither Skeletons do not attack when the full set is on

    Light Gray: Cannot get any negative potion effects when the full set is on

    Gray: Can get critical hits randomly instead of only when in the air when the full set is on

    Light Blue: Infinite speed 1 effect when the full set is on

    Blue: Heals quicker when in water with the full set on

    Magenta: Takes no damage when using ender pearls when the full set is on

    Purple: Can tame wolves and ocelots in 1 try when the full set is on

    Pink: Can fully grow plants with one bone meal when the full set is on

    Red: Infinite strength 1 effect when the full set is on

    Orange: Infinite fire resistance 1 effect when the full set is on

    Yellow: Takes 25% less damage when in the Nether when the full set is on

    Lime: Infinite jump boost 2 effect

    Green: Can climb walls like a spider when the full set is on

    Brown: Loses hunger more slowly when the full set is on

    Cyan: Gets resistance 1 when above half health, gets resistance 2 when below half health with the full set on

    Black: Infinite night vision 1 effect when the full set is on


    I may take your ideas for the effects into consideration, but they will (if implemented) be very minor effects, as it sways from the direction I want to go with this mod. The reason why clay armor is "blast resistant" is because it is inspired by the real life ceramic insets (which actually stop bullets, and not explosions), hence the item "ceramic plate." I also wish to make this mod feel as if it were a part of vanilla minecraft, and as such, I don't want to put any "extreme" features. I might be more lenient when it comes to adding features to the differently-colored clay balls.

    Anyhow, thank you for your suggestions, and as always, suggestions are welcome!
    Posted in: Minecraft Mods
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    posted a message on How to Kill Villagers Without Bad Reputation?
    Trap 'em in a room, and use some sort of falling block (sand/gravel) to kill 'em.
    Posted in: Discussion
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    posted a message on Your WEIRDEST Minecraft Habits
    The entire map (item) must be filled. Nothing can be left on the ground to despawn.
    Posted in: Discussion
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    posted a message on What Play Style Do you Prefer on SSP?
    Adventuring; aimlessly wandering while fighting, looting and killing.
    Posted in: Discussion
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    posted a message on minecraft 2
    This post doesn't provide much of anything at all. Please give your ideas more thought and read this before making your suggestions.
    Posted in: Suggestions
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    posted a message on Touch Screen in PC!
    Quote from ZTick

    Yeah, you're gonna be waiting a long time. All I'm getting out of this is "pocket edition has this so the pc game should have this!" without any actual reasoning. So uhh, no support...

    We'd all love to senselessly reach over our desks to play a game in a more inconvenient and uncomfortable fashion.


    I don't see why not. Since Mojang went through all the trouble to add touchscreen mode, which doesn't even seem to change the game in any way as of right now, so why not use the controls that were already implemented in another version of the game? I think that op's reasoning IS quite valid, and just isn't expressed properly.

    And by "touchpad" does he mean touchscreen?
    Posted in: Suggestions
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