• 0

    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore
    Quote from Alizona»
    I'm playing Beyond Reality modpack on ATLauncher (I don't think it matters but I'll mention it anyways), they appear to be using JourneyMap v5.0.1 Unlimited.

    Why do I get random "blacked out" areas every time I re-start my game? I obviously have a large area explored around my base, but every time I restart there is a part of this area that has reverted back to "unexplored" - which is why it is shown as blacked-out on my map.

    For the obsessive compulsive people who play Minecraft (and I think there are a lot of us), this is game-breaking. The first thing I have to do every time is go "re-explore" that area of the map, so it isn't blacked-out anymore. It really bothers me!! But I waste so much time re-exploring areas distant from my base.

    Please help. Not my OCD (nobody can help that, it's just who I am I guess), but all you need to do is fix whatever problem is occurring. I'd greatly appreciate it. LOL Thanks.

    By the way, I forgot to mention it but I should... I think JourneyMap is the best mapping mod in all of Minecraft, and I'm not trying to blow smoke. I've tried most map mods and its not even close.

    I'd also like to ask a question, something I've always wondered about. How come map mods cannot "remember" the Biome? Why can't the Biome info be stored for reference so I can "mouse-over" and see what the Biomes are? Why does every map mod do the same thing (forget the Biome info)? Thanks again!

    Try deleting .minecraft/journeymap/colorpalette.json and restarting. Revisit the blackout area. Stop Minecraft and save a copy of the journeymap.log file. If the problem recurs after a restart, save the new log file and send me both in a ticket: http://tinyurl.com/jmticket

    As for the biome data, it's a matter of not saving it to a file. I have plans to do so, though, in an upcoming version.
    Posted in: Minecraft Mods
  • 1

    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore
    Quote from LunisequiouS»
    Some more screens of the first issue.

    If you don't mind, could you edit your posts and wrap the images in spoiler tags? I'm sure many people will thank you. :)

    There are issues that I suspect I'm going to need to see logs on.

    Before you do that, though, try deleting .minecraft/journeymap/colorpalette.json and restarting, then visiting areas that have problematic chunks or transparent issues. When you see those issues recur, I'll need the .minecraft/journeymap/journeymap.log file from that session to see what's going on. Please attach them to a ticket (not here!) and I'll take a look: http://tinyurl.com/jmticket

    As for the triple screens... heh. It's technically feasible, but I can't promise it would perform all that well. That's a lot of tiles to render and push around, my friend :) But I'll see what I can do in 5.1 or later.
    Posted in: Minecraft Mods
  • 0

    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore
    Quote from CaerMaster»
    I've found another case of the "map is mysteriously always dark ... AHA!". It's the "Show cave map when underground or indoors" option.

    Is there any way for JourneyMap to be able to tell these apart? I'd really like to be able to go indoors without my map going dark. I've tried turning off Use Cave Lighting under Cartography, but disabling it seems to have no effect; the map still goes dark the moment I step inside my house.

    Sadly, no.

    Underground / Indoors is simply "You can't see the sky within a one-block radius." It's not practical to try to second guess by block type (or depth, or whatever) what each player would consider "indoors" vs some other definition. Think about how to define basements, subways, underwater temples, strongholds, etc.
    Posted in: Minecraft Mods
  • 0

    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore
    Quote from drakray»
    Got a bug with Colored Light, the mapper think colored light are block, and put white zone on the map

    Open a ticket with details and versions of the mod containing that block/item, the block/item name, and a description/screenshot of the problem.
    http://tinyurl.com/jmticket
    Posted in: Minecraft Mods
  • 0

    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore
    Quote from HskrLvr247»
    Went back a few pages, didn't see this problem, so I'll just post it.

    Lately I've been getting an error where the mini map is constantly set to night, no matter what I do. I tried switching to night then back to day, even cave mode then back to day, and it still goes to night. The full map is fine, however. I even went as far as to uninstall and reinstall the mod and it works fine at first, but eventually goes to perma night on the mini map. Help. I love this mod, aside from this issue.

    Update: So I'm just dumb ... the issue was caused from using the morph mod where the brackets are used as default. :P I fell stupid now.

    Glad you figured it out, and don't feel bad. A lot of people have had the Morph keybinding conflict. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore
    Quote from rhodo»
    tb,

    How does the Auto-map "All parts" function work? When I use this I still see large areas of black around the edges of my full screen map. Does it only map the loaded chunks and not the chunks you have not visited yet?

    Right. Those chunks don't even exist until you explore there, so there's nothing to map. "Missing Regions" is really for rare circumstances in the past when a regional image tile was corrupted and had to be deleted.
    Posted in: Minecraft Mods
  • 0

    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore
    Quote from City_Builder»
    Hi,

    I'm trying to run Forge 1264 and Journeymap 5.0 (I also tried 5.01) and when I load up the Forge server it comes back with the following:

    [11:05:53] [Server thread/ERROR] [FML/]: The following problems were captured during this phase
    [11:05:53] [Server thread/ERROR] [FML/]: Caught exception from journeymap
    java.lang.ClassNotFoundException: net.techbrew.journeymap.JourneyMap
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) ~[launchwrapper-1.11.jar:?]
    at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.7.0_72]
    at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.7.0_72]
    at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58) ~[ModClassLoader.class:?]
    at java.lang.Class.forName0(Native Method) ~[?:1.7.0_72]
    at java.lang.Class.forName(Unknown Source) ~[?:1.7.0_72]
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420) ~[FMLModContainer.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_72]
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_72]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_72]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_72]
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) ~[minecraft_server.1.7.10.jar:?]
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) ~[minecraft_server.1.7.10.jar:?]
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) ~[minecraft_server.1.7.10.jar:?]
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) ~[minecraft_server.1.7.10.jar:?]
    at com.google.common.eventbus.EventBus.post(EventBus.java:275) ~[minecraft_server.1.7.10.jar:?]
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208) ~[LoadController.class:?]
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187) ~[LoadController.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_72]
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_72]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_72]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_72]
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) ~[minecraft_server.1.7.10.jar:?]
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) ~[minecraft_server.1.7.10.jar:?]
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) ~[minecraft_server.1.7.10.jar:?]
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) ~[minecraft_server.1.7.10.jar:?]
    at com.google.common.eventbus.EventBus.post(EventBus.java:275) ~[minecraft_server.1.7.10.jar:?]
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118) [LoadController.class:?]
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:492) [Loader.class:?]
    at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:87) [FMLServerHandler.class:?]
    at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:314) [FMLCommonHandler.class:?]
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117) [lt.class:?]
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387) [MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?]
    Caused by: java.lang.RuntimeException: Attempted to load class net/techbrew/journeymap/JourneyMap for invalid side SERVER
    at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:50) ~[forge-1.7.10-10.13.2.1277-universal.jar:?]
    at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279) ~[launchwrapper-1.11.jar:?]
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176) ~[launchwrapper-1.11.jar:?]
    ... 33 more

    Basically, I wish to run your mod as our mini map instead of Zans (yes, I did remove Zans minimap (voxelmap) from the mods folder first) but the Journey Map seems to be causing an issue when trying to run Forge server jar.

    Can somebody explain what I'm doing wrong that it won't allow me to run Journey Map with the forge multiplayer server jar file?

    Thanks

    JourneyMap is a client mod; don't put it on your server.

    See the top of this thread for details. There is also info for JourneyMap Server, which *is* a server mod for admin controls (but no mapping).
    Posted in: Minecraft Mods
  • 0

    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore
    Quote from CaerMaster»

    OK, I tried the dual minimap trick. But there seem to be problems with it. I can toggle minimap waypoint labels on and off, I can toggle nearby-waypoint display in the minimap on and off, but distamnt waypoints still show around the map edges. More importantly, toggling minimap waypoint visibility doesn't toggle waypoint beacons in the world on and off — which is what I'd like to be able to do.

    I might be able to record a macro using the macro/keybind litemod. I'll experiment and see.

    Ah, you want a hotkey to toggle the beacons. Good idea, help me remember it as a suggestion in a ticket: http://tinyurl.com/jmticket
    Posted in: Minecraft Mods
  • 0

    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore
    Quote from Zaflis»
    I'm playing DW20's modpack for 1.7.10, and just now lost my journeymap waypoints second time. So i have now 3 different folders under
    FeedTheBeast\Client\direwolf20_17\minecraft\journeymap\data\mp\

    They are (sorted in time of creation):
    Minecraft Server\
    Minecraft~Server_04c74289~dc07~49da~a3a8~79b7428222be\
    Minecraft~Server\

    First folder was when i started playing, second folder came when i updated modpack version 1.0.2 to 1.0.3, and the third folder appeared out of nowhere without any changes made. I'm just playing on my localhost server. Yeah i can keep moving the folder contents to its new folder, but next time i will just change a minimap mod.

    edit: I remember now there was 1 change done before the second waypoint wipe, it was disabling journeymap's webserver from the server's mods. But that can affect how client saves its data?

    DW20 Beta was using 5.0 RC2 and RC3 (release candidates) for a long time before moving to 5.0.1. It was a beta pack, using non-release mod versions, so you really should expect things to change.

    I had to make folder name changes for the 5.0.0 release, and then again for 5.0.1. I regret the inconvenience, and I don't plan to make any more changes to the way folder names are generated. However, the release notes have this information, so it didn't have to come as a surprise:

    • Change: Data folder name scheme slightly changed to handle international characters that aren’t OS-safe. If your maps/waypoints are missing after the update, look in minecraft/journeymap/data/*/ and move the old folder contents to the new one.
    In case of a "next time", and you decide to change mods, I highly recommend VoxelMap as an excellent alternative.
    Posted in: Minecraft Mods
  • 1

    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore
    Quote from veldhuis94»
    Can we please get a 1.8 release...?
    Posted in: Minecraft Mods
  • 1

    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore
    Quote from CaerMaster»
    OK, I just switched my 1.7.10 modpack-in-development from VoxelMap/Zan's Minimap to JourneyMap, because ... it's just better. In lots of ways.

    There's just one thing I'm having an issue with right now, and I don't know if I'm missing something: I have set the hotkey for waypoint creation, and that works fine, but I can't seem to set the hotkey to bring up the waypoint manager, and what it's set to now (DECIMAL) doesn't do anything. How and where do I set that hotkey?

    Also, a question which may be a request: Is there an existing way to toggle waypoint display on and off via a hotkey, so as to be able to unclutter the screen but instantly bring up the waypoints when needed?

    The Waypoint Manager is CTRL+(waypoint hotkey). See this page for a cheatsheet: http://journeymap.techbrew.net/help/wiki/The_MiniMap

    Currently, there is no way to quickly toggle waypoints on and off. However, consider using the other MiniMap preset (with waypoints off) to get the same behavior.
    Posted in: Minecraft Mods
  • 0

    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore
    Quote from apollyon92882»
    I am playing dw20 mod pack for 1.7.10 and get a black background in both my mini map and full screen map. Nothing I try changes this. I see mobs, plants, underground water, lava, and animals.

    Delete minecraft/journeymap/colorpalette.json and restart.
    Posted in: Minecraft Mods
  • 0

    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore
    Quote from Unatan»

    Yes, I understand that, just the world that was made wasn't created in either those modes, so even if I switch to creative the option isn't there, in fact if I am in creative mode and type /op <name> it tells me I don't have permission, need to know how to change it.

    This thread has several workarounds: http://www.minecraftforum.net/forums/minecraft-discussion/recent-updates-and-snapshots/377119-how-enable-cheats-on-singleplayer
    Posted in: Minecraft Mods
  • 0

    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore
    Quote from Unatan»
    Anyway to enable teleport on a downloaded map?

    I get the option to teleport on any map I make since I'm the original creator but if I download a map the option isn't there, been following DW20 series and download his world when he posts them (every 10 episodes he makes his map available) and would like to be able to zip to his "builds" for onsite inspection.

    Any help would be appreciated.

    For singleplayer, you need to have cheats (commands) enabled or be in creative.
    Posted in: Minecraft Mods
  • 0

    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore
    Quote from youtakun»
    Another question, of more importance actually,

    In a server set-up, how do I prevent non-Op clients from seeing mobs/pets/villagers/players, without disallowing the PlayerRadar altogether?

    [edit] Or alternatively, disallow the radar for survival/adventure players and allowing it for creative players?

    Right now radar is all or nothing, but look at the server documentation for using whitelists to give radar privileges to specific players
    Posted in: Minecraft Mods
  • To post a comment, please .