• 0

    posted a message on MapWriter - An open source mini-map!
    Quote from TwoThe»
    Since I am a fan of this mod [...] I [...] updated it to 1.7.10. The change [...] took like 5 seconds [...]

    Could you, now that mcp is out and forge is on the way, update to 1.8.X; would the changes required be as superficial as they were to 1.7.10, or would that be a real undertaking?
    Posted in: Minecraft Mods
  • 0

    posted a message on Enable A SSL Binding for the Forums
    I second this, someone get on that, especially considering that cloud flair, as of today (sep 29, 2014) does not charge for ssl. (this site is using cloud flair for distrubution, cashing, and ddos protection)
    Posted in: Forum Discussion & Info
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Quote from boybob227 »
    So... I guess I'm not the only one compulsively checking this page for 1.8???

    Yup, we're all lurking, spamming F5, we're also lurking on the various twitters:

    MCP team: https://twitter.com/MCP_Team/lists/mcp-team

    Forge: https://twitter.com/LexManos/with_replies

    sp614x: https://twitter.com/sp614x

    Waiting, watching...
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Yoshinat0r»
    Does anyone know why when I use the 1.7.10 version of optifine, the world loads like this:

    As opposed to this, which is without optifine:

    Those missing chunks in the distance never get loaded no matter how long I stand there, they only load once I start moving close to them, so as you can imagine the world at a distance always looks really ugly. I'm using forge 10.13.0.1180. I took all my mods out so I'm not sure what else could be causing this, unless it's just a problem with optifine itself at this version.

    Turn off lazy chunk loading, and perhaps also multi-core chunkloading too.
    Posted in: Minecraft Mods
  • 0

    posted a message on MapWriter - An open source mini-map!
    Not to be that guy who is annoyingly Nagy and rushes you, and can't wait for stuff; but...

    now that Minecraft 1.8 is out can we has official 1.7.10 build not just dev build?

    Didn't wanna be that guy, but maybe you could just even link the 1.7.10 dev build we've all been using on the op post and call it official, just say'n.
    Posted in: Minecraft Mods
  • 0

    posted a message on Duplication Mod
    If it looks like the original equivalent exchange and it smells like the original equivalent exchange . . .
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Cristian_2121»
    optifine.net is down again?

    Yup, and Google's cashed version is 3 days old. Hopefully it's down for an update on progress, although I feel that unlikely as the site would not need to go down for that, and it would likely be posted here first. But one can hope.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    That moment you are refreshing the Minecraft Coders Pack team twitter every few minutes, waiting for them to be finished so you can refresh the forge fourm and LexManos' twiter waiting for it to be finished, so you can do the same to the optifne forum page. I swear despite the underwhelmingnes of the slow but true progress, I'm siting on the edge of my seat, and catch myself holding my berth (not advised).
    Posted in: Minecraft Mods
  • 1

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    As I said above, just above Drakoflame, Optifine does not support the CTM notation used by current MCPatcher and texture packs, Give me a moment to post an example. Here:

    Old method (optifines current):

    matchBlocks=20 102
    method=ctm
    tiles=0-46



    -----or-----



    faces=all
    tiles=0-5
    weights=40 30 20 5 10
    method=random

    New method (MCPatcher and up to date texturepacks):

    matchBlocks=minecraft:glass
    metadata=0
    method=ctm
    tiles=0-46
    connect=block



    -------or------



    matchBlocks=minecraft:gravel
    metadata:0
    faces=all
    tiles=0-5
    weights=40 30 20 5 10
    method=random

    As you can see there are some extra tags in the current version, and the "matchBlock" and "tiles" tags now require string block IDs, whereas they used to (and in optifine still do) require Number IDs.

    Examples are from the same 2 blocks: glass and gravel using the John Smith Legacy resource pack, the 1.7.10 version for new and the 1.7.5 version fro old.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from joshnoodle»

    Optifine doesn't work with McPatcher. Period. Optifine has connected textures, if you already haven't figured out.

    As I posted a while back; optifine is not compatible with the current version of the CTM format, meaning any texture packs witch have been updated for the MCPatcher version (up to date) are now incompatible with optifine. The notation for the .properties files in CTM has changed, and is now using the block string IDs (yes even in 1.7.x), whereas optifine still requires the block integer IDs. Beyond this, with the changes that brought the notation changes, several CTM features where added witch optifine did not add, thereby adding more incompatibility with texture packs designed for the MCPatcher version.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Fair enough, I'll just have to use Optifine without Patcher for now, and live with broken CTM until Optifine is updated to be more compatible with new CTM texture packs. Thanks anyway.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    This MCPatcher + Optifine thing is causing me some trouble, clearly it's not advertised because it's difficult and finicky. I started up MC with just Optifine, to turn off CTM, then patched my forge profile with MCPatcher, selecting only the CTM related fetures, witch produces this crash report:

    ---- Minecraft Crash Report ----
    // Why is it breaking :(

    Time: 28/08/14 1:52 PM
    Description: Initializing game

    java.lang.IllegalAccessError: tried to access field net.minecraft.client.renderer.texture.TextureManager.field_110585_a from class com.prupe.mcpatcher.mal.resource.TexturePackChangeHandler
    at com.prupe.mcpatcher.mal.resource.TexturePackChangeHandler.beforeChange1(TexturePackChangeHandler.java:137)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SourceFile:103)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SourceFile:92)
    at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:598)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:303)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at com.prupe.mcpatcher.mal.resource.TexturePackChangeHandler.beforeChange1(TexturePackChangeHandler.java:137)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SourceFile:103)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SourceFile:92)
    at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:598)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:303)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_55, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 688972000 bytes (657 MB) / 1225785344 bytes (1169 MB) up to 2846883840 bytes (2715 MB)
    JVM Flags: 1 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.25.1208 Minecraft Forge 10.13.0.1208 Optifine OptiFine_1.7.10_HD_U_A4 8 mods loaded, 8 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    FML{7.10.25.1208} [Forge Mod Loader] (forge-1.7.10-10.13.0.1208.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forge{10.13.0.1208} [Minecraft Forge] (forge-1.7.10-10.13.0.1208.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    CodeChickenCore{1.0.3.25} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    NotEnoughItems{1.0.3.51} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.51-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    inventorytweaks{1.58-147-645ca10} [Inventory Tweaks] (InventoryTweaks-1.58-147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MapWriter{2.1.2} [MapWriter] (MapWriter-1.7.10-2.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Waila{1.5.3a} [Waila] (Waila-1.5.3a_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Launched Version: 1.7.10-Forge10.13.0.1208-mcpatcher
    LWJGL: 2.9.1
    OpenGL: AMD Radeon HD 6670 GL version 4.3.12618 Compatibility Profile Context 13.251.0.0, ATI Technologies Inc.
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: [John Smith Legacy JSC v1.0.28.zip] Current Language: Canadian English (Canada)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

    If you have seen them work together, can you tell me what versions of each and the specific procedure you used, Thankyou for your help.

    I must add that this crash may be caused by MCPatcher and one of my other mods, as I did not test Just MCPatcher and Optifine together. I also have installed Mapwriter, Invintorrytweaks, NEI + ChickenBonesCore, and WAILA. But from my experience most of these mods have a fairly good reputation for compatibility. I should also add that this setup was working before using MCPatcher so it may well be one of the other mods and not optifine.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from valsis»
    Don't get me wrong but, telling a developer to make a feature basically the same as another mod, that's asking to basically copy it and, as far as I'm aware, sp614x doesn't copy others. Instead, he makes his own features ;)

    If you have issues with CTM with Optifine, simply use MCPatcher to achieve the results you want and use Optifine to increase fps without forgetting to turn off CTM so both don't interfere with each other.

    He seams to be copping features as it is, He is just still using the number ID's not the text ones, and missing a few new ones, I thought his goal was to make optifine compatible with MCPatcher texture packs, I may have thought wrong, but that's what I thought.

    As for the MCPatcher and optifine thing, I was unaware one could use both, thankyou for informing me of that.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Some texture packs are having troubles with the optifine version of CTM not being the same as the MCPatcher version, seeing as you're updating anyway, could you make sure that the 1.8 version(s) of optifine match all the fetures and format of the MCPatcher version of CTM. Thanks so mutch.
    Source: https://github.com/John-Smith-Modded/JSTR-1.7.x/issues/3

    *edited once to improve my poor grammer
    Posted in: Minecraft Mods
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