• 1

    posted a message on Thaumic Horizons Crash Issue (if someone works this out I'll pay them!)

    the mod that's giving you the crash above is asietweaks (ASIETWEAKS-1.7.10-0.0.2.jar)

    Posted in: Java Edition Support
  • 1

    posted a message on Minecraft popular mod porting
    Quote from thaumar»

    Did some digging on my personal favorite, found this on Azanor's patreon:



    Commented on Sorry folks from Azanor on May 24 2017
    I have considered releasing the code or handing it off to a willing dev, but I am a bit hesitant. Who knows, I might want to release a Thaumcraft game eventually :P Once I hand it off to someone things become very murky in regards to the IP and so forth. Furthermore, I have not completely given up on working on it. I'll revisit handing the code off at a later date.

    Oh, I guess that's good to know! I thought he gave up on it.. seems like he didn't..

    btw some of the mods you listed are already ported, just go check them out. Many others plan to update eventually, just give them time, 1.15 is been only out for like.. what.. a few months? It takes a long time to re-write a mod (and yes, most times porting means re-writing).

    e.g. Ars Magica is already on 1.15 (now called Mana and Artifice, if I'm correct), even though it misses many features from 1.7.10 and is still in Alpha-testing.

    On the other hand, you can install multiple backport mods to bring 1.13+ features all the way back to 1.7. Go check them out, you can have all the newest items, structures, biomes, features, etc., so you're really not missing out on anything.

    Posted in: Mods Discussion
  • 1

    posted a message on Minecraft popular mod porting

    Dude. You aren't getting many of them on 1.13+. (some are being updated out of the list, others aren't)

    If you want to play with those mods, go on 1.7 / 1.10. On 1.13+ there are many unique new mods you can play with.

    You know it's an endless loophole for authors to port mods. Instead of adding new cool things, they "have" to port to the "latest and greatest" version as everyone's pressuring them, spending way more time than you might think.

    e.g.

    Thaumcraft is never being ported to 1.13+ at least by the original author

    Witchery is never being ported from 1.7 because it's all rights reserved and it's illegal to port it (using it's assets/code).

    Those are the start of your list

    Posted in: Mods Discussion
  • 1

    posted a message on A Request for Deleted mods..

    Hello!

    I'm putting together a modpack, and I desperately want the underground to look nicer..

    This mod:

    https://www.curseforge.com/minecraft/mc-mods/undergroundocean

    has been released for 1.7.10 in the past, but the author deleted the 1.7.10 version of it. If anyone still has it, I would be very grateful if you could share it.

    Also the "Shrooms!" mod:

    https://openeye.openmods.info/mod/shrooms/all

    If anyone has the download for it it would mean the world to me too.

    Thank you to anyone that replies.

    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on Request: Tiny Storage Options
    Quote from Kilyle»

    I appreciate the attempt, but any of the mods with "Thaumic" in them make me run the other way. I recall them being way too complex for my interests, and I have no interest in adding weird complicated magic to the game.


    Use a little blocks mod (that allows for smaller chests)

    and use Iron Chests with it (so you will have small big chests)


    I am having trouble parsing this part enough to figure out if you understand my base request or not. Mostly because there are two separate uses of the size terms here, so it's confusing.


    I looked up Iron Chests (which I vaguely recalled): It's a way to make chests hold more items. That's the opposite of what I want.


    You know how, in TFC, you make ceramic containers that can hold four items, and that's it? How it's kinda a big deal when you finally make a full-fledged chest? That's sorta what I want. That, and being able to tell, at a glance, what I (probably) put in a given container, instead of having to wrack my brain to recall how I'd organized my storage the last time I was on the game. The whole thing about storing everything in same-looking chests -- or, at best, chests of different colors -- drives me up a wall, and I want to have a few different types that look different.


    So like: Here's my kitchen, and I store the fruit in the fridge/icebox, the veggies in the pantry and the spices and staple items and baking tools up in the cupboard. Here's my bedroom, where I store cloth goods and everything related to cloth in the dresser/closet. Here's my bathroom, where I store potions in the little container on the wall. It might take four cupboards to hold what two chests could hold, but it's easier to see where things are and to go right to what I want to find when I want to find it.


    I looked into Little Tiles, and... wow, that is a lot of functionality. It's more complicated than my preference, but, since I don't yet have access to my preference, and since Little Tiles actually covers some of the TFC functionality I wanted (albeit in a weirder and more complicated/versatile way)... I might actually add it. Thanks for pointing me at it! Being able to make functional chairs that look exactly how I want is actually pretty cool, and allows me to avoid adding the more modern effects of MrCrayfish's Furniture Mod, which is an improvement over what I had been planning. It looks like Little Tiles allows for storage options, which is basically what I'm after; guess I'll have to experiment to see if I can make small (like 2x2) storage instead of full (9x3) storage.


    Oh, if you need smaller options, just look up a mod that adds a small storage option and use a little blocks mod to make THAT block smaller.

    Sorry for misunderstanding.

    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on Vines Missing Texture

    Do you have any resource/ texture packs? If so, that could be it. I had a similar issue with a few resourcepacks too, it happens because resource packs are being made for older or newer versions than the one you're currently on.

    Posted in: Mods Discussion
  • 1

    posted a message on PopularMMOs Reimagined! My First Modpack Finally Released!

    That is.. really cool, I guess! Thank you!

    Posted in: Mod Packs
  • 1

    posted a message on Hey i need help finding the blood moon mod for 1.7.10

    ^^^


    The mod causing blood moon in 1.7.10 is Random Things

    Posted in: Mods Discussion
  • To post a comment, please .