Not really sure there is a point to this. The textures are by far the easiest and most well-supported aspect of the game to modify. If someone finds the default textures too simple they can just change them.
But. If they are looking to change a single texture in the default texture pack, the most obvious thing that should be changed is the Andesite texture. Andesite is virtually useless for decoration because it looks almost identical to regular smooth stone. In my own texture mod I made it a black stone to give an option for black construction materials that aren't flammable and aren't partially purple the way obsidian is.
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Bamboo groves would be pretty cool. Tall like spruce trees but perhaps you can walk through the blocks like reeds.
I think bamboo should drop bamboo poles, which can be used to create bamboo spears (a weapon).
The scaffolding is an awesome idea as well. To keep it unique from ladders, maybe have scaffolding be a block with a solid hit-box, which can be climbed and also stood on top of. So you can stack up blocks of this like a ladder (except it doesn't have to attach to a wall, you can just place them like any normal block) and also stand on top of it.
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I've noticed the lack of feathers as well, mostly due to animals not respawning now. At first it was annoying when I started a new game, but then I went online and read about how to breed animals. I really think that the posts you're talking about are mostly people who haven't tried breeding yet. And I'm concerned that bumping up the feather drops too much will basically remove the point of breeding chickens.
I've never gone out of my way to get gravel and I'm still chucking it in the lava every chance I get. If anything there is too much of it in the game.
Why would you want to build with gravel? It's a poor building material both for the gravity issue and the explosion resistance, and it's not very pretty to look at either.
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I'd also suggest apple pie and chocolate milk (cocoa beans + milk + glass bottle). I'd also love to see the addition of other vegetable plants for increased farming variety, but I'm getting way off topic now.
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I also don't think flint is that scarce. A typical cavern run for me usually gets me at least 1 full stack of 64. Gravel is everywhere underground.
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Also, it would be pretty cool if strongholds would sometimes generate more extensive surface structures, maybe a ruined fortress or something. Generating this would help to make sure that the exit from the underground labyrinth is not accidentally buried by the terrain at chunk generation.
Likewise, you can solve the problem with floating abandoned mines cutting through caves by simply having any current mineshaft generation terminate upon attempting to overwrite a block containing air. Generate mineshafts after caves but before strongholds.
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And I do still think it is not really sufficient right now... If you look at a lot of cities with older downtown districts (typically pre-1900) almost everything is made out of brick. There should be enough clay that you can do this in Minecraft as well.
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1. Desert can only generate next to Ocean, Grassland, and Mountain biomes.
2. Rainforest can only generate next to Ocean, Grassland, Mountain, and Forest biomes.
3. Tundra can only generate next to Ocean, Grassland, Mountain, and Forest biomes.
I know Antarctica is a desert, but it doesn't have cactus like the Minecraft variety, which is obviously meant to be a hot-climate desert.
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1. Download MCNostalgia from: http://www.minecraftforum.net/topic/800346-tool-mcnostalgia-210-now-works-with-123-fixed-downgrading-to-10/ (the link in Minecrak's thread is out of date). Run this and change to version 1.0.0
2. Download the Modloader for 1.0.0 (not sure where to find older versions of Modloader but Google can probably find it).
3. Download CC for 1.0.0 and install it with Modloader.
4. When CC is updated, let MC update to current build and then use MCNostalgia to go back to whatever version CC is updated to (CC has never been current AFAIK so I'll probably have to do this).
5. Download Modloader for that version of MC.
6. Download new CC and install.
7. repeat steps 4-6 as necessary.
Am I missing anything?
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At first I was going to suggest just making them much less common, but a more interesting solution would be to mirror reality, and have caves confined to specific areas. Real caves form where large masses of soluble rock like limestone and marble are present. Although Minecraft doesn't differentiate different types of rock, this effect can be simulated by making a biome specifically for caves (and with the huge biomes in the current version, you can still get some pretty extensive caves).
A karst biome surface would be mostly grass-covered with a few scattered trees. The landscape would be low hills that are jagged in places, with cliffs and sharp pointy spires (as influenced by some of the biggest karst areas in east Asia). And of course there would be cave openings.
This would really help separate the concepts of mining in caves and having to just mine the rock. Finding an area with caves would be great if you want faster access to ores. On the other hand, non-karst biomes would be better suited for regular mining to get stone blocks and not have to worry as much about opening caves while mining. I guess there should probably still be patches of dirt and gravel in non-karst biomes, but no open air passages.
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